BBCF/Noel Vermillion/Frame Data

From Dustloop Wiki
Jump to: navigation, search


System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 - - - 1 - 6 3 10 -1 11 14 - Click!
5B
600 - 100 - - - 3 - 9 3 16 -2 16 17 - Click!
5C
900 - 100 - - - 4 - 12 2 19 -2 18 19 - Click!
2A
300 - 100 - - - 1 - 6 3 10 -1 11 14 - Click!
2B
500 - 90 - - - 2 - 7 2 12 0 13 14 - Click!
2C
550*2 - 90 - - - 3 - 13 2,2 14 1 16 17 - Click!
6A
700 - 90 79 - - 3 - 11 3 26 -18 16 17 6-11 H Click!
6B
800 - 90 - - - 3 - 26 5 18 -6 16 17 - Click!
6C
550*2 - 100 - - - 4 - 8 11 (9) 4 25 -10 18 27 - Click!
3C
- - 90 - - - 3 - 20 3 32 -18 16 40 - Click!
j.A
300 - 80 - - - 1 - 6 2 9 - 11 14 - Click!
j.B
600 - 80 - - - 2 - 7 6 17 - 13 17 - Click!
j.C
450*3 - 80 - - - 3 - 10 2,2,2 16 - 16 17 - Click!
j.2C
900 - 80 82 - - 4 - 13 3 24+4L - 18 48 - Click!
  • Bonus Proration 110%

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
900 - 80 - - - 3 - 23 4 Normal: 37
OD: 18
Normal: -25
OD: -6
16 30 - Click!
  • Fatal Counter
2D
420*3 - 80 82 - - 4 - 26 3,3,3 Normal:3+34L
3+15L
Normal: -21
OD: -2
18 30 4-Until L F Click!
6D
900 - 80 82 - - 4 - 39 2 Normal: 44
OD: 25
Normal: -27
OD: -8
18 45 4-35 BP Click!
4D
900 - 80 82 - - 4 - 25 7 Normal: 37
OD: 18
Normal: -25
OD: -6
18 40 5-31 BP Click!
d5A
480 - 80 - - - 3 - 8 2 Normal: 37
OD: 18
Normal: -22
OD: -3
16 - - Click!
  • Fatal Counter
d6A
400*2 - 80 - - - 3 - 13 2 (3) 2 Normal: 35
OD: 16
Normal: -16
OD: 3
20 24 - Click!
d5B
400*2 - 80 - - - 4 - 11 3 (2) 2 Normal: 33
OD: 14
Normal: -16
OD: 3
18 40 - Click!
d6B
650 - 80 82 - - 4 - 16 3 Normal: 44
OD: 25
Normal: -28
OD: -9
18 - - Click!
  • Bonus Proration 110%
d5C
450*2 - 80 - - - 4 - 17 2 (2) 2 Normal: 52
OD: 33
Normal: -25
OD: -6
18 25 - Click!
d6C
150*9 - 80 99 - - 4 - 23 4*9 Normal: 84
OD: 65
Normal: 0
OD: 19
18+2 30+2 - Click!
d5D
800 - 80 - - - 3 - 18 6 Normal: 35
OD: 16
Normal: -24
OD: -5
16 30 - Click!
d2D
420*3 - 80 - - - 4 - 26 3,3,3 Normal:3+34L
3+15L
Normal: -21
OD: -2
18 30 4-Until L F Click!
d4D
800 - 80 - - - 4 - 25 4 Normal: 49
OD: 30
Normal: -34
OD: -15
18 40 5-28 BP Click!
d6D
800 - 80 - - - 4 - 34 2 Normal: 44
OD: 25
Normal: -27
OD: -8
18 60 4-35 BP Click!
  • Can pass through opponent 4-13
Bloom Trigger
236D
800*2 - 90 - - - 5 - 15 2 (7) 8 28 -15 20 21, 50+50 after Wall - Click!
Bloom Trigger OD
236D
800*2, 400*3 - 90 - - - 5 - 15 2 (7) 2,2,2,2 28 -9 20 21, 50+50 after Wall*4 - Click!
Spring Raid
623D
1300 - 70 82 - - 4 - 8 7 20+12L -20 18 48 1-10 All Click!
Spring Raid OD
623D
1300 - 70 82 - - 4 - 8 7 20+12L -20 18 60 1-10 All Click!
Assault Through
214D
900 - 90 82 - - 4 - 31 7 16 -4 22 40, 50 after Wall 1-18 All Click!
  • Can pass through opponent 1-18
Assault Through OD
214D
900 - 90 82 - - 4 - 31 7 16 0 22 40, 50 after Wall 1-18 All Click!
  • Can pass through opponent 1-18

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
600, 900 - 100 50 - - 3 - 7 3 23 - - 35 - Click!
  • Minimum Damage 100%
Back Throw
600, 900 - 100 50 - - 3 - 7 3 23 - - 35 - Click!
  • Minimum Damage 100%
Air Throw
1500 - 100 50 - - 0 - 7 3 23+3L - - 40 - Click!
  • Minimum Damage 100%
Counter Assault
0 - 50 92 - - 4 - 13 6 30 - - - 1-20 All Click!
Crush Trigger
Uncharged
1000 - 100 60 - - - - 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 - 100 100 - - - - 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Chamber Shot
236A
1100 - - 72 - - 4 - 15 6 23 -10 18 40 - Click!
XI. Optic Barrel
236A/B
650 - 90 - - - 3 - 19 12 Total 51 -8 16+8 38 - Click!

Can dash cancel 31-35

IX. Muzzle Flitter
214A
0, 2000 - 100 100, 80 - - 0 - 26 6 Until L+16 - - - - Click!

Minimum Damage 50%

XIII. Revolver Blast
j.236C
200 - - 98 - - 2 - 10 3*4 Until L+8 - 13 14 - Click!
B Silencer
22B
200 - - 90 - - 1 - 11 2 15 - 11 14 - Click!
C Silencer
22C
300 - - - - - 4 - 17 4 22 - 18 38 - Click!

Dash cancel from 21-29

Dash Cancel
- - - - - - - - - - 22 - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Zero Gun: Fenrir (Strike)
632146D
800 - 80 80 - - 5 - 1+5 5 138 - 20 50 1-10 Guard All Click!
Zero Gun: Fenrir
bullets on hit
Normal: 100*16, 3000
OD: 100*31, 3000
- 80 100 - - - - - - - - - 70, 120 - Click!
  • All hits except final hit have Minimum Damage 10%.
  • Final hit has Minimum Damage 20%
Zero Gun: Fenrir
bullets on block/whiff
300*24 - 80 100 - - - - 1+21 - Total 148 - - 70 - Click!
  • Minimum Damage 10%.
  • Fires bullets every 3F until 24 shots are fired
Bullet Storm > Zero Gun: Thor
j.236236D
330*10, 1900 - - - - - - - 4+14 - Until L - - 120 1-4 All Click!
  • All hits except final hit have Minimum Damage 10%.
  • Final hit has Minimum Damage 20%
Bullet Storm > Zero Gun: Thor OD
j.236236D
330*19, 2000 - 80 97 - - - - 4+14 - - - - 100, 120 - Click!
  • All hits except final hit have Minimum Damage 10%.
  • Final hit has Minimum Damage 20%

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Zero Gun: Sleipnir
ABCD during Overdrive
Normal: 600, 660, 1700
AF: 600, 500*3, 80*16, 660, 1700
- 100 100 - - - - Fast: 10
Slow: 20
3 21 0 23 - Fast: 1-12 All
Slow: 1-22 All
Click!

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Valkyrie Veil
236236C
- - - - - - - - - - 8+79 - - - 1-8 All
8-55 Guard HBF
Click!
Valkyrie Veil
214214C
- - - - - - 4 - 8+20 4 25 - - - 1-42 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
5B[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5C[1] - 6B 3C 5D, 2D, 6D, 4D Throw, Jump[-], Special
2A[3] 5A, 2A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D, 4D Throw, Special
2B[2] 6A 5B, 2B[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2C - - 5C, 3C 5D, 2D, 6D, 4D Special
6A - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
6B - - 3C 5D, 2D, 6D, 4D Special
6C - 6B 2C, 3C 5D, 2D, 6D, 4D Throw (first hit)
3C - - - - Silencer[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A - j.C, j.2C j.D Throw, Jump, Special
j.C j.A - j.2C j.D Throw, Special
j.2C - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Overview Button.pngCombos Button.pngStrategy Button.png

VideoDatabase Button.pngForum Button.png FrameData Button.png


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc