Line 72: | Line 72: | ||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
|starter=S | |starter=S | ||
|guard=all | |guard=all | ||
|attribute=B | |attribute=B | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=10 | ||
|frameAdv=- | |frameAdv=-1 | ||
|description= | |description= | ||
* Noel's fastest normal | * Noel's fastest normal | ||
* Works on crouching opponents | * Works on crouching opponents | ||
* Very short range | * Very short range | ||
Noel's staple pressure starter and very unsafe when used by itself. It should be cancelled into itself or other attacks during stagger pressure and frame traps. | Noel's staple pressure starter and very unsafe when used by itself. It should be cancelled into itself or other attacks during stagger pressure and frame traps. | ||
Line 107: | Line 95: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= 600 | |damage=600 | ||
|cancel=SOJR | |cancel=SOJR | ||
|starter=N | |starter=N | ||
|guard=HL | |guard=HL | ||
|attribute=B | |attribute=B | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|frameAdv= - | |frameAdv=-2 | ||
|description= | |description= | ||
* Average range and speed | * Average range and speed | ||
Line 143: | Line 120: | ||
|damage=900 | |damage=900 | ||
|cancel=SO(J)R | |cancel=SO(J)R | ||
|starter=N | |starter=N | ||
|guard=HL | |guard=HL | ||
|attribute=B | |attribute=B | ||
|startup= | |startup=12 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|frameAdv= - | |frameAdv=-2 | ||
|description= | |description= | ||
* Doesn't have projectile attribute anymore | * Doesn't have projectile attribute anymore | ||
Line 181: | Line 147: | ||
|damage=300 | |damage=300 | ||
|cancel=SOR | |cancel=SOR | ||
|starter=N | |||
|starter= | |||
|guard=all | |guard=all | ||
|attribute=F | |attribute=F | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=10 | ||
|frameAdv= -1 | |frameAdv=-1 | ||
|description= | |description= | ||
This move has longer range than 5A while being one frame slower, but has shorter range than 5B while being a few frames faster. Not a bad move to use to poke out of pressure, and is a decent move to start pressure, but at -1 on block, it's a shadow of its former self. | This move has longer range than 5A while being one frame slower, but has shorter range than 5B while being a few frames faster. Not a bad move to use to poke out of pressure, and is a decent move to start pressure, but at -1 on block, it's a shadow of its former self. | ||
Line 213: | Line 168: | ||
|damage=500 | |damage=500 | ||
|cancel=CSOR | |cancel=CSOR | ||
|starter=N | |||
|starter= | |||
|guard=L | |guard=L | ||
|attribute=F | |attribute=F | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=±0 | ||
|description= | |description= | ||
A decent low attack, and is best used as combo/blockstring filler, however, it does have some uses in neutral since it makes Noel's hitbox pretty short. This move is slightly longer than 2A, but a tad shorter than 5B. | A decent low attack, and is best used as combo/blockstring filler, however, it does have some uses in neutral since it makes Noel's hitbox pretty short. This move is slightly longer than 2A, but a tad shorter than 5B. | ||
}} | }} | ||
Line 246: | Line 190: | ||
|damage=550,550 | |damage=550,550 | ||
|cancel=SOR | |cancel=SOR | ||
|starter=N | |starter=N | ||
|guard=L | |guard=L | ||
|attribute=F | |attribute=F | ||
|startup= | |startup=13 | ||
|active= | |active=2,2 | ||
|recovery= | |recovery=14 | ||
|frameAdv=+1 | |frameAdv=+1 | ||
|description= | |description= | ||
*Clashes with projectiles | *Clashes with projectiles | ||
This move is mostly used as a blockstring or combo filler. If used early in a blockstring, it can be very good due to it being +1, but its pushback is much greater in BBCP so it's a bit harder to capitalize on the frame advantage. | This move is mostly used as a blockstring or combo filler. If used early in a blockstring, it can be very good due to it being +1, but its pushback is much greater in BBCP so it's a bit harder to capitalize on the frame advantage. | ||
}} | }} | ||
Line 281: | Line 213: | ||
|damage=700 | |damage=700 | ||
|cancel=SO(J)R | |cancel=SO(J)R | ||
|starter=N | |starter=N | ||
|guard=HL | |guard=HL | ||
|attribute=B | |attribute=B | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=26 | ||
|frameAdv= - | |frameAdv=-12 | ||
|description= | |description= | ||
* Frames 6 | * Frames 6-11 Head Invul. | ||
Noel's sad excuse for an anti-air. Its hitbox isn't that great, and if it whiffs your opponent gets a free punish. However, it's not a good idea to neglect this move, since if used well it can be an asset. It's also a staple for hitconfirming on a standing opponent. | Noel's sad excuse for an anti-air. Its hitbox isn't that great, and if it whiffs your opponent gets a free punish. However, it's not a good idea to neglect this move, since if used well it can be an asset. It's also a staple for hitconfirming on a standing opponent. | ||
Line 315: | Line 236: | ||
|damage=800 | |damage=800 | ||
|cancel=SOR | |cancel=SOR | ||
|starter=N | |starter=N | ||
|guard=H | |guard=H | ||
|attribute=B | |attribute=B | ||
|startup= | |startup=26 | ||
|active= | |active=5 | ||
|recovery= | |recovery=18 | ||
|frameAdv= - | |frameAdv=-6 | ||
|description= | |description= | ||
*Forces crouching on hit | *Forces crouching on hit | ||
Line 348: | Line 258: | ||
|damage=550, 550 | |damage=550, 550 | ||
|cancel=SO(J)R | |cancel=SO(J)R | ||
|starter=N | |starter=N | ||
|guard=HL | |guard=HL | ||
|attribute=B, B | |attribute=B, B | ||
|startup= | |startup=5 | ||
|active= | |active=11(9)4 | ||
|recovery= | |recovery=25 | ||
|frameAdv= - | |frameAdv=-10 | ||
|description= | |description= | ||
* No longer wall sticks | * No longer wall sticks | ||
Line 390: | Line 289: | ||
|damage=900 | |damage=900 | ||
|cancel=(S*)R | |cancel=(S*)R | ||
|starter=N | |starter=N | ||
|guard=L | |guard=L | ||
|attribute=F | |attribute=F | ||
|startup= | |startup=20 | ||
|active= | |active=3 | ||
|recovery= | |recovery=32 | ||
|frameAdv= - | |frameAdv=-18 | ||
|description= | |description= | ||
* Only possible to cancel into Silencer | * Only possible to cancel into Silencer | ||
Line 425: | Line 313: | ||
|damage=300 | |damage=300 | ||
|cancel=SOJR | |cancel=SOJR | ||
|starter=N | |||
|starter= | |||
|guard=HA | |guard=HA | ||
|attribute=H | |attribute=H | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=8 | ||
|frameAdv= - | |frameAdv= - | ||
|description= | |description= | ||
Use j.A as an up close air-to-air tool. It's also the best jump-in overhead Noel has in terms of hitbox, though its damage potential is weak. | Use j.A as an up close air-to-air tool. It's also the best jump-in overhead Noel has in terms of hitbox, though its damage potential is weak. | ||
Line 457: | Line 334: | ||
|damage=600 | |damage=600 | ||
|cancel=SOJR | |cancel=SOJR | ||
|starter=N | |starter=N | ||
|guard=HA | |guard=HA | ||
|attribute=H | |attribute=H | ||
|startup= | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=17 | ||
|frameAdv= - | |frameAdv= - | ||
|description= | |description= | ||
Practically useless, though it has a couple of situational uses. Its best application is as air combo filler, which for Noel, Air combos are a last resort for situations where you cannot convert into a ground combo. It can also be used after jumping in with j.C, to add a weak fuzzy guard overhead (since j.C itself is not). | Practically useless, though it has a couple of situational uses. Its best application is as air combo filler, which for Noel, Air combos are a last resort for situations where you cannot convert into a ground combo. It can also be used after jumping in with j.C, to add a weak fuzzy guard overhead (since j.C itself is not). | ||
Line 489: | Line 355: | ||
|damage=450*3 | |damage=450*3 | ||
|cancel=SOR | |cancel=SOR | ||
|starter=N | |starter=N | ||
|guard=all | |guard=all | ||
|level=3 | |level=3 | ||
|attribute=H | |attribute=H | ||
|startup= | |startup=10 | ||
|active= | |active=2*3 | ||
|recovery= | |recovery=16 | ||
|frameAdv= - | |frameAdv= - | ||
|description= | |description= | ||
Noel's best air normal period. Its hitbox is pretty decent, when spaced well in the air you can get a nice CH combo. As a jump in, it's also really good, however it's not an overhead. | Noel's best air normal period. Its hitbox is pretty decent, when spaced well in the air you can get a nice CH combo. As a jump in, it's also really good, however it's not an overhead. | ||
Line 521: | Line 377: | ||
|damage=900 | |damage=900 | ||
|cancel=SOR | |cancel=SOR | ||
|starter=N | |starter=N | ||
|guard=all | |guard=all | ||
|attribute=H | |attribute=H | ||
|startup= | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery=24+4L | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
*Now wallsticks in the corner, allowing for j.2C>airdash>j.2C | *Now wallsticks in the corner, allowing for j.2C>airdash>j.2C | ||
*110% Bonus Proration | |||
}} | }} | ||
}} | }} |
Revision as of 23:15, 18 January 2017
Noel Vermillion |
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Health: 11,000 Combo Rate: 80%
|
Overview
Following the events of Continuum Shift, Noel Vermillion has deserted the NOL and fled to the land of Ikaruga. Under the guidance of Sector Seven, Noel now seeks the strength to save her friend, Tsubaki Yayoi, who has been brainwashed by the NOL.
Drive: Chain Revolver
Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, once the attack is triggered, Drive functions more like an active stance, where every button is now a different drive move. Noel's Drive state has the potential to use one drive starter(Initial button press), up to 4 drive follow ups(Every normal button pressed after the initial button press), and one special drive ender(any special move used after the initial button press). In drive state, Noel can use any special move she previously had access to, as well as 3 new special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through.
Overdrive: Chain Quasar
Activating Noel's Overdrive has numerous positive effects:
- Faster startup speed for drive moves
- Faster recovery on drive moves (Loses "Reload" animation)
- Distortion Drive damage increase
- Thor allows Noel to recover in the air after the missile fires
- Bloom Trigger hits more than twice
- Assault Through has increased invuln and short invisibility before going active
- Spring Raid has increased untech time allowing for combos.
Pros/Strengths
- Now very effective against projectile heavy characters (such as Nu-13, Lambda 11 etc.)
- High Speed (Fast run, normals, etc.)
- Effective Rushdown/Frame Trapping
Cons/Weaknesses
- Short Range
- Unsafe Mixup
- Average Reversal Options
- Works hard for mediocre damage
This data is all copied over from BBCP. Replace with CF data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
5D
5D |
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2D
2D |
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6D
6D |
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4D
4D |
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j.D
j.D |
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d.5A
d.5A |
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d.6A (d.4A)
d.6A (d.4A) |
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d.5B
d.5B |
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d.6B (d.4B)
d.6B (d.4B) |
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d.5C
d.5C |
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d.6C (d.4C)
d.6C (d.4C) |
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d.5D
d.5D |
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d.2D
d.2D |
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d.6D
d.6D |
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d.4D
d.4D |
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Bloom Trigger
Bloom Trigger d.236D |
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Assault Through
Assault Through d.214D |
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Spring Raid
Spring Raid d.623D |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault 6A+B |
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Crush Trigger
Crush Trigger A+B |
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Specials
XI. Optic Barrel
XI. Optic Barrel 236A/B |
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Chamber Shot
Chamber Shot 236C |
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XIII. Revolver Blast
XIII. Revolver Blast j.236C |
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IX. Muzzle Flitter
IX. Muzzle Flitter 214A |
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Silencer
Silencer 22B/C |
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Distortion Drives
Zero Gun: Fenrir
Zero Gun: Fenrir 632146D |
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Bullet Storm > Zero Gun: Thor
Bullet Storm > Zero Gun: Thor j.236236D |
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Exceed Accel
Zero Gun: Sleipnir ABCD during Overdrive |
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Astral Heat
Valkyrie Veil 236236C |
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Valkyrie Veil 214214C |
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External References
- Japanese Name: ノエル=ヴァーミリオン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •