Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.
Ability: The Abyss Diver
Unlike the other playable characters, Nine does not possess a Drive. Instead, the D button works in tandem with her normal attacks.
Nine's normal attacks are tuned to specific elements: A is for Water, B is for Wind, and C is for Fire. When her normal attacks hit her opponent (or are blocked by them), the corresponding element will be added to her character model (Visualised by glowing coloured "ribbons" behind her). Nine can save up to three elements, at which point gaining a new one will delete the oldest-existing one. Combining elements in different numbers creates a spell in her active slot; she can then release this spell by pressing the D button. For each spell, the number of each elements used is all that matters, not the order. So for example, Hitting with a fire, air and fire attack in that order will give you the same spell as hitting with a fire, fire and air attack (In this case, Morganite of Malice).
Nine has two slots: Active, where she stores her elements, and Stock, where she can store a spell from the Active Slot via the Seamoss Gate special move. Each spell has its own icon, and the elements in the Active Slot are displayed on Nine's sprite by colored ribbons. Nine has 20 spells overall, having the most extensive command list in the playable roster.
Overdrive: Burning Red
- The element of the normal Nine uses will be added to your active slot, even on whiff
- Nine will receive an element buff when she uses a spell similar to Flax Nurture's buff
Strengths/Weaknesses
Strengths |
Weaknesses
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- Strong zoning game due to size of normals and spells
- Many okizeme options from spells
- Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
- Strong and consistent conversions off of normals and spells
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- Movement is very limited outside of teleport
- Unreliable defensive options
- Struggles with jump happy opponents
- Tall and large hurtbox
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