BBCF/Noel Vermillion/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 10 -1 11 - 12 - Click!
5B
600 SJR 100 89 Long Mid 3 B 9 3 16 -2 16 - 17 - Click!
5C
900 S(J)R 100 92 Long Mid 4 BP 12 2 19 -2 18 - 19 - Click!
2A
300 CSR 100 80 Normal All 1 F 6 3 10 -1 11 - 12 - Click!
2B
500 CSR 90 85 Normal Low 2 F 7 2 12 ±0 13 - 14 - Click!
2C
550*2 SR 90 89 Long Low 3 FP 13 2,2 14 +1 16 - 19 - Click!
6A
700 SJR 90 79 Long Mid 3 B 11 3 26 -18 16 - 17 6-11 H Click!
6B
800 SR 90 89 Normal High 3 B 26 5 18 -6 16 - 17 - Click!
6C
550*2 SJR 100 92 Long Mid 4 B, BP 8 11 (9) 4 25 -10 18 - 27 - Click!
3C
900 R 90 89 Long Low 3 FP 20 3 32 -18 16 - 40 - Click!
  • Fatal Counter
j.A
300 CSJR 80 80 Normal High/Air 1 H 6 2 9 - 11 - 12 - Click!
j.B
600 SJR 80 85 Long High/Air 2 H 7 6 17 - 13 - 17 - Click!
j.C
450*3 SR 80 89 Long High/Air 3 HP 10 2,2,2 16 - 16 - 17 - Click!
j.2C
900 SR 80 82 Long All 4 HP 13 3 24+4L - 18 - 48 - Click!
  • Bonus Proration 110%

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
900 SR 80 89 Long All 3 BP 23 4 Normal: 37
OD: 18
Normal: -25
OD: -6
16 - 30 - Click!
  • Fatal Counter
2D
420*3 SR 80 82 Long All 4 HP 26 3,3,3 Normal:3+34L
3+15L
Normal: -21
OD: -2
18 - 30 4-Until L F Click!
  • Forces Crouching on Hit
6D
Near
900 SR 80 82 Long Low 4 FP 27 2 Normal: 44
OD: 25
Normal: -27
OD: -8
18 - 45 4-23 BP Click!
6D
Far
900 SR 80 82 Long Low 4 FP 39 2 Normal: 44
OD: 25
Normal: -27
OD: -8
18 - 45 4-35 BP Click!
4D
900 SR 80 82 Normal All 4 P 25 7 Normal: 37
OD: 18
Normal: -25
OD: -6
18 - 40 5-31 BP Click!
j.D
650*2 SR 80 82 Normal All 4 HP 16 4,5 Normal: Until L+31
OD: Until L+12
Normal: -25
OD: -6
18 - 45 4-15 B Click!
d5A
480 SR 80 89 Long All 3 B 8 2 Normal: 37
OD: 18
Normal: -22
OD: -3
16 - - - Click!
  • Fatal Counter
d6A
400*2 SR 80 89 Long All 3 BP 13 2 (3) 2 Normal: 35
OD: 16
Normal: -16
OD: 3
20 - 24 - Click!
d5B
400*2 SR 80 92 Long Mid 4 B, BP 11 3 (2) 2 Normal: 33
OD: 14
Normal: -16
OD: 3
18 - 40, Wall 15, Slide 10 - Click!
d6B
650 SR 80 82 Normal High 4 B 16 3 Normal: 44
OD: 25
Normal: -28
OD: -9
18 - - - Click!
  • Bonus Proration 110%
d5C
450*2 SR 80 92 Long All 4 BP 17 2 (2) 2 Normal: 52
OD: 33
Normal: -25
OD: -6
18 - 25 - Click!
d6C
150*9 R 80 99 Long All 4 P1* 23 4*9 Normal: 84
OD: 65
Normal: 0
OD: 19
18+2 - 30+2 - Click!
d5D
800 SR 80 89 Long All 3 BP 18 6 Normal: 35
OD: 16
Normal: -24
OD: -5
16 - 30 - Click!
d2D
420*3 SR 80 92 Long All 4 HP 26 3,3,3 Normal:3+34L
OD: 3+15L
Normal: -21
OD: -2
18 - 30 4-Until L F Click!
  • Forces Crouching on hit.
d4D
800 SR 80 92 Long All 4 P 25 4 Normal: 49
OD: 30
Normal: -34
OD: -15
18 - 40 5-28 BP Click!
d6D
No Crossup
800 R 80 - Long Low 4 BP 24 2 Normal: 44
OD: 25
Normal: -27
OD: -8
18 - 60 4-35 BP Click!
d6D
Crossup
800 R 80 92 Long Low 4 BP 34 2 Normal: 44
OD: 25
Normal: -27
OD: -8
18 - 60 4-35 BP Click!
  • Can pass through opponent 4-13F
Bloom Trigger
236D
800*2 R 90 94 Long All 5 B, BP 15 2 (7) 8 28 -15 20 - 21, 50, Wall 50 - Click!
Bloom Trigger OD
236D
800*2, 400*3 R 90 94 Long All 5 B, BP*4 15 2 (7) 2,2,2,2 28 -9 20 - 21, 50, Wall 50*4 - Click!
Spring Raid
623D
1300 R 70 82 Normal Mid 4 B 8 7 20+12L -20 18 - 48 1-10 All Click!
Spring Raid OD
623D
1300 R 70 82 Normal Mid 4 B 8 7 20+12L -20 18 - 60 1-10 All Click!
Assault Through
214D
900 R 90 82 Normal All 4 B 31 7 16 -4 22 - 40, Wall 50, Slide 30 1-18 All Click!
  • Can pass through opponent 1-18
Assault Through OD
214D
900 R 90 82 Normal All 4 B 31 7 16 0 22 - 40, Wall 50 1-18 All Click!
  • Can pass through opponent 1-18

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
600, 900 SR 100 50 Normal Throw(70) 3 T 7 3 23 - - - 35, Slide 15 - Click!
  • Minimum Damage 100%
Back Throw
600, 900 SR 100 50 Normal Throw(70) 3 T 7 3 23 - - - 35, Slide 15 - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal Throw(120) 0 T 7 3 23+3L - - - 40 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 6 30 - - - - 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Chamber Shot
236C
1100 R 90 72 Long All 4 BP 15 6 23 -10 18 - 40 - Click!
XI. Optic Barrel
236A/B
650 R 90 89 Long All 3 P1* 19 12 Total 51 -8 16+8 - 38 - Click!
  • Can dash cancel 31-35
IX. Muzzle Flitter
214A
0, 2000 R 100 100, 92 Normal Unblockable 0 HT 26 6 Until L+16 - - - - - Click!
  • Minimum Damage 50%
XIII. Revolver Blast
j.214C
200 R 100 98 Long All 2 HP 10 3*4 Until L+8 - 13 - 14 - Click!
Follow-up Attack
j.2C after j.214C
1200 R - 90 Long - 2 HP 9 3 Until L - 16 - 40 - Click!
B Flash Suppressor
22B on downed opponent
200 R 100 90 Long - 1 F 11 2 15 - 11 - 12 - Click!
C Flash Suppressor
22C on downed opponent
300 R 100 94 Long - 4 F 17 4 22 - 18 - 38 - Click!
  • Dash cancel from 21-29
Dash Cancel
- - - - - - - - - - 22 - - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Zero Gun: Fenrir (Strike)
632146D
800 R 80 80 Normal All 5 B 1+5 5 138 - 20 - 50 1-10 Guard All Click!
  • Minimum Damage 20% (160)
Zero Gun: Fenrir
bullets on hit
Normal: 100*16, 3000
OD: 100*31, 3000
R 80 100 Normal All 4 P2* - - - - 20 - 70, 120 - Click!
  • All hits except final hit have Minimum Damage 10%, final hit 20% (Normal: 760 OD: 910)
Zero Gun: Fenrir
bullets on block/whiff
300*24 R 80 100 Normal All 4 P2* 1+21 - Total 148 - 20 - 70 - Click!
  • Minimum Damage 10% (720)
  • Fires bullets every 3F until 24 shots are fired
Bullet Storm > Zero Gun: Thor
j.236236D
330*10, 1900 R 80 97 Normal*10, Long All 4 P2* 4+14 - Until L - 20 - 120 1-4 All Click!
  • All hits except final hit have Minimum Damage 10%, final hit 20% (710)
Bullet Storm > Zero Gun: Thor OD
j.236236D
330*19, 2000 R 80 97 Normal*19, Long All 4 P2* 4+14 - - - 20 - 100, 120 - Click!
  • All hits except final hit have Minimum Damage 10%, final hit 20% (1027)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Zero Gun: Sleipnir
ABCD during Overdrive
Normal: 600, 660, 1700
AF: 600, 500*3, 80*16, 660, 1700
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 296 AF: 574+44)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Valkyrie Veil
236236C
- - - - Long - - - - - 8+79 - - - - 1-8 All
8-55 Guard HBF
Click!
  • Activates on successful guard point
Valkyrie Veil
214214C
- - - - Long - 4 B 8+20 4 25 -10 18 - - 1-42 All Click!
  • Only available to Hat Noel

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
5B[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5C[1] - 6B 3C 5D, 2D, 6D, 4D Throw, Jump[-], Special
2A[3] 5A, 2A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D, 4D Throw, Special
2B[2] 6A 5B, 2B[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2C - - 5C, 3C 5D, 2D, 6D, 4D Special
6A - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
6B - - 3C 5D, 2D, 6D, 4D Special
6C - 6B 2C, 3C 5D, 2D, 6D, 4D Throw (first hit)
3C - - - - Silencer[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A - j.C, j.2C j.D Throw, Jump, Special
j.C j.A j.B j.2C j.D Throw, Special
j.2C - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc