BBCF/Nine the Phantom: Difference between revisions

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|image=BBCF_Nine_NavyPressure.png |caption=
|image=BBCF_Nine_NavyPressure.png |caption= HERE COMES THE GIANT FIST!
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{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue: Central Fiction]]
[[Category:BlazBlue: Central Fiction]]
[[Category:BlazBlue Characters]]
[[Category:Nine the Phantom]]
[[Category:Nine the Phantom]]

Revision as of 23:07, 22 March 2018

Nine the Phantom
BBCF Nine Portrait.png

Health: 10,500
Combo Rate: 60%
Prejump:
Backdash Time 35 / Invul: 1-4GP, 5-27All


Movement Options
Double Jump, 2 Airdashes/Dashes Dash type: Omni-Teleport (Ground to Air, Air to Ground, Ground to Ground, Air to Air)
Play-style
Keep-away, Adaptive
  

Overview

Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.

Ability: The Abyss Diver

Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.

Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).

Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.

Overdrive: Burning Red

  • The element of the normal Nine uses will be added to your active slot, even on whiff
  • Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff

Strengths/Weaknesses

Strengths Weaknesses
  • Strong zoning game due to size of normals and spells
  • Many okizeme options from spells
  • Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
  • Able to hit confirm off of normals and spells
  • Movement is very limited outside of teleport
  • Unreliable defensive options
  • Struggles with jump happy opponents


Normal Moves

5A
5A
BBCF Nine 5A.png
600 All 9 3 23 - B -
5B
5B
BBCF Nine 5B.png
600 All 12 6 21 - B -
5C
5C
BBCF Nine 5C.png
600 All 12 3 25 - BD -
2A
2A
BBCF Nine 2A.png
550 Low 10 3 23 - FD -
2B
2B
BBCF Nine 2B.png
550 Low 11 6 21 - FD -
2C
2C
BBCF Nine 2C.png
550 Low 11 3 25 - FD -
6A
6A
BBCF Nine 6A.png
Main anti-air.
900 High 11 4 23 - BD -
6B
6B
BBCF Nine 6B.png
900 High 12 6 21 - BD -
6C
6C
BBCF Nine 6C.png
900 High 13 4 25 - BD -
4A
4A
BBCF Nine 4A.png
300 All 6 6 10 - BD -
4B
4B
BBCF Nine 4B.png
300 All 6 8 10 - BD -
4B
4C
BBCF Nine 4C.png
300 All 6 8 12 - BD -
3C
3C
BBCF Nine 3C.png
750 Low 10 5 25 - FD -
j.A
j.A
BBCF Nine j.A.png
700 High/Air 8 3 39 - HD -
j.B
j.B
BBCF Nine j.B.png
700 High/Air 10 9 38 - HD -
j.C
j.C
BBCF Nine j.C.png
700 High/Air 11 3 39 - HD -
j.2A
j.2A
BBCF Nine j.2A.png
800 High/Air 13 3 49 - HD -
j.2B
j.2B
BBCF Nine j.2B.png
800 High/Air 17 10 42 - HD -
j.2C
j.2C
BBCF Nine j.2C.png
800 High/Air 17 3 49 - HD -


Spells

Everlasting Schorl
Everlasting Schorl
750 All 5 5 30 - P1* -
Lapis Lazuli of Grief
Lapis Lazuli of Lamentation
[WxN]
800 All 7 3 22 - P1* - 1000 All 7 3 22 - P1* - 1250 All 7 3 22 - P1* -
Emerald of Anguish
Emerald of Enmity
[AxN]
BBCF Nine Emerald.png
700 All 11 9 24 - P1* - 500*2 All 11 9 24 - P1* - 600*2 All 11 9 24 - P1* -
Coral of Anger
Coral of Catastrophe
[FxN]
900 All 7 3 21 - P1* - 1200 All 7 3 21 - P1* - 1500 All 7 3 21 - P1* -
Heliodor of Submission
Heliodor of Humility
[WA]
BBCF Nine Heliodor.png
800 13 Total 44 - P1* -
Amethyst of Massacre
Amethyst of Annihilation
[WF]
BBCF Nine Amethyst.png
1000 All 19 19 - P1* -
Citrine of Rotation
Citrine of Change
[AF]
BBCF Nine Citrine.png
700 All 10 5 24 - - 500 All 1 15 - P* - 750 All 10 30 - P* -
Celestite of Vows
Celestite of the Covenant
[WWA]
BBCF Nine Celestite.png
0 Air UNB 10 23 - -
Taafeite of Fascination
Taaffeite of Temptation
[WWF]
550*3 All 10 25 - P1* -
Andradite of Binding
Andradite of Accord
[AAW]
300*N All 10 40 - P* -
Uvarovite of Destruction
Uvarovite of Undoing
[AAF]
400*N All 10 25 - P* -
Kunzite of Prison Break
Kunzite of Keep Breaker
[FFW]
BBCF Nine Kunzite.png
Also goes by "Rock of Guard Breaking"
1050*2 High 21 Until L,5 Total 41 - P1* -
Morganite of Pulsation
Morganite of Malice
[FFA]
900*2 Low 10 25 - P1* -
Nephirite of Demise
Nephirite of Nullification
[WAF]
1500*5 Barrier 10 25 - P* -


Universal Mechanics

Forward Throw
Forward Throw
BBCF Nine GroundThrow.png
0,600,900 Throw 7 3 23 - T -
Back Throw
Back Throw
BBCF Nine BackThrow.png
0,600,900 Throw 7 3 23 - T -
Air Throw
Air Throw
BBCF Nine AirThrow.png
0,600,900 Throw 7 3 23 - T -
Counter Assault
Counter Assault
BBCF Nine GroundThrow.png
All 13 3 36 - B -
Crush Trigger
Crush Trigger
1000 Barrier 20 1 25 - B - 1000 Barrier 30-61 1 25 - B -


Specials

Crimson Raider
Crimson Raider
214A air OK
BBCF Nine CrimsonRaider.png
500, 950 All 6 15(6)3 24 - B - 500, 950 All 6 15(6)3 33 - H -
Mauvette Roar
Mauvette Roar
214B
BBCF Nine MauvetteRoar.png
Anti-Air special
1100 Mid 13 19 29 - P1* -
Navy Pressure
Navy Pressure
214C
BBCF Nine NavyPressure.png
HERE COMES THE GIANT FIST!
1500 High 27 5(4)5 35 - P1* -
Seamoss Gate
Seamoss Gate
236D
BBCF Nine SeaMossGate.png
25T - - -
Flax Nurture
Flax Nurture
214D (air OK)
800 All 22 1 23 - P1* -


Distortion Drives

Flame Punisher
Flame Punisher
236236A
BBCF Nine FlamePunisher.png
400*5, 325*8 All 1+16 40 (18) 56 34 - P2* - 400*5, 325*8, 200*12 All 1+16 - P2* -
Cardinal Nova
Cardinal Nova
236236B
2000 All 7+3 10 Total 38 - P2* - 2000, 500*3 All 7+3 10 Total 38 - P2* -
Azurite Inferno
Azurite Inferno
236236C
2391~3395 All 1+14 5 32 - F - 2891~3895 All 1+14 - F -


Exceed Accel

Scarlet Vein
ABCD during Overdrive
BBCF Nine ScarletVein.png
Need a hand?
600, 2400 All Slow: 20
Fast: 10
3 34 - B - 600, 2400, 2800 All Slow: 20
Fast: 10
3 34 - B -


Astral Heat

Colorless Void
236236D
BBCF Nine ColorlessVoid.png
DESTROY All 7+23 9 Total: 91 - P2* -


External References