BBCF/Nine the Phantom/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 35 / Invul: Projectile 1-4, All 5-24

Movement Options: Double Jump, Air Dash, Dash type: 4 Way Teleport Step

  • See normal moves section for more info on Nine's dashes


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 600 CSJR 100 89 Long All 3 BD 9 3 23 -9 16 17 17 11 - Click!
5B 600 CSJR 100 89 Long All 3 BD 12 6 21 -10 16 17 17 11 - Click!
5C 600 CSJR 100 89 Long All 3 BD 12 3 25 -11 16 17 17 11 - Click!
2A 550 CSR 90 98 Long Low/Air 3 FD 10 3 23 -9 16 17 17 11 - Click!
2B 550 CSR 90 98 Long Low/Air 3 FD 11 6 21 -10 16 17 17 11 - Click!
2C 550 CSR 90 98 Long Low/Air 3 FD 11 3 25 -11 16 17 17 11 - Click!
3C 750 SR 90 98 Long Low/Air 3 FD 10 5 25 -13 16 Launch 40 11 - Click!
6A 900 SJR 100 82 Long Mid 4 BD 11 4 23 -8 18 Launch 29 12 - Click!
6B 900 SJR 100 82 Long Mid 4 BD 12 6 21 -8 18 Launch 29 12 - Click!
6C 900 SJR 100 82 Long Mid 4 BD 13 4 25 -9 18 Launch 29 12 - Click!
4A 300 SR 100 85 Normal All 2 BP 6 6 10 -2 13 14 14 10 - Click!
4B 300 SR 100 85 Normal All 2 BP 6 8 10 -4 13 14 14 10 - Click!
4C 300 SR 100 85 Normal All 2 BP 6 8 12 -6 13 14 14 10 - Click!
j.A 700 CSJR 80 89 Long High/Air 3 HD 8 3 39 - 16 17 22 11 - Click!
j.B 700 CSJR 80 89 Long High/Air 3 HD 10 9 38 - 16 17 22 11 - Click!
j.C 700 CSJR 80 89 Long High/Air 3 HD 11 3 38 - 16 17 22 11 - Click!
j.2A 800 SJR 80 89 Long High/Air 3 HD 13 3 49 - 16 17 22 11 - Click!
j.2B 800 SJR 80 89 Long High/Air 3 HD 17 10 40 - 16 17 22 11 - Click!
j.2C 800 SJR 80 89 Long High/Air 3 HD 17 3 49 - 16 17 22 11 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Everlasting Schorl
NNN
750 SR 90 89 Long All 3 P1* 8 5 Total 43 -18 16 17 35 11 - Click!
  • Bonus Proration 110%
Coral of Catastrophe
RNN
900 SR 100 69 Long All 3 P1* 10 3 20 -6 14 Launch 39 11 - Click!
Garnet of Gall
RRN
1200 SR 100 72 Long All 4 P1* 10 3 20 -4 16 Launch 38 12 - Click!
Rubellite of Rage
RRR
1500 SR 100 74 Long All 5 P1* 10 3 20 -2 18 Launch 38 13 - Click!
Lapis Lazuli of Lamentation
BNN
800 SR 100 69 Long All 3 P1* 10 3 23 -4 21 17 17 6/+5 - Click!
  • freeze 36, freeze count 1
Sapphire of Sorrow
BBN
1000 SR 100 72 Long All 4 P1* 10 3 23 -2 23 19 19 7/+5 - Click!
  • freeze 36, freeze count 1
Tanzanite of Torment
BBB
1250 SR 100 74 Long All 5 P1* 10 3 23 ±0 25 21 29 8/+5 - Click!
  • freeze 36, freeze count 1
Emerald of Enmity
GNN
700 SR 100 69 Long All 3 P1* 14 9 18 -10 16 Launch 39 + Slide 59 11 - Click!
Perdot of Poverty
GGN
500, 800 SR 100 72 Long All 4 P1* 14 4,5 18 -5 17 Launch 39 + Slide 59 4 - Click!
Malachite of Malice
GGG
350, 600, 1000 SR 100 74 Long All 5 P1* 14 4,3,2 18 0 19 Launch 25 + WBounce 28 2 - Click!
Amethyst of Annihilation
RBN
1000 - 80 82 Normal All 4 P1* 22 10 (4) 10 repeated Total 43 7 28 Launch 100 0/+10 - Click!
  • Bonus Proration 110%
Citrine of Change
RGN
- - - - - - - - 10 - Total 44 - - - - - - Click!
Citrine of Change
Reflect Attack
650 - 50 94 Normal All 3 P* 11 30 - - 16 Stagger 27 17 0/+11 - Click!
Citrine of Change
Kick Mirror
500 - 80 94 Normal All 4 P* 1 15 - - 18 Launch 60 + WBounce 40 0/+6 - Click!
Heliodor of Humility
BGN
800 - 80 89 Normal All 3 P1* 13 - Total 44 - 16 Launch 30 0/+11 - Click!
Kunzite of Keep Breaker
RRB
1050*2 R 100 79 Normal High/Air 5 P1* 21 until landing, 5 Total 41 +6 20, 11 Launch 60 + GBounce, 30 0/+3, /+3,+10 - Click!
Morganite of Malice
RRG
900*2 - - 84 Long Low/Air, All 5 P1* 10+Until L+16 10 (13) 10 Total 41 - 20 Stagger 54, Launch 60 + Slide 36, 60 + Slide 31 + Knockdown 34 0/+6 - Click!
Taaffeite of Temptation
BBR
300 per shot - 80 75 Normal All 2 P1* 14+77 See notes Total 41 - 13 - 20*2, 20 + GBounce 0/+10/+20 - Click!
  • Each shot lasts until offscreen.
  • Shots appear on 92F, 150F, and 208F
Celestite of the Covenant
BBG
0 - 50 100 Very Short - 3 - 428 30 Total 41 - 16 - 60 + Knockdown 39 0 - Click!
  • If opponent is jumping, a hard knockdown will occur
Uvarovite of Undoing
GGR
400, 300*19 - 80 94 Normal All 3 P* 142 ?? Total 41 - 16 17 25 0/+2 - Click!
Andradite of Accord
GGB
300, 250*15 - 100 92 Normal All 3 P* ?? ?? Total 52 - 16 Launch 30 + WBounce 60 0/+0/+10 - Click!
  • Horzontal and Vertical parts of the cross do 8 hits each
Nephirite of Nullification
RGB
1500*5 - 80 74 Normal Barrier 5 P* 624+0 1,1,1,1,36 Total 41 - 20 - 180 0/+2 - Click!


  • Minimum Damage 20% (1500)

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Throw/Back Throw 0, 600, 900 SR 100 50 (Once) Normal Throw(70) 0, 2, 4 T 7 3 23 - - Launch 30 + WBounce 40 + WStick 42 0 - Click!
  • Minimum Damage 100%
Air Throw 0, 50*8, 1100 SR 100 50 (Once) Normal Throw(120) 0, 2*8, 4 T 7 3 23+3L - - - 60 0, 0/+0/+20*8, 13 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 36 -18 - Launch 30 12 1-20 All Click!
1st Dash
66/44 (air OK)
- - - - - - - - - - 40 - - - - - 1-4 P
5-24 All
Click!
  • 2nd dash begins on 25F
  • Can pass through opponent 14-23F
2nd Dash Forward/Back
66/44
- - - - - - - - - - 40 - - - - - 1-21 All Click!
  • Can pass through opponent 16-25F
  • Nine is in CH state during recovery
2nd Dash Up/Down
88/22
- - - - - - - - - - 35 - - - - - 1-20 All Click!
  • Can pass through opponent 16-21F
  • Nine is in CH state during recovery
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Crimson Raider
214A
600, 950 R 90 89, 94 Long All 3, 5 - 7 15(6)1 24 -4 16,20 Launch 70, 40 11 - Click!
  • When first hit touches opponent, immediately goes into second hit with startup 7
Air Crimson Raider
j.214A
500, 950 R 90 89, 94 Long All 3, 5 H 7 15(6)1 - - 16,20 Launch 70, 40 11 - Click!
  • When first hit touches opponent, immediately goes into second hit with startup 7
  • On hit/block, Nine recovers 22F after 2nd hit
Mauvette Roar
214B
1100 R 90 82 Very Short Mid 4 P1* 13 19 Total 53 -10 18 Launch 35 0/+12 4-18 H Click!
Navy Pressure
214C
1500 R 90 84 Normal High/Air 5 P1* 27 5 Total 63 -13 20 Launch 35 + Knockdown 24 0/+13 - Click!
Flax Nurture
214D (with spell)
800 R 60 89 Very Short All 3 P1* 22 1 29 -4 16 Launch 30 11/+9/+0 1-24 All Click!
Flax Nurture
214D (without spell)
- - - - - - - - - - 64 - - - - - - Click!
  • Longer total time than (with spell) version
Seamoss Gate
236D
- - - - - - - - - - Total 25 - - - - - - Click!
  • 10F onwards can cancel into 5D, j.D

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Flame Punisher
236236A
400*8, 325*8 R 90 79 (Once), 82 (Once) Normal All 3*8,4*8 P2* 1+16 40 (18) 56 34 - 16*8, 18*8 Launch 30+GBounce*8, 30+WBounce 60*8 0/+3 1-2 All
2-53 P
Click!
  • First beam Minimum Damage 10%, second beam 20% (840)
Flame Punisher (OD finisher) 200*12 R 90 84 (Once) Normal All 5 P2* - 5*12 - - - Launch 60 + WBounce 0/+4 - Click!
  • Minimum Damage 20% (480)
Cardinal Nova
236236B
2000 [2000, 500*3] R 70 84
[84, 96*3]
Very Short
[Very Short, Normal*3]
All 5 P2* 7+3 10 Total 38 +5 20 Launch 60 0/+13 7-11 All Click!
  • Values in [] are during OD
  • Only 1 hit on block
  • Minimum Damage 30% [30%, 10%*2] (600 [750])
Azurite Inferno
236236C
See notes R - - Long All 2 F 1+14 5 38 -29 20 Launch 60 + WBounce 10 1-18 All Click!


  • Minimum Damage range 800-1490. During OD range is 1300-1990
  • Consumes all elements in both slots on hit.
  • First 3 hits deal 100, 0*2 and have Minimum Damage 100% (100).
  • Next part's damage depends on number of elements in Active Slot: 0-1 Elements: 250*5. 2 Elements: 250*7. 3 Elements: 250*9. Minimum Damage 20% (250/350/450).
  • Next part's damage depends on number of elements in Stock Slot: 0 Elements: 1250*5. 1 Element: 1050*6. 2 Elements: 630*12. 3 Elements: 550*18. Minimum Damage 10% (625/630/756/990).
  • During OD, adds 250*10 damage with minimum damage 20% (500).

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Scarlet Vein
ABCD during OD
600, 2400
{600, 2400, 2800}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - 60 [60, 120] 20, 0/+15 [20, 0/+15, 0/+13] 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (300 {580+58})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Colorless Void
236236D
0, 5000, 30000 - - - Long All 3 P2* 7+16 8 Total: 91 -41 16 - - 0/+11 1-49 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A/B/C D Cancels
5x[2] 5x, 2x, 6x, 4x, 3C Yes Jump, Special
2x[2] 5x, 2x, 6x, 4x, 3C Yes Special
6x - Yes Jump, Special
4x 5x, 2x, 6x, 3C Yes Throw, Special
3C - Yes Special
Air Revolver Action Table
A/B/C D Cancels
j.x[2] j.x, j.2x Yes Jump, Special
j.2x - Yes Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Nine the Phantom/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc