BBCF/Nine the Phantom: Difference between revisions

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Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.


Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her Active Slot. Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in an specific order allows Nine to create a spell; she can then release this spell by pressing the D button.
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).  


Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
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* Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff
* Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff


===Pros/Strengths===
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
*Strong zoning game due to size of normals and spells
*Strong zoning game due to size of normals and spells
*Many okizeme options from spells  
*Many okizeme options from spells  
*Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
*Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
*Able to hit confirm off of normals and spells
*Able to hit confirm off of normals and spells
 
| style="width: 50%;"|
===Cons/Weaknesses===
*Movement is very limited outside of teleport
*Movement is very limited outside of teleport
*Unreliable defensive options
*Unreliable defensive options
*Struggles with jump happy opponents  
*Struggles with jump happy opponents  
|-
|}
<br clear=all/>
<br clear=all/>


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  |attribute=HBFP |cancel=SOR |startup=5 |active=5 |recovery=30 |frameAdv=-19 |hitbox=
  |attribute=HBFP |cancel=SOR |startup=5 |active=5 |recovery=30 |frameAdv=-19 |hitbox=
  |description=
  |description=
*List what the move is used for
Nine thrusts a blade of dark energy forward. Does not require any elements to be used. But also means it can only be used at the start of a combo (Or immediately after a different spell has been used). Couple this with how unsafe it is on block and you'll quickly see how unhelpful this spell generally is.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
 
Nine thrusts a blade of dark energy forward. Does not require any elements to be used.
}}
}}
}}
}}
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*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more.
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more.


Nine performs a flaming upward kick.
Nine performs a flaming upward kick. Can be used to kick Citrine of Change
}}
}}
}}
}}

Revision as of 16:52, 2 November 2017

Nine the Phantom
BBCF Nine Portrait.png

Health: 10,500
Combo Rate: 60%
Prejump:
Backdash Time 35 / Invul: 1-4GP, 5-27All


Movement Options
Double Jump, 1 Airdash, Dash type: Omni-Teleport
Play-style
Magic, Keep-away, Adaptive
  

Overview

Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.

Ability: The Abyss Diver

Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.

Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).

Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.

Overdrive: Burning Red

  • The element of the normal Nine uses will be added to your active slot, even on whiff
  • Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff

Strengths/Weaknesses

Strengths Weaknesses
  • Strong zoning game due to size of normals and spells
  • Many okizeme options from spells
  • Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
  • Able to hit confirm off of normals and spells
  • Movement is very limited outside of teleport
  • Unreliable defensive options
  • Struggles with jump happy opponents


Normal Moves

5A
5A
BBCF Nine 5A.png
600 All 9 3 23 - B -
5B
5B
BBCF Nine 5B.png
600 All 12 6 21 - B -
5C
5C
BBCF Nine 5C.png
600 All 12 3 25 - B -
2A
2A
BBCF Nine 2A.png
550 L 10 3 23 - F -
2B
2B
BBCF Nine 2B.png
550 L 11 6 21 - F -
2C
2C
BBCF Nine 2C.png
550 L 11 3 25 - F -
6A
6A
BBCF Nine 6A.png
Main anti-air.
900 H 11 4 23 - B -
6B
6B
BBCF Nine 6B.png
900 H 12 6 21 - B -
6C
6C
BBCF Nine 6C.png
900 H 13 4 25 - B -
4A
4A
BBCF Nine 4A.png
300 All 6 6 10 - B -
4B
4B
BBCF Nine 4B.png
300 All 6 8 10 - B -
4B
4C
BBCF Nine 4C.png
300 All 6 8 12 - B -
3C
3C
BBCF Nine 3C.png
750 L 10 5 25 - F -
j.A
j.A
BBCF Nine j.A.png
700 H 8 3 39 - H -
j.B
j.B
BBCF Nine j.B.png
700 H 10 9 38 - H -
j.C
j.C
BBCF Nine j.C.png
700 H 11 3 39 - H -
j.2A
j.2A
BBCF Nine j.2A.png
800 H 13 3 49 - H -
j.2B
j.2B
BBCF Nine j.2B.png
800 H 17 10 42 - H -
j.2C
j.2C
BBCF Nine j.2C.png
800 H 17 3 49 - H -


Spells

Everlasting Schorl
Everlasting Schorl
750 All 5 5 30 - HBFP -
Lapis Lazuli of Grief
Lapis Lazuli of Lamentation
[WxN]
800 All 7 3 22 - HBFP - 1000 All 7 3 22 - HBFP - 1250 All 7 3 22 - HBFP -
Emerald of Anguish
Emerald of Enmity
[AxN]
BBCF Nine Emerald.png
700 All 11 9 24 - HBFP - 500*2 All 11 9 24 - HBFP - 600*2 All 11 9 24 - HBFP -
Coral of Anger
Coral of Catastrophe
[FxN]
900 All 7 3 21 - HBFP - 1200 All 7 3 21 - HBFP - 1500 All 7 3 21 - HBFP -
Heliodor of Submission
Heliodor of Humility
[WA]
BBCF Nine Heliodor.png
800 13 Total 44 - -
Amethyst of Massacre
Amethyst of Annihilation
[WF]
BBCF Nine Amethyst.png
1000 All 19 19 - HBFP -
Citrine of Rotation
Citrine of Change
[AF]
BBCF Nine Citrine.png
700 All 10 5 24 - HBFP - 500 All 1 15 - HBFP - 750 All 10 30 - HBFP -
Celestite of Vows
Celestite of the Covenant
[WWA]
BBCF Nine Celestite.png
0 Air UNB 10 23 - -
Taafeite of Fascination
Taaffeite of Temptation
[WWF]
550*3 All 10 25 - HBFP -
Andradite of Binding
Andradite of Accord
[AAW]
300*N All 10 40 - HBFP -
Uvarovite of Destruction
Uvarovite of Undoing
[AAF]
400*N All 10 25 - HBFP -
Kunzite of Prison Break
Kunzite of Keep Breaker
[FFW]
BBCF Nine Kunzite.png
Also goes by "Rock of Guard Breaking"
1050*2 H 21 Until L,5 Total 41 - HBFP -
Morganite of Pulsation
Morganite of Malice
[FFA]
900*2 L 10 25 - HBFP -
Nephirite of Demise
Nephirite of Nullification
[WAF]
1500*5 B 10 25 - HBFP -


Universal Mechanics

Forward Throw
Forward Throw
BBCF Nine GroundThrow.png
0,600,900 7 3 23 - -
Back Throw
Back Throw
BBCF Nine BackThrow.png
0,600,900 7 3 23 - -
Air Throw
Air Throw
BBCF Nine AirThrow.png
0,600,900 7 3 23 - -
Counter Assault
Counter Assault
BBCF Nine GroundThrow.png
All 13 3 36 - -
Crush Trigger
Crush Trigger
1000 33-60 2 24 - -


Specials

Crimson Raider
Crimson Raider
214A air OK
BBCF Nine CrimsonRaider.png
500, 950 All 6 15(6)3 24 - - - 500, 950 All 6 15(6)3 33 - - -
Mauvette Roar
Mauvette Roar
214B
BBCF Nine MauvetteRoar.png
Anti-Air special
1100 HL 13 19 29 - - -
Navy Pressure
Navy Pressure
214C
BBCF Nine NavyPressure.png
1500 H 27 5(4)5 35 - - -
Seamoss Gate
Seamoss Gate
236D
BBCF Nine SeaMossGate.png
25T - - -
Flax Nurture
Flax Nurture
214D (air OK)
800 All 22 1 23 - - -


Distortion Drives

Flame Punisher
Flame Punisher
236236A
BBCF Nine FlamePunisher.png
400*5, 325*8 All 1+16 40 (18) 56 34 - P - 400*5, 325*8, 200*12 All 1+16 - P -
Cardinal Nova
Cardinal Nova
236236B
2000 All 7+3 10 Total 38 - B - 2000, 500*3 All 7+3 10 Total 38 - B -
Azurite Inferno
Azurite Inferno
236236C
2391~3395 All 1+14 5 32 - F - 2891~3895 All 1+14 - F -


Exceed Accel

Scarlet Vein
ABCD during Overdrive
BBCF Nine ScarletVein.png
Need a hand?
600, 2400 All Slow: 20
Fast: 10
3 34 - - 600, 2400, 2800 All Slow: 20
Fast: 10
3 34 - -


Astral Heat

Colorless Void
236236D
BBCF Nine ColorlessVoid.png
DESTROY All 7+23 9 Total: 91 - -


External References