BBCF/Nu-13

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< BBCF
Revision as of 12:57, 1 August 2018 by 212.139.188.58 (talk)
Nu-13
BBCF Nu Portrait.png

Health:
Combo Rate:
Prejump:
Backdash Time / Invul:


Playstyle
Evasive, Zoning

Overview

After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again.

Drive: Sword Summoner

Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. All of them can be canceled into her 44 or 66 Act Parser.

Overdrive: Unlimited Drive

  • All Drive moves, including their follow-ups, summon two swords instead of one
  • 4D's minimum distance requirement is removed
  • Swords deal chip damage
  • Crescent Saber groundbounces
  • Gravity Seed recharge rate is faster
  • Luminous Slave fires two swords instead of one
  • Can cancel all her Special Moves into Act Parser on hit, block or whiff
  • Legacy Edge lasts longer and does more hits
  • Calamity Sword summons 4 swords in a wave motion instead of just one

Changes from Extend

As of Central Fiction, Nu has received the following changes:

  • Removal of Spike Chaser, replaced with Luminous Slave
  • Increased recovery of drive moves
  • Increased Drive proration
  • Can only chain 3 Drives before needing to cancel
  • Cannot combo from Supra Rage without the use of Gravity Seed

Strengths/Weaknesses

Strengths Weaknesses
  • Strong zoning tools give her a solid neutral game
  • Great backdash
  • Luminous Slave is a multipurpose tool that can be used for setplay and zoning
  • Combos involving her Drive moves are usually tough to burst properly; if someone bursts during the wrong time, Nu can pick up another combo
  • Low health
  • Combos involving drive attacks don't last long thanks to increased drive proration
  • Reliant on system mechanics to escape pressure
  • Low Average Damage
  • Zoning ability has severely decreased due to drive nerfs and the removal of Spike Chaser
  • Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCP Nu 5A.png
300 all 6 3 12 - B -
5B
5B
BBCP Nu 5B.png
510 Mid 8 3 14 - B -
5C
5C
BBCP Nu 5C.png
160x8 attribute=P1* all 16 [3(1)]*8 Total 71 - - -
2A
2A
BBCP Nu 2A.png
300 all 7 4 12 - F -
2B
2B
BBCP Nu 2B.png
480 Low 9 4 11 - F -
2C
2C
BBCP Nu 2C.png
perhaps her hitbox range maybe shorten. or maybenot.
140x8 Midx2,Allx6 14 1x6,2x2 23 - B -
6A
6A
BBCP Nu 6A.png
670 Mid 11 6 17 - B -
6B
6B
BBCP Nu 6B.png
740 Mid 10 5 15 - B -
6C
6C
BBCP Nu 6C.png
180x8 Midx2,Airx6 22 1x8 24 - B -
3C
3C
BBCP Nu 3C.png
140x8 Lowx3,Allx5 11 1x8 22 - F -
j.A
j.A
BBCP Nu jA.png
300 High/Air 8 2 10 - H -
j.B
j.B
BBCP Nu jB.png
590 High/Air 9 4 12 - H -
j.C
j.C
BBCP Nu jC.png
150x8 High/Air 9 1x2, 2x6 25 - H -
j.2C
j.2C
BBCP Nu j2C.png
150x8 High/Airx2,Allx6 15 1x8 10 - H -


Drive Moves

  • All of Nu's Drive moves are projectiles
  • All of Nu's Drive moves cause chip damage (Overdrive only)
  • All of Nu's Drive moves cannot be jump-cancelled on block
  • All of Nu's Drive moves start at projectile level 1 and changes to level 2 after an unknown amount of active frames
  • All of Nu's Drive moves had a dead zone in front of Nu where they have no hitbox
  • The ground Drive moves (5D, 6D, 2D and 4D) can be chained up to 3 in a row (for example: 6DD > 5DD > 4DD works fine but 6DD > 5DD > 4DD > 5DD would not)
  • This includes Gravity Seed cancels, so while 4DD > 5DD > 4DD works, 4DD > 214B > 4DD > 5DD > 4DD will not
  • The air Drive moves (j.D, j.6D and j.2D) can be chained up to 3 in a row
5D
5D
BBCP Nu 5D.png
"Give'em the D"
600 all 15 13 Total 48 - P1* - 300 all 13 6 Total 48 - P1* - 300 all 20 13 - P1* - 300 all 14 13 - P1* -
2D
2D
BBCP Nu 2D.png
600 all 11 11 Total 45 - P1* - 300 all 13 6 Total 51 - P1* - 300 all 16 11 - P1* - 300 all 14 13 - P1* -
6D
6D
BBCP Nu 6D.png
600 all 13 13 Total 45 - P1* - 300 all 13 6 Total 56 - P1* - 300 all 18 13 - P1* - 300 all 14 13 - P1* -
4D
4D
BBCP Nu 4D.png
600 all 27 3 Total 57 - P1* - 300 all 13 6 Total 50 - P1* - 300 High/Air 32 3 - P1* - 300 all 14 13 - P1* -
j.D
j.D
BBCP Nu jD.png
600 all 13 10 Total 50+5L - P1* - 300 all 13 6 Total 38 - P1* - 300 all 18 10 - P1* - 300 all 14 13 - P1* -
j.2D
j.2D
BBCP Nu j2D.png
600 all 11 15 Total 50+5L - P1* - 300 all 13 6 Total 51 - P1* - 300 all 16 15 - P1* - 300 all 14 13 - P1* -
j.6D
j.6D
BBCP Nu j6D.png
600 all 13 6 Total 50+5L - P1* - 300 all 13 6 Total 38 - P1* - 300 all 18 6 - P1* - 300 all 14 13 - P1* -

Universal Mechanics

Throw
Throw
BBCP Nu Throw.png
Forward/Back
BBCP Nu AThrow.png
Air
0,1500 Throw(70) 7 3 23 - T - 0,1500 Throw(70) 7 3 23 - T - 0,1500 Throw(120) 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCP Nu 6B.png
0 all 13 2 32 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Nu CT.png
1000 Barrier 20 1 25 - B - 1000 Barrier 30~61 1 25 - B -


Specials

Luminous Slave
Luminous Slave
214D
BBCF Nu LuminousSlave.png
Steins Gunner counterfeit
800 all 51 Until Offscreen Total 52 - P1* - 800 all 31 Until Offscreen Total 61 - P1* - 800 all variable Until Offscreen Total 61 - P1* -
Sickle Storm
Sickle Storm
236D(~C)
BBCP Nu SickleStormDia.png
Combo tool
BBCP Nu SickleStormLuna.png
Charged version is a Fatal Counter
800 Low/Air 16 Until Offscreen Total 62 - P1* - 800 Low/Air 24 Until Offscreen Total 63 - P1* - 980 Low/Air 24 Until Offscreen Total 60 - P1* -
Crescent Saber
Crescent Saber
j.214D(~C)
BBCP Nu CrescentSaber.png
Normal: 1000
OD: 1100
High/Air 19 6 Total 55+9L - P1* - Total 55 - - Normal: 1200
OD: 1320
High/Air 35 6 Total 55+9L - P1* -
Act Parser
Act Parser
66/44 after certain moves (Air OK)
BBCP Nu ActParser.png
Total 41 - - Total 30 - - Total 37 - - Total 33 - -
Gravity Seed
Gravity Seed
214A/B/C
BBCP Nu GravitySeed.png
13 Total 42 - - 35 220 - -
Supra Rage
Supra Rage
623C/j.623C
BBCP Nu SupraRage.png
700, 140*7 Mid 12 1*8 10+27L - B - 700, 140*7 All 9 1*8 Until L+24 - H -

Distortion Drives

Legacy Edge
Legacy Edge
236236D
BBCP Nu LegacyEdge.png
130*24 all 16+9 Total 57 - P2* - 130*37 all 16+9 Total 57 - P2* -
Calamity Sword
Calamity Sword
632146D (air OK)
BBCP Nu CalamitySword.png
2400 All 10+1 9 Total 52 - P2* - 1400*4 All 10+1 9(6)*4 Total 84 - P2* - 2400 All 8+5 9 Total Until L+3 - P2* - 1400*4 All 8+5 9(6)*4 Total Until L+5 - P2* -


Exceed Accel

True Impreza
ABCD (In Overdrive)
BBCF Nu TrueImpreza.png
4D X 400
600, 197*12 (600, 170*30 in Active Flow) all Fast: 10
Slow: 20
10 Fast: Total 51
Slow: Total 61
- P* -


Astral Heat

Sword of Destruction
214214D
BBCP Nu SwordofDestruction.png
BBCP Nu SwordofDestruction2.png
40000 (DESTROY) 13+7 9 21 - B -


External References



Template:CharLinks-BBCF