BBCF/Nu-13/Frame Data: Difference between revisions

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  |blockstun=24+0 |airHit=29+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Ground Throw |subtitle= |cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
  |version=Ground Throw |subtitle=
|cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
  |level=4 |attribute= |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=4 |attribute= |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit=40, 100 after Wall |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit=40, 100 after Wall |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Throw |subtitle= |cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
  |version=Air Throw |subtitle=
|cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
  |level=4 |attribute= |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |level=4 |attribute= |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |blockstun= |airHit=53 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit=53 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Counter Assault |subtitle= |cancel= |damage=0 |starter= |p1=50 |p2=92 |guard=
  |version=Counter Assault |subtitle=
|cancel= |damage=0 |starter= |p1=50 |p2=92 |guard=
  |level=4 |attribute= |startup=13 |active=2 |recovery=32 |frameAdv=-15 |invul=1-20 All
  |level=4 |attribute= |startup=13 |active=2 |recovery=32 |frameAdv=-15 |invul=1-20 All
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Uncharged |cancel= |damage=1000 |starter= |p1=100 |p2=60 |guard=
  |version=Crush Trigger |subtitle=Uncharged
|cancel= |damage=1000 |starter= |p1=100 |p2=60 |guard=
  |level= |attribute= |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute= |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Charged |cancel= |damage=1000 |starter= |p1=100 |p2=100 |guard=
  |version=Crush Trigger |subtitle=Charged
|cancel= |damage=1000 |starter= |p1=100 |p2=100 |guard=
  |level= |attribute= |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute= |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D > Forward Dash |subtitle= |cancel= |damage= |starter= |p1= |p2= |guard=
  |version=D > Forward Dash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=41 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=41 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D >Back Dash |subtitle= |cancel= |damage= |starter= |p1= |p2= |guard=
  |version=D >Back Dash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=30 |frameAdv= |invul=1-8 All
  |level= |attribute= |startup= |active= |recovery=30 |frameAdv= |invul=1-8 All
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air D > Forward Dash |subtitle= |cancel= |damage= |starter= |p1= |p2= |guard=
  |version=Air D > Forward Dash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=37 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=37 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air D > Back Dash |subtitle= |cancel= |damage= |starter= |p1= |p2= |guard=
  |version=Air D > Back Dash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=33 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=33 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Sickle Storm |subtitle=236D |cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |version=Sickle Storm |subtitle=236D
|cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=16 |active=Until Offscreen |recovery=Total 62 |frameAdv=-19 |invul=
  |level=3 |attribute= |startup=16 |active=Until Offscreen |recovery=Total 62 |frameAdv=-19 |invul=
  |blockstun=16+11 |airHit=40+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=16+11 |airHit=40+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Sickle Storm (Hold) |subtitle=236[D] |cancel= |damage=980 |starter= |p1=80 |p2=92 |guard=
  |version=Sickle Storm (Hold) |subtitle=236[D]
|cancel= |damage=980 |starter= |p1=80 |p2=92 |guard=
  |level=4 |attribute= |startup=33 |active=Until Offscreen |recovery=Total 60 |frameAdv=3 |invul=
  |level=4 |attribute= |startup=33 |active=Until Offscreen |recovery=Total 60 |frameAdv=3 |invul=
  |blockstun=18+12 |airHit=48+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+12 |airHit=48+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Sickle Storm (C) |subtitle=236D~C |cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |version=Sickle Storm (C) |subtitle=236D~C
|cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=24 |active=Until Offscreen |recovery=Total 63 |frameAdv=-12 |invul=
  |level=3 |attribute= |startup=24 |active=Until Offscreen |recovery=Total 63 |frameAdv=-12 |invul=
  |blockstun=16+11 |airHit=40+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=16+11 |airHit=40+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crescent Saber |subtitle=j.214D |cancel= |damage=Normal: 1000<br/>OD: 1100 |starter= |p1=80 |p2=89 |guard=
  |version=Crescent Saber |subtitle=j.214D
|cancel= |damage=Normal: 1000<br/>OD: 1100 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=19 |active=6 |recovery=Total 55+9L |frameAdv= |invul=
  |level=3 |attribute= |startup=19 |active=6 |recovery=Total 55+9L |frameAdv= |invul=
  |blockstun=16+11 |airHit=Normal: 40+11<br/>OD: 70+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=16+11 |airHit=Normal: 40+11<br/>OD: 70+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crescent Saber (Hold) |subtitle=j.214[D] |cancel= |damage=Normal: 1200<br/>OD: 1320 |starter= |p1=80 |p2=89 |guard=
  |version=Crescent Saber (Hold) |subtitle=j.214[D]
|cancel= |damage=Normal: 1200<br/>OD: 1320 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=35 |active=6 |recovery=Total 55+9L |frameAdv= |invul=
  |level=3 |attribute= |startup=35 |active=6 |recovery=Total 55+9L |frameAdv= |invul=
  |blockstun=16+11 |airHit=Normal: 40+11<br/>OD: 70+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=16+11 |airHit=Normal: 40+11<br/>OD: 70+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crescent Saber (C) |subtitle=j.214D~C |cancel= |damage= |starter= |p1= |p2= |guard=
  |version=Crescent Saber (C) |subtitle=j.214D~C
|cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Total 55 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=Total 55 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Luminous Slave |subtitle=214D |cancel= |damage=800 |starter= |p1=80 |p2=92 |guard=
  |version=Luminous Slave |subtitle=214D
|cancel= |damage=800 |starter= |p1=80 |p2=92 |guard=
  |level=4 |attribute= |startup=51 |active=Until Offscreen |recovery=Total 52 |frameAdv= |invul=
  |level=4 |attribute= |startup=51 |active=Until Offscreen |recovery=Total 52 |frameAdv= |invul=
  |blockstun=18+12 |airHit=33+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+12 |airHit=33+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Luminous Slave (Hold) |subtitle=214[D] |cancel= |damage=800 |starter= |p1=80 |p2=92 |guard=
  |version=Luminous Slave (Hold) |subtitle=214[D]
|cancel= |damage=800 |starter= |p1=80 |p2=92 |guard=
  |level=4 |attribute= |startup=see notes |active=Until Offscreen |recovery=Total 61 |frameAdv= |invul=
  |level=4 |attribute= |startup=see notes |active=Until Offscreen |recovery=Total 61 |frameAdv= |invul=
  |blockstun=18+12 |airHit=33+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+12 |airHit=33+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Luminous Slave (C) |subtitle=214D~C |cancel= |damage=800 |starter= |p1=80 |p2=92 |guard=
  |version=Luminous Slave (C) |subtitle=214D~C
|cancel= |damage=800 |starter= |p1=80 |p2=92 |guard=
  |level=4 |attribute= |startup=31 |active=Until Offscreen |recovery=Total 61 |frameAdv= |invul=
  |level=4 |attribute= |startup=31 |active=Until Offscreen |recovery=Total 61 |frameAdv= |invul=
  |blockstun=18+12 |airHit=33+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+12 |airHit=33+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Supra Rage |subtitle=623C |cancel= |damage=700, 140*7 |starter= |p1=80 |p2=89 |guard=
  |version=Supra Rage |subtitle=623C
|cancel= |damage=700, 140*7 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=12 |active=1*8 |recovery=10+27L |frameAdv=-21 |invul=5-15 H
  |level=3 |attribute= |startup=12 |active=1*8 |recovery=10+27L |frameAdv=-21 |invul=5-15 H
  |blockstun=16 |airHit=49 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=16 |airHit=49 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Supra Rage |subtitle=j.623C |cancel= |damage=700, 140*7 |starter= |p1=90 |p2=89 |guard=
  |version=Air Supra Rage |subtitle=j.623C
|cancel= |damage=700, 140*7 |starter= |p1=90 |p2=89 |guard=
  |level=3 |attribute= |startup=9 |active=1*8 |recovery=Until L+24 |frameAdv= |invul=1-12 T
  |level=3 |attribute= |startup=9 |active=1*8 |recovery=Until L+24 |frameAdv= |invul=1-12 T
  |blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Gravity Seed |subtitle=214A/B/C |cancel= |damage= |starter= |p1= |p2= |guard=
  |version=Gravity Seed |subtitle=214A/B/C
|cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=13 |active= |recovery=42 |frameAdv= |invul=
  |level= |attribute= |startup=13 |active= |recovery=42 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Calamity Sword |subtitle=632146D |cancel= |damage=2400 |starter= |p1=70 |p2=82 |guard=
  |version=Calamity Sword |subtitle=632146D
|cancel= |damage=2400 |starter= |p1=70 |p2=82 |guard=
  |level=4 |attribute= |startup=10+1 |active=9 |recovery=Total 52 |frameAdv=-11 |invul=1-11 All
  |level=4 |attribute= |startup=10+1 |active=9 |recovery=Total 52 |frameAdv=-11 |invul=1-11 All
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Calamity Sword OD |subtitle=632146D |cancel= |damage=1400*4 |starter= |p1=70 |p2=82 |guard=
  |version=Calamity Sword OD |subtitle=632146D
|cancel= |damage=1400*4 |starter= |p1=70 |p2=82 |guard=
  |level=4 |attribute= |startup=10+1 |active=9 |recovery=Total 84 |frameAdv=-9 |invul=1-11 All
  |level=4 |attribute= |startup=10+1 |active=9 |recovery=Total 84 |frameAdv=-9 |invul=1-11 All
  |blockstun=18+2 |airHit=100+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+2 |airHit=100+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Calamity Sword |subtitle=j.632146D |cancel= |damage=2400 |starter= |p1=70 |p2=82 |guard=
  |version=Air Calamity Sword |subtitle=j.632146D
|cancel= |damage=2400 |starter= |p1=70 |p2=82 |guard=
  |level=4 |attribute= |startup=8+5 |active=9 |recovery=Total Until L+3 |frameAdv= |invul=
  |level=4 |attribute= |startup=8+5 |active=9 |recovery=Total Until L+3 |frameAdv= |invul=
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Calamity Sword OD |subtitle=j.632146D |cancel= |damage=1400*4 |starter= |p1=70 |p2=82 |guard=
  |version=Air Calamity Sword OD |subtitle=j.632146D
|cancel= |damage=1400*4 |starter= |p1=70 |p2=82 |guard=
  |level=4 |attribute= |startup=8+5 |active=9 |recovery=Total Until L+5 |frameAdv= |invul=
  |level=4 |attribute= |startup=8+5 |active=9 |recovery=Total Until L+5 |frameAdv= |invul=
  |blockstun=18+1 |airHit=100+1 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=18+1 |airHit=100+1 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Legacy Edge |subtitle=236236D |cancel= |damage=Normal: 130*24<br/>OD: 130*37 |starter= |p1=100 |p2=79 |guard=
  |version=Legacy Edge |subtitle=236236D
|cancel= |damage=Normal: 130*24<br/>OD: 130*37 |starter= |p1=100 |p2=79 |guard=
  |level=3 |attribute= |startup=16+9 |active=Until Offscreen |recovery=Total 57 |frameAdv= |invul=1-19 All
  |level=3 |attribute= |startup=16+9 |active=Until Offscreen |recovery=Total 57 |frameAdv= |invul=1-19 All
  |blockstun=16+2 |airHit=40+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=16+2 |airHit=40+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=True Impreza |subtitle=ABCD during Overdrive |cancel= |damage=Normal: 600, 197*12<br/>AF: 600, 170*30 |starter= |p1=100 |p2=100 |guard=
  |version=True Impreza |subtitle=ABCD during Overdrive
|cancel= |damage=Normal: 600, 197*12<br/>AF: 600, 170*30 |starter= |p1=100 |p2=100 |guard=
  |level= |attribute= |startup=Fast: 13<br/>Slow: 26 |active=10 |recovery=Fast: Total 49<br/>Slow: Total 62 |frameAdv=-1 |invul=Fast: 1-22 All<br/>Slow: 1-35 All
  |level= |attribute= |startup=Fast: 13<br/>Slow: 26 |active=10 |recovery=Fast: Total 49<br/>Slow: Total 62 |frameAdv=-1 |invul=Fast: 1-22 All<br/>Slow: 1-35 All
  |blockstun=11+24 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun=11+24 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
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|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Sword of Destruction |subtitle=214214D |cancel= |damage= |starter= |p1= |p2= |guard=
  |version=Sword of Destruction |subtitle=214214D
|cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=13+7 |active=9 |recovery=21 |frameAdv= |invul=13-28 All
  |level= |attribute= |startup=13+7 |active=9 |recovery=21 |frameAdv= |invul=13-28 All
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/ny/

Revision as of 22:16, 11 August 2017

System Data

Health: 10,000
Combo Rate: 60%
Prejump:
Backdash Time 24 / Invul: 1-7
Movement Options

Double Jump, Air Dash, Dash type: Run


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 6 3 12 - - -
510 8 3 14 - - -
160*8 16 3 Total 71 - - -
300 7 4 12 - - -
480 9 4 11 - - -
140*8 14 1*6,2*2 23 - - -
670 11 6 17 - - -
740 10 5 15 - - -
180*8 22 1*8 24 - - -
140*8 11 1*8 22 - - -
300 8 2 10 - - -
590 9 4 12 - - -
150*8 11 1*2,2*6 25 - - -
150*8 15 1*8 10 - - -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
600 15 13 Total 48 - - -
300 13 6 Total 48 - - -
600 11 11 Total 45 - - -
300 13 6 Total 51 - - -
600 13 13 Total 45 - - -
300 13 6 Total 56 - - -
600 27 3 Total 57 - - -
300 13 6 Total 50 - - -
600 13 10 Total 50+5L - - -
300 13 6 Total 38 - - -
600 11 15 Total 50+5L - - -
300 13 6 Total 51 - - -
600 13 6 Total 50+5L - - -
300 13 6 Total 38 - - -
300 5 after previous sword See notes - - -
300 1 after previous sword 13 - - -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 7 3 23 - - -
1500 7 3 23+3L - - -
0 13 2 32 - - -
1000 20 1 25 - - -
1000 30~61 1 25 - - -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
41 - - -
30 - - -
37 - - -
33 - - -
800 16 Until Offscreen Total 62 - - -
980 33 Until Offscreen Total 60 - - -
800 24 Until Offscreen Total 63 - - -
Normal: 1000
OD: 1100
19 6 Total 55+9L - - -
Normal: 1200
OD: 1320
35 6 Total 55+9L - - -
Total 55 - - -
800 51 Until Offscreen Total 52 - - -
800 see notes Until Offscreen Total 61 - - -
800 31 Until Offscreen Total 61 - - -
700, 140*7 12 1*8 10+27L - - -
700, 140*7 9 1*8 Until L+24 - - -
13 42 - - -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
2400 10+1 9 Total 52 - - -
1400*4 10+1 9 Total 84 - - -
2400 8+5 9 Total Until L+3 - - -
1400*4 8+5 9 Total Until L+5 - - -
Normal: 130*24
OD: 130*37
16+9 Until Offscreen Total 57 - - -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 197*12
AF: 600, 170*30
Fast: 13
Slow: 26
10 Fast: Total 49
Slow: Total 62
- - -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
13+7 9 21 - - -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B 6A 2B, 6B[+] 5C, 2C, 6C, 3C - Throw, Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B 6A 2B 5C, 2C, 6C, 3C - Jump, Special
6C - - - - Dash, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C - - j.2C - Jump, Special
j.2C - - - - Jump, Special
  • D normals can cancel inot every other D normal
  • D normals be used 3 times per string (not counting followups)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only