BBCF/Noel Vermillion/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 10 -1 11 - 12 9 - Click!
5B 600 SJR 100 89 Long Mid 3 B 9 3 16 -2 16 - 17 11 - Click!
5C 900 S(J)R 100 92 Long Mid 4 BP 12 2 19 -2 18 - 19 12 - Click!
2A 300 CSR 100 80 Normal All 1 F 6 3 10 -1 11 - 12 9 - Click!
2B 500 CSR 90 85 Normal Low 2 F 7 2 12 ±0 13 - 14 10 - Click!
2C 550*2 SR 90 89 Long Low 3 FP 13 2,2 14 +1 16 - 19 11 - Click!
6A 700 SJR 90 79 Long Mid 3 B 11 3 26 -18 16 - 17 11 6-11 H Click!
6B 800 SR 90 89 Normal High 3 B 26 5 18 -6 16 - 17 11 - Click!
6C 550*2 SJR 100 92 Long Mid 4 B, BP 8 11 (9) 4 25 -10 18 - 27 12, 5 - Click!
3C 900 R 90 89 Long Low 3 FP 20 3 32 -18 16 - 40 3 - Click!
  • Fatal Counter
j.A 300 CSJR 80 80 Normal High/Air 1 H 6 2 9 - 11 - 12 - - Click!
j.B 600 SJR 80 85 Long High/Air 2 H 7 6 17 - 13 - 17 10 - Click!
j.C 450*3 SR 80 89 Long High/Air 3 HP 10 2,2,2 16 - 16 - 17 3*2, 5 - Click!
j.2C 900 SR 80 82 Long All 4 HP 13 3 24+4L - 18 - 48 12 - Click!


  • Bonus Proration 110%

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 900 SR 80 89 Long All 3 BP 23 4 37 [18] -25 [-6] 16 - 30 11 - Click!
  • Values in [] are during OD
  • Fatal Counter
2D 420*3 SR 80 82 Long All 4 HP 26 3,3,3 3+34L [3+15L] -21 [-2] 18 - 30 2 4-Until L F Click!
  • Values in [] are during OD
*Forces Crouching on Hit
6D 900 SR 80 82 Long Low 4 FP 27 {39} 2 44 [25] -27 [-8] 18 - 45 3 4-23 BP
{4-35 BP}
Click!
  • Values in [] are during OD
  • Values in {} are when far away from opponent
4D 900 SR 80 82 Normal All 4 P 25 7 37 [18] -25 [-6] 18 - 40 6 5-31 BP Click!
  • Values in [] are during OD
j.D 650*2 SR 80 82 Normal All 4 HP 16 4,5 Until L+31
[Until L+12]
- 18 - 45 0 4-15 B Click!
  • Values in [] are during OD
d5A 480 SR 80 89 Long All 3 B 8 2 37 [18] -22 [-3] 16 - - 3 - Click!
  • Values in [] are during OD
*Fatal Counter
d6A 400*2 SR 80 89 Long All 3 BP 13 2(3)2 35 [16] -16 [+3] 20 - 24 3 - Click!
  • Values in [] are during OD
d5B 400*2 SR 80 92 Long Mid 4 B, BP 11 3 (2) 2 33 [14] -16 [+3] 18 - 40, Wall 15, Slide 10 12,3 - Click!
  • Values in [] are during OD
d6B 650 SR 80 82 Normal High 4 B 16 3 44 [25] -28 [-9] 18 - - 12 - Click!
  • Values in [] are during OD
  • Bonus Proration 110%
d5C 450*2 SR 80 92 Long All 4 BP 17 2 (2) 2 52 [33] -25 [-6] 18 - 25 3/+5 - Click!
  • Values in [] are during OD
d6C 150*9 R 80 99 Long All 4 P1* 23 4*9 84 [65] 0 [19] 18+2 - 30+2 0/+2 - Click!
  • Values in [] are during OD
d5D 800 SR 80 89 Long All 3 BP 18 6 35 [16] -24 [-5] 16 - 30 5 - Click!
  • Values in [] are during OD
d2D 420*3 SR 80 92 Long All 4 HP 26 3,3,3 3+34L
[3+15L]
-21 [-2] 18 - 30 2 4-Until L F Click!
  • Values in [] are during OD
  • Forces Crouching on hit.
d4D 800 SR 80 92 Long All 4 P 25 4 49 [30] -34 [-15] 18 - 40 0 5-28 BP Click!
  • Values in [] are during OD
d6D 800 R 80 92 Long Low 4 BP 24 {34} 2 44 [25] -27 [-8] 18 - 60 3 4-25 BP
{4-35 BP}
Click!
  • Values in [] are during OD
  • Values in {} are when close enough to pass through opponent
  • {Can pass through opponent 4-13F}
Bloom Trigger
236D
800*2
[800*2, 400*3]
R 90 94 Long All 5 B, BP*4 15 2(7)8
[2(7)2,2,2,2]
28 -15 [-9] 20 - 21, 50, Wall 50
[21, (50, Wall 50)*4]
16,0
[16,0*4]
- Click!
  • Values in [] are during OD
Spring Raid
623D
1300 R 70 82 Normal Mid 4 B 8 7 20+12L -20 18 - [48] 60 20 1-10 All Click!
  • Values in [] are during OD
Assault Through
214D
900 R 90 82 Normal All 4 B 31 7 16 -4 [0] 18 [22] - 40, Wall 50, Slide 30
[40, Wall 50]
12 1-18 All Click!
  • Values in [] are during OD
  • Can pass through opponent 1-18
Reload
Automatic
- - - - - - - - - - 19 - - - - - - Click!
  • Counterhit state for entire move
  • Activates automatically if chain revolver ends without a special/distortion cancel and Noel is not in overdrive
  • Frame data is already included in the drive moves listed above.

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 600, 900 SR 100 50 Normal Throw(70) 3 T 7 3 23 - - - 35, Slide 15 0 - Click!
  • Minimum Damage 100%
Back Throw 600, 900 SR 100 50 Normal Throw(70) 3 T 7 3 23 - - - 35, Slide 15 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SR 100 50 Normal Throw(120) 0 T 7 3 23+3L - - - 40 0 - Click!
  • Minimum Damage 100%
Dash Cancel - - - - - - - - - - 22 - - - - - - Click!
Counter Assault 0 R 50 92 Very Short All 4 B 13 6 30 - - - - 12 1-20 All Click!
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Chamber Shot
236C
1100 R 90 72 Long All 4 BP 15 6 23 -10 18 - 40 12 - Click!
XI. Optic Barrel
236A/B
650 R 90 89 Long All 3 P1* 19 8 Total 51 -8 16 - 38 0/+8 - Click!
  • Can dash cancel 31-35
IX. Muzzle Flitter
214A
0, 2000 R 100 100, 92 Normal Unblockable 0 HT 26 6 Until L+16 - - - - 0 - Click!
  • Minimum Damage 50%
XIII. Revolver Blast
j.214C
200 R 100 98 Long All 2 HP 10 3*4 Until L+8 - 13 - 14 6 - Click!
Follow-up Attack
j.2C after j.214C
1200 R - 90 Long - 2 HP 9 3 Until L - 16 - 40 11 - Click!
B Flash Suppressor
22B on downed opponent
200 R 100 90 Long - 1 F 11 2 15 - 11 - 12 - - Click!
C Flash Suppressor
22C on downed opponent
300 R 100 94 Long - 4 F 17 4 22 - 18 - 38 - - Click!
  • Dash cancel from 21-29

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Zero Gun: Fenrir (Strike)
632146D
800 R 80 80 Normal All 5 B 1+5 5 138 - 20 - 50 13 1-10 Guard All Click!
  • Minimum Damage 20% (160)
Zero Gun: Fenrir
bullets on hit
100*16, 3000
[100*31, 3000]
R 80 100 Normal All 4 P2* - - - - 20 - 70, 120 0 - Click!
  • Values in [] are during OD
  • All hits except final hit have Minimum Damage 10%, final hit 20% (760 [910])
Zero Gun: Fenrir
bullets on block/whiff
300*24 R 80 100 Normal All 4 P2* 1+21 - Total 148 - 20 - 70 0 - Click!
  • Minimum Damage 10% (720)
  • Fires bullets every 3F until 24 shots are fired
Bullet Storm > Zero Gun: Thor
j.236236D
330*10, 1900
[330*19, 2000]
R 80 97 Normal*10[*19], Long All 4 P2* 4+14 - Until L [Total 157] - 20 - 100*10[*19], 120 0 1-4 All Click!
  • Values in [] are during OD
  • All hits except final hit have Minimum Damage 10%, final hit 20% (710 [1027])
  • Bullets fire in 2F intervals, Rocket fires 41F after final bullet

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Zero Gun: Sleipnir
ABCD during OD
600, 660, 1700
{600, 500*3, 80*16, 660, 1700}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (296 {574+44})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Valkyrie Veil
236236C
- - - - Long - - - - - 8+79 - - - - 15/+1 1-8 All
8-55 Guard HBF
Click!
  • Activates on successful guard point
Valkyrie Veil
214214C
- - - - Long - 4 B 8+20 4 25 -10 18 - - 0 1-42 All Click!
  • Only available to Hat Noel

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
5B[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5C[1] - 6B 3C 5D, 2D, 6D, 4D Throw, Jump[-], Special
2A[3] 5A, 2A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D, 4D Throw, Special
2B[2] 6A 5B, 2B[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2C - - 5C, 3C 5D, 2D, 6D, 4D Special
6A - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
6B - - 3C 5D, 2D, 6D, 4D Special
6C - 6B 2C, 3C 5D, 2D, 6D, 4D Throw (first hit)
3C - - - - Silencer[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A - j.C, j.2C j.D Throw, Jump, Special
j.C j.A j.B j.2C j.D Throw, Special
j.2C - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Noel Vermillion/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
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