BBCF/Nu-13/Frame Data

From Dustloop Wiki
< BBCF‎ | Nu-13
Jump to: navigation, search

System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 24 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSOJR 100 80 Normal All 1 B 6 3 12 -3 11 12 12 9 - Click!
5B 510 SOJR 100 89 Long Mid 3 B 8 3 14 0 16 17 17 11 - Click!
5C 160*8 SOR 100 89 Long All 3 P1* 16 X{(4)X}*7 Total 71 - 16 20 23 3 - Click!
  • Each sword is active for 3
2A 300 SOR 100 80 Normal All 1 F 7 4 12 -4 11 12 12 9 - Click!
2B 480 SOR 90 85 Long Low 2 F 9 4 11 -1 13 14 14 10 - Click!
2C 140*8 SOJR 90 89 Long Midx2,Allx6 3 B 14 1*6,2*2 23 -9 16 23 23 2 11-17 H Click!
6A 670 SOJR 90 89 Long Mid 3 B 11 6 17 -6 16 17 26 11 5-11 H Click!
6B 740 SOJR 100 89 Long Mid 3 B 10 5 15 -3 16 17 17 11 - Click!
6C 180*8 SODaR 100 82 Long Midx2,Allx6 4 B 22 1*8 24 -6 21 24 36 + Slide 29 2 - Click!
3C 140*8 SOR 90 89 Long Lowx3, Allx5 3 F 11 1*8 22 -6 16 Launch 36 3 - Click!
j.A 300 SOJR 80 80 Normal High/Air 1 H 8 2 10 - 11 12 12 9 - Click!
j.B 590 SOJR 80 89 Long High/Air 3 H 9 4 12 - 16 17 19 11 - Click!
j.C 150*8 SOJR 80 89 Long High/Air 3 H 9 1*2,2*6 25 - 16 17 20 2 - Click!
j.2C 150*8 SOJR 80 89 Long High/Air 3 H 15 1*8 10 - 16 17 24 3 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 600 SODr(J)R 80 92 Normal All 4 P1* 15 13 Total 48 -12 [-7] 16 17 17 0/+9 - Click!
  • Can cancel into dashes on hit/block~36F
  • During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2
5DD 300 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 48 -11 [-10] 20 17 25 0/+9 - Click!
  • Can cancel into dashes on hit/block~36F
2D 600 SODr(J)R 80 92 Normal All 4 P1* 11 11 Total 45 -14 [-9] 16 17 17 0/+9 - Click!
  • Can cancel into dashes on hit/block~33F
  • During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2
2DD 300 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 51 -14 [-13] 20 17 25 0/+9 - Click!
  • Can cancel into dashes on hit/block~39F
6D 600 SODr(J)R 80 92 Normal All 4 P1* 13 13 Total 45 -12 [-7] 16 17 17 0/+9 - Click!
  • Can cancel into dashes on hit/block~36F
  • During first 3 active frames, Projectile Lv2. During OD, always Projectile Lv2
6DD 300 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 56 -19 [-18] 20 17 25 0/+9 - Click!
  • Can cancel into dashes on hit/block~44F
4D 600 SODr(J)R 80 92 Normal High/Air 4 P1* 27 3 Total 57 -10 [-5] 16 17 17 0/+9 - Click!
  • Can cancel into dashes on hit/block~48F. Fatal Counter
4DD 300 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 50 -13 [-12] 20 17 25 0/+9 - Click!
  • Can cancel into dashes on hit/block~38F
j.D 600 SODr(J)R 80 92 Normal All 4 P1* 13 10 Total 50+5L - 16 17 17 0/+9 - Click!
  • Can cancel into dashes on hit/block~38F
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.DD 300 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 38 - 20 - 25 0/+9 - Click!
  • Can cancel into dashes on hit/block~23F
j.2D 600 SODr(J)R 80 92 Normal All 4 P1* 11 8 Total 50+5L - 16 17 17 0/+9 - Click!
  • Can cancel into dashes on hit/block~40F
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.2DD 300 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 51 - 20 17 25 0/+9 - Click!
  • Can cancel into dashes on hit/block~39F
j.6D 600 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 50+5L - 16 17 17 0/+9 - Click!
  • Can cancel into dashes on hit/block~38F
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.6DD 300 SODr(J)R 80 92 Normal All 4 P1* 13 6 Total 38 - 20 17 25 0/+9 - Click!
  • Can cancel into dashes on hit/block~23F
xD OD Followup 300 - 80 92 Normal - 4 P1* 5 after previous sword See notes - - 16 23 25 0/+8 - Click!
  • Active frames same as previous sword
xDD OD Followup 300 - 80 92 Normal - 4 P1* 1 after previous sword 13 - - 24 25 29 0/+4 - Click!


Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 1500 - 100 50 (Once) Normal Throw(70) 0, 4 T 7 3 23 - - Launch 40 + WBounce 100 0 - Click!
  • Minimum Damage 100%
Air Throw 0, 1500 R 100 50 (Once) Normal Throw(120) 0, 4 T 7 3 23+3L - - - 53 + GBounce 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 2 32 -15 18 Launch 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier 3 B 20 1 25 0 24 - 60, Slide 15 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier 3 B 30~61 1 25 0 24 Stagger 60 60 + WBounce 60 + Slide 34 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
D > Forward Dash - - - - - - - - - - 41 - - - - - - Click!
  • Can pass through opponent 12-24
D >Back Dash - - - - - - - - - - 30 - - - - - 1-8 All Click!
Air D > Forward Dash - - - - - - - - - - 37 - - - - - - Click!
  • Can pass through opponent 9-19
Air D > Back Dash - - - - - - - - - - 33 - - - - - - Click!
Sickle Storm
236D
800 SR 80 89 Normal Low/Air 3 P1* 16 Until Offscreen Total 62 -19 16 - 40 0/+11 - Click!
  • Fatal Counter
  • Can cancel into Slow Field, Luminous on hit/block
  • During OD, can cancel into dash on whiff
Sickle Storm (Hold)
236[D]
980 SR 80 92 Normal Low/Air 4 P1* 33 Until Offscreen Total 60 3 18 - 48 0/+12 - Click!
  • Fatal Counter
  • Can cancel into Slow Field, Luminous on hit/block
  • During OD, can cancel into dash on whiff
Sickle Storm (C)
236D~C
800 SR 80 89 Normal Low/Air 3 P1* 24 Until Offscreen Total 63 -12 16 - 40 0/+11 - Click!
Crescent Saber
j.214D
Normal: 1000
OD: 1100
R 80 89 Normal High/Air 3 P1* 19 6 Total 55+9L -4 16 - Normal: 40
OD: 70
0/+11 - Click!
  • Frame advantage calculated off of lowest jump possible
Crescent Saber (Hold)
j.214[D]
Normal: 1200
OD: 1320
R 80 89 Normal High/Air 3 P1* 35 6 Total 55+9L 8 16 - Normal: 40
OD: 70
0/+11 - Click!
  • Frame advantage calculated off of lowest jump possible
Crescent Saber (C)
j.214D~C
- - - - - - - - - - Total 55 - - - - - - Click!
  • Can cancel into anything except blocking, double jump 14F onwards.
  • Can only be used oncer per jump
Luminous Slave
214D
800 R 80 92 Short All 4 P1* 51 Until Offscreen Total 52 - 18 Launch 33 0/+12 - Click!
  • During OD, fires a second shot 10F after first
Luminous Slave (Hold)
214[D]
800 R 80 92 Short All 4 P1* see notes Until Offscreen Total 61 - 18 Launch 33 0/+12 - Click!
  • Shot fires 38F after pressing D again.
  • During OD, fires a second shot 10F after first
Luminous Slave (C)
214D~C
800 R 80 92 Short All 4 P1* 31 Until Offscreen Total 61 - 18 Launch 33 0/+12 - Click!
  • During OD, fires a second shot 10F after first
Supra Rage
623C
700, 140*7 R 80 89 Very Short Mid 3 B 12 1*8 10+27L -21 16 Launch 49 2 5-15 H Click!
  • First hit to hit opponent always does 700. Remaining hits do 140
Air Supra Rage
j.623C
700, 140*7 R 90 89 Long Mid 3 B 9 1*8 Until L+24 - 16 Launch 40 2 1-12 T Click!
  • First hit to hit opponent always does 700. Remaining hits do 140
Gravity Seed
214A/B/C
- - - - - - - - 13 - 42 - - - - - - Click!


Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Calamity Sword
632146D
2400 [1400*4] R 70 82 Normal All 4 P2* 10+1 9
[{9(6)}*4]
Total 52
[Total 84]
-11 [-9] 18 Launch 100 + Knockdown 24 0/+12 1-11 All Click!
  • Values in [] are during OD
  • Minimum Damage 40% [23%](960 [1288])
  • [Swords appear in 15F intervals]
Air Calamity Sword
j.632146D
1400*4 R 70 82 Normal All 4 P2* 8+5 9
[{9(6)}*4]
Total Until L+3
[Total Until L+5]
- 18 Launch 100 + Knockdown 24 0/+12 - Click!
  • Values in [] are during OD
  • Minimum Damage 40% [23%](960 [1288])
  • [Swords appear in 15F intervals]
Legacy Edge
236236D
130*24 [130*37] R 100 79 Normal All 3 P2* 16+9 Until Offscreen Total 57 +73 [+133] 16 Launch 40 + WBounce 0/+2 1-19 P Click!
  • Values in [] are during OD
  • Minimum Damage 10% (312 [481])
  • Swords appear in 4F intervals

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
True Impreza
ABCD during Overdrive
600, 197*12
{600, 170*30}
- 100 100 Long All - P* 26 [13] 10 Total 61
[Total 51]
-15 26 Crumple 55 + Knockdown 25 Stand 20, 0/+4*12 {*30} 1-29 All
[1-29 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (288 {570+36})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Sword of Destruction
214214D
40000 - - - Long - - B 13+7 9 21 - - - - 0 13-28 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B 6A 2B, 6B[+] 5C, 2C, 6C, 3C - Throw, Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B 6A 2B 5C, 2C, 6C, 3C - Jump, Special
6C - - - - Dash, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C - - j.2C - Jump, Special
j.2C - - - - Jump, Special
  • D normals can cancel inot every other D normal
  • D normals be used 3 times per string (not counting followups)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Nu-13/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc