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| *Gives Nine auto-guard point against a body attribute attack | | *Gives Nine auto-guard point against a body attribute attack |
| *Throws away a Wind and a Water element | | *Throws away an Air and a Water element |
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| Creates a floating goat skull to block attacks. Heliodor hasn't seen much use yet compared to other spells. The most important thing to understand about this spell is that it'll only guard against body attribute attacks. Any other attacks like most jump normals, crouching normals and projectiles will still beat Heliodor if you have it out. It also only works if Nine is attacking, and goes away if Nine blocks anything or gets hit. | | Creates a floating goat skull to block attacks. Heliodor hasn't seen much use yet compared to other spells. The most important thing to understand about this spell is that it'll only guard against body attribute attacks. Any other attacks like most jump normals, crouching normals and projectiles will still beat Heliodor if you have it out. It also only works if Nine is attacking, and goes away if Nine blocks anything or gets hit. |
Nine the Phantom
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Health: 10,500
Combo Rate: 60%
Prejump:
Backdash Time 35 / Invul: 1-4GP, 5-27All
- Movement Options
- Double Jump, 1 Airdash, Dash type: Omni-Teleport
- Play-style
- Magic
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Overview
Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.
Ability: The Abyss Diver
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her Active Slot. Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in an specific order allows Nine to create a spell; she can then release this spell by pressing the D button.
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
Overdrive: Burning Red
- The element of the normal Nine uses will be added to your active slot, even on whiff
- Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff
Pros/Strengths
- Strong zoning game due to size of normals and spells
- Many okizeme options from spells
- Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
- Able to hit confirm off of normals and spells
Cons/Weaknesses
- Movement is very limited outside of teleport
- Unreliable defensive options
- Struggles against characters who are able to outrange her
- Struggles with jump happy opponents
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
4A
4B
4B
3C
j.A
j.B
j.C
j.2A
j.2B
j.2C
Spells
Everlasting Schorl
Lapis Lazuli of Grief
Lapis Lazuli of Lamentation [WxN]
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800
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All
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7
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3
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22
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-
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HBFP
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-
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1000
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All
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7
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3
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22
|
-
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HBFP
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-
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1250
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All
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7
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3
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22
|
-
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HBFP
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-
|
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Emerald of Anguish
Emerald of Enmity [AxN]
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700
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All
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11
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9
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24
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-
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HBFP
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-
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500*2
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All
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11
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9
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24
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-
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HBFP
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-
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600*2
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All
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11
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9
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24
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-
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HBFP
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-
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Coral of Anger
Coral of Catastrophe [FxN]
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900
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All
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7
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3
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21
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-
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HBFP
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-
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1200
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All
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7
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3
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21
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-
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HBFP
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-
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1500
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All
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7
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3
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21
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-
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HBFP
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-
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Heliodor of Submission
Amethyst of Massacre
Amethyst of Annihilation [WF]
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Citrine of Rotation
Citrine of Change [AF]
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700
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All
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10
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5
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24
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-
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HBFP
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-
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500
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All
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1
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15
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-
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HBFP
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-
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750
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All
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10
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30
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-
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HBFP
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-
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Celestite of Vows
Celestite of the Covenant [WWA]
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Taafeite of Fascination
Taaffeite of Temptation [WWF]
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Andradite of Binding
Uvarovite of Destruction
Uvarovite of Undoing [AAF]
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Kunzite of Prison Break
Kunzite of Keep Breaker [FFW]
Also goes by "Rock of Guard Breaking"
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Morganite of Pulsation
Nephirite of Demise
Nephirite of Nullification [WAF]
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Universal Mechanics
Forward Throw
Back Throw
Air Throw
Counter Assault
Crush Trigger
Specials
Crimson Raider
Crimson Raider 214A air OK
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500, 950
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All
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6
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15(6)3
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24
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-
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-
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-
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500, 950
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All
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6
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15(6)3
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33
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-
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-
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-
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Mauvette Roar
Mauvette Roar 214B
Anti-Air special
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Navy Pressure
Seamoss Gate
Flax Nurture
Flax Nurture 214D (air OK)
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Distortion Drives
Flame Punisher
Flame Punisher 236236A
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400*5, 325*8
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All
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1+16
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40 (18) 56
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34
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-
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P
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-
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400*5, 325*8, 200*12
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All
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1+16
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|
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-
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P
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-
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Cardinal Nova
Cardinal Nova 236236B
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1500
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All
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7+3
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3
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36
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-
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B
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-
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2067
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All
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7+3
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3
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36
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-
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B
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-
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Azurite Inferno
Azurite Inferno 236236C
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2391~3395
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All
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1+14
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5
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32
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-
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F
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-
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2891~3895
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All
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1+14
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|
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-
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F
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-
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Exceed Accel
Scarlet Vein ABCD during Overdrive
Need a hand?
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2040
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All
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Slow: 20 Fast: 10
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3
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20
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-
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-
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4070
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All
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Slow: 20 Fast: 10
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3
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20
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-
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-
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Astral Heat
Colorless Void 236236D
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DESTROY
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All
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7+23
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9
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Total: 91
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-
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-
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External References
Click [★] for character's full frame data