BBCF/Naoto Kurogane/Frame Data

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System Data[edit]

Health: 11,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 25 / Invul: 1-4

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 2 B 6 3 12 -1 13 - 14 10 - Click!
5AA 600 SR 100 89 Long Mid 3 B 8 4 14 -1 16 - 17 11 - Click!
5B 550 SJR 100 89 Long Mid 3 B 8 3 18 -4 16 - 17 11 - Click!
5C 800 SJR 100 92 Long Mid 4 B 12 4 18 -3 18 - 19 12 - Click!
2A 300 CSR 90 80 Normal Low 1 F 7 2 12 -2 11 - 12 9 - Click!
2B 480 SR 90 85 Long Low 2 F 8 3 15 -4 13 - 14 10 - Click!
2C 850 SJR 90 89 Long Mid 3 B 11 6 22 -11 16 - 23 11 7-13 H Click!
6A 700 SR 80 89 Normal High 3 B 24 3 24 -10 16 - 17 11 - Click!
6B 750 SR 80 92 Long All 4 H 17 4 4+12L -1 18 - 19 12 5-24 FT Click!
6C 800 R 80 92 Long All 4 H 35 4 9+8L -2 18 - 30 12 - Click!
3C 780 SR 100 79 Long Low 3 F 11 4 17 -4 16 - 17 11 - Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 - 12 9 - Click!
j.B 580 SJR 80 85 Long High/Air 2 H 9 6 13 - 13 - 14 10 - Click!
j.C 900 SJR 80 89 Long High/Air 3 H 10 6 12 - 16 - 17 11 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 900 [1350] SR 100 89 [94] Long Mid [Barrier] 5 B 20 [40] 5 18 -2 [-1] 20 - 30 [40] 15 [20] - Click!
  • Values in [] are for max charge
  • [Chip damage 20%]
  • [Causes Guard Crush on normal block]
5D
OD
900 [1350] SR 100 89 [94] Long Mid [Barrier] 5 B 18 [28] 5 18 -2 [-1] 20 - 30 [40] 15 [20] - Click!
  • Values in [] are for max charge
  • [Chip damage 20%]
  • [Causes Guard Crush on normal block]
2D 900 [1350] SR 90 89 [94] Long Low [Low Barrier] 5 F 22 [44] 5 18 -2 [-1] 20 - 30 [40, Wall 30] 15 [20] - Click!
  • Values in [] are for max charge
  • [Chip damage 20%]
  • [Causes Guard Crush on normal block]
2D
OD
900 [1350] SR 90 89 [94] Long Low [Low Barrier] 5 F 20 [32] 5 18 -2 [-1] 20 - 30 [40, Wall 30] 15 [20] - Click!
  • Values in [] are for max charge
  • [Chip damage 20%]
  • [Causes Guard Crush on normal block]
6D 1000 [1500] SR 100 89 [94] Long Mid [Barrier] 5 B 24 [48] 6 17 -2 [-1] 20 - 40 [60] 15 [20] - Click!
  • Values in [] are for max charge
  • [Chip damage 20%]
  • [Causes Guard Crush on normal block]
6D
OD
1000 [1500] SR 100 89 [94] Long Mid [Barrier] 5 B 22 [36] 6 17 -2 [-1] 20 - 40 [60] 15 [20] - Click!
  • Values in [] are for max charge
  • [Chip damage 20%]
  • [Causes Guard Crush on normal block]
j.D 900 [1350] SR 100 79 [84] Long All [Barrier] 4 H 20 [40] 5 18+5L - 18 - 40 [60] 15 [20] - Click!
  • Values in [] are for max charge
  • [Chip damage 20%]
  • [Causes Guard Crush on normal block]
j.D
OD
900 [1350] SR 100 79 [84] Long All [Barrier] 4 H 18 [28] 5 18+5L - 18 - 40 [60] 15 [20] - Click!


Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 80 0 - Click!
  • Minimum Damage 100%
Back Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - - 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - - 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 6 30 -17 18 - 19 12 1-20 All Click!
Dash Cancel - - - - - - - - - - 20 - - - - - - Click!


  • Can cancel into specials immediately
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Banishing Fang
236B
700 R 100 89 Long All 3 B 13 3 17 -3 16 - 17 15 - Click!
Banishing Fang: Roar
Fang > 236B
800 R 100 89 Long All 3 B 9 6 18 -7 16 - 28 15 - Click!
Banishing Fang: Raid
Roar > 236C
1000 (J)R 100 60 Long All 4 B 18 8 30 -19 18 - 30 18 - Click!
  • Hitbox fully extended upwards on 18F
Banishing Fang: Bash
Roar > 236B
1200 R [RDa] 100 92 Long All 4 B 14 7 22 -10 18 - 40 15 - Click!
  • Values in [] for Enhanced version
  • Fatal Counter
Slash Kaid
214D
1000 R 80 89 Long All 3 [4] B 15 [13] 3 23 [29] -9 [-7] 16 [18] - 38 7 [12] - Click!
  • Values in [] for Enhanced version
Pass Through Slash Kaid
Enhanced 214D near Opponent
1200 R 92 89 Long All 4 B 13 3 29 - 18 - 38 12 - Click!
  • Occurs on hit near opponent.
C Inferno Crusader
623C
600 [600*2] R 80 89 Long Mid 3 B 6 9 [6,3] 26+11L -28 [-22] 16 - 48 11 4-11 H Click!
  • Values in [] for Enhanced version
  • Can cancel into Overhead Kick 21-29
D Inferno Crusader
623D
700*2
[700, 450*4]
R 60 92 Very Short All 4 B 9 3,10
[3,3,3,2,2]
38+16L
[29+16L]
-45 [-28] 18 - 45 12,3 [12,3*3] 1-17 All Click!
  • Values in [] for Enhanced version
  • Can cancel into Overhead Kick 24-35
Overhead Kick
Inferno Crusader > 2C
1000 R 100 92 Long - 4 H 11 6 Until L - 18 - 40 12 - Click!
Air C Inferno Crusader
j.623C
800 R 80 89 Long All 3 H 6 6,3 Until L+11 - 16 - 48 11 4-11 H Click!
Air D Inferno Crusader
j.623D
800, 800 R 60 92 Very Short All 4 H 7 4,6 Until L+16 - 18 - 45 12,3 1-12 All Click!
  • Can cancel into DownKick 19-30
Shift Sway
214A
- - - - - - - - - - 37 - - - - - 1-30 HBP
[1-26 HBP]
Click!
  • Values in [] for Enhanced version
  • Can cancel into Phantom Pain on 5F [17F] onwards.
  • Can dash cancel on 9F onwards. Enhanced version can not be dash canceled.
  • Can pass through opponent 13-30F [1-26F].
Phantom Pain
214A > 8A
0, 1426*2 R 90 82 Normal Unblockable 4 T 15 [5] 5 28 - 18 - 50 12 1-19 HB
[1-9 HB]
Click!
  • Values in [] for Enhanced version

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Divine Smasher
632146B
2000 [2400] R 100 75 Normal All 5 B 5+2 10 23 -12 20 - 80 20 1-6 All
7-16 P
Click!
  • Values in [] are Enhanced version
  • On hit/block, remainder of move is replaced with 8 active frames, and 23 frames of recovery. Invincibility lasts until active frames end
  • Minimum Damage 40% (800 [960])
Air Divine Smasher
j.632146B
1800 R 100 75 Normal All 5 H 5+7 Until L 25 - 20 - 80 20 1-11 All
12-Land P
Click!
  • Minimum Damage 40% (720)
Divine Smasher
OD Followup
1800 R 100 100 Long - 5 - 4+15 3 Until L+24 - 20 - 80 20 1-End All Click!
  • Minimum Damage 30% (540)
Divine Reaper
632146D
1300, 2719
[1300, 1900, 2200]
R 100 92, 75 Normal All 4 B 4+9 1 48 -18 18 - 100, 100, Slide 30 3/+17 1-27 All Click!
  • Values in [] are OD version
  • Minimum Damage 25% (1004 [1350])
Divine Reaper
Projectile
693*3 [803*3] R 100 94 Normal - 3 P2* 4+10 3,3,6 - - 16 - 60 0/+4 - Click!


  • Values in [] are OD version
  • Only comes out when strike misses/is blocked
  • Minimum Damage 25% (519 [600])

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Grim of Phantom
ABCD during OD
600, 500, 1400, 550
{600, 500, 1700, 610*5}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-22 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (305 {585+58})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Edge of Eternity
2141236C
0, 2100*8, 5300, 10000 - - - Long All 5 B 4+11 6 28 -13 20 - - 13 1-20 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 5AA, 6A, 2A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Jump, Special
5AA 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
5B[1] - 2B 5C, 2C, 3C 5D, 2D, 6D Jump, Special
5C[1] - 6B 2C, 3C 5D, 2D, 6D Jump, Special
5D[1] - - 6C 2D, 6D Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special
2C[1] - - 5C, 3C 5D, 2D, 6D Jump, Special
2D[1] - - 6C 5D, 6D Special
6A - - 5C, 2C 5D, 2D, 6D Special
6B - - - - Special
6C - - - - -
6D - - 6C - Jump, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Naoto Kurogane/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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