BBCF/Nu-13/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 24 / Invul: 1-7


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 77 - - 1 - 6 3 12 -3 11 14 - Click!
5B
510 - 100 89 - - 3 - 8 3 14 0 16 17 - Click!
5C
160*8 - 100 89 - - 3 - 16 3 Total 71 -8 16+3 23+3 - Click!
  • Swords appear in 4F intervals?
  • Each sword is active for 3
2A
300 - 100 77 - - 1 - 7 4 12 -4 11 14 - Click!
2B
480 - 90 85 - - 2 - 9 4 11 -1 13 14 - Click!
2C
140*8 - 90 89 - - 3 - 14 1*6,2*2 23 -9 16 23 11-17 H Click!
6A
670 - 90 89 - - 3 - 11 6 17 -6 16 26 5-11 H Click!
6B
740 - 100 89 - - 3 - 10 5 15 -3 16 17 - Click!
6C
180*8 - 100 82 - - 4 - 22 1*8 24 -6 21 36, Slide 10 - Click!
3C
140*8 - 90 89 - - 3 - 11 1*8 22 -6 16 36 - Click!
j.A
300 - 80 77 - - 1 - 8 2 10 - 11 14 - Click!
j.B
590 - 80 89 - - 3 - 9 4 12 - 16 19 - Click!
j.C
150*8 - 80 89 - - 3 - 9 1*2,2*6 25 - 16 20 - Click!
j.2C
150*8 - 80 89 - - 3 - 15 1*8 10 - 16 24 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
600 - 80 92 - - 4 - 15 13 Total 48 Normal: -13
OD: -8
16+4 17+4 - Click!
  • Can cancel into dashes on hit/block~36F
5DD
300 - 80 92 - - 4 - 13 6 Total 48 Normal: -11
OD: -10
20+4 25+4 - Click!
  • Can cancel into dashes on hit/block~36F
2D
600 - 80 92 - - 4 - 11 11 Total 45 Normal: -14
OD: -9
16+4 17+4 - Click!
  • Can cancel into dashes on hit/block~33F
2DD
300 - 80 92 - - 4 - 13 6 Total 51 Normal: -14
OD: -13
20+4 25+4 - Click!
  • Can cancel into dashes on hit/block~39F
6D
600 - 80 92 - - 4 - 13 13 Total 45 Normal: -12
OD: -7
16+4 17+4 - Click!
  • Can cancel into dashes on hit/block~36F
6DD
300 - 80 92 - - 4 - 13 6 Total 56 Normal: -19
OD: -18
20+4 25+4 - Click!
  • Can cancel into dashes on hit/block~44F
4D
600 - 80 92 - - 4 - 27 3 Total 57 Normal: -10
OD: -5
16+4 17+4 - Click!
  • Can cancel into dashes on hit/block~48F. Fatal Counter
4DD
300 - 80 92 - - 4 - 13 6 Total 50 Normal: -13
OD: -12
20+4 25+4 - Click!
  • Can cancel into dashes on hit/block~38F
j.D
600 - 80 92 - - 4 - 13 10 Total 50+5L - 16+4 17+4 - Click!
  • Can cancel into dashes on hit/block~38F
j.DD
300 - 80 92 - - 4 - 13 6 Total 38 - 20+4 25+4 - Click!
  • Can cancel into dashes on hit/block~23F
j.2D
600 - 80 92 - - 4 - 11 15 Total 50+5L - 16+4 17+4 - Click!
  • Can cancel into dashes on hit/block~40F
j.2DD
300 - 80 92 - - 4 - 13 6 Total 51 - 20+4 25+4 - Click!
  • Can cancel into dashes on hit/block~39F
j.6D
600 - 80 92 - - 4 - 13 6 Total 50+5L - 16+4 17+4 - Click!
  • Can cancel into dashes on hit/block~38F
j.6DD
300 - 80 92 - - 4 - 13 6 Total 38 - 20+4 25+4 - Click!
  • Can cancel into dashes on hit/block~23F
xD OD Followup
300 - 80 92 - - 4 - 5 after previous sword See notes - - 16+4 17+4 - Click!
  • Active frames same as previous sword
xDD OD Followup
300 - 80 92 - - 4 - 1 after previous sword 13 - - 24+0 29+0 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Ground Throw
1500 - 100 50 - - 4 - 7 3 23 - - 40, Wall 100 - Click!
  • Minimum Damage 100%
Air Throw
1500 - 100 50 - - 4 - 7 3 23+3L - - 53 - Click!
  • Minimum Damage 100%
Counter Assault
0 - 50 92 - - 4 - 13 2 32 -15 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 - 80 60 - - - - 20 1 25 0 24 60, Slide 15 - Click!
Crush Trigger
Charged
1000 - 80 100 - - - - 30~61 1 25 0 24 60, Slide 15 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
D > Forward Dash
- - - - - - - - - - 41 - - - - Click!
  • Can pass through opponent 12-24
D >Back Dash
- - - - - - - - - - 30 - - - 1-8 All Click!
Air D > Forward Dash
- - - - - - - - - - 37 - - - - Click!
  • Can pass through opponent 9-19
Air D > Back Dash
- - - - - - - - - - 33 - - - - Click!
Sickle Storm
236D
800 - 80 89 - - 3 - 16 Until Offscreen Total 62 -19 16+11 40+11 - Click!
  • Fatal Counter. Can cancel into Slow Field, Luminous on hit/block. During OD, can cancel into dash on whiff
Sickle Storm (Hold)
236[D]
980 - 80 92 - - 4 - 33 Until Offscreen Total 60 3 18+12 48+12 - Click!
  • Fatal Counter. Can cancel into Slow Field, Luminous on hit/block. During OD, can cancel into dash on whiff
Sickle Storm (C)
236D~C
800 - 80 89 - - 3 - 24 Until Offscreen Total 63 -12 16+11 40+11 - Click!
Crescent Saber
j.214D
Normal: 1000
OD: 1100
- 80 89 - - 3 - 19 6 Total 55+9L - 16+11 Normal: 40+11
OD: 70+11
- Click!
Crescent Saber (Hold)
j.214[D]
Normal: 1200
OD: 1320
- 80 89 - - 3 - 35 6 Total 55+9L - 16+11 Normal: 40+11
OD: 70+11
- Click!
Crescent Saber (C)
j.214D~C
- - - - - - - - - - Total 55 - - - - Click!
  • Can cancel into anything except blocking, double jump 14F onwards.
  • Can only be used oncer per jump
Luminous Slave
214D
800 - 80 92 - - 4 - 51 Until Offscreen Total 52 - 18+12 33+12 - Click!
  • During OD, fires a second shot 10F after first
Luminous Slave (Hold)
214[D]
800 - 80 92 - - 4 - see notes Until Offscreen Total 61 - 18+12 33+12 - Click!
  • Shot fires 38F after pressing D again.
  • During OD, fires a second shot 10F after first
Luminous Slave (C)
214D~C
800 - 80 92 - - 4 - 31 Until Offscreen Total 61 - 18+12 33+12 - Click!
  • During OD, fires a second shot 10F after first
Supra Rage
623C
700, 140*7 - 80 89 - - 3 - 12 1*8 10+27L -21 16 49 5-15 H Click!
  • First hit to hit opponent always does 700. Remaining hits do 140
Air Supra Rage
j.623C
700, 140*7 - 90 89 - - 3 - 9 1*8 Until L+24 - 16 40 1-12 T Click!
  • First hit to hit opponent always does 700. Remaining hits do 140
Gravity Seed
214A/B/C
- - - - - - - - 13 - 42 - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Calamity Sword
632146D
2400 - 70 82 - - 4 - 10+1 9 Total 52 -11 18+12 100+12 1-11 All Click!
  • Minimum Damage 40%
Calamity Sword OD
632146D
1400*4 - 70 82 - - 4 - 10+1 9 Total 84 -9 18+2 100+2 1-11 All Click!
  • Minimum Damage 23%.
  • Swords appear in 15F intervals
Air Calamity Sword
j.632146D
2400 - 70 82 - - 4 - 8+5 9 Total Until L+3 - 18+12 100+12 - Click!
  • Minimum Damage 40%
Air Calamity Sword OD
j.632146D
1400*4 - 70 82 - - 4 - 8+5 9 Total Until L+5 - 18+1 100+1 - Click!
  • Minimum Damage 23%.
  • Swords appear in 15F intervals
Legacy Edge
236236D
Normal: 130*24
OD: 130*37
- 100 79 - - 3 - 16+9 Until Offscreen Total 57 - 16+2 40+2 1-19 All Click!
  • Minimum Damage 10%.
  • Swords appear in 4F intervals

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
True Impreza
ABCD during Overdrive
Normal: 600, 197*12
AF: 600, 170*30
- 100 100 - - - - Fast: 13
Slow: 26
10 Fast: Total 51
Slow: Total 6
-15 26+20 - Fast: 1-19 All
Slow: 1-29 All
Click!
  • Hitstop applies to both opponent and Nu

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Sword of Destruction
214214D
- - - - - - - - 13+7 9 21 - - - 13-28 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B 6A 2B, 6B[+] 5C, 2C, 6C, 3C - Throw, Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B 6A 2B 5C, 2C, 6C, 3C - Jump, Special
6C - - - - Dash, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C - - j.2C - Jump, Special
j.2C - - - - Jump, Special
  • D normals can cancel inot every other D normal
  • D normals be used 3 times per string (not counting followups)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

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BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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