BBCF/Nine the Phantom: Difference between revisions

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[[File:BBCF_Nine_Portrait.png|350px|center]]
[[File:BBCF_Nine_Portrait.png|350x500px|center]]
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}}
}}
;Movement Options
;Movement Options
:Double Jump, 1 Airdash, Dash type: Omni-Teleport
:Double Jump, 2 Airdashes/Dashes Dash type: Omni-Teleport (Ground to Air, Air to Ground, Ground to Ground, Air to Air)
;Play-style
;Play-style
:Magic
:Keep-away, Adaptive
|}
|}
{{CharNav |charMainPage=BBCF/Nine the Phantom
{{CharNav |charMainPage=BBCF/Nine the Phantom
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Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.


Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her Active Slot. Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in an specific order allows Nine to create a spell; she can then release this spell by pressing the D button.
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).  


Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
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* Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff
* Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff


===Pros/Strengths===
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
*Strong zoning game due to size of normals and spells
*Strong zoning game due to size of normals and spells
*Many okizeme options from spells  
*Many okizeme options from spells  
*Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
*Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
*Able to hit confirm off of normals and spells
*Able to hit confirm off of normals and spells
 
| style="width: 50%;"|
===Cons/Weaknesses===
*Movement is very limited outside of teleport
*Movement is very limited outside of teleport
*Unreliable defensive options
*Unreliable defensive options
*Struggles against characters who are able to outrange her
*Struggles with jump happy opponents  
*Struggles with jump happy opponents  
|-
|}
<br clear=all/>
<br clear=all/>


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====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_5A.png
|image=BBCF_Nine_5A.png |caption=
|caption=
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600
  |damage=600 |guard=All
|heatgain=
  |startup=9 |active=3 |recovery=23 |frameAdv=-9 |attribute=B  
|p1=100
|p2=89
|starter=
|SMP=
|guard=All
  |startup=9
|cancel=CSOJR
|active=3
|recovery=21
|frameAdv=-7
|attribute=B
|hitbox=nine/5A
  |description=
  |description=
*Possibly best ground poke
*Possibly best ground poke
Line 89: Line 81:
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_5B.png
|image=BBCF_Nine_5B.png |caption=
|caption=
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600
  |damage=600 |guard=All |attribute=B
|heatgain=
  |startup=12 |active=6 |recovery=21 |frameAdv=-10  
|p1=100
|p2=89
|starter=
|SMP=
|guard=All
|attribute=B
|cancel=CSOJR
  |startup=12
|active=6
|recovery=21
|frameAdv=-10
|hitbox=nine/5B
  |description=
  |description=
*Longest reaching ground poke
*Longest reaching ground poke
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====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_5C.png
|image=BBCF_Nine_5C.png |caption=
|caption=
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600
  |damage=600 |guard=All |attribute=BD
|heatgain=
  |startup=12 |active=3 |recovery=25 |frameAdv=-11
|p1=100
|p2=89
|starter=
|SMP=
|guard=All
|attribute=B
|cancel=CSOJR
  |startup=12
|active=3
|recovery=21
|frameAdv=-7
|hitbox=nine/5C
  |description=
  |description=


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====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_2A.png
|image=BBCF_Nine_2A.png |caption=
|caption=
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=550
  |damage=550 |guard=Low |attribute=FD
|heatgain=
  |startup=10 |active=3 |recovery=23 |frameAdv=-9
|p1=90
|p2=89
|starter=
|SMP=
|guard=L
|attribute=F
|cancel=CSOR
  |startup=10
|active=3
|recovery=20
|frameAdv=-6
|hitbox=nine/2A
  |description=
  |description=
Sends out a wave of water. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals.   
Sends out a wave of water. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals.   
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====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_2B.png
|image=BBCF_Nine_2B.png |caption=
|caption=
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=550
  |damage=550 |guard=Low |attribute=FD
|heatgain=
  |startup=11 |active=6 |recovery=21 |frameAdv=-10  
|p1=90
|p2=89
|starter=
|SMP=
|guard=L
|attribute=F
|cancel=CSOR
  |startup=11
|active=6
|recovery=21
|frameAdv=-10
|hitbox=nine/2B
  |description=
  |description=
Breathes a gust of wind. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals.  
Breathes a gust of wind. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals.  
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====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_2C.png
|image=BBCF_Nine_2C.png |caption=
|caption=
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=550
  |damage=550 |guard=Low |attribute=FD
|heatgain=
  |startup=11 |active=3 |recovery=25 |frameAdv=-11
|p1=90
|p2=89
|starter=
|SMP=
|guard=L
|attribute=F
  |startup=11
|cancel=CSOR
|active=3
|recovery=22
|frameAdv=-8
|hitbox=nine/2C
  |description=
  |description=
Sends out a carpet of flame. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals.  
Sends out a carpet of flame. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals.  
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====== <font style="visibility:hidden" size="0">6A</font> ======
====== <font style="visibility:hidden" size="0">6A</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_6A.png
|image=BBCF_Nine_6A.png |caption=Main anti-air.
|caption=Main anti-air.
|name=6A
|name=6A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900
  |damage=900 |guard=High |attribute=BD
|heatgain=
  |startup=11 |active=4 |recovery=23 |frameAdv=-8 |invul=  
|p1=100
|p2=82
|starter=
|SMP=
|guard=H
|attribute=B
|cancel=SOJR
  |startup=12
|active=3
|recovery=21
|frameAdv=
|invul=
|hitbox=nine/6A
  |description=
  |description=
*Great Anti-Air up close
*Great Anti-Air up close
Line 250: Line 163:
====== <font style="visibility:hidden" size="0">6B</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_6B.png
|image=BBCF_Nine_6B.png |caption=
|caption=
|name=6B
|name=6B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900
  |damage=900 |guard=High |attribute=BD
|heatgain=
  |startup=12 |active=6 |recovery=21 |frameAdv=-8
|p1=100
|p2=82
|starter=
|SMP=
|guard=H
|cancel=SOJR
|attribute=B
  |startup=13
|active=6
|recovery=18
|frameAdv=
|hitbox=nine/6B
  |description=
  |description=
An upward gust of wind. Has the longest vertical reach of the 6X normals. It can be used to anti-air opponents high up above you up close.  
An upward gust of wind. Has the longest vertical reach of the 6X normals. It can be used to anti-air opponents high up above you up close.  
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====== <font style="visibility:hidden" size="0">6C</font> ======
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_6C.png
|image=BBCF_Nine_6C.png |caption=
|caption=
|name=6C
|name=6C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900
  |damage=900 |guard=High |attribute=BD
|heatgain=
  |startup=13 |active=4 |recovery=25 |frameAdv=-9
|p1=100
|p2=82
|starter=
|SMP=
|guard=H
|attribute=B
|cancel=SOJR
  |startup=14
|active=3
|recovery=21
|frameAdv=
|hitbox=nine/6C
  |description=
  |description=
* Anti-air option for about round start distance  
* Anti-air option for about round start distance  
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====== <font style="visibility:hidden" size="0">4A</font> ======
====== <font style="visibility:hidden" size="0">4A</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_4A.png
|image=BBCF_Nine_4A.png |caption=
|caption=
|name=4A
|name=4A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300
  |damage=300 |guard=All |attribute=BD
|heatgain=
  |startup=6 |active=6 |recovery=10 |frameAdv=-2  
|p1=100
|p2=85
|starter=
|SMP=
|guard=All
|attribute=B
|cancel=SOR
  |startup=6
|active=6
|recovery=10
|frameAdv=-2
|hitbox=nine/4A
  |description=
  |description=
A downward splash of water. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. The 4A variant is typically used to help setup Tanzanite of Mourning/[Wx3] in a combo.
A downward splash of water. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. The 4A variant is typically used to help setup Tanzanite of Mourning/[Wx3] in a combo. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result.
}}
}}
}}
}}
Line 331: Line 205:
====== <font style="visibility:hidden" size="0">4B</font> ======
====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_4B.png
|image=BBCF_Nine_4B.png |caption=
|caption=
|name=4B
|name=4B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300
  |damage=300 |guard=All |attribute=BD
|heatgain=
  |startup=6 |active=8 |recovery=10 |frameAdv=-4  
|p1=100
|p2=85
|starter=
|SMP=
|guard=All
|attribute=B
|cancel=SOR
  |startup=6
|active=8
|recovery=10
|frameAdv=-4
|hitbox=nine/4B
  |description=
  |description=
A downward gust of wind. 4B hits a lot lower to the ground than its other 4X counterparts. For this reason, it doesn't typically get much use compared to them since 4X normals are usually used to juggle airborne opponents in tighter spots.  
A downward gust of wind. 4B hits a lot lower to the ground than its other 4X counterparts. For this reason, it doesn't typically get much use compared to them since 4X normals are usually used to juggle airborne opponents in tighter spots. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result.  
}}
}}
}}
}}
Line 357: Line 218:
====== <font style="visibility:hidden" size="0">4B</font> ======
====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_4C.png
|image=BBCF_Nine_4C.png |caption=
|caption=
|name=4C
|name=4C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300
  |damage=300 |guard=All |attribute=BD
|heatgain=
  |startup=6 |active=8 |recovery=12 |frameAdv=-6  
|p1=100
|p2=85
|starter=
|SMP=
|guard=All
|attribute=B
|cancel=SOR
  |startup=6
|active=8
|recovery=12
|frameAdv=-6
|hitbox=nine/4C
  |description=
  |description=
A small explosion of fire. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. In particular, 4C gets used to help create the Kunzite spell in more rare to see combo routes.
A small explosion of fire. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. In particular, 4C gets used to help create the Kunzite spell in more rare to see combo routes. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result.  
}}
}}
}}
}}
Line 383: Line 231:
====== <font style="visibility:hidden" size="0">3C</font> ======
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_3C.png
|image=BBCF_Nine_3C.png |caption=
|caption=
|name=3C
|name=3C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=750
  |damage=750 |guard=Low |attribute=FD
|heatgain=
  |startup=10 |active=5 |recovery=25 |frameAdv=-11
|p1=90
|p2=89
|starter=
|SMP=
|guard=L
|attribute=F
|cancel=SOR
  |startup=12
|active=4
|recovery=18
|frameAdv=-5
|hitbox=nine/3C
  |description=
  |description=
* Ground Combo ender to setup Fairy oki or Uvarovite
* Ground Combo ender to setup Fairy oki or Uvarovite
Line 414: Line 249:
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_j.A.png
|image=BBCF_Nine_j.A.png |caption=
|caption=
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=700
  |damage=700 |guard=High/Air |attribute=HD
|heatgain=
  |startup=8 |active=3 |recovery=39 |frameAdv=  
|p1=80
|p2=89
|starter=
|SMP=
|guard=H
|attribute=H
|cancel=CSOJR
  |startup=8
|active=3
|recovery=39
|frameAdv=
|hitbox=nine/jA
  |description=
  |description=
* Great air to air normal up close
* Great air to air normal up close
Line 442: Line 264:
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_j.B.png
|image=BBCF_Nine_j.B.png |caption=
|caption=
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=700
  |damage=700 |guard=High/Air |attribute=HD
|heatgain=
  |startup=10 |active=9 |recovery=38 |frameAdv=  
|p1=80
|p2=89
|starter=
|SMP=
|guard=H
|attribute=H
|cancel=CSOJR
  |startup=10
|active=9
|recovery=38
|frameAdv=
|hitbox=nine/jB
  |description=  
  |description=  
* Great air to air normal at longer ranges
* Great air to air normal at longer ranges
Line 471: Line 280:
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_j.C.png
|image=BBCF_Nine_j.C.png |caption=
|caption=
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=700
  |damage=700 |guard=High/Air |attribute=HD
|heatgain=
  |startup=11 |active=3 |recovery=39 |frameAdv=  
|p1=80
|p2=89
|starter=
|SMP=
|guard=H
|attribute=H
|cancel=CSOJR
  |startup=11
|active=3
|recovery=39
|frameAdv=
|hitbox=nine/jC
  |description=
  |description=
A midair blast of flame. Typically doesn't see much use outside of combos to help create the Kunzite spell. However, it can be used in situations where you normally would use j.B in order to help create a particular spell you want/need.  
A midair blast of flame. Typically doesn't see much use outside of combos to help create the Kunzite spell. However, it can be used in situations where you normally would use j.B in order to help create a particular spell you want/need.  
Line 497: Line 293:
====== <font style="visibility:hidden" size="0">j.2A</font> ======
====== <font style="visibility:hidden" size="0">j.2A</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_j.2A.png
|image=BBCF_Nine_j.2A.png |caption=
|caption=
|name=j.2A
|name=j.2A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800
  |damage=800 |guard=High/Air |attribute=HD
|heatgain=
  |startup=13 |active=3 |recovery=49 |frameAdv=
|p1=80
|p2=89
|starter=
|SMP=
|cancel=SOJR
|guard=H
  |startup=13
|active=3
|recovery=49
|frameAdv=
|attribute=H
|hitbox=nine/j2A
  |description=
  |description=
A midair splash of water sent downward. Typically used as an air to ground normal up close in pressure or in combos
A midair splash of water sent downward. Typically used as an air to ground normal up close in pressure or in combos
Line 523: Line 306:
====== <font style="visibility:hidden" size="0">j.2B</font> ======
====== <font style="visibility:hidden" size="0">j.2B</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_j.2B.png
|image=BBCF_Nine_j.2B.png |caption=
|caption=
|name=j.2B
|name=j.2B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800
  |damage=800 |guard=High/Air |attribute=HD
|heatgain=
  |startup=17 |active=10 |recovery=42 |frameAdv=  
|p1=80
|p2=89
|starter=
|SMP=
|cancel=SOJR
|guard=H
  |startup=17
|active=10
|recovery=42
|frameAdv=
|attribute=H
|hitbox=nine/j2B
  |description=
  |description=
A midair gust of wind fired downward. Similar to j.2C but has more vertical range and less horizontal range. As a result, j.2B works best in situations where you need to vertically outspace opponent's with your jump in more than you need to outpsace them horizontally.  
A midair gust of wind fired downward. Similar to j.2C but has more vertical range and less horizontal range. As a result, j.2B works best in situations where you need to vertically outspace opponent's with your jump in more than you need to outpsace them horizontally.  
Line 549: Line 319:
====== <font style="visibility:hidden" size="0">j.2C</font> ======
====== <font style="visibility:hidden" size="0">j.2C</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_j.2C.png
|image=BBCF_Nine_j.2C.png |caption=
|caption=
|name=j.2C
|name=j.2C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800
  |damage=800 |guard=High/Air |attribute=HD
|heatgain=
  |startup=17 |active=3 |recovery=49 |frameAdv=  
|p1=80
|p2=89
|starter=
|SMP=
|cancel=SOJR
|guard=H
|attribute=H
  |startup=17
|active=3
|recovery=49
|frameAdv=
|hitbox=nine/j2C
  |description=
  |description=
*Great jump in normal
*Great jump in normal
Line 579: Line 336:
====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ======
====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Shawl.png
|image=BBCF_Nine_Shawl.png |caption=
|caption=
|name=Everlasting Schorl
|name=Everlasting Schorl
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=750
  |damage=750 |guard=All |attribute=P1*
|heatgain=
  |startup=5 |active=5 |recovery=30 |frameAdv=-19
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=5
|active=5
|recovery=30
|frameAdv=-19
|hitbox=
  |description=
  |description=
*List what the move is used for
Nine thrusts a blade of dark energy forward. Does not require any elements to be used. But also means it can only be used at the start of a combo (Or immediately after a different spell has been used). Couple this with how unsafe it is on block and you'll quickly see how unhelpful this spell generally is.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
 
Nine thrusts a blade of dark energy forward. Does not require any elements to be used.
}}
}}
}}
}}
Line 608: Line 349:
====== <font style="visibility:hidden" size="0">Lapis Lazuli of Grief</font> ======
====== <font style="visibility:hidden" size="0">Lapis Lazuli of Grief</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_LapisLazuli.png
|image=BBCF_Nine_LapisLazuli.png |caption=
|caption=
|name=Lapis Lazuli of Lamentation
|name=Lapis Lazuli of Lamentation
|input=[WxN]
|input=[WxN]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Wx1
  |version=Wx1 |damage=800 |guard=All |attribute=P1*
|damage=800
  |startup=7 |active=3 |recovery=22 |frameAdv=  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=7
|active=3
|recovery=22
|frameAdv=
|hitbox=
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Wx2
  |version=Wx2 |damage=1000 |guard=All |attribute=P1*
|damage=1000
  |startup=7 |active=3 |recovery=22 |frameAdv=  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=7
|active=3
|recovery=22
|frameAdv=
|hitbox=
  |description=
  |description=
* Formally called "Sapphire of Sorrow"
* Formally called "Sapphire of Sorrow"
Line 653: Line 367:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Wx3
  |version=Wx3 |damage=1250 |guard=All |attribute=P1*
|damage=1250
  |startup=7 |active=3 |recovery=22 |frameAdv=  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=7
|active=3
|recovery=22
|frameAdv=
|hitbox=
  |description=
  |description=
* Formally called "Tanzanite of Torment"  
* Formally called "Tanzanite of Torment"  
Line 677: Line 378:
====== <font style="visibility:hidden" size="0">Emerald of Anguish</font> ======
====== <font style="visibility:hidden" size="0">Emerald of Anguish</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Emerald.png
|image=BBCF_Nine_Emerald.png |caption=
|caption=
|name=Emerald of Enmity  
|name=Emerald of Enmity  
|input=[AxN]
|input=[AxN]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Ax1
  |version=Ax1 |damage=700 |guard=All |attribute=P1*
|damage=700
  |startup=11 |active=9 |recovery=24 |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=11
|active=9
|recovery=24
|frameAdv=
  |hitbox=
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Ax2
  |version=Ax2 |damage=500*2 |guard=All |attribute=P1*
|damage=500*2
  |startup=11 |active=9 |recovery=24 |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=11
|active=9
|recovery=24
|frameAdv=
  |hitbox=
  |description=
  |description=
*Formally called "Peridot of Poverty"
*Formally called "Peridot of Poverty"
Line 722: Line 396:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Ax3
  |version=Ax3 |damage=600*2 |guard=All |attribute=P1*
|damage=600*2
  |startup=11 |active=9 |recovery=24 |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=11
|active=9
|recovery=24
|frameAdv=
  |hitbox=
  |description=
  |description=
*Formally called "Malacite of Malice"
*Formally called "Malacite of Malice"
Line 748: Line 409:
====== <font style="visibility:hidden" size="0">Coral of Anger</font> ======
====== <font style="visibility:hidden" size="0">Coral of Anger</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Coral.png
|image=BBCF_Nine_Coral.png |caption=
|caption=
|name=Coral of Catastrophe  
|name=Coral of Catastrophe  
|input=[FxN]
|input=[FxN]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Fx1
  |version=Fx1 |damage=900 |guard=All |attribute=P1*
|damage=900
  |startup=7 |active=3 |recovery=21 |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=7
|active=3
|recovery=21
|frameAdv=
  |hitbox=
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Fx2
  |version=Fx2 |damage=1200 |guard=All |attribute=P1*
|damage=1200
  |startup=7 |active=3 |recovery=21 |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=7
|active=3
|recovery=21
|frameAdv=
  |hitbox=
  |description=
  |description=
*Formally called "Garnet of Gall"
*Formally called "Garnet of Gall"
Line 793: Line 427:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Fx3
  |version=Fx3 |damage=1500 |guard=All |attribute=P1*
|damage=1500
  |startup=7 |active=3 |recovery=21 |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=7
|active=3
|recovery=21
|frameAdv=
  |hitbox=
  |description=
  |description=
*Formally called "Rubellite of Rage"
*Formally called "Rubellite of Rage"
Line 819: Line 440:
====== <font style="visibility:hidden" size="0">Heliodor of Submission</font> ======
====== <font style="visibility:hidden" size="0">Heliodor of Submission</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Heliodor.png
|image=BBCF_Nine_Heliodor.png |caption=
|caption=
|name=Heliodor of Humility
|name=Heliodor of Humility
|input=[WA]
|input=[WA]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=
  |damage=800 |guard= |attribute=P1*
|heatgain=
  |startup=13 |active= |recovery=Total 44 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=
|attribute=
|cancel=
  |startup=10
|active=
|recovery=28
|frameAdv=
  |hitbox=
  |description=
  |description=
*Gives Nine auto-guard point against a body attribute attack
*Gives Nine auto-guard point against a body attribute attack
Line 844: Line 452:


Creates a floating goat skull to block attacks. Heliodor hasn't seen much use yet compared to other spells. The most important thing to understand about this spell is that it'll only guard against body attribute attacks. Any other attacks like most jump normals, crouching normals and projectiles will still beat Heliodor if you have it out. It also only works if Nine is attacking, and goes away if Nine blocks anything or gets hit.
Creates a floating goat skull to block attacks. Heliodor hasn't seen much use yet compared to other spells. The most important thing to understand about this spell is that it'll only guard against body attribute attacks. Any other attacks like most jump normals, crouching normals and projectiles will still beat Heliodor if you have it out. It also only works if Nine is attacking, and goes away if Nine blocks anything or gets hit.
The only reason to ever use this is to throw away your Wind element so you can sandbag while fishing for WaterxN > Freeze > Astral.
}}
}}
}}
}}
Line 849: Line 459:
====== <font style="visibility:hidden" size="0">Amethyst of Massacre</font> ======
====== <font style="visibility:hidden" size="0">Amethyst of Massacre</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Amethyst.png
|image=BBCF_Nine_Amethyst.png |caption=
|caption=
|name=Amethyst of Annihilation  
|name=Amethyst of Annihilation  
|input=[WF]
|input=[WF]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000
  |damage=1000 |guard=All |attribute=P1*
|heatgain=
  |startup=19 |active= |recovery=19 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=19
|active=
|recovery=19
|frameAdv=
  |hitbox=
  |description=
  |description=
* Good for resetting pressure
* Good for resetting pressure
Line 881: Line 478:
====== <font style="visibility:hidden" size="0">Citrine of Rotation</font> ======
====== <font style="visibility:hidden" size="0">Citrine of Rotation</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Citrine.png
|image=BBCF_Nine_Citrine.png |caption=
|caption=
|name=Citrine of Change
|name=Citrine of Change
|input=[AF]
|input=[AF]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Cast
  |version=Cast |damage=700 |guard=All |attribute=
|damage=700
  |startup=10 |active=5 |recovery=24 |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
|cancel=SOR
  |startup=10
|active=5
|recovery=24
|frameAdv=
  |hitbox=
  |description=
  |description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
  |header=no
  |header=no
  |version=Kicked Mirror
  |version=Kicked Mirror |damage=500 |guard=All |attribute=P*
|damage=500
  |cancel= |startup=1 |active=15 |recovery= |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
  |cancel=
|startup=1
|active=15
|recovery=
|frameAdv=
  |hitbox=
  |description=
  |description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
  |header=no
  |header=no
  |version=Reflected Projectile
  |version=Reflected Projectile |damage=750 |guard=All |attribute=P*
|damage=750
  |cancel= |startup=10 |active=30 |recovery= |frameAdv=   
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
  |cancel=
|startup=10
|active=30
|recovery=
|frameAdv=
  |hitbox=
  |description=
  |description=
* Good anti-zoning tool  
* Good anti-zoning tool  
Line 953: Line 510:
====== <font style="visibility:hidden" size="0">Celestite of Vows</font> ======
====== <font style="visibility:hidden" size="0">Celestite of Vows</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Celestite.png
|image=BBCF_Nine_Celestite.png |caption=
|caption=
|name=Celestite of the Covenant
|name=Celestite of the Covenant
|input=[WWA]
|input=[WWA]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0
  |damage=0 |guard=Air UNB
|heatgain=
  |attribute= |cancel= |startup=10 |active= |recovery=23 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=Air UNB
  |attribute=
|cancel=
|startup=10
|active=
|recovery=23
|frameAdv=
  |hitbox=
  |description=
  |description=
*The opponent can't jump while in the field. If they're in the air, they'll be knocked down to the ground as if they got hit (The hit does no damage)
*The opponent can't jump while in the field. If they're in the air, they'll be knocked down to the ground as if they got hit (The hit does no damage)
Line 985: Line 529:
====== <font style="visibility:hidden" size="0">Taafeite of Fascination</font> ======
====== <font style="visibility:hidden" size="0">Taafeite of Fascination</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Taafeite.png
|image=BBCF_Nine_Taafeite.png |caption=
|caption=
|name=Taaffeite of Temptation
|name=Taaffeite of Temptation
|input=[WWF]
|input=[WWF]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=550*3
  |damage=550*3 |guard=All |attribute=P1*
|heatgain=
  |cancel= |startup=10 |active= |recovery=25 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
  |cancel=
|startup=10
|active=
|recovery=25
|frameAdv=
  |hitbox=
  |description=
  |description=
*Good oki tool
*Good oki tool
Line 1,017: Line 548:
====== <font style="visibility:hidden" size="0">Andradite of Binding</font> ======
====== <font style="visibility:hidden" size="0">Andradite of Binding</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Andradite.png
|image=BBCF_Nine_Andradite.png |caption=
|caption=
|name=Andradite of Accord
|name=Andradite of Accord
|input=[AAW]
|input=[AAW]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300*N
  |damage=300*N |guard=All |attribute=P*
|heatgain=
  |cancel= |startup=10 |active= |recovery=40 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
  |cancel=
|startup=10
|active=
|recovery=40
|frameAdv=
  |hitbox=
  |description=
  |description=
*Good spell in neutral and blockstrings
*Good spell in neutral and blockstrings
Line 1,051: Line 569:
====== <font style="visibility:hidden" size="0">Uvarovite of Destruction</font> ======
====== <font style="visibility:hidden" size="0">Uvarovite of Destruction</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Uvarovite_of_Destruction.jpg
|image=BBCF_Nine_Uvarovite_of_Destruction.jpg |caption=
|caption=
|name=Uvarovite of Undoing
|name=Uvarovite of Undoing
|input=[AAF]
|input=[AAF]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=400*N
  |damage=400*N |guard=All |attribute=P*
|heatgain=
  |cancel= |startup=10 |active= |recovery=25 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=HBFP
  |cancel=
|startup=10
|active=
|recovery=25
|frameAdv=
  |hitbox=
  |description=
  |description=
*There is a delay between the targeting circle first appearing and when the rain of fire comes down.
*There is a delay between the targeting circle first appearing and when the rain of fire comes down.
Line 1,082: Line 587:
====== <font style="visibility:hidden" size="0">Kunzite of Prison Break</font> ======
====== <font style="visibility:hidden" size="0">Kunzite of Prison Break</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Kunzite.png
|image=BBCF_Nine_Kunzite.png |caption=Also goes by "Rock of Guard Breaking"
|caption=Also goes by "Rock of Guard Breaking"
|name=Kunzite of Keep Breaker
|name=Kunzite of Keep Breaker
|input=[FFW]
|input=[FFW]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1050*2
  |damage=1050*2 |guard=High |attribute=P1*
|heatgain=
  |startup=21 |active=Until L,5 |recovery=Total 41 |frameAdv=+6  
|p1=
|p2=
|starter=
|SMP=
|guard=H
|attribute=HBFP
|cancel=SOR
  |startup=
|active=
|recovery=
|frameAdv=
  |hitbox=
  |description=
  |description=
*Great combo, mixup and anti-air destroyer tool  
*Great combo, mixup and anti-air destroyer tool  
Line 1,119: Line 611:
====== <font style="visibility:hidden" size="0">Morganite of Pulsation</font> ======
====== <font style="visibility:hidden" size="0">Morganite of Pulsation</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Morganite.png
|image=BBCF_Nine_Morganite.png |caption=
|caption=
|name=Morganite of Malice
|name=Morganite of Malice
|input=[FFA]
|input=[FFA]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900*2
  |damage=900*2 |guard=Low |attribute=P1*
|heatgain=
  |cancel= |startup=10 |active= |recovery=25 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=L
|attribute=HBFP
  |cancel=
|startup=10
|active=
|recovery=25
|frameAdv=
  |hitbox=
  |description=
  |description=
*The first hit to make contact with the opponent will always be a low. So if the first hit whiffs, the second hit will become a low.  If the first hit is bloccked, the second hit will be a mid.
*The first hit to make contact with the opponent will always be a low. So if the first hit whiffs, the second hit will become a low.  If the first hit is blocked, the second hit will be a mid.


Creates a seed that grows into a vine that travels across the screen. Currently, seed doesn't see much use outside of attempts to do unblockables. It seems a bit hard to get the opponent to block it compared to other spells like Fairy, Uvarovite and Andradite.  
Creates a seed that grows into a vine that travels across the screen. Currently, seed doesn't see much use outside of attempts to do unblockables. It seems a bit hard to get the opponent to block it compared to other spells like Fairy, Uvarovite and Andradite.  
Line 1,150: Line 629:
====== <font style="visibility:hidden" size="0">Nephirite of Demise</font> ======
====== <font style="visibility:hidden" size="0">Nephirite of Demise</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_Nephirite.png
|image=BBCF_Nine_Nephirite.png |caption=
|caption=
|name=Nephirite of Nullification  
|name=Nephirite of Nullification  
|input=[WAF]
|input=[WAF]
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500*5
  |damage=1500*5 |guard=Barrier |attribute=P*
|heatgain=
  |cancel= |startup=10 |active= |recovery=25 |frameAdv=   
|p1=
|p2=
|starter=
|SMP=
|guard=B
|attribute=HBFP
  |cancel=
|startup=10
|active=
|recovery=25
|frameAdv=
  |hitbox=
  |description=
  |description=
*Cannot be regular blocked. MUST be barrier blocked BEFORE the super flash.
*Cannot be regular blocked. MUST be barrier blocked.
*Drains a good amount of barrier on barrier block
*Drains a good amount of barrier on barrier block
*Countdown timer goes away on hit but not on block
*Countdown timer goes away on hit but not on block
*1500 minimum damage


Nine creates a countdown timer on the opponent. After a short while, the opponent is bombarded with pillars of dark energy. A great spell to just throw out. Closer to the end of the countdown, it gives the opponent reason to start going on the defensive or either risk having a button press get punished for big damage. On barrier block, Nephirite drains a pretty good chunk of barrier if the opponent barrier blocks while completely obscuring what Nine's doing. For these reasons, Nephirite can be great to either allow you to approach your opponent and start pressure. It can also be good for resetting pressure depending on what the current situation is when it's about to activate.
Nine creates a countdown timer on the opponent. After a short while, the opponent is bombarded with pillars of dark energy. A great spell to just throw out. Closer to the end of the countdown, it gives the opponent reason to start going on the defensive or either risk having a button press get punished for big damage. On barrier block, Nephirite drains a pretty good chunk of barrier if the opponent barrier blocks while completely obscuring what Nine's doing. For these reasons, Nephirite can be great to either allow you to approach your opponent and start pressure. It can also be good for resetting pressure depending on what the current situation is when it's about to activate.
Line 1,183: Line 650:
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_GroundThrow.png
|image=BBCF_Nine_GroundThrow.png |caption=
|caption=
|name=Forward Throw
|name=Forward Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,600,900
  |damage=0,600,900 |guard=Throw |attribute=T
|heatgain=
  |startup=7 |active=3 |recovery=23 |frameAdv=  
|p1=100
|p2=50
|starter=
|SMP=
|guard=
|attribute=
|cancel=R
  |startup=7
|active=3
|recovery=23
|frameAdv=
|hitbox=nine/fthrow
  |description=
  |description=
*100% minimum damage
*100% minimum damage
Line 1,213: Line 667:
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_GroundThrow.png
|image=BBCF_Nine_BackThrow.png |caption=
|caption=
|name=Back Throw
|name=Back Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,600,900
  |damage=0,600,900 |guard=Throw |attribute=T
|heatgain=
  |startup=7 |active=3 |recovery=23 |frameAdv=  
|p1=100
|p2=50
|starter=
|SMP=
|guard=
|attribute=
|cancel=R
  |startup=7
|active=3
|recovery=23
|frameAdv=
|hitbox=nine/fthrow
  |description=
  |description=
*100% minimum damage
*100% minimum damage
Line 1,243: Line 684:
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_AirThrow.png
|image=BBCF_Nine_AirThrow.png |caption=
|caption=
|name=Air Throw
|name=Air Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,600,900
  |damage=0,600,900 |guard=Throw |attribute=T
|heatgain=
  |startup=7 |active=3 |recovery=23 |frameAdv=  
|p1=100
|p2=50
|starter=
|SMP=
|guard=
|attribute=
|cancel=R
  |startup=7
|active=3
|recovery=23
|frameAdv=
|hitbox=nine/athrow
  |description=
  |description=
*100% minimum damage
*100% minimum damage
Line 1,271: Line 699:
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_CounterAssalut.png
|image=BBCF_Nine_GroundThrow.png |caption=
|caption=
|name=Counter Assault
|name=Counter Assault
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=
  |damage= |guard=All |attribute=B
|heatgain=
  |startup=13 |active=3 |recovery=36 |frameAdv= |invul=  
|p1=
|p2=
|starter=
|SMP=
|cancel=R
|guard=All
|attribute=
  |startup=13
|active=3
|recovery=36
|frameAdv=
|invul=
|hitbox=nine/CA
  |description=
  |description=
Kicks forward in a similar manner to her forward and back throws.
Kicks forward in a similar manner to her forward and back throws.
Line 1,298: Line 712:
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_CrushTrigger.png
|image=BBCF_Nine_CrushTrigger.png |caption=
|caption=
|name=Crush Trigger
|name=Crush Trigger
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000
  |version=Uncharged |damage=1000 |guard=Barrier |attribute=B
  |heatgain=
  |startup=20 |active=1 |recovery=25 |frameAdv= }}
  |p1=80
  {{AttackData-BBCF
  |p2=60
  |header=no
  |starter=
  |version=Uncharged |damage=1000 |guard=Barrier |attribute=B
|SMP=
  |startup=30-61 |active=1 |recovery=25 |frameAdv=  
|guard=
|attribute=
  |startup=33-60
|active=2
|recovery=24
|frameAdv=
|hitbox=nine/CT
  |description=
  |description=
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more.
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more.


Nine performs a flaming upward kick.
Nine performs a flaming upward kick. Can be used to kick Citrine of Change
}}
}}
}}
}}
Line 1,327: Line 733:
====== <font style="visibility:hidden" size="0">Crimson Raider</font> ======
====== <font style="visibility:hidden" size="0">Crimson Raider</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_CrimsonRaider.png
|image=BBCF_Nine_CrimsonRaider.png |caption=
|caption=
|name=Crimson Raider
|name=Crimson Raider
|input=214A air OK
|input=214A air OK
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Ground
  |version=Ground |damage=500, 950 |guard=All |attribute=B
|damage=500, 950
  |startup=6 |active=15(6)3 |recovery=24 |frameAdv=  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|cancel=R
|guard=All
  |startup=6
|active=15(6)3
|recovery=24
|frameAdv=
|hitbox=nine/214A
  |description=  
  |description=  
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air |damage=500, 950 |guard=All |attribute=H
|damage=500, 950
  |startup=6 |active=15(6)3 |recovery=33 |frameAdv=  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|cancel=R
|guard=All
  |startup=6
|active=15(6)3
|recovery=33
|frameAdv=
|hitbox=nine/214A
  |description=
  |description=
*Air combo ender and max damage ground ender
*Air combo ender and max damage ground ender
Line 1,376: Line 757:
====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ======
====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_MauvetteRoar.png
|image=BBCF_Nine_MauvetteRoar.png |caption=Anti-Air special
|caption=Anti-Air special
|name=Mauvette Roar
|name=Mauvette Roar
|input=214B
|input=214B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1100
  |damage=1100 |guard=Mid |attribute=P1*
|heatgain=
  |startup=13 |active=19 |recovery=29 |frameAdv=  
|p1=
|p2=
|starter=
|SMP=
|cancel=R
|guard=HL
  |startup=13
|active=19
|recovery=29
|frameAdv=
|hitbox=nine/214B
  |description=
  |description=
Nine performs an upward kick with her demon, Hi no Kagutsuchi. An anti-air special. Can easily be followed up with a full combo on CH. However, this special usually doesn't get any use since Nine has a lot of other options like 6A, 6C or jump up j.A at her disposal.  
Nine performs an upward kick with her demon, Hi no Kagutsuchi. An anti-air special. Can easily be followed up with a full combo on CH. However, this special usually doesn't get any use since Nine has a lot of other options like 6A, 6C or jump up j.A at her disposal. It is, however, her only move outside of true reversals with actual Head invul.
}}
}}
}}
}}
Line 1,402: Line 771:
====== <font style="visibility:hidden" size="0">Navy Pressure</font> ======
====== <font style="visibility:hidden" size="0">Navy Pressure</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_NavyPressure.png
|image=BBCF_Nine_NavyPressure.png |caption=
|caption=
|name=Navy Pressure
|name=Navy Pressure
|input=214C
|input=214C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500
  |damage=1500 |guard=High |attribute=P1*
|heatgain=
  |startup=27 |active=5(4)5 |recovery=35 |frameAdv=  
|p1=
|p2=
|starter=
|SMP=
|cancel=R
|guard=H
  |startup=27
|active=5(4)5
|recovery=35
|frameAdv=
|hitbox=nine/214C
  |description=
  |description=
* Great for punishing people trying to do stuff on the ground at fullscreen distance
* Great for punishing people trying to do stuff on the ground at fullscreen distance
Line 1,436: Line 793:
====== <font style="visibility:hidden" size="0">Seamoss Gate</font> ======
====== <font style="visibility:hidden" size="0">Seamoss Gate</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_SeaMossGate.png
|image=BBCF_Nine_SeaMossGate.png |caption=
|caption=
|name=Seamoss Gate
|name=Seamoss Gate
|input=236D
|input=236D
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=
  |damage= |guard=
|heatgain=
  |startup= |active= |recovery=25T |frameAdv=  
|p1=
|p2=
|starter=
|SMP=
|cancel=D
|guard=
  |startup=
|active=
|recovery=25T
|frameAdv=
|hitbox=nine/236D
  |description=
  |description=
Swaps the spells in your active slot and stock slot. Good for storing away a useful spell for later use. Seamoss Gate can be canceled into a spell during the recovery, which can allow Nine to stock a spell for later use and combo into a spell all in the same motion.
Swaps the spells in your active slot and stock slot. Good for storing away a useful spell for later use. Seamoss Gate can be canceled into a spell during the recovery, which can allow Nine to stock a spell for later use and combo into a spell all in the same motion.
Line 1,462: Line 807:
====== <font style="visibility:hidden" size="0">Flax Nurture</font> ======
====== <font style="visibility:hidden" size="0">Flax Nurture</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_FluxNurture.png
|image=BBCF_Nine_FluxNurture.png |caption=
|caption=
|name=Flax Nurture
|name=Flax Nurture
|input=214D (air OK)
|input=214D (air OK)
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800
  |damage=800 |guard=All |attribute=P1*
|heatgain=
  |startup=22 |active=1 |recovery=23 |frameAdv=-4   
|p1=
|p2=
|starter=
|SMP=
|cancel=R
|guard=All
  |startup=22
|active=3
|recovery=18
|frameAdv=-4
  |hitbox=
  |description=
  |description=
* Good reversal option
* Good reversal option
Line 1,497: Line 830:
====== <font style="visibility:hidden" size="0">Flame Punisher</font> ======
====== <font style="visibility:hidden" size="0">Flame Punisher</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_FlamePunisher.png
|image=BBCF_Nine_FlamePunisher.png |caption=
|caption=
|name=Flame Punisher
|name=Flame Punisher
|input=236236A
|input=236236A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal
  |version=Normal |damage=400*5, 325*8 |guard=All |attribute=P2*
|damage=400*5, 325*8
  |startup=1+16 |active=40 (18) 56 |recovery=34 |frameAdv=  
|heatgain=
|p1=90
|p2=9, 82
|starter=
|SMP=
|guard=All
|attribute=P
|cancel=R
  |startup=1+16
|active=40 (18) 56
|recovery=34
|frameAdv=
|hitbox=nine/236236A
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive |damage=400*5, 325*8, 200*12 |guard=All |attribute=P2*
|damage=400*5, 325*8, 200*12
  |startup=1+16 |active= |recovery= |frameAdv=  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=P
|cancel=R
  |startup=1+16
|active=
|recovery=
|frameAdv=
|hitbox=nine/236236A
  |description=
  |description=
*Great to tack on at the end of a combo for more damage to end a round
*Great to tack on at the end of a combo for more damage to end a round
Line 1,549: Line 855:
====== <font style="visibility:hidden" size="0">Cardinal Nova</font> ======
====== <font style="visibility:hidden" size="0">Cardinal Nova</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_CardinalNova.png
|image=BBCF_Nine_CardinalNova.png |caption=
|caption=
|name=Cardinal Nova
|name=Cardinal Nova
|input=236236B
|input=236236B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal
  |version=Normal |damage=2000 |guard=All |attribute=P2*
|damage=1500
  |startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5
|heatgain=
|p1=70
|p2=84
|starter=
|SMP=
|cancel=R
|guard=All
|attribute=B
|cancel=R
  |startup=7+3
|active=3
|recovery=36
|frameAdv=-18
|hitbox=nine/236236B
  |description=
  |description=
*If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2000 though the rest of the frame data stays the same.
*If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2000 though the rest of the frame data stays the same.
Line 1,576: Line 867:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive |damage=2000, 500*3 |guard=All |attribute=P2*
|damage=2067
  |startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5
|heatgain=
|p1=70
|p2=
|starter=
|SMP=
|cancel=R
|guard=All
|attribute=B
|cancel=R
  |startup=7+3
|active=3
|recovery=36
|frameAdv=-18
|hitbox=nine/236236B
  |description=
  |description=
*If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2567 though the rest of the frame data stays the same.
*If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2567 though the rest of the frame data stays the same.
* Gives Nine a random 3 Element spell to both her Active and Stock slots
* Gives Nine a random 3 Element spell to both her Active and Stock slots
* Full Inv 1-7F
* Full Inv 7-11F


Nine creates a localized explosion in front of her. On Overdrive, Nine creates multiple explosions that carry the opponent into the air. A great distortion for 100 meter combo enders for max damage. First, you can combo into this to get a 3 Element spell in both your slots and then you combo into Azurite Inferno, which gets a damage buff for each element in both of your slots, to maximize its damage output.   
Nine creates a localized explosion in front of her. On Overdrive, Nine creates multiple explosions that carry the opponent into the air. A great distortion for 100 meter combo enders for max damage. First, you can combo into this to get a 3 Element spell in both your slots and then you combo into Azurite Inferno, which gets a damage buff for each element in both of your slots, to maximize its damage output.   
Line 1,603: Line 880:
====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ======
====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ======
{{MoveData
{{MoveData
|image=BBCF_Nine_AzuriteInferno.png
|image=BBCF_Nine_AzuriteInferno.png |caption=
|caption=
|name=Azurite Inferno
|name=Azurite Inferno
|input=236236C
|input=236236C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal
  |version=Normal |damage=2391~3395 |guard=All |attribute=F
|damage=2391~3395
  |startup=1+14 |active=5 |recovery=32 |frameAdv=-23  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=F
|cancel=R
  |startup=1+14
|active=5
|recovery=32
|frameAdv=-23
|hitbox=nine/236236C
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive |damage=2891~3895 |guard=All |attribute=F
|damage=2891~3895
  |startup=1+14 |active= |recovery= |frameAdv=  
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=F
|cancel=R
  |startup=1+14
|active=
|recovery=
|frameAdv=
|hitbox=nine/236236C
  |description=
  |description=
* Great round ender, especially when you have 100 meter
* Great round ender, especially when you have 100 meter
Line 1,649: Line 899:
* Full Inv 1-18F
* Full Inv 1-18F


Nine performs a downward stomp. If it connects, the opponent is crucified on spears and Nine bombards them with arrows of dark energy. On Overdrive, the arrows are bigger and stronger and Nine also finishes the opponent off with pillars of dark energy, similar to her Nephrite spell. The move becomes stronger and flashier depending on the number of elements in your spells. The elements on the Stock slot boost the damage more than the elements on the Active slot.
Nine performs a downward stomp. If it connects, the opponent is crucified on spears and Nine bombards them with arrows of dark energy. On Overdrive, the arrows are bigger and stronger and Nine also finishes the opponent off with pillars of dark energy, similar to her Nephrite spell. The move becomes stronger and flashier depending on the number of elements in your spells. The elements on the Stock slot boost the damage more than the elements on the Active slot, and having a single element on the Active slot won't boost its damage at all.
}}
}}
}}
}}
Line 1,656: Line 906:
==Exceed Accel==
==Exceed Accel==
{{MoveData
{{MoveData
|image=BBCF_Nine_ScarletVein.png
|image=BBCF_Nine_ScarletVein.png |caption=Need a hand?
|caption=Need a hand?
|name=Scarlet Vein
|name=Scarlet Vein
|input=ABCD during Overdrive
|input=ABCD during Overdrive
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal
  |version=Normal |damage=600, 2400 |guard=All |attribute=B
|damage=2040
  |startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=
|cancel=
  |startup=Slow: 20<br/>Fast: 10
|active=3
|recovery=20
|frameAdv=0
|hitbox=nine/ABCD
  |description=
  |description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
  |header=no
  |header=no
  |version=Active Flow
  |version=Active Flow |damage=600, 2400, 2800 |guard=All|attribute=B
|damage=4070
  |startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10
|heatgain=
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=
|cancel=
  |startup=Slow: 20<br/>Fast: 10
|active=3
|recovery=20
|frameAdv=0
|hitbox=nine/ABCD
  |description=
  |description=
*Does not cost Heat, but inmediately ends Overdrive if used.
*Does not cost Heat, but inmediately ends Overdrive if used.
Line 1,707: Line 930:
==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBCF_Nine_ColorlessVoid.png
|image=BBCF_Nine_ColorlessVoid.png |caption=
|caption=
|name=Colorless Void  
|name=Colorless Void  
|input=236236D
|input=236236D
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage= DESTROY
  |damage= DESTROY |guard=All |attribute=P2*
|heatgain=
  |startup=7+23 |active=9 |recovery=Total: 91 |frameAdv=-41  
|p1=
|p2=
|starter=
|SMP=
|guard=All
|attribute=
|cancel=
  |startup=7+23
|active=9
|recovery=Total: 91
|frameAdv=-41
|hitbox=nine/236236A
  |description=
  |description=
Nine's Astral. Nine commands her demon, Hi-no-Kagutsuchi, to devour the opponent and ensnare them in a cage of fire. She then rises into the air and summons a large pentagram before calling down scores of meteors to annihilate the opponent. Can be comboed into from a 3C so going for it after bringing the opponent back down to the ground with Tanzanite/[Wx3] is a good place to go for it if you've met the conditions.
Nine's Astral. Nine commands her demon, Hi-no-Kagutsuchi, to devour the opponent and ensnare them in a cage of fire. She then rises into the air and summons a large pentagram before calling down scores of meteors to annihilate the opponent. Can be comboed into from a 3C so going for it after bringing the opponent back down to the ground with Tanzanite/[Wx3] is a good place to go for it if you've met the conditions.

Revision as of 01:17, 10 January 2018

Nine the Phantom
BBCF Nine Portrait.png

Health: 10,500
Combo Rate: 60%
Prejump:
Backdash Time 35 / Invul: 1-4GP, 5-27All


Movement Options
Double Jump, 2 Airdashes/Dashes Dash type: Omni-Teleport (Ground to Air, Air to Ground, Ground to Ground, Air to Air)
Play-style
Keep-away, Adaptive
  

Overview

Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.

Ability: The Abyss Diver

Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.

Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).

Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.

Overdrive: Burning Red

  • The element of the normal Nine uses will be added to your active slot, even on whiff
  • Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff

Strengths/Weaknesses

Strengths Weaknesses
  • Strong zoning game due to size of normals and spells
  • Many okizeme options from spells
  • Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
  • Able to hit confirm off of normals and spells
  • Movement is very limited outside of teleport
  • Unreliable defensive options
  • Struggles with jump happy opponents


Normal Moves

5A
5A
BBCF Nine 5A.png
600 All 9 3 23 - B -
5B
5B
BBCF Nine 5B.png
600 All 12 6 21 - B -
5C
5C
BBCF Nine 5C.png
600 All 12 3 25 - BD -
2A
2A
BBCF Nine 2A.png
550 Low 10 3 23 - FD -
2B
2B
BBCF Nine 2B.png
550 Low 11 6 21 - FD -
2C
2C
BBCF Nine 2C.png
550 Low 11 3 25 - FD -
6A
6A
BBCF Nine 6A.png
Main anti-air.
900 High 11 4 23 - BD -
6B
6B
BBCF Nine 6B.png
900 High 12 6 21 - BD -
6C
6C
BBCF Nine 6C.png
900 High 13 4 25 - BD -
4A
4A
BBCF Nine 4A.png
300 All 6 6 10 - BD -
4B
4B
BBCF Nine 4B.png
300 All 6 8 10 - BD -
4B
4C
BBCF Nine 4C.png
300 All 6 8 12 - BD -
3C
3C
BBCF Nine 3C.png
750 Low 10 5 25 - FD -
j.A
j.A
BBCF Nine j.A.png
700 High/Air 8 3 39 - HD -
j.B
j.B
BBCF Nine j.B.png
700 High/Air 10 9 38 - HD -
j.C
j.C
BBCF Nine j.C.png
700 High/Air 11 3 39 - HD -
j.2A
j.2A
BBCF Nine j.2A.png
800 High/Air 13 3 49 - HD -
j.2B
j.2B
BBCF Nine j.2B.png
800 High/Air 17 10 42 - HD -
j.2C
j.2C
BBCF Nine j.2C.png
800 High/Air 17 3 49 - HD -


Spells

Everlasting Schorl
Everlasting Schorl
750 All 5 5 30 - P1* -
Lapis Lazuli of Grief
Lapis Lazuli of Lamentation
[WxN]
800 All 7 3 22 - P1* - 1000 All 7 3 22 - P1* - 1250 All 7 3 22 - P1* -
Emerald of Anguish
Emerald of Enmity
[AxN]
BBCF Nine Emerald.png
700 All 11 9 24 - P1* - 500*2 All 11 9 24 - P1* - 600*2 All 11 9 24 - P1* -
Coral of Anger
Coral of Catastrophe
[FxN]
900 All 7 3 21 - P1* - 1200 All 7 3 21 - P1* - 1500 All 7 3 21 - P1* -
Heliodor of Submission
Heliodor of Humility
[WA]
BBCF Nine Heliodor.png
800 13 Total 44 - P1* -
Amethyst of Massacre
Amethyst of Annihilation
[WF]
BBCF Nine Amethyst.png
1000 All 19 19 - P1* -
Citrine of Rotation
Citrine of Change
[AF]
BBCF Nine Citrine.png
700 All 10 5 24 - - 500 All 1 15 - P* - 750 All 10 30 - P* -
Celestite of Vows
Celestite of the Covenant
[WWA]
BBCF Nine Celestite.png
0 Air UNB 10 23 - -
Taafeite of Fascination
Taaffeite of Temptation
[WWF]
550*3 All 10 25 - P1* -
Andradite of Binding
Andradite of Accord
[AAW]
300*N All 10 40 - P* -
Uvarovite of Destruction
Uvarovite of Undoing
[AAF]
400*N All 10 25 - P* -
Kunzite of Prison Break
Kunzite of Keep Breaker
[FFW]
BBCF Nine Kunzite.png
Also goes by "Rock of Guard Breaking"
1050*2 High 21 Until L,5 Total 41 - P1* -
Morganite of Pulsation
Morganite of Malice
[FFA]
900*2 Low 10 25 - P1* -
Nephirite of Demise
Nephirite of Nullification
[WAF]
1500*5 Barrier 10 25 - P* -


Universal Mechanics

Forward Throw
Forward Throw
BBCF Nine GroundThrow.png
0,600,900 Throw 7 3 23 - T -
Back Throw
Back Throw
BBCF Nine BackThrow.png
0,600,900 Throw 7 3 23 - T -
Air Throw
Air Throw
BBCF Nine AirThrow.png
0,600,900 Throw 7 3 23 - T -
Counter Assault
Counter Assault
BBCF Nine GroundThrow.png
All 13 3 36 - B -
Crush Trigger
Crush Trigger
1000 Barrier 20 1 25 - B - 1000 Barrier 30-61 1 25 - B -


Specials

Crimson Raider
Crimson Raider
214A air OK
BBCF Nine CrimsonRaider.png
500, 950 All 6 15(6)3 24 - B - 500, 950 All 6 15(6)3 33 - H -
Mauvette Roar
Mauvette Roar
214B
BBCF Nine MauvetteRoar.png
Anti-Air special
1100 Mid 13 19 29 - P1* -
Navy Pressure
Navy Pressure
214C
BBCF Nine NavyPressure.png
1500 High 27 5(4)5 35 - P1* -
Seamoss Gate
Seamoss Gate
236D
BBCF Nine SeaMossGate.png
25T - - -
Flax Nurture
Flax Nurture
214D (air OK)
800 All 22 1 23 - P1* -


Distortion Drives

Flame Punisher
Flame Punisher
236236A
BBCF Nine FlamePunisher.png
400*5, 325*8 All 1+16 40 (18) 56 34 - P2* - 400*5, 325*8, 200*12 All 1+16 - P2* -
Cardinal Nova
Cardinal Nova
236236B
2000 All 7+3 10 Total 38 - P2* - 2000, 500*3 All 7+3 10 Total 38 - P2* -
Azurite Inferno
Azurite Inferno
236236C
2391~3395 All 1+14 5 32 - F - 2891~3895 All 1+14 - F -


Exceed Accel

Scarlet Vein
ABCD during Overdrive
BBCF Nine ScarletVein.png
Need a hand?
600, 2400 All Slow: 20
Fast: 10
3 34 - B - 600, 2400, 2800 All Slow: 20
Fast: 10
3 34 - B -


Astral Heat

Colorless Void
236236D
BBCF Nine ColorlessVoid.png
DESTROY All 7+23 9 Total: 91 - P2* -


External References