BBCF/Noel Vermillion

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Noel Vermillion
BBCF Noel Portrait.png
Health:

Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Balanced

Overview

Following the events of Continuum Shift, Noel Vermillion has deserted the NOL and fled to the land of Ikaruga. Under the guidance of Sector Seven, Noel now seeks the strength to save her friend, Tsubaki Yayoi, who has been brainwashed by the NOL.

Drive: Chain Revolver

Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, and then she is in a a chain revolver state where all of her normal commands are different and three more special moves are available. The chain revolver state lasts until you stop inputting commands or perform a special/distortion cancel.

  • Noel may cancel any Drive move into any other move, with the exception that she may not repeat a move twice in a row.
  • If chain revolver ends without a special cancel, Noel performs a short reload animation before being able to perform any other commands again.
  • Noel is limited to 4 normal commands after the initial drive stater. Attempts to perform more will be ignored, but she may still perform a special cancel at this point.
  • In drive state, Noel can use any special move she previously had access to, as well as 3 special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through.

Overdrive: Chain Quasar

Activating Noel's Overdrive has numerous positive effects:

  • Faster startup speed for drive moves
  • Faster recovery on drive moves (Loses "Reload" animation)
  • Distortion Drive damage increase
  • Thor allows Noel to recover in the air after the missile fires
  • Bloom Trigger hits more than twice
  • Assault Through has increased invuln and short invisibility before going active
  • Spring Raid has increased untech time allowing for combos

Strengths/Weaknesses

Strengths Weaknesses
  • High mobility.
  • Good corner carry.
  • Alright ground normals.
  • Short effective range, can't really contest most other characters from far away.
  • Bad reversal options which force her to basically toss a coin, with bad odds.
  • Heavily meter dependent - usually a rapid is needed to do any sophisticated mixup attempts.
  • Really inconsistent combo transitions from stray hits.
  • Careless drive usage is easily punishable.

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCP Noel 5A.png
Quick gun jab.
300 all 6 3 10 - B -
5B
5B
BBCP Noel 5B.png
Mid-range spacing tool.
600 Mid 9 4 16 - B -
5C
5C
BBCP Noel 5C.png
Farthest reaching normal.
900 Mid 12 2 19 - BP -
2A
2A
BBCP Noel 2A.png
300 all 6 3 10 - F -
2B
2B
BBCP Noel 2B.png
Her fastest Low.
500 Low 7 2 12 - F -
2C
2C
BBCP Noel 2C.png
+1 on Block.
550,550 Low 13 2,2 14 - FP -
6A
6A
BBCP Noel 6A.png
Anti-Air?
700 Mid 11 3 26 - B -
6B
6B
BBCP Noel 6B.png
SOKOH
800 High 26 5 18 - B -
6C
6C
BBCP Noel 6C.png
550, 550 Mid 8 11(9)4 25 - B, BP -
3C
3C
BBCP Noel 3C.png
Not a Projectile.
900 Low 20 3 32 - FP -
j.A
j.A
BBCP Noel jA.png
Overhead.
300 High/Air 6 3 8 - H -
j.B
j.B
BBCP Noel jB.png
Overhead.
600 High/Air 7 4 17 - H -
j.C
j.C
BBCP Noel jC.png
NOT an Overhead.
450*3 all 10 2*3 16 - HP -
j.2C
j.2C
BBCP Noel j2C.png
NOT an Overhead.
900 all 13 3 24+4L - HP -


Drive Moves

5D
5D
BBCP Noel 5D.png
Projectile.
740 all 23 4 18+24 - BP - 740 all 17 4 18 - BP -
2D
2D Projectile.
250*6 all 26 3, 3, 3 25+24 - HP - 250*6 all 19 2*6 25 - HP -
6D
6D
720 Low 26 - 39 2 44 - FP - 720 Low 20 2 25 - FP -
4D
4D
BBCP Noel 4D.png
Projectile.
700 all 25 7 18+24 - HBFP - 700 all 20 7 12 - HBFP -
j.D
j.D
BBCP Noel jD.png
Projectile, NOT an Overhead.
650*2 all 16 4, 5 till L+12+19 - HP - 400*2 all 13 4, 5 till L+8 - HP -
d.5A
d.5A
BBCP Noel d5A.png
Projectile.
350 all 8 2 20+22 - BP - 350 all 8 2 20 - BP -
d.6A (d.4A)
d.6A (d.4A)
BBCP Noel d6A.png
Projectile.
450*2 all 13 2(3)2 16+22 - BP - 450*2 all 13 2(3)2 16 - BP -
d.5B
d.5B
BBCP Noel d5B.png
Second Hit is a Projectile.
600, 250 Mid 11 3(2)2 14+22 - B, BP - 600, 250 Mid 11 3(2)2 14 - B, BP -
d.6B (d.4B)
d.6B (d.4B)
BBCP Noel d6B.png
Overhead, NOT a Projectile.
550 High 16 3 25+22 - B - 550 High 16 3 25 - B -
d.5C
d.5C
BBCP Noel d5C.png
Projectile.
350*2 all 17 2(2)2 33+22 - BP*2 - 350*2 all 17 2(2)2 33 - BP*2 -
d.6C (d.4C)
d.6C (d.4C)
BBCP Noel d6C.png
Projectile.
100*N all 23 4*9 19+22 - P1* - 100*N all 23 4*9 19 - P1* -
d.5D
d.5D
BBCP Noel 5D.png
Projectile.
670 all 18 6 16+22 - BP - 670 all 14 6 16 - BP -
d.2D
d.2D Projectile.
300*3 all 19 4*3 25+22 - HP - 300*3 all 17 4*3 25 - HP -
d.6D
d.6D Low, NOT a Projectile.
650 Low 24 2 12+22 - F - 650 Low 18 2 12 - F -
d.4D
d.4D
BBCP Noel 4D.png
Projectile.
630 all 25 4 30+22 - HBFP - 630 all 20 4 15 - HBFP -
Bloom Trigger
Bloom Trigger
d.236D
BBCP Noel Bloom Trigger.png
Second Hit is a Projectile.
600, 950 all 15 2(7)4 31 - B, BP - 600, 400*4 all 15 2(7)2*4 27 - B, BP*4 -
Assault Through
Assault Through
d.214D
BBCP Noel Assault Through.png
NOT a Projectile.
900 all 31 7 16 - B - 900 all 28 7 16 - B -
Spring Raid
Spring Raid
d.623D
BBCP Noel Spring Raid.png
NOT a Projectile.
1300 Mid 8 7 20+12L - B - 1300 Mid 8 7 20+12L - B -


Universal Mechanics

Forward Throw
Forward Throw
BBCP Noel Forward Throw.png
0, 300, 1100 Throw (70) 7 4 15 - T -
Back Throw
Back Throw
BBCP Noel Back Throw.png
0, 300, 1100 Throw (70) 7 4 15 - T -
Air Throw
Air Throw
BBCP Noel Air Throw.png
0, 1400 Throw (90) 7 3 21+3L - T -
Counter Assault
Counter Assault
6A+B
BBCP Noel d5B.png
New Counter Assault.
0 all 13 6 30 - B -
Crush Trigger
Crush Trigger
A+B
BBCP Noel CT.png
Noel FINALLY has a way to Guard Crush.
1000 Barrier 25 ~ 61 1 23 - B -


Specials

XI. Optic Barrel
XI. Optic Barrel
236A/B
BBCP Noel Optic Barrel.png
Projectile.
BBCP Noel Optic Barrel2.png
650 all 27 4 51T - P1* - 650 all 29 4 51T - P1* -
Chamber Shot
Chamber Shot
236C
BBCP Noel Chamber Shot.png
Projectile.
1100 all 15 6 28 - BP -
XIII. Revolver Blast
XIII. Revolver Blast
j.214C
BBCP Noel Revolver Blast.png
Projectile.
BBCP Noel j2C.png
Follow up j.2C attack
300*5 all 10 3*5 till L+8 - HP - 400 all 9 3 till L+8 - HP -
IX. Muzzle Flitter
IX. Muzzle Flitter
214A
BBCP Noel Muzzle Filter.png
Command Grab, only works on Standing Opponents.
0, 1200 Unblockable 26 6 9+16L - HT -
Silencer
Flash Suppressor
22B/C
BBCP Noel Silencer A.png
Projectile.
200 all 11 2[(5)2]*N 16 - FP - 300 all 21 4 22 - FP -


Distortion Drives

Zero Gun: Fenrir
Zero Gun: Fenrir
632146D
BBCP Noel Fenrir.png
BBCP Noel Fenrir2.png
Bullets and Finisher are Projectiles, first hit is not.
400 All 1+5 5 149T - B - 140*24 All 1+25 150T - P2* - 3600 56 - P2* - 120*15, 4200 56 - P2* -
Bullet Storm > Zero Gun: Thor
Bullet Storm > Zero Gun: Thor
j.236236D
BBCP Noel Thor.png
BBCP Noel Thor2.png
Projectile.
160*10, 1900 all 4+6 till L - P2* - 160*15, 2400 all 4+6 148T - P2* -


Exceed Accel

Zero Gun: Sleipnir
ABCD during Overdrive
BBCF Noel Sleipnir.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 600, 660, 1700 - All Fast: 10
Slow: 20
3 34 -10 B - Click!
Active Flow 600, 500*3, 80*16, 660, 1700 - All Fast: 10
Slow: 20
3 34 -10 B - Click!
  • Immediately ends Overdrive if used.
  • Becomes stronger with Active Flow.
  • Repositions both Noel & opponent about 1/3rd of the stage (Half stage instead if Noel is in corner)
  • Positions Noel & opponent about the same distance as Optic Barrel A version range from each other afterwards.


Astral Heat

Valkyrie Veil
236236C
BBCP Noel Astral.png
Counter Attack.
BBCP Noel Astral2.png
18800 (DESTROY) 8+0 48 21 - -
Valkyrie Veil
214214C
BBCS Noel VVeil.png
You Are Already Dead.
DESTROY ALL 9+20 4 26 - B -


External References




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