TagAnarchy (talk | contribs) (→Normal Moves: Cancel, Attribute and Guard options) |
TagAnarchy (talk | contribs) (→Spells: Placed frame data from http://boxdox-bb.dantarion.com/. Blanks are what I couldn't translate properly.) |
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Line 588: | Line 588: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel=SOR | ||
|startup=5 | |startup=5 | ||
|active=5 | |active=5 | ||
Line 612: | Line 612: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |version=Wx1 | ||
|damage=800 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel=SOR | |||
|startup=7 | |||
|active=3 | |||
|recovery=22 | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Wx2 | |||
|damage=1000 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel=SOR | |||
|startup=7 | |||
|active=3 | |||
|recovery=22 | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
* Formally called Sapphire of Sorrow | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Wx3 | |||
|damage=1250 | |||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 618: | Line 658: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel=SOR | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
* Formally called Tanzanite of Torment | |||
* Useful combo tool | * Useful combo tool | ||
Creates a block of ice in front of her. A very common combo tool to help Nine bring her opponents back down to the ground from an air combo to go for a ground ender. This is very useful because Nine tends to have better options and greater control over her opponent's wakeup options from ground enders. | Creates a block of ice in front of her. A very common combo tool to help Nine bring her opponents back down to the ground from an air combo to go for a ground ender. This is very useful because Nine tends to have better options and greater control over her opponent's wakeup options from ground enders. | ||
}} | }} | ||
Line 643: | Line 681: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |version=Ax1 | ||
|damage=700 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel=SOR | |||
|startup=11 | |||
|active=9 | |||
|recovery=24 | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Ax2 | |||
|damage=500*2 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel=SOR | |||
|startup=11 | |||
|active=9 | |||
|recovery=24 | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
*Formally called "Peridot of Poverty" | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Ax3 | |||
|damage=600*2 | |||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 649: | Line 727: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel=SOR | ||
|startup= | |startup=11 | ||
|active= | |active=9 | ||
|recovery= | |recovery=24 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
*Formally called Malacite of Malice | |||
*Great anti-zoning spell | *Great anti-zoning spell | ||
* | *Goes about 95% full screen | ||
Fires a horizontal tornado. As one would expect from a spell that's more or less functions as a laser beam, these spells can be a great anti-zoning tool to keep zoners cautious of pressing buttons. It can be equally useful in general just to hinder an approach. These wind spells also tend to get used to combo into her Flame Punisher distortion to tack on more damage to a combo to end a round. | Fires a horizontal tornado. As one would expect from a spell that's more or less functions as a laser beam, these spells can be a great anti-zoning tool to keep zoners cautious of pressing buttons. It can be equally useful in general just to hinder an approach. These wind spells also tend to get used to combo into her Flame Punisher distortion to tack on more damage to a combo to end a round. | ||
Line 675: | Line 752: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |version=Fx1 | ||
|damage=900 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel=SOR | |||
|startup=7 | |||
|active=3 | |||
|recovery=21 | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Fx2 | |||
|damage=1200 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel=SOR | |||
|startup=7 | |||
|active=3 | |||
|recovery=21 | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
*Formally called Garnet of Gall | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Fx3 | |||
|damage=1500 | |||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 681: | Line 798: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel=SOR | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=21 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
*Formally called Rubellite of Rage | |||
*Good for converting Round Start 3C and some 3C Low Mixups | *Good for converting Round Start 3C and some 3C Low Mixups | ||
Creates a flaming skull in front of her. For the most part, this spell is only useful to confirm a round start 3C into a full combo using Coral of Anger [Fx1]. There's also a few specific blockstrings that'll open up an opponent with 3C low that Rubellite of Rage [FxN] will allow you to convert into a full combo | Creates a flaming skull in front of her. For the most part, this spell is only useful to confirm a round start 3C into a full combo using Coral of Anger [Fx1]. There's also a few specific blockstrings that'll open up an opponent with 3C low that Rubellite of Rage [FxN] will allow you to convert into a full combo | ||
Line 715: | Line 832: | ||
|attribute= | |attribute= | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=28 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
Line 735: | Line 852: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=1000 | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 741: | Line 858: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel=SOR | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery=19 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
Line 767: | Line 884: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |version=Cast | ||
|damage=700 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel=SOR | |||
|startup=10 | |||
|active=5 | |||
|recovery=24 | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Kicked Mirror | |||
|damage=500 | |||
|heatgain= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|SMP= | |||
|guard=All | |||
|attribute=HBFP | |||
|cancel= | |||
|startup=1 | |||
|active=15 | |||
|recovery= | |||
|frameAdv= | |||
|hitbox= | |||
|description= | |||
}} | |||
{{AttackData-BBCF | |||
|header=no | |||
|version=Reflected Projectile | |||
|damage=750 | |||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 773: | Line 929: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active=30 | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
Line 800: | Line 956: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=0 | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 806: | Line 962: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=Air UNB | ||
|attribute= | |attribute= | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=23 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
Line 832: | Line 988: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=550*3 | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 838: | Line 994: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
Line 864: | Line 1,020: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=300*N | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 870: | Line 1,026: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=40 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
Line 898: | Line 1,054: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=400*N | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 904: | Line 1,060: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=All | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
Line 929: | Line 1,085: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=1050*2 | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 935: | Line 1,091: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=H | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel=SOR | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 966: | Line 1,122: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=900*2 | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 972: | Line 1,128: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=L | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
Line 997: | Line 1,153: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=1500*5 | ||
|heatgain= | |heatgain= | ||
|p1= | |p1= | ||
Line 1,003: | Line 1,159: | ||
|starter= | |starter= | ||
|SMP= | |SMP= | ||
|guard= | |guard=B | ||
|attribute= | |attribute=HBFP | ||
|cancel= | |cancel= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= |
Revision as of 00:06, 10 January 2017
Nine the Phantom |
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Health: 10,500
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Overview
Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.
Ability: The Abyss Diver
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her Active Slot. Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in an specific order allows Nine to create a spell; she can then release this spell by pressing the D button.
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
Overdrive: Burning Red
- The element of the normal Nine uses will be added to your active slot, even on whiff
- Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff
Pros/Strengths
- Strong zoning game due to size of normals and spells
- Many okizeme options from spells
- Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
- Able to hit confirm easily off of normals and spells
Cons/Weaknesses
- Movement is very limited outside of teleport
- Unreliable defensive options
- Struggles against characters who are able to outrange her
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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4A
4A |
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4B
4B |
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4B
4C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2A
j.2A |
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j.2B
j.2B |
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j.2C
j.2C |
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Spells
Everlasting Schorl
Everlasting Schorl |
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Lapis Lazuli of Grief
Lapis Lazuli of Lamentation [WxN] |
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Emerald of Anguish
Emerald of Enmity [AxN] |
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Coral of Anger
Coral of Catastrophe [FxN] |
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Heliodor of Submission
Heliodor of Humility [WA] |
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Amethyst of Massacre
Amethyst of Annihilation [WF] |
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Citrine of Rotation
Citrine of Change [AF] |
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Celestite of Vows
Celestite of the Covenant [WWA] |
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Taafeite of Fascination
Taaffeite of Temptation [WWF] |
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Andradite of Binding
Andradite of Accord [AAW] |
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Uvarovite of Destruction
Uvarovite of Undoing [AAF] |
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Kunzite of Prison Break
Kunzite of Keep Breaker [FFW] |
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Morganite of Pulsation
Morganite of Malice [FFA] |
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Nephirite of Demise
Nephirite of Nullification [WAF] |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Specials
Crimson Raider
Crimson Raider 214A air OK |
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Mauvette Roar
Mauvette Roar 214B |
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Navy Pressure 214C |
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Seamoss Gate
Seamoss Gate 236D |
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Flax Nurture
Flax Nurture 214D (air OK) |
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Distortion Drives
Flame Punisher
Flame Punisher 236236A |
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Cardinal Nova
Cardinal Nova 236236B |
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Azurite Inferno
Azurite Inferno 236236C |
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Exceed Accel
Scarlet Vein ABCD during Overdrive |
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Astral Heat
Colorless Void 236236D |
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External References
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •