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Line 69: | Line 69: | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|5A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Good anti-air due to its lengthy active frames. | *Good anti-air due to its lengthy active frames. | ||
*Useful for poking out of pressure | *Useful for poking out of pressure | ||
Line 84: | Line 85: | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|5B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Good for stagger pressure and tick setups | *Good for stagger pressure and tick setups | ||
*OTG hits for combos | *OTG hits for combos}} | ||
}} | |||
}} | }} | ||
Line 98: | Line 99: | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|5C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Is considered a projectile | *Is considered a projectile | ||
*Mash or hold C to get all 8 hits to come out. | *Mash or hold C to get all 8 hits to come out. | ||
*Mainly used as combo filler | *Mainly used as combo filler}} | ||
}} | |||
}} | }} | ||
Line 113: | Line 114: | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|2A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Mostly the same as 5A | *Mostly the same as 5A | ||
*Used to poke out of pressure or set up tick throws/TRM setups | *Used to poke out of pressure or set up tick throws/TRM setups}} | ||
}} | |||
}} | }} | ||
Line 127: | Line 128: | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|2B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Great poke with great range for its start-up and recovery | *Great poke with great range for its start-up and recovery | ||
*Can be used to low profile pokes (ex. Tsubaki's 5B) | *Can be used to low profile pokes (ex. Tsubaki's 5B) | ||
*Can be used to punish rolls | *Can be used to punish rolls}} | ||
}} | |||
}} | }} | ||
Line 142: | Line 143: | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|2C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Decent AA | *Decent AA | ||
*The head invul comes out late (11F-17F) so it is difficult to time properly | *The head invul comes out late (11F-17F) so it is difficult to time properly | ||
*Best used when the opponent is directly above you since the vertical hitbox is big | *Best used when the opponent is directly above you since the vertical hitbox is big | ||
*Can hit characters behind Nu | *Can hit characters behind Nu | ||
*Used in blockstrings to make a quick escape back to neutral | *Used in blockstrings to make a quick escape back to neutral}} | ||
}} | |||
}} | }} | ||
Line 159: | Line 160: | ||
|name=6A | |name=6A | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|6A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Main close range AA | *Main close range AA | ||
*Invul comes early (5F-13F) so it is easier to anti-air opponents options | *Invul comes early (5F-13F) so it is easier to anti-air opponents options}} | ||
}} | |||
}} | }} | ||
Line 173: | Line 174: | ||
|name=6B | |name=6B | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|6B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*One of the best combo starters and the main punish move | *One of the best combo starters and the main punish move | ||
*Decent for pressure | *Decent for pressure}} | ||
}} | |||
}} | }} | ||
Line 187: | Line 188: | ||
|name=6C | |name=6C | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|6C}} | |||
{{!}}- | |||
*Can be used to push people away and cancel into 214X to start the Drive pressure | {{Description|7|text=*Mainly used as combo filler | ||
}} | *Can be used to push people away and cancel into 214X to start the Drive pressure}} | ||
}} | }} | ||
Line 200: | Line 201: | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|3C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Great range | *Great range | ||
*Can be used to low profile pokes (ex. Hakumen's 4C) | *Can be used to low profile pokes (ex. Hakumen's 4C) | ||
*Avoid in close range as its cancel options are poor and can be punished | *Avoid in close range as its cancel options are poor and can be punished}} | ||
}} | |||
}} | }} | ||
Line 215: | Line 216: | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|j.A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Fastest air to air move Nu has | *Fastest air to air move Nu has | ||
*Can set up TRM situations against air opponents | *Can set up TRM situations against air opponents}} | ||
}} | |||
}} | }} | ||
Line 229: | Line 230: | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|j.B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Decent air to air or jump-in | *Decent air to air or jump-in | ||
*The area from Nu's knee to the tip of her foot has no hurtbox | *The area from Nu's knee to the tip of her foot has no hurtbox | ||
Line 244: | Line 246: | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|j.C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Good horizontal range | *Good horizontal range | ||
*Hits behind Nu | *Hits behind Nu | ||
*Not a good jump-in due to short vertical range | *Not a good jump-in due to short vertical range}} | ||
}} | |||
}} | }} | ||
Line 259: | Line 261: | ||
|name=j.2C | |name=j.2C | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|j.2C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Big vertical hitbox | *Big vertical hitbox | ||
*Horizontal hitbox is small | *Horizontal hitbox is small | ||
*Easy to hitconfirm | *Easy to hitconfirm}} | ||
}} | |||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
Line 285: | Line 287: | ||
|name=5D | |name=5D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=5D}} | ||
{{#lsth:BBCF/Nu-13/Data|5D}} | |||
| | {{!}}- | ||
}} | {{AttackVersion|name=5DD}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|5DD}} | ||
| | {{!}}- | ||
{{Description|8|text= | |||
*Great ground poke and zoning tool since it goes nearly fullscreen}} | |||
| | |||
}} | |||
{{ | |||
}} | |||
{{ | |||
| | |||
| | |||
*Great ground poke and zoning tool since it goes nearly fullscreen | |||
}} | |||
}} | }} | ||
Line 322: | Line 304: | ||
|name=2D | |name=2D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=2D}} | ||
{{#lsth:BBCF/Nu-13/Data|2D}} | |||
| | {{!}}- | ||
}} | {{AttackVersion|name=2DD}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|2DD}} | ||
{{!}}- | |||
| | {{Description|8|text= | ||
| | |||
}} | |||
{{ | |||
}} | |||
{{ | |||
| | |||
| | |||
*Goes at a 70 degree angle | *Goes at a 70 degree angle | ||
*Great AA to punish opponents not immediately in front of Nu, but in the air | *Great AA to punish opponents not immediately in front of Nu, but in the air}} | ||
}} | |||
}} | }} | ||
Line 360: | Line 322: | ||
|name=6D | |name=6D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=6D}} | ||
{{#lsth:BBCF/Nu-13/Data|6D}} | |||
| | {{!}}- | ||
}} | {{AttackVersion|name=6DD}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|6DD}} | ||
| | {{!}}- | ||
{{Description|8|text= | |||
| | |||
}} | |||
{{ | |||
}} | |||
{{ | |||
| | |||
| | |||
*Goes at a 30 degree angle | *Goes at a 30 degree angle | ||
*Great AA against opponents who IAD | *Great AA against opponents who IAD | ||
*Can hit taller characters like Azrael, Tager and Hakumen while they are standing, but will whiff on shorter characters | *Can hit taller characters like Azrael, Tager and Hakumen while they are standing, but will whiff on shorter characters}} | ||
}} | |||
}} | }} | ||
Line 399: | Line 341: | ||
|name=4D | |name=4D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=4D}} | ||
{{#lsth:BBCF/Nu-13/Data|4D}} | |||
| | {{!}}- | ||
{{AttackVersion|name=4DD}} | |||
}} | {{#lsth:BBCF/Nu-13/Data|4DD}} | ||
{{ | {{!}}- | ||
| | {{Description|8|text= | ||
| | |||
}} | |||
{{ | |||
}} | |||
{{ | |||
| | |||
| | |||
*Fatal Counter | *Fatal Counter | ||
*Overhead | *Overhead | ||
Line 441: | Line 363: | ||
|name=j.D | |name=j.D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
{{AttackVersion|name=j.D}} | |||
{{#lsth:BBCF/Nu-13/Data|j.D}} | |||
{{!}}- | |||
}} | {{AttackVersion|name=j.DD}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|j.DD}} | ||
{{!}}- | |||
| | {{Description|8|text= | ||
}} | |||
{{ | |||
| | |||
}} | |||
{{ | |||
| | |||
| | |||
| | |||
*Goes at a 30 degree angle | *Goes at a 30 degree angle | ||
*Decent move at stopping people from air dashing towards you if you are in the air | *Decent move at stopping people from air dashing towards you if you are in the air}} | ||
}} | |||
}} | }} | ||
Line 479: | Line 381: | ||
|name=j.2D | |name=j.2D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
{{AttackVersion|name=j.2D}} | |||
{{#lsth:BBCF/Nu-13/Data|j.2D}} | |||
{{!}}- | |||
}} | {{AttackVersion|name=j.2DD}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|j.2DD}} | ||
{{!}}- | |||
| | {{Description|8|text= | ||
}} | |||
{{ | |||
| | |||
}} | |||
{{ | |||
| | |||
| | |||
| | |||
*Goes at a -45 degree angle | *Goes at a -45 degree angle | ||
*Decent move to prevent people from running towards you | *Decent move to prevent people from running towards you | ||
*Can be used to bait AAs, but be wary of its landing recovery | *Can be used to bait AAs, but be wary of its landing recovery}} | ||
}} | |||
}} | }} | ||
Line 518: | Line 400: | ||
|name=j.6D | |name=j.6D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
{{AttackVersion|name=j.6D}} | |||
{{#lsth:BBCF/Nu-13/Data|j.6D}} | |||
{{!}}- | |||
}} | {{AttackVersion|name=j.6DD}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|j.6DD}} | ||
{{!}}- | |||
| | {{Description|8|text= | ||
}} | |||
{{ | |||
| | |||
}} | |||
{{ | |||
| | |||
| | |||
| | |||
*Goes at a -15 degree angle | *Goes at a -15 degree angle | ||
*Decent move at stopping people from air dashing towards you if you are in the air | *Decent move at stopping people from air dashing towards you if you are in the air | ||
*Decent at stopping people from dashing towards you at further ranges | *Decent at stopping people from dashing towards you at further ranges}} | ||
}} | |||
}} | }} | ||
Line 559: | Line 421: | ||
|name=Throw | |name=Throw | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
{{AttackVersion|name=Ground Throw}} | |||
{{#lsth:BBCF/Nu-13/Data|BC}} | |||
{{!}}- | |||
}} | {{AttackVersion|name=Air Throw}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|j.BC}} | ||
{{!}}- | |||
| | {{Description|8|text= | ||
| | |||
}} | |||
{{ | |||
| | |||
| | |||
| | |||
| | |||
*Minimum 100% damage | *Minimum 100% damage | ||
*Ground throws are special-cancellable | *Ground throws are special-cancellable}} | ||
}} | |||
}} | }} | ||
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|name=Counter Assault | |name=Counter Assault | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | |||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|6AB}} | |||
{{!}}- | |||
{{Description|7|text= | |||
*Hitbox is the same as her 6B | *Hitbox is the same as her 6B | ||
*Opponents can low profile it | *Opponents can low profile it | ||
*Opponent air techs on normal hit and can emergency tech on CH | *Opponent air techs on normal hit and can emergency tech on CH}} | ||
}} | |||
}} | }} | ||
Line 605: | Line 456: | ||
|name=Crush Trigger | |name=Crush Trigger | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF|version=yes}} | |||
|version= | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | |||
| | {{#lsth:BBCF/Nu-13/Data|5AB}} | ||
| | {{!}}- | ||
}} | {{AttackVersion|name=Charged}} | ||
{{#lsth:BBCF/Nu-13/Data|5[AB]}} | |||
| | {{!}}- | ||
{{Description|8|text= | |||
| | |||
| | |||
| | |||
*Breaks guard like other CTs | *Breaks guard like other CTs | ||
*Plus on block with decent pushback | *Plus on block with decent pushback | ||
*Wallbounces airborne opponents | *Wallbounces airborne opponents}} | ||
}} | |||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
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|name=Luminous Slave | |name=Luminous Slave | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=214D}} | ||
| | {{#lsth:BBCF/Nu-13/Data|214D}} | ||
| | {{!}}- | ||
{{Description|8|text= | |||
*Nu summons a cloud above her that tracks the opponent's location and fires a sword after a small period of time. If she is hit during the animation of the move before the sword fires, the cloud will dissapear. | *Nu summons a cloud above her that tracks the opponent's location and fires a sword after a small period of time. If she is hit during the animation of the move before the sword fires, the cloud will dissapear. | ||
}} | }} | ||
{{ | {{!}}- | ||
| | {{AttackVersion|name=214D~C }} | ||
| | {{#lsth:BBCF/Nu-13/Data|214D~C }} | ||
{{!}}- | |||
| | {{Description|8|text= | ||
| | |||
*The C version fires the sword almost immediately, used for corner combos. | *The C version fires the sword almost immediately, used for corner combos. | ||
}}{{ | }} | ||
| | {{!}}- | ||
| | {{AttackVersion|name=214[D]}} | ||
{{#lsth:BBCF/Nu-13/Data|214[D]}} | |||
| | {{!}}- | ||
| | {{Description|8|text= | ||
*The cloud will not fire the sword until you press the button again, used for setplay and other types of situations. | *The cloud will not fire the sword until you press the button again, used for setplay and other types of situations. | ||
}} | }} | ||
Line 663: | Line 509: | ||
|name=Sickle Storm | |name=Sickle Storm | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=236D}} | ||
{{#lsth:BBCF/Nu-13/Data|236D}} | |||
| | {{!}}- | ||
}} | {{AttackVersion|name=236D~C}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|236D~C}} | ||
| | {{!}}- | ||
{{AttackVersion|name=236[D]}} | |||
{{#lsth:BBCF/Nu-13/Data|236[D]}} | |||
{{!}}- | |||
| | {{Description|8|text= | ||
}} | |||
{{ | |||
| | |||
| | |||
| | |||
| | |||
*Low | *Low | ||
*Can cancel into Gravity Seed on hit | *Can cancel into Gravity Seed on hit | ||
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*Can be charged by holding D. If charged, becomes plus on block and wallsticks opponent on hit. | *Can be charged by holding D. If charged, becomes plus on block and wallsticks opponent on hit. | ||
*236[D] is a Fatal Counter | *236[D] is a Fatal Counter | ||
*Each version has its own SMP | *Each version has its own SMP}} | ||
}} | |||
}} | }} | ||
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|name=Crescent Saber | |name=Crescent Saber | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=236D}} | ||
| | {{#lsth:BBCF/Nu-13/Data|j.214D}} | ||
}} | {{!}}- | ||
{{ | {{AttackVersion|name=j.214D~C}} | ||
| | {{#lsth:BBCF/Nu-13/Data|j.214D~C}} | ||
| | {{!}}- | ||
{{AttackVersion|name=j.214[D]}} | |||
{{#lsth:BBCF/Nu-13/Data|j.214[D]}} | |||
}} | {{!}}- | ||
{{ | {{Description|8|text= | ||
| | |||
| | |||
| | |||
*Overhead | *Overhead | ||
*Has a deadzone in front of Nu | *Has a deadzone in front of Nu | ||
Line 722: | Line 555: | ||
*If C is pressed during startup, she will not release the saber and recovers faster | *If C is pressed during startup, she will not release the saber and recovers faster | ||
*Can be charged by holding D. If charged, it comes out slower and is plus on block | *Can be charged by holding D. If charged, it comes out slower and is plus on block | ||
*Cannot air dash after j.214D~C | *Cannot air dash after j.214D~C}} | ||
}} | |||
}} | }} | ||
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|name=Act Parser | |name=Act Parser | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=66 }} | ||
| | {{#lsth:BBCF/Nu-13/Data|D > 66}} | ||
}} | {{!}}- | ||
{{ | {{AttackVersion|name=44 }} | ||
| | {{#lsth:BBCF/Nu-13/Data|D > 44}} | ||
| | {{!}}- | ||
{{AttackVersion|name=j.66}} | |||
| | {{#lsth:BBCF/Nu-13/Data|j.D > 66}} | ||
}} | {{!}}- | ||
{{ | {{AttackVersion|name=j.44}} | ||
{{#lsth:BBCF/Nu-13/Data|j.D > 44}} | |||
| | {{!}}- | ||
{{Description|8|text= | |||
| | |||
}} | |||
{{ | |||
| | |||
| | |||
| | |||
*Forward parser is useful for escaping the corner as well as cross up and throw mix ups | *Forward parser is useful for escaping the corner as well as cross up and throw mix ups | ||
*Back ground parser puts Nu in the air | *Back ground parser puts Nu in the air | ||
Line 766: | Line 590: | ||
|name=Gravity Seed | |name=Gravity Seed | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF}} | ||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|214A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
}} | |||
{{ | |||
| | |||
| | |||
*Staple move for pressure, combos and zoning | *Staple move for pressure, combos and zoning | ||
*Can be cancelled into from any normal or Drive on hit or block for pressure and zoning | *Can be cancelled into from any normal or Drive on hit or block for pressure and zoning | ||
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|name=Supra Rage | |name=Supra Rage | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
| | {{AttackVersion|name=Ground}} | ||
{{#lsth:BBCF/Nu-13/Data|623C}} | |||
| | {{!}}- | ||
}} | {{AttackVersion|name=Air}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|j.623C}} | ||
| | {{!}}- | ||
| | {{Description|8|text= | ||
| | |||
*One of the best AAs in the game | *One of the best AAs in the game | ||
*Head invuln starts fairly early in the move (on 5F) | *Head invuln starts fairly early in the move (on 5F) | ||
Line 821: | Line 635: | ||
|name=Legacy Edge | |name=Legacy Edge | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF}} | ||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|236236D}} | |||
| | {{!}}- | ||
{{Description|7|text= | |||
}} | |||
{{ | |||
| | |||
| | |||
*Is a projectile | *Is a projectile | ||
*Goes full screen with a dead zone in front of Nu | *Goes full screen with a dead zone in front of Nu | ||
Line 849: | Line 656: | ||
|name=Calamity Sword | |name=Calamity Sword | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF|version=yes}} | ||
|version= | {{!}}- | ||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBCF/Nu-13/Data|632146D}} | |||
| | {{!}}- | ||
}} | {{AttackVersion|name=Air}} | ||
{{ | {{#lsth:BBCF/Nu-13/Data|j.632146D}} | ||
{{!}}- | |||
{{Description|8|text= | |||
| | |||
}} | |||
{{ | |||
| | |||
| | |||
}} | |||
{{ | |||
| | |||
| | |||
*Is a projectile | *Is a projectile | ||
*Main use is at the end of air combos to add damage (adds 1K minimum) | *Main use is at the end of air combos to add damage (adds 1K minimum) | ||
Line 888: | Line 678: | ||
|name=True Impreza | |name=True Impreza | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBCF}} | ||
{{!}}- | |||
{{#lsth:BBCF/Nu-13/Data|ABCD}} | |||
| | {{!}}- | ||
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*Does not cost Heat, but immediately ends Overdrive if used. | *Does not cost Heat, but immediately ends Overdrive if used. | ||
*Becomes stronger and flashier with if Active Flow is already in effect. | *Becomes stronger and flashier with if Active Flow is already in effect. | ||
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|name=Sword of Destruction | |name=Sword of Destruction | ||
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*A very short ranged strike attack that can be comboed into from 5C, 3C, and 6A (on air hit). | *A very short ranged strike attack that can be comboed into from 5C, 3C, and 6A (on air hit). | ||
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Revision as of 17:38, 20 April 2019
Nu-13 |
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Overview
After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again.
Drive: Sword Summoner
Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. All of them can be canceled into her 44 or 66 Act Parser.
Overdrive: Unlimited Drive
- All Drive moves, including their follow-ups, summon two swords instead of one
- 4D's minimum distance requirement is removed
- Swords deal chip damage
- Crescent Saber groundbounces
- Gravity Seed recharge rate is faster
- Luminous Slave fires two swords instead of one
- Can cancel all her Special Moves into Act Parser on hit, block or whiff
- Legacy Edge lasts longer and does more hits
- Calamity Sword summons 4 swords in a wave motion instead of just one
Changes from Extend
As of Central Fiction, Nu has received the following changes:
- Removal of Spike Chaser, replaced with Luminous Slave
- Increased recovery of drive moves
- Increased Drive proration
- Can only chain 3 Drives before needing to cancel
- Cannot combo from Supra Rage without the use of Gravity Seed
Strengths/Weaknesses
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
- All of Nu's Drive moves are projectiles
- All of Nu's Drive moves cause chip damage (Overdrive only)
- All of Nu's Drive moves cannot be jump-cancelled on block
- All of Nu's Drive moves start at projectile level 1 and changes to level 2 after an unknown amount of active frames
- All of Nu's Drive moves had a dead zone in front of Nu where they have no hitbox
- The ground Drive moves (5D, 6D, 2D and 4D) can be chained up to 3 in a row (for example: 6DD > 5DD > 4DD works fine but 6DD > 5DD > 4DD > 5DD would not)
- This includes Gravity Seed cancels, so while 4DD > 5DD > 4DD works, 4DD > 214B > 4DD > 5DD > 4DD will not
- The air Drive moves (j.D, j.6D and j.2D) can be chained up to 3 in a row
5D
5D | Template:AttackDataHeader-BBCF |
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2D
2D | Template:AttackDataHeader-BBCF |
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6D
6D | Template:AttackDataHeader-BBCF |
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4D
4D | Template:AttackDataHeader-BBCF |
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j.D
j.D | Template:AttackDataHeader-BBCF |
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j.2D
j.2D | Template:AttackDataHeader-BBCF |
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j.6D
j.6D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Throw
Throw | Template:AttackDataHeader-BBCF |
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Counter Assault
Counter Assault 6A+B during blockstun |
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Crush Trigger
Crush Trigger 5A+B |
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Specials
Luminous Slave
Luminous Slave 214D |
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Sickle Storm
Sickle Storm 236D(~C) |
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Crescent Saber
Crescent Saber j.214D(~C) |
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Act Parser
Act Parser 66/44 after certain moves (Air OK) |
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Gravity Seed
Gravity Seed 214A/B/C |
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Supra Rage
Supra Rage 623C/j.623C |
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Distortion Drives
Legacy Edge
Legacy Edge 236236D |
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Calamity Sword
Calamity Sword 632146D (air OK) |
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Exceed Accel
True Impreza ABCD (In Overdrive) |
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Astral Heat
Sword of Destruction 214214D |
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External References
- Japanese Name: ニュー·サーティーン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •