(→Spells) |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 37: | Line 37: | ||
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks. | Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks. | ||
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her | Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice). | ||
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster. | Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster. | ||
Line 45: | Line 45: | ||
* Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff | * Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff | ||
=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Strong zoning game due to size of normals and spells | *Strong zoning game due to size of normals and spells | ||
*Many okizeme options from spells | *Many okizeme options from spells | ||
*Teleport dash is quite versatile: has invulnerability and can be used twice in any direction | *Teleport dash is quite versatile: has invulnerability and can be used twice in any direction | ||
*Able to hit confirm off of normals and spells | *Able to hit confirm off of normals and spells | ||
| style="width: 50%;"| | |||
*Movement is very limited outside of teleport | *Movement is very limited outside of teleport | ||
*Unreliable defensive options | *Unreliable defensive options | ||
*Struggles with jump happy opponents | *Struggles with jump happy opponents | ||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
Line 357: | Line 363: | ||
|attribute=HBFP |cancel=SOR |startup=5 |active=5 |recovery=30 |frameAdv=-19 |hitbox= | |attribute=HBFP |cancel=SOR |startup=5 |active=5 |recovery=30 |frameAdv=-19 |hitbox= | ||
|description= | |description= | ||
Nine thrusts a blade of dark energy forward. Does not require any elements to be used. But also means it can only be used at the start of a combo (Or immediately after a different spell has been used). Couple this with how unsafe it is on block and you'll quickly see how unhelpful this spell generally is. | |||
Nine thrusts a blade of dark energy forward. Does not require any elements to be used. | |||
}} | }} | ||
}} | }} | ||
Line 756: | Line 759: | ||
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | *Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | ||
Nine performs a flaming upward kick. | Nine performs a flaming upward kick. Can be used to kick Citrine of Change | ||
}} | }} | ||
}} | }} | ||
Line 898: | Line 901: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=2000 |starter= | |version=Normal |damage=2000 |starter= |guard=All | ||
|attribute=B |cancel=R |startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5 |hitbox=nine/236236B | |attribute=B |cancel=R |startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5 |hitbox=nine/236236B | ||
|description= | |description= | ||
Line 905: | Line 908: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage=2000, 500*3 |starter= | |version=Overdrive |damage=2000, 500*3 |starter= |guard=All | ||
|attribute=B |cancel=R |startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5 |hitbox=nine/236236B | |attribute=B |cancel=R |startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5 |hitbox=nine/236236B | ||
|description= | |description= |
Revision as of 16:52, 2 November 2017
Nine the Phantom |
---|
Health: 10,500
|
Overview
Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.
Ability: The Abyss Diver
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
Overdrive: Burning Red
- The element of the normal Nine uses will be added to your active slot, even on whiff
- Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
4A
4A |
---|
4B
4B |
---|
4B
4C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.2A
j.2A |
---|
j.2B
j.2B |
---|
j.2C
j.2C |
---|
Spells
Everlasting Schorl
Everlasting Schorl |
---|
Lapis Lazuli of Grief
Lapis Lazuli of Lamentation [WxN] |
---|
Emerald of Anguish
Emerald of Enmity [AxN] |
---|
Coral of Anger
Coral of Catastrophe [FxN] |
---|
Heliodor of Submission
Heliodor of Humility [WA] |
---|
Amethyst of Massacre
Amethyst of Annihilation [WF] |
---|
Citrine of Rotation
Citrine of Change [AF] |
---|
Celestite of Vows
Celestite of the Covenant [WWA] |
---|
Taafeite of Fascination
Taaffeite of Temptation [WWF] |
---|
Andradite of Binding
Andradite of Accord [AAW] |
---|
Uvarovite of Destruction
Uvarovite of Undoing [AAF] |
---|
Kunzite of Prison Break
Kunzite of Keep Breaker [FFW] |
---|
Morganite of Pulsation
Morganite of Malice [FFA] |
---|
Nephirite of Demise
Nephirite of Nullification [WAF] |
---|
Universal Mechanics
Forward Throw
Forward Throw |
---|
Back Throw
Back Throw |
---|
Air Throw
Air Throw |
---|
Counter Assault
Counter Assault |
---|
Crush Trigger
Crush Trigger |
---|
Specials
Crimson Raider
Crimson Raider 214A air OK |
---|
Mauvette Roar
Mauvette Roar 214B |
---|
Navy Pressure 214C |
---|
Seamoss Gate
Seamoss Gate 236D |
---|
Flax Nurture
Flax Nurture 214D (air OK) |
---|
Distortion Drives
Flame Punisher
Flame Punisher 236236A |
---|
Cardinal Nova
Cardinal Nova 236236B |
---|
Azurite Inferno
Azurite Inferno 236236C |
---|
Exceed Accel
Scarlet Vein ABCD during Overdrive |
---|
Astral Heat
Colorless Void 236236D |
---|
External References
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •