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}} | }} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, | :Double Jump, 2 Airdashes/Dashes Dash type: Omni-Teleport (Ground to Air, Air to Ground, Ground to Ground, Air to Air) | ||
;Play-style | ;Play-style | ||
: | :Keep-away, Adaptive | ||
|} | |} | ||
{{CharNav |charMainPage=BBCF/Nine the Phantom | {{CharNav |charMainPage=BBCF/Nine the Phantom | ||
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Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks. | Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks. | ||
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her | Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice). | ||
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster. | Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster. | ||
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* Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff | * Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff | ||
=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Strong zoning game due to size of normals and spells | *Strong zoning game due to size of normals and spells | ||
*Many okizeme options from spells | *Many okizeme options from spells | ||
*Teleport dash is quite versatile: has invulnerability and can be used twice in any direction | *Teleport dash is quite versatile: has invulnerability and can be used twice in any direction | ||
*Able to hit confirm off of normals and spells | *Able to hit confirm off of normals and spells | ||
| style="width: 50%;"| | |||
*Movement is very limited outside of teleport | *Movement is very limited outside of teleport | ||
*Unreliable defensive options | *Unreliable defensive options | ||
*Struggles with jump happy opponents | *Struggles with jump happy opponents | ||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_5A.png | |image=BBCF_Nine_5A.png |caption= | ||
|caption= | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=600 | |damage=600 |guard=All | ||
|startup=9 | |startup=9 |active=3 |recovery=23 |frameAdv=-9 |attribute=B | ||
|description= | |description= | ||
*Possibly best ground poke | *Possibly best ground poke | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_5B.png | |image=BBCF_Nine_5B.png |caption= | ||
|caption= | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=600 | |damage=600 |guard=All |attribute=B | ||
|startup=12 |active=6 |recovery=21 |frameAdv=-10 | |||
|description= | |description= | ||
*Longest reaching ground poke | *Longest reaching ground poke | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_5C.png | |image=BBCF_Nine_5C.png |caption= | ||
|caption= | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=600 | |damage=600 |guard=All |attribute=BD | ||
|startup=12 |active=3 |recovery=25 |frameAdv=-11 | |||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_2A.png | |image=BBCF_Nine_2A.png |caption= | ||
|caption= | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=550 | | |damage=550 |guard=Low |attribute=FD | ||
|startup=10 |active=3 |recovery=23 |frameAdv=-9 | |||
|description= | |description= | ||
Sends out a wave of water. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals. | Sends out a wave of water. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals. | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_2B.png | |image=BBCF_Nine_2B.png |caption= | ||
|caption= | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=550 | | |damage=550 |guard=Low |attribute=FD | ||
|startup=11 |active=6 |recovery=21 |frameAdv=-10 | |||
|description= | |description= | ||
Breathes a gust of wind. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals. | Breathes a gust of wind. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals. | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_2C.png | |image=BBCF_Nine_2C.png |caption= | ||
|caption= | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=550 | | |damage=550 |guard=Low |attribute=FD | ||
|startup=11 |active=3 |recovery=25 |frameAdv=-11 | |||
|description= | |description= | ||
Sends out a carpet of flame. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals. | Sends out a carpet of flame. All of Nine's 2X normals are lows but typically won't be used to open an opponent up. They're mostly used in blockstrings and combos to help create the spell you want and are fairly easy to swap between for use compared to her 5X, 6X and j.X normals. | ||
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====== <font style="visibility:hidden" size="0">6A</font> ====== | ====== <font style="visibility:hidden" size="0">6A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_6A.png | |image=BBCF_Nine_6A.png |caption=Main anti-air. | ||
|caption=Main anti-air. | |||
|name=6A | |name=6A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | | |damage=900 |guard=High |attribute=BD | ||
|startup=11 |active=4 |recovery=23 |frameAdv=-8 |invul= | |||
|description= | |description= | ||
*Great Anti-Air up close | *Great Anti-Air up close | ||
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====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_6B.png | |image=BBCF_Nine_6B.png |caption= | ||
|caption= | |||
|name=6B | |name=6B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | | |damage=900 |guard=High |attribute=BD | ||
|startup=12 |active=6 |recovery=21 |frameAdv=-8 | |||
|description= | |description= | ||
An upward gust of wind. Has the longest vertical reach of the 6X normals. It can be used to anti-air opponents high up above you up close. | An upward gust of wind. Has the longest vertical reach of the 6X normals. It can be used to anti-air opponents high up above you up close. | ||
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====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_6C.png | |image=BBCF_Nine_6C.png |caption= | ||
|caption= | |||
|name=6C | |name=6C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | | |damage=900 |guard=High |attribute=BD | ||
|startup=13 |active=4 |recovery=25 |frameAdv=-9 | |||
|description= | |description= | ||
* Anti-air option for about round start distance | * Anti-air option for about round start distance | ||
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====== <font style="visibility:hidden" size="0">4A</font> ====== | ====== <font style="visibility:hidden" size="0">4A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_4A.png | |image=BBCF_Nine_4A.png |caption= | ||
|caption= | |||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=All |attribute=BD | ||
|startup=6 |active=6 |recovery=10 |frameAdv=-2 | |||
|description= | |description= | ||
A downward splash of water. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. The 4A variant is typically used to help setup Tanzanite of Mourning/[Wx3] in a combo. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result. | A downward splash of water. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. The 4A variant is typically used to help setup Tanzanite of Mourning/[Wx3] in a combo. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result. | ||
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====== <font style="visibility:hidden" size="0">4B</font> ====== | ====== <font style="visibility:hidden" size="0">4B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_4B.png | |image=BBCF_Nine_4B.png |caption= | ||
|caption= | |||
|name=4B | |name=4B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=All |attribute=BD | ||
|startup=6 |active=8 |recovery=10 |frameAdv=-4 | |||
|description= | |description= | ||
A downward gust of wind. 4B hits a lot lower to the ground than its other 4X counterparts. For this reason, it doesn't typically get much use compared to them since 4X normals are usually used to juggle airborne opponents in tighter spots. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result. | A downward gust of wind. 4B hits a lot lower to the ground than its other 4X counterparts. For this reason, it doesn't typically get much use compared to them since 4X normals are usually used to juggle airborne opponents in tighter spots. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result. | ||
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====== <font style="visibility:hidden" size="0">4B</font> ====== | ====== <font style="visibility:hidden" size="0">4B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_4C.png | |image=BBCF_Nine_4C.png |caption= | ||
|caption= | |||
|name=4C | |name=4C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=All |attribute=BD | ||
|startup=6 |active=8 |recovery=12 |frameAdv=-6 | |||
|description= | |description= | ||
A small explosion of fire. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. In particular, 4C gets used to help create the Kunzite spell in more rare to see combo routes. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result. | A small explosion of fire. 4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. In particular, 4C gets used to help create the Kunzite spell in more rare to see combo routes. All of Nine's 4X normals can be used to erase single-hit projectiles, giving her an element as a result. | ||
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====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_3C.png | |image=BBCF_Nine_3C.png |caption= | ||
|caption= | |||
|name=3C | |name=3C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=750 | | |damage=750 |guard=Low |attribute=FD | ||
|startup=10 |active=5 |recovery=25 |frameAdv=-11 | |||
|description= | |description= | ||
* Ground Combo ender to setup Fairy oki or Uvarovite | * Ground Combo ender to setup Fairy oki or Uvarovite | ||
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====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_j.A.png | |image=BBCF_Nine_j.A.png |caption= | ||
|caption= | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=700 | | |damage=700 |guard=High/Air |attribute=HD | ||
|startup=8 |active=3 |recovery=39 |frameAdv= | |||
|description= | |description= | ||
* Great air to air normal up close | * Great air to air normal up close | ||
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====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_j.B.png | |image=BBCF_Nine_j.B.png |caption= | ||
|caption= | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=700 | | |damage=700 |guard=High/Air |attribute=HD | ||
|startup=10 |active=9 |recovery=38 |frameAdv= | |||
|description= | |description= | ||
* Great air to air normal at longer ranges | * Great air to air normal at longer ranges | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_j.C.png | |image=BBCF_Nine_j.C.png |caption= | ||
|caption= | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=700 | | |damage=700 |guard=High/Air |attribute=HD | ||
|startup=11 |active=3 |recovery=39 |frameAdv= | |||
|description= | |description= | ||
A midair blast of flame. Typically doesn't see much use outside of combos to help create the Kunzite spell. However, it can be used in situations where you normally would use j.B in order to help create a particular spell you want/need. | A midair blast of flame. Typically doesn't see much use outside of combos to help create the Kunzite spell. However, it can be used in situations where you normally would use j.B in order to help create a particular spell you want/need. | ||
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====== <font style="visibility:hidden" size="0">j.2A</font> ====== | ====== <font style="visibility:hidden" size="0">j.2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_j.2A.png | |image=BBCF_Nine_j.2A.png |caption= | ||
|caption= | |||
|name=j.2A | |name=j.2A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | | |damage=800 |guard=High/Air |attribute=HD | ||
|startup=13 |active=3 |recovery=49 |frameAdv= | |startup=13 |active=3 |recovery=49 |frameAdv= | ||
|description= | |description= | ||
A midair splash of water sent downward. Typically used as an air to ground normal up close in pressure or in combos | A midair splash of water sent downward. Typically used as an air to ground normal up close in pressure or in combos | ||
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====== <font style="visibility:hidden" size="0">j.2B</font> ====== | ====== <font style="visibility:hidden" size="0">j.2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_j.2B.png | |image=BBCF_Nine_j.2B.png |caption= | ||
|caption= | |||
|name=j.2B | |name=j.2B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | | |damage=800 |guard=High/Air |attribute=HD | ||
|startup=17 |active=10 |recovery=42 |frameAdv= | |startup=17 |active=10 |recovery=42 |frameAdv= | ||
|description= | |description= | ||
A midair gust of wind fired downward. Similar to j.2C but has more vertical range and less horizontal range. As a result, j.2B works best in situations where you need to vertically outspace opponent's with your jump in more than you need to outpsace them horizontally. | A midair gust of wind fired downward. Similar to j.2C but has more vertical range and less horizontal range. As a result, j.2B works best in situations where you need to vertically outspace opponent's with your jump in more than you need to outpsace them horizontally. | ||
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====== <font style="visibility:hidden" size="0">j.2C</font> ====== | ====== <font style="visibility:hidden" size="0">j.2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_j.2C.png | |image=BBCF_Nine_j.2C.png |caption= | ||
|caption= | |||
|name=j.2C | |name=j.2C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | | |damage=800 |guard=High/Air |attribute=HD | ||
|startup=17 |active=3 |recovery=49 |frameAdv= | |||
|description= | |description= | ||
*Great jump in normal | *Great jump in normal | ||
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====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ====== | ====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Shawl.png | |image=BBCF_Nine_Shawl.png |caption= | ||
|caption= | |||
|name=Everlasting Schorl | |name=Everlasting Schorl | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=750 | |damage=750 |guard=All |attribute=P1* | ||
|startup=5 |active=5 |recovery=30 |frameAdv=-19 | |||
|description= | |description= | ||
Nine thrusts a blade of dark energy forward. Does not require any elements to be used. But also means it can only be used at the start of a combo (Or immediately after a different spell has been used). Couple this with how unsafe it is on block and you'll quickly see how unhelpful this spell generally is. | |||
Nine thrusts a blade of dark energy forward. Does not require any elements to be used. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Lapis Lazuli of Grief</font> ====== | ====== <font style="visibility:hidden" size="0">Lapis Lazuli of Grief</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_LapisLazuli.png | |image=BBCF_Nine_LapisLazuli.png |caption= | ||
|caption= | |||
|name=Lapis Lazuli of Lamentation | |name=Lapis Lazuli of Lamentation | ||
|input=[WxN] | |input=[WxN] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Wx1 |damage=800 | |version=Wx1 |damage=800 |guard=All |attribute=P1* | ||
|startup=7 |active=3 |recovery=22 |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Wx2 |damage=1000 | |version=Wx2 |damage=1000 |guard=All |attribute=P1* | ||
|startup=7 |active=3 |recovery=22 |frameAdv= | |||
|description= | |description= | ||
* Formally called "Sapphire of Sorrow" | * Formally called "Sapphire of Sorrow" | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Wx3 |damage=1250 | |version=Wx3 |damage=1250 |guard=All |attribute=P1* | ||
|startup=7 |active=3 |recovery=22 |frameAdv= | |||
|description= | |description= | ||
* Formally called "Tanzanite of Torment" | * Formally called "Tanzanite of Torment" | ||
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====== <font style="visibility:hidden" size="0">Emerald of Anguish</font> ====== | ====== <font style="visibility:hidden" size="0">Emerald of Anguish</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Emerald.png | |image=BBCF_Nine_Emerald.png |caption= | ||
|caption= | |||
|name=Emerald of Enmity | |name=Emerald of Enmity | ||
|input=[AxN] | |input=[AxN] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ax1 |damage=700 | |version=Ax1 |damage=700 |guard=All |attribute=P1* | ||
|startup=11 |active=9 |recovery=24 |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Ax2 |damage=500*2 | |version=Ax2 |damage=500*2 |guard=All |attribute=P1* | ||
|startup=11 |active=9 |recovery=24 |frameAdv= | |||
|description= | |description= | ||
*Formally called "Peridot of Poverty" | *Formally called "Peridot of Poverty" | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Ax3 |damage=600*2 | |version=Ax3 |damage=600*2 |guard=All |attribute=P1* | ||
|startup=11 |active=9 |recovery=24 |frameAdv= | |||
|description= | |description= | ||
*Formally called "Malacite of Malice" | *Formally called "Malacite of Malice" | ||
Line 428: | Line 409: | ||
====== <font style="visibility:hidden" size="0">Coral of Anger</font> ====== | ====== <font style="visibility:hidden" size="0">Coral of Anger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Coral.png | |image=BBCF_Nine_Coral.png |caption= | ||
|caption= | |||
|name=Coral of Catastrophe | |name=Coral of Catastrophe | ||
|input=[FxN] | |input=[FxN] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Fx1 |damage=900 | |version=Fx1 |damage=900 |guard=All |attribute=P1* | ||
|startup=7 |active=3 |recovery=21 |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Fx2 |damage=1200 | |version=Fx2 |damage=1200 |guard=All |attribute=P1* | ||
|startup=7 |active=3 |recovery=21 |frameAdv= | |||
|description= | |description= | ||
*Formally called "Garnet of Gall" | *Formally called "Garnet of Gall" | ||
Line 447: | Line 427: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Fx3 |damage=1500 | |version=Fx3 |damage=1500 |guard=All |attribute=P1* | ||
|startup=7 |active=3 |recovery=21 |frameAdv= | |||
|description= | |description= | ||
*Formally called "Rubellite of Rage" | *Formally called "Rubellite of Rage" | ||
Line 460: | Line 440: | ||
====== <font style="visibility:hidden" size="0">Heliodor of Submission</font> ====== | ====== <font style="visibility:hidden" size="0">Heliodor of Submission</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Heliodor.png | |image=BBCF_Nine_Heliodor.png |caption= | ||
|caption= | |||
|name=Heliodor of Humility | |name=Heliodor of Humility | ||
|input=[WA] | |input=[WA] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | | |damage=800 |guard= |attribute=P1* | ||
|startup=13 |active= |recovery=Total 44 |frameAdv= | |||
|description= | |description= | ||
*Gives Nine auto-guard point against a body attribute attack | *Gives Nine auto-guard point against a body attribute attack | ||
Line 480: | Line 459: | ||
====== <font style="visibility:hidden" size="0">Amethyst of Massacre</font> ====== | ====== <font style="visibility:hidden" size="0">Amethyst of Massacre</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Amethyst.png | |image=BBCF_Nine_Amethyst.png |caption= | ||
|caption= | |||
|name=Amethyst of Annihilation | |name=Amethyst of Annihilation | ||
|input=[WF] | |input=[WF] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 | |damage=1000 |guard=All |attribute=P1* | ||
|startup=19 |active= |recovery=19 |frameAdv= | |||
|description= | |description= | ||
* Good for resetting pressure | * Good for resetting pressure | ||
Line 500: | Line 478: | ||
====== <font style="visibility:hidden" size="0">Citrine of Rotation</font> ====== | ====== <font style="visibility:hidden" size="0">Citrine of Rotation</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Citrine.png | |image=BBCF_Nine_Citrine.png |caption= | ||
|caption= | |||
|name=Citrine of Change | |name=Citrine of Change | ||
|input=[AF] | |input=[AF] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Cast |damage=700 | |version=Cast |damage=700 |guard=All |attribute= | ||
|startup=10 |active=5 |recovery=24 |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Kicked Mirror |damage=500 | |version=Kicked Mirror |damage=500 |guard=All |attribute=P* | ||
|cancel= |startup=1 |active=15 |recovery= |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Reflected Projectile |damage=750 | |version=Reflected Projectile |damage=750 |guard=All |attribute=P* | ||
|cancel= |startup=10 |active=30 |recovery= |frameAdv= | |||
|description= | |description= | ||
* Good anti-zoning tool | * Good anti-zoning tool | ||
Line 533: | Line 510: | ||
====== <font style="visibility:hidden" size="0">Celestite of Vows</font> ====== | ====== <font style="visibility:hidden" size="0">Celestite of Vows</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Celestite.png | |image=BBCF_Nine_Celestite.png |caption= | ||
|caption= | |||
|name=Celestite of the Covenant | |name=Celestite of the Covenant | ||
|input=[WWA] | |input=[WWA] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0 | |damage=0 |guard=Air UNB | ||
|attribute= |cancel= |startup=10 |active= |recovery=23 |frameAdv= | |attribute= |cancel= |startup=10 |active= |recovery=23 |frameAdv= | ||
|description= | |description= | ||
*The opponent can't jump while in the field. If they're in the air, they'll be knocked down to the ground as if they got hit (The hit does no damage) | *The opponent can't jump while in the field. If they're in the air, they'll be knocked down to the ground as if they got hit (The hit does no damage) | ||
Line 553: | Line 529: | ||
====== <font style="visibility:hidden" size="0">Taafeite of Fascination</font> ====== | ====== <font style="visibility:hidden" size="0">Taafeite of Fascination</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Taafeite.png | |image=BBCF_Nine_Taafeite.png |caption= | ||
|caption= | |||
|name=Taaffeite of Temptation | |name=Taaffeite of Temptation | ||
|input=[WWF] | |input=[WWF] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=550*3 | |damage=550*3 |guard=All |attribute=P1* | ||
|cancel= |startup=10 |active= |recovery=25 |frameAdv= | |||
|description= | |description= | ||
*Good oki tool | *Good oki tool | ||
Line 573: | Line 548: | ||
====== <font style="visibility:hidden" size="0">Andradite of Binding</font> ====== | ====== <font style="visibility:hidden" size="0">Andradite of Binding</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Andradite.png | |image=BBCF_Nine_Andradite.png |caption= | ||
|caption= | |||
|name=Andradite of Accord | |name=Andradite of Accord | ||
|input=[AAW] | |input=[AAW] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300*N | |damage=300*N |guard=All |attribute=P* | ||
|cancel= |startup=10 |active= |recovery=40 |frameAdv= | |||
|description= | |description= | ||
*Good spell in neutral and blockstrings | *Good spell in neutral and blockstrings | ||
Line 595: | Line 569: | ||
====== <font style="visibility:hidden" size="0">Uvarovite of Destruction</font> ====== | ====== <font style="visibility:hidden" size="0">Uvarovite of Destruction</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Uvarovite_of_Destruction.jpg | |image=BBCF_Nine_Uvarovite_of_Destruction.jpg |caption= | ||
|caption= | |||
|name=Uvarovite of Undoing | |name=Uvarovite of Undoing | ||
|input=[AAF] | |input=[AAF] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=400*N | |damage=400*N |guard=All |attribute=P* | ||
|cancel= |startup=10 |active= |recovery=25 |frameAdv= | |||
|description= | |description= | ||
*There is a delay between the targeting circle first appearing and when the rain of fire comes down. | *There is a delay between the targeting circle first appearing and when the rain of fire comes down. | ||
Line 614: | Line 587: | ||
====== <font style="visibility:hidden" size="0">Kunzite of Prison Break</font> ====== | ====== <font style="visibility:hidden" size="0">Kunzite of Prison Break</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Kunzite.png | |image=BBCF_Nine_Kunzite.png |caption=Also goes by "Rock of Guard Breaking" | ||
|caption=Also goes by "Rock of Guard Breaking" | |||
|name=Kunzite of Keep Breaker | |name=Kunzite of Keep Breaker | ||
|input=[FFW] | |input=[FFW] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1050*2 | | |damage=1050*2 |guard=High |attribute=P1* | ||
|startup=21 |active=Until L,5 |recovery=Total 41 |frameAdv=+6 | |||
|description= | |description= | ||
*Great combo, mixup and anti-air destroyer tool | *Great combo, mixup and anti-air destroyer tool | ||
Line 639: | Line 611: | ||
====== <font style="visibility:hidden" size="0">Morganite of Pulsation</font> ====== | ====== <font style="visibility:hidden" size="0">Morganite of Pulsation</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Morganite.png | |image=BBCF_Nine_Morganite.png |caption= | ||
|caption= | |||
|name=Morganite of Malice | |name=Morganite of Malice | ||
|input=[FFA] | |input=[FFA] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900*2 | | |damage=900*2 |guard=Low |attribute=P1* | ||
|cancel= |startup=10 |active= |recovery=25 |frameAdv= | |||
|description= | |description= | ||
*The first hit to make contact with the opponent will always be a low. So if the first hit whiffs, the second hit will become a low. If the first hit is blocked, the second hit will be a mid. | *The first hit to make contact with the opponent will always be a low. So if the first hit whiffs, the second hit will become a low. If the first hit is blocked, the second hit will be a mid. | ||
Line 658: | Line 629: | ||
====== <font style="visibility:hidden" size="0">Nephirite of Demise</font> ====== | ====== <font style="visibility:hidden" size="0">Nephirite of Demise</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_Nephirite.png | |image=BBCF_Nine_Nephirite.png |caption= | ||
|caption= | |||
|name=Nephirite of Nullification | |name=Nephirite of Nullification | ||
|input=[WAF] | |input=[WAF] | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1500*5 | | |damage=1500*5 |guard=Barrier |attribute=P* | ||
|cancel= |startup=10 |active= |recovery=25 |frameAdv= | |||
|description= | |description= | ||
*Cannot be regular blocked. MUST be barrier blocked. | *Cannot be regular blocked. MUST be barrier blocked. | ||
Line 680: | Line 650: | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_GroundThrow.png | |image=BBCF_Nine_GroundThrow.png |caption= | ||
|caption= | |||
|name=Forward Throw | |name=Forward Throw | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0,600,900 | | |damage=0,600,900 |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery=23 |frameAdv= | |||
|description= | |description= | ||
*100% minimum damage | *100% minimum damage | ||
Line 698: | Line 667: | ||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_BackThrow.png | |image=BBCF_Nine_BackThrow.png |caption= | ||
|caption= | |||
|name=Back Throw | |name=Back Throw | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0,600,900 | | |damage=0,600,900 |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery=23 |frameAdv= | |||
|description= | |description= | ||
*100% minimum damage | *100% minimum damage | ||
Line 716: | Line 684: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_AirThrow.png | |image=BBCF_Nine_AirThrow.png |caption= | ||
|caption= | |||
|name=Air Throw | |name=Air Throw | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0,600,900 | | |damage=0,600,900 |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery=23 |frameAdv= | |||
|description= | |description= | ||
*100% minimum damage | *100% minimum damage | ||
Line 732: | Line 699: | ||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_GroundThrow.png | |image=BBCF_Nine_GroundThrow.png |caption= | ||
|caption= | |||
|name=Counter Assault | |name=Counter Assault | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage= |guard=All |attribute=B | ||
|startup=13 |active=3 |recovery=36 |frameAdv= |invul= | |||
|description= | |description= | ||
Kicks forward in a similar manner to her forward and back throws. | Kicks forward in a similar manner to her forward and back throws. | ||
Line 746: | Line 712: | ||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_CrushTrigger.png | |image=BBCF_Nine_CrushTrigger.png |caption= | ||
|caption= | |||
|name=Crush Trigger | |name=Crush Trigger | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 | | |version=Uncharged |damage=1000 |guard=Barrier |attribute=B | ||
|attribute= |startup= | |startup=20 |active=1 |recovery=25 |frameAdv= }} | ||
{{AttackData-BBCF | |||
|header=no | |||
|version=Uncharged |damage=1000 |guard=Barrier |attribute=B | |||
|startup=30-61 |active=1 |recovery=25 |frameAdv= | |||
|description= | |description= | ||
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | *Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | ||
Nine performs a flaming upward kick. | Nine performs a flaming upward kick. Can be used to kick Citrine of Change | ||
}} | }} | ||
}} | }} | ||
Line 764: | Line 733: | ||
====== <font style="visibility:hidden" size="0">Crimson Raider</font> ====== | ====== <font style="visibility:hidden" size="0">Crimson Raider</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_CrimsonRaider.png | |image=BBCF_Nine_CrimsonRaider.png |caption= | ||
|caption= | |||
|name=Crimson Raider | |name=Crimson Raider | ||
|input=214A air OK | |input=214A air OK | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground |damage=500, 950 | | |version=Ground |damage=500, 950 |guard=All |attribute=B | ||
|startup=6 |active=15(6)3 |recovery=24 |frameAdv= | |startup=6 |active=15(6)3 |recovery=24 |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air |damage=500, 950 | | |version=Air |damage=500, 950 |guard=All |attribute=H | ||
|startup=6 |active=15(6)3 |recovery=33 |frameAdv= | |startup=6 |active=15(6)3 |recovery=33 |frameAdv= | ||
|description= | |description= | ||
*Air combo ender and max damage ground ender | *Air combo ender and max damage ground ender | ||
Line 789: | Line 757: | ||
====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ====== | ====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_MauvetteRoar.png | |image=BBCF_Nine_MauvetteRoar.png |caption=Anti-Air special | ||
|caption=Anti-Air special | |||
|name=Mauvette Roar | |name=Mauvette Roar | ||
|input=214B | |input=214B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1100 | | |damage=1100 |guard=Mid |attribute=P1* | ||
|startup=13 |active=19 |recovery=29 |frameAdv= | |startup=13 |active=19 |recovery=29 |frameAdv= | ||
|description= | |description= | ||
Nine performs an upward kick with her demon, Hi no Kagutsuchi. An anti-air special. Can easily be followed up with a full combo on CH. However, this special usually doesn't get any use since Nine has a lot of other options like 6A, 6C or jump up j.A at her disposal. It is, however, her only move outside of true reversals with actual Head invul. | Nine performs an upward kick with her demon, Hi no Kagutsuchi. An anti-air special. Can easily be followed up with a full combo on CH. However, this special usually doesn't get any use since Nine has a lot of other options like 6A, 6C or jump up j.A at her disposal. It is, however, her only move outside of true reversals with actual Head invul. | ||
Line 804: | Line 771: | ||
====== <font style="visibility:hidden" size="0">Navy Pressure</font> ====== | ====== <font style="visibility:hidden" size="0">Navy Pressure</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_NavyPressure.png | |image=BBCF_Nine_NavyPressure.png |caption= | ||
|caption= | |||
|name=Navy Pressure | |name=Navy Pressure | ||
|input=214C | |input=214C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1500 | | |damage=1500 |guard=High |attribute=P1* | ||
|startup=27 |active=5(4)5 |recovery=35 |frameAdv= | |startup=27 |active=5(4)5 |recovery=35 |frameAdv= | ||
|description= | |description= | ||
* Great for punishing people trying to do stuff on the ground at fullscreen distance | * Great for punishing people trying to do stuff on the ground at fullscreen distance | ||
Line 827: | Line 793: | ||
====== <font style="visibility:hidden" size="0">Seamoss Gate</font> ====== | ====== <font style="visibility:hidden" size="0">Seamoss Gate</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_SeaMossGate.png | |image=BBCF_Nine_SeaMossGate.png |caption= | ||
|caption= | |||
|name=Seamoss Gate | |name=Seamoss Gate | ||
|input=236D | |input=236D | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage= |guard= | ||
|startup= |active= |recovery=25T |frameAdv= | |startup= |active= |recovery=25T |frameAdv= | ||
|description= | |description= | ||
Swaps the spells in your active slot and stock slot. Good for storing away a useful spell for later use. Seamoss Gate can be canceled into a spell during the recovery, which can allow Nine to stock a spell for later use and combo into a spell all in the same motion. | Swaps the spells in your active slot and stock slot. Good for storing away a useful spell for later use. Seamoss Gate can be canceled into a spell during the recovery, which can allow Nine to stock a spell for later use and combo into a spell all in the same motion. | ||
Line 842: | Line 807: | ||
====== <font style="visibility:hidden" size="0">Flax Nurture</font> ====== | ====== <font style="visibility:hidden" size="0">Flax Nurture</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_FluxNurture.png | |image=BBCF_Nine_FluxNurture.png |caption= | ||
|caption= | |||
|name=Flax Nurture | |name=Flax Nurture | ||
|input=214D (air OK) | |input=214D (air OK) | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | | |damage=800 |guard=All |attribute=P1* | ||
|startup=22 |active=1 |recovery=23 |frameAdv=-4 | |startup=22 |active=1 |recovery=23 |frameAdv=-4 | ||
|description= | |description= | ||
* Good reversal option | * Good reversal option | ||
Line 866: | Line 830: | ||
====== <font style="visibility:hidden" size="0">Flame Punisher</font> ====== | ====== <font style="visibility:hidden" size="0">Flame Punisher</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_FlamePunisher.png | |image=BBCF_Nine_FlamePunisher.png |caption= | ||
|caption= | |||
|name=Flame Punisher | |name=Flame Punisher | ||
|input=236236A | |input=236236A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=400*5, 325*8 | |version=Normal |damage=400*5, 325*8 |guard=All |attribute=P2* | ||
|startup=1+16 |active=40 (18) 56 |recovery=34 |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage=400*5, 325*8, 200*12 | |version=Overdrive |damage=400*5, 325*8, 200*12 |guard=All |attribute=P2* | ||
|startup=1+16 |active= |recovery= |frameAdv= | |||
|description= | |description= | ||
*Great to tack on at the end of a combo for more damage to end a round | *Great to tack on at the end of a combo for more damage to end a round | ||
Line 892: | Line 855: | ||
====== <font style="visibility:hidden" size="0">Cardinal Nova</font> ====== | ====== <font style="visibility:hidden" size="0">Cardinal Nova</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_CardinalNova.png | |image=BBCF_Nine_CardinalNova.png |caption= | ||
|caption= | |||
|name=Cardinal Nova | |name=Cardinal Nova | ||
|input=236236B | |input=236236B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=2000 | |version=Normal |damage=2000 |guard=All |attribute=P2* | ||
|startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5 | |||
|description= | |description= | ||
*If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2000 though the rest of the frame data stays the same. | *If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2000 though the rest of the frame data stays the same. | ||
Line 905: | Line 867: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage=2000, 500*3 | |version=Overdrive |damage=2000, 500*3 |guard=All |attribute=P2* | ||
|startup=7+3 |active=10 |recovery=Total 38 |frameAdv=+5 | |||
|description= | |description= | ||
*If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2567 though the rest of the frame data stays the same. | *If Nine has a spell in either her active or stock spell slots prior to using this Distortion Drive, damage is boosted to 2567 though the rest of the frame data stays the same. | ||
Line 918: | Line 880: | ||
====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ====== | ====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_AzuriteInferno.png | |image=BBCF_Nine_AzuriteInferno.png |caption= | ||
|caption= | |||
|name=Azurite Inferno | |name=Azurite Inferno | ||
|input=236236C | |input=236236C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=2391~3395 | |version=Normal |damage=2391~3395 |guard=All |attribute=F | ||
|startup=1+14 |active=5 |recovery=32 |frameAdv=-23 | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage=2891~3895 | |version=Overdrive |damage=2891~3895 |guard=All |attribute=F | ||
|startup=1+14 |active= |recovery= |frameAdv= | |||
|description= | |description= | ||
* Great round ender, especially when you have 100 meter | * Great round ender, especially when you have 100 meter | ||
Line 945: | Line 906: | ||
==Exceed Accel== | ==Exceed Accel== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_ScarletVein.png | |image=BBCF_Nine_ScarletVein.png |caption=Need a hand? | ||
|caption=Need a hand? | |||
|name=Scarlet Vein | |name=Scarlet Vein | ||
|input=ABCD during Overdrive | |input=ABCD during Overdrive | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=600, 2400 | |version=Normal |damage=600, 2400 |guard=All |attribute=B | ||
|startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10 | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Active Flow |damage=600, 2400, 2800 | |version=Active Flow |damage=600, 2400, 2800 |guard=All|attribute=B | ||
|startup=Slow: 20<br/>Fast: 10 |active=3 |recovery=34 |frameAdv=-10 | |||
|description= | |description= | ||
*Does not cost Heat, but inmediately ends Overdrive if used. | *Does not cost Heat, but inmediately ends Overdrive if used. | ||
Line 970: | Line 930: | ||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Nine_ColorlessVoid.png | |image=BBCF_Nine_ColorlessVoid.png |caption= | ||
|caption= | |||
|name=Colorless Void | |name=Colorless Void | ||
|input=236236D | |input=236236D | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= DESTROY | |damage= DESTROY |guard=All |attribute=P2* | ||
|startup=7+23 |active=9 |recovery=Total: 91 |frameAdv=-41 | |||
|description= | |description= | ||
Nine's Astral. Nine commands her demon, Hi-no-Kagutsuchi, to devour the opponent and ensnare them in a cage of fire. She then rises into the air and summons a large pentagram before calling down scores of meteors to annihilate the opponent. Can be comboed into from a 3C so going for it after bringing the opponent back down to the ground with Tanzanite/[Wx3] is a good place to go for it if you've met the conditions. | Nine's Astral. Nine commands her demon, Hi-no-Kagutsuchi, to devour the opponent and ensnare them in a cage of fire. She then rises into the air and summons a large pentagram before calling down scores of meteors to annihilate the opponent. Can be comboed into from a 3C so going for it after bringing the opponent back down to the ground with Tanzanite/[Wx3] is a good place to go for it if you've met the conditions. |
Revision as of 01:17, 10 January 2018
Nine the Phantom |
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Health: 10,500
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Overview
Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.
Ability: The Abyss Diver
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
Overdrive: Burning Red
- The element of the normal Nine uses will be added to your active slot, even on whiff
- Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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4A
4A |
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4B
4B |
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4B
4C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2A
j.2A |
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j.2B
j.2B |
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j.2C
j.2C |
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Spells
Everlasting Schorl
Everlasting Schorl |
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Lapis Lazuli of Grief
Lapis Lazuli of Lamentation [WxN] |
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Emerald of Anguish
Emerald of Enmity [AxN] |
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Coral of Anger
Coral of Catastrophe [FxN] |
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Heliodor of Submission
Heliodor of Humility [WA] |
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Amethyst of Massacre
Amethyst of Annihilation [WF] |
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Citrine of Rotation
Citrine of Change [AF] |
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Celestite of Vows
Celestite of the Covenant [WWA] |
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Taafeite of Fascination
Taaffeite of Temptation [WWF] |
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Andradite of Binding
Andradite of Accord [AAW] |
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Uvarovite of Destruction
Uvarovite of Undoing [AAF] |
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Kunzite of Prison Break
Kunzite of Keep Breaker [FFW] |
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Morganite of Pulsation
Morganite of Malice [FFA] |
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Nephirite of Demise
Nephirite of Nullification [WAF] |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Specials
Crimson Raider
Crimson Raider 214A air OK |
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Mauvette Roar
Mauvette Roar 214B |
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Navy Pressure 214C |
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Seamoss Gate
Seamoss Gate 236D |
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Flax Nurture
Flax Nurture 214D (air OK) |
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Distortion Drives
Flame Punisher
Flame Punisher 236236A |
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Cardinal Nova
Cardinal Nova 236236B |
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Azurite Inferno
Azurite Inferno 236236C |
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Exceed Accel
Scarlet Vein ABCD during Overdrive |
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Astral Heat
Colorless Void 236236D |
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External References
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •