BBCF/Nu-13

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Nu-13
BBCF Nu Portrait.png

Health: 10,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time 24 / Invul: 1~8

Movement Options
Double Jump, 1 Airdash, Dash type: Run, Situational teleports
Playstyle
Defensive, Zoning
  

Overview[edit]

After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again.

Drive: Sword Summoner[edit]

Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. All of them can be canceled into her 44 or 66 Act Parser.

Overdrive: Unlimited Drive[edit]

  • All Drive moves, including their follow-ups, summon two swords instead of one
  • 4D's minimum distance requirement is removed
  • Swords deal chip damage
  • Crescent Saber groundbounces
  • Gravity Seed recharge rate is faster
  • Luminous Slave fires two swords instead of one
  • Can cancel all her Special Moves into Act Parser on hit, block or whiff
  • Legacy Edge lasts longer and does more hits
  • Calamity Sword summons 4 swords in a wave motion instead of just one

Changes from Extend[edit]

As of Central Fiction, Nu has received the following changes:

  • Removal of Spike Chaser, replaced with Luminous Slave
  • Increased recovery of drive moves
  • Increased Drive proration
  • Can only chain 3 Drives before needing to cancel
  • Cannot combo from Supra Rage without the use of Gravity Seed

Pros/Strengths[edit]

  • Strong zoning tools give her a solid neutral game
  • Great backdash
  • Luminous Slave is a multipurpose tool that can be used for setplay and zoning
  • Combos involving her Drive moves are usually tough to burst properly; if someone bursts during the wrong time, Nu can pick up another combo

Cons/Weaknesses[edit]

  • Low health
  • Combos involving drive attacks don't last long thanks to increased drive proration
  • Reliant on system mechanics to escape pressure
  • Low Average Damage
  • Zoning ability has severely decreased due to drive nerfs and the removal of Spike Chaser
  • Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing


Normal Moves[edit]

5A[edit]
5A
BBCP Nu 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
300 CSOJR all 6 3 12 -3 B
  • Good anti-air due to its lengthy active frames.
  • Useful for poking out of pressure
  • Whiffs on most crouching opponents.


5B[edit]
5B
BBCP Nu 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
510 SOJR HL 8 3 14 0 B
  • Good for stagger pressure and tick setups
  • OTG hits for combos


5C[edit]
5C
BBCP Nu 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
160x8 SOR all 16 [3(1)]*8 Total 71 -8 BP
  • Is considered a projectile
  • Mainly used as combo filler


2A[edit]
2A
BBCP Nu 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
300 CSOR all 7 4 12 -4 F
  • Mostly the same as 5A
  • Used to poke out of pressure or set up tick throws/TRM setups


2B[edit]
2B
BBCP Nu 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
480 SOR L 9 4 11 -1 F
  • Great poke with great range for its start-up and recovery
  • Can be used to low profile pokes (ex. Tsubaki's 5B)
  • Can be used to punish rolls


2C[edit]
2C
BBCP Nu 2C.png
perhaps her hitbox range maybe shorten. or maybenot.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
140x8 SOJR HLx2,Ax6 14 1x6,2x2 23 -9 B
  • Decent AA
  • The head invul comes out late (11F-17F) so it is difficult to time properly
  • Best used when the opponent is directly above you since the vertical hitbox is big
  • Can hit characters behind Nu
  • Used in blockstrings to make a quick escape back to neutral


6A[edit]
6A
BBCP Nu 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
670 SOJR HL 11 6 17 -6 B
  • Main close range AA
  • Invul comes early (5F-13F) so it is easier to anti-air opponents options


6B[edit]
6B
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
740 SOJR HL 10 5 15 -3 B
  • One of the best combo starters and the main punish move
  • Decent for pressure


6C[edit]
6C
BBCP Nu 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
180x8 SOR HLx2,Ax6 22 1x8 24 -6 B
  • Mainly used as combo filler
  • Can be used to push people away and cancel into 214X to start the Drive pressure


3C[edit]
3C
BBCP Nu 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
140x8 SOR Lx3,Ax5 11 1x8 22 -6 F
  • Great range
  • Can be used to low profile pokes (ex. Hakumen's 4C)
  • Avoid in close range as its cancel options are poor and can be punished


j.A[edit]
j.A
BBCP Nu jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
300 SOR HA 8 2 10 - H
  • Fastest air to air move Nu has
  • Can set up TRM situations against air opponents


j.B[edit]
j.B
BBCP Nu jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
590 SOJR HA 9 4 12 - H
  • Decent air to air or jump-in
  • The area from Nu's knee to the tip of her foot has no hurtbox
  • Can clash or beat out certain AAs if spaced properly (ex. Rachel's 6A)


j.C[edit]
j.C
BBCP Nu jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
150x8 SOJR HA 11 1x2, 2x6 25 - H
  • Good horizontal range
  • Hits behind Nu
  • Not a good jump-in due to short vertical range


j.2C[edit]
j.2C
BBCP Nu j2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
150x8 SOJR HAx2,Ax6 15 1x8 10 - H
  • Big vertical hitbox
  • Horizontal hitbox is small
  • Easy to hitconfirm


Drive Moves[edit]

  • All of Nu's Drive moves are projectiles
  • All of Nu's Drive moves cause chip damage (Overdrive only)
  • All of Nu's Drive moves cannot be jump-cancelled on block
  • All of Nu's Drive moves start at projectile level 1 and changes to level 2 after an unknown amount of active frames
  • All of Nu's Drive moves had a dead zone in front of Nu where they have no hitbox
  • The ground Drive moves (5D, 6D, 2D and 4D) can be chained up to 3 in a row (for example: 6DD > 5DD > 4DD works fine but 6DD > 5DD > 4DD > 5DD would not)
  • This includes Gravity Seed cancels, so while 4DD > 5DD > 4DD works, 4DD > 214B > 4DD > 5DD > 4DD will not
  • The air Drive moves (j.D, j.6D and j.2D) can be chained up to 3 in a row
5D[edit]
5D
BBCP Nu 5D.png
"Give'em the D"
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
5D 600 SODJR all 15 13 Total 48 Normal: -13
OD: -8
P*
5DD 300 SOR all 13 6 Total 48 Normal: -11
OD: -10
P*
5D
OD Followup
300 - all 20 13 - - P*
5DD
OD Followup
300 SR all 14 13 - - -
  • Great ground poke and zoning tool since it goes nearly fullscreen


2D[edit]
2D
BBCP Nu 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
2D 600 SJOR all 11 11 Total 45 Normal: -14
OD: -9
P*
2DD 300 SOJR all 13 6 Total 51 Normal: -14
OD: -13
P*
2D
OD Followup
300 SJR all 16 11 - - P*
2DD
OD Followup
300 SJR all 14 13 - - P*
  • Goes at a 70 degree angle
  • Great AA to punish opponents not immediately in front of Nu, but in the air


6D[edit]
6D
BBCP Nu 6D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
6D 600 SOJR all 13 13 Total 45 Normal: -12
OD: -7
P*
6DD 300 SOJR all 13 6 Total 56 Normal: -19
OD: -18
P*
6D
OD Followup
300 SJR all 18 13 - - P*
6DD
OD Followup
300 SJR all 14 13 - - P*
  • Goes at a 30 degree angle
  • Great AA against opponents who IAD
  • Can hit taller characters like Azrael, Tager and Hakumen while they are standing, but will whiff on shorter characters


4D[edit]
4D
BBCP Nu 4D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
4D 600 SOR HA 27 3 Total 57 Normal: -10
OD: -5
P*
4DD 300 SOR all 13 6 Total 50 Normal: -13
OD: -12
P*
4D
OD Followup
300 SJR HA 32 3 - - P*
4DD
OD Followup
300 SJR all 14 13 - - P*
  • Fatal Counter
  • Overhead
  • Gatlings into 5D
  • Appears where ever the opponent was when you inputted in the command
  • Goes full screen, but there is a minimum distance requirement for it to hit (not in Overdrive)


j.D[edit]
j.D
BBCP Nu jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
j.D 600 SOR all 13 10 Total 50+5L - P*
j.DD 300 SO(J)R all 13 6 Total 38 - P*
j.D
OD Followup
300 SJR all 18 10 - - P*
j.DD
OD Followup
300 S(J)R all 14 13 - - P*
  • Goes at a 30 degree angle
  • Decent move at stopping people from air dashing towards you if you are in the air


j.2D[edit]
j.2D
BBCP Nu j2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
j.2D 600 SOR all 11 15 Total 50+5L - P*
j.2DD 300 SO(J)R all 13 6 Total 51 - P*
j.2D
OD Followup
300 SR all 16 15 - - P*
j.2DD
OD Followup
300 S(J)R all 14 13 - - P*
  • Goes at a -45 degree angle
  • Decent move to prevent people from running towards you
  • Can be used to bait AAs, but be wary of its landing recovery


j.6D[edit]
j.6D
BBCP Nu j6D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
j.6D 600 SOR all 13 6 Total 50+5L - P*
j.DD 300 SO(J)R all 13 6 Total 38 - P*
j.6D
OD Followup
300 SJR all 18 6 - - P*
j.6DD
OD Followup
300 S(J)R all 14 13 - - P*
  • Goes at a -15 degree angle
  • Decent move at stopping people from air dashing towards you if you are in the air
  • Decent at stopping people from dashing towards you at further ranges


Universal Mechanics[edit]

Throw[edit]
Throw
BBCP Nu Throw.png
Forward/Back
BBCP Nu AThrow.png
Air
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
Forward Throw 0,1500 - T (70) 7 3 23 - T
Back Throw 0,1500 - T (70) 7 3 23 - T
Air Throw 0,1500 -, R T (120) 7 3 23+3L - T
  • Minimum 100% damage
  • Ground throws are special-cancellable


Counter Assault[edit]
Counter Assault
6A+B during blockstun
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
0 R all 13 2 32 -15 B
  • Hitbox is the same as her 6B
  • Opponents can low profile it
  • Opponent air techs on normal hit and can emergency tech on CH


Crush Trigger[edit]
Crush Trigger
5A+B
BBCP Nu CT.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
Uncharged 1000 R B 20 1 25 0 B
Charged 1000 R B 30~61 1 25 0 B
  • Breaks guard like other CTs
  • Plus on block with decent pushback
  • Wallbounces airborne opponents


Specials[edit]

Luminous Slave[edit]
Luminous Slave
214D
BBCF Nu LuminousSlave.png
Steins Gunner counterfeit
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
214D 800 R all 51 Until Offscreen Total 52 - P*
  • Nu summons a cloud above her that tracks the opponent's location and fires a sword after a small period of time. If she is hit during the animation of the move before the sword fires, the cloud will dissapear.
214D~C 800 R all 31 Until Offscreen Total 61 - -
  • The C version fires the sword almost immediately, used for corner combos.
214[D] 800 R all variable Until Offscreen Total 61 - P*
  • The cloud will not fire the sword until you press the button again, used for setplay and other types of situations.


Sickle Storm[edit]
Sickle Storm
236D(~C)
BBCP Nu SickleStormDia.png
Combo tool
BBCP Nu SickleStormLuna.png
Charged version is a Fatal Counter
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
236D 800 R LA 16 Until Offscreen Total 62 -19 P*
236D~C 800 R LA 24 Until Offscreen Total 63 -12 P*
236[D] 980 R all 24 Until Offscreen Total 63 -12 P*
  • Low
  • Can cancel into Gravity Seed on hit
  • Is a projectile
  • Travels fullscreen
  • Used for Nu's fullscreen mix-up
  • If C is pressed during startup, will appear from behind opponent and travel towards Nu
  • Can be charged by holding D. If charged, becomes plus on block and wallsticks opponent on hit.
  • 236[D] is a Fatal Counter
  • Each version has its own SMP


Crescent Saber[edit]
Crescent Saber
j.214D(~C)
BBCP Nu CrescentSaber.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
j.214D Normal: 1000
OD: 1100
R HA 19 6 Total 55+9L - P*
j.214D~C - - - - - Total 55 - -
j.214[D] Normal: 1200
OD: 1320
R HA 35 6 Total 55+9L - P*
  • Overhead
  • Has a deadzone in front of Nu
  • Is a projectile
  • If C is pressed during startup, she will not release the saber and recovers faster
  • Can be charged by holding D. If charged, it comes out slower and is plus on block
  • Cannot air dash after j.214D~C


Act Parser[edit]
Act Parser
66/44 after certain moves (Air OK)
BBCP Nu ActParser.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
66 - - - - - Total 41 - -
44 - - - - - Total 30 - -
j.66 - - - - - Total 37 - -
j.44 - - - - - Total 33 - -
  • Forward parser is useful for escaping the corner as well as cross up and throw mix ups
  • Back ground parser puts Nu in the air


Gravity Seed[edit]
Gravity Seed
214A/B/C
BBCP Nu GravitySeed.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
Gravity Seed - - - 13 - Total 42 - -
Gravity Seed Field - - - 35 220 - - -
  • Staple move for pressure, combos and zoning
  • Can be cancelled into from any normal or Drive on hit or block for pressure and zoning
  • Can be cancelled into from any special on hit for easy mode combo confirms
  • Allows you to reset Drive pressure while locking down the opponent's movement
  • Opponent's will only travel 30% of their normal distance while in the field


Supra Rage[edit]
Supra Rage
623C/j.623C
BBCP Nu SupraRage.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
623C 700, 140*7 R HL 12 1*8 10+27L -21 B
j.623C 700, 140*7 R HL 9 1*8 Until L+24 - B
  • One of the best AAs in the game
  • Head invuln starts fairly early in the move (on 5F)
  • Has a large hitbox that also covers behind Nu
  • Can cancel into Gravity Seed on hit
  • Can easily combo from with CH or Gravity Seed cancel


Distortion Drives[edit]

Legacy Edge[edit]
Legacy Edge
236236D
BBCP Nu LegacyEdge.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
Normal 130*24 R all 16+9 - Total 57 +73 P*(2)
OD 130*37 R all 16+9 - Total 57 +133 P*(2)
  • Is a projectile
  • Goes full screen with a dead zone in front of Nu
  • Plus on hit or block
  • Has some projectile invul on startup
  • If it hits, you can dash towards the opponent to force them into the corner and end with a combo
  • If it is blocked, you have enough time to do some mix-up or just force more chip damage with your Drives
  • Can be used to cancel out other projectile supers such as Rachel's Tempest Dahlia or Tsubaki's Requiem Maledictus


Calamity Sword[edit]
Calamity Sword
632146D (air OK)
BBCP Nu CalamitySword.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
Normal 2400 R H 10+1 9 Total 52 -11 P*(2)
OD 1400*4 R H 10+1 9(6)*4 Total 84 -9 HBFP*(2)
Air Normal 2400 R HA 8+5 - Total Until L+3 - P*(2)
Air OD 1400*4 R all 8+5 - Total Until L+5 ±0 HBFP*(2)
  • Is a projectile
  • Main use is at the end of air combos to add damage (adds 1K minimum)
  • Hits overhead
  • OD version hits overhead 4 times and can lead to an unblockable if you RC it.


Exceed Accel[edit]

True Impreza
ABCD (In Overdrive)
BBCF Nu TrueImpreza.png
4D X 400
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
2000 (4000 in Active Flow) R all Fast: 13
Slow: 26
10 Fast: Total 49
Slow: Total 62
-1 P*
  • Does not cost Heat, but immediately ends Overdrive if used.
  • Becomes stronger and flashier with Active Flow.

Nu fires a sword that travels almost fullscreen. On hit, Nu summons a lot of 4D's, and has them inserted into the opponent's back. Puts Nu in Active Flow if she hasn't already been in it. Has full invul and is safe on block, but it has no minimal damage and cannot be rapid-canceled.

There is enough time afterwards to set a Gravity Seed or Luminous Slave before the opponent techs.


Astral Heat[edit]

Sword of Destruction
214214D
BBCP Nu SwordofDestruction.png
BBCP Nu SwordofDestruction2.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute
DESTROY - - 13+7 9 21 - T
  • A strike attack that can be comboed into from 5C, 3C, and 6A (on air hit).


External References[edit]



Overview Button.pngCombos Button.pngStrategy Button.png

VideoDatabase Button.pngForum Button.png FrameData Button.png


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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