BBCF/Platinum the Trinity

From Dustloop Wiki
Platinum the Trinity
BBCF Platinum Portrait.png
Health: 11,000

Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Situational (Item dependent)
  

Overview

A young girl with three personalities. One is Luna, a brash girl with a tendency to being rude (particularly towards Ragna). Another is Sena, a timid, kind boy who often tries to pick up after Luna's attitude. Lastly is Trinity, one of the six heroes whose soul is sealed in her Nox Nyctores, and can only surface very briefly at a time. Platinum's gameplay is mostly rushdown oriented, but is also very dependent on what item she has at the moment via her Random-Number-Generator-based Drive.

Drive: Magical Symphony

Magical Symphony is the aforementioned RNG based Drive which allows Platinum to "equip" an item to use in battle. When the battle starts, Platinum will have an item listed as NEXT. This item has been generated randomly at the start of the match. 5D or j.D will equip this item, and will assign another item randomly as NEXT. Each item has a number of uses, or "tokens"; once the token counter has been used up, the item will vanish, and pressing either 5D or j.D again will equip the item listed as NEXT. There is no way for Platinum to choose what item she would like to obtain (outside of Unlimited), but while she has an item equipped, her 214D will throw her current item away with various different properties dependent on the item itself.

Platinum's Distortion Drive "Miracle Jeanne" replaces her current item for an upgraded version of the item listed as NEXT.

Overdrive: Magical Heart Catch

Platinum's Overdrive gives her infinite of whatever item she currently holds. No matter how much an item is used in OD, the stock counter will not decrease. This effect can also be stacked with "Miracle Jeanne".

Pros/Strengths

  • Various long range normals that have quick start-up times
  • Strong mixup tools
  • Great variation in Drive tools
  • Decent damage output

Cons/Weaknesses

  • Extremely situational gameplay due to RNG Drive
  • Poor defensive options
  • Can struggle with zoning

Normal Moves

5A
5A
BBCS Platinum 5A.png
Randomly attacks with one of three Rock-Paper-Scissors animations, the other two being Rock and Scissors.
300 all 6 2 11 - - -
5B
5B
BBCS Platinum 5B.png
Longest reach ground normal. Moves Plat forward a bit.
580 HL 11 6 15 - B -
5C
5C
BBCS Platinum 5C.png
Go-to punish normal. Good damage on hit in corner.
810 HL 9 6 19 - B -
2A
2A
BBCS Platinum 2A.png
Short range, low hitting poke.
300 LA 8 3 10 - F -
2B
2B
BBCS Platinum 2B.png
Very low hurtbox, easy to low profile certain attacks.
560 L 10 3 21 - - -
2C
2C
BBCS Platinum 2C.png
We /really/ lost loops.
870 HL 15 8 24 - B -
6A
6A
BBCS Platinum 6A.png
Anti-air.
630 HL 12 4 22 - B -
6B
6B
BBCS Platinum 6B.png
Ass attack
580 HA 20 12 20 - H -
6C
6C
BBCS Platinum 6C.png
Fatal, combo staple. Floats on hit again!
950 all 19 5 21+5L - B -
3C
3C
BBCS Platinum 3C.png
Longest range next to 5B, downs on hit.
850 L 12 3 24 - F -
j.A
j.A
BBCS Platinum jA.png
Fast, self-cancelable infinitely.
300 HA 7 2 9 - H -
j.B
j.B
BBCS Platinum jB.png
Very good for fuzzy guarding, and rising overheads.
540 HA 8 6 9 - H -
j.C
j.C
BBCS Platinum jC.png
Longest reaching air normal, best normal for spacing.
830 HA 12 4 13 (4L) - H -
j.2C
j.2C
BBCS Platinum j2C.png
Jump cancelable, but very low hitstun.
450*3 HA 12 4,4,4(12) 18(2L) - H -


Drive Moves

No Item
No Item
5D, j.D
BBCS Platinum noItem5D.png
Item GET! 5D and j.D have the same GET sprite.
29T - - - 28T - - -
Piko Hammer
Piko Hammer
5D
BBCS Platinum hammer5D.png
Guard Crushes on normal block.
1200 B 18 5 17 - B -
Air Piko Hammer
Air Piko Hammer
j.D
BBCS Platinum hammerjD.png
We lost... even more loops
700 all 12 till L - H - 700 all 3 20 - H - 700 all 12 till L - H - 800 all 3 20 - H - 700 all 12 till L - H - 900 all 3 20 - H - 700 all 12 till L - H - 1000 all 3 20 - H - 0 UNB 21 1 21 - HBFP* -
Piko Hammer Special
Piko Hammer Special
5D
BBCS Platinum superHammer5D.png
Loli SMASH.
1500 B 16 5 18 - B - 0 UNB 21 1 21 - HBFP* -
Air Piko Hammer Special
Air Piko Hammer Special
j.D
BBCS Platinum superHammerjD.png
WE GOT LOOPS (AGAIN)! Comboable on any hit.
900, 950 all 13 till L, 1 25 - H - 0 UNB 21 1 21 - HBFP* -
Magical Bat
Magical Bat
5D, j.D
BBCS Platinum homerun5D.png
Also good in combos!
BBCS Platinum homerunjD.png
Essentially the same as ground Magical Bat.
900 HL 11 4 26 - B - 900 HA 11 4 26(9L) - H -
Magical Bat Special
Magical Bat Special
5D/j.jD
BBCS Platinum superHomerun5D.png
Comboable on normal hit for decent damage.
BBCS Platinum superHomerunjD.png
1200 HL 11 5 24 - B - 1200 HA 11 5 26(9L) - H -
Magical Cat Hammer
Magical Cat Hammer
5D
BBCS Platinum CatStick5D.png
ZEA
BBCS Platinum CatStickjD.png
950 all 11 8 20 - B - 950 HA 16 5 20(9L) - H -
Magical Cat Hammer Special
Magical Cat Hammer Special
5D, j.D
BBCS Platinum superCatStick5D.png
Chill
BBCS Platinum superCatStickjD.png
Longest range jump attack ever!
1200 all 11 8 21 - B - 1200 HA 14 5 20(9L) - H -
Magical Frying Pan
Magical Frying Pan
5D
BBCS Platinum FryingPan5D.png
Spinning...!
850 B 10 6 18 - B -
Air Magical Frying Pan
Air Magical Frying Pan
j.D
BBCS Platinum FryingPanjD.png
Instant overheads!
850 HA 14 4 20(9L) - H -
Magical Frying Pan Special
Magical Frying Pan Special
5D
BBCS Platinum Fan5D.png
Pretty good poking and anti-air tool.
1300 B 10 6 18 - B -
Air Magical Frying Pan Special
Air Magical Frying Pan Special
j.D
BBCS Platinum FanjD.png
Instant overhead with amazing reach, use it and abuse it.
1300 HA 13 4 20(9f) - H -
Magical Missile
Magical Missile
5D, j.D
BBCS Platinum Missile.png
Great tool for getting in as well as oki.
550, 600 all 19 till L 40T - HBFP*(2), (1) - 550, 600 all 19 till L 40T - HBFP*(2), (1) -
Magical Missile Special
Magical Missile Special
5D, j.D
BBCS Platinum superMissile.png
Decent zoning and combo tool
650, 1100 all 19 till L 40T - HBFP*(2), (1) - 650, 1000 all 19 till L 40T - HBFP*(2), (1) -
Magical Bomb
Magical Bomb
5D, 4D, 6D, j.D
BBCS Platinum Bomb.png
Decent anti-air and oki tool
450, 800 all 19 till L(7)15 40T - HBFP* - 450, 800 all 19 till L(7)15 40T - HBFP* -
Magical Bomb Special
Magical Bomb Special
5D, 4D, 6D, j.D
BBCS Platinum superBomb.png
The bigger, the better!
550, 1200 all 19 till L(7)15 40T - HBFP* - 550, 1200 all 19 till L(7)15 40T - HBFP* -
Magical Dreamy Box
Magical Dreamy Box
5D, j.D
BBCP Platinum box.png
It's a trap!
1000 HL 3 20 41T - HBFP* - 1000 HL 3 20 47T - HBFP* -
Magical Dreamy Box Special
Magical Dreamy Box Special
5D, j.D
BBCP Platinum Jack-in-the-Box.png
It's a tarp!
800*2 HL, all 5 25, till offscreen 41T - HBFP* - 800*2 HL, all 5 25, till offscreen 47T - HBFP* -


Magical Boomerang
Magical Boomerang
5D, j.D
BBCF Platinum Halo.png
Decent zoning tool
800 all 21 42T - - 800 all 21 41T - -
Magical Boomerang Special
Magical Boomerang Special
5D, j.D
BBCF Platinum superHalo.png
Boomerang
1100 all 21 42T - - 1100 all 21 42T - -


Universal Mechanics

Forward/Back Throw
Forward/Back Throw
BBCS Platinum throw.png
No longer eats bursts, but it's still a great throw. Wallbound glitch fixed too!
0*2, 1500 T (70) 7 3 23 - T -
Air Throw
Air Throw
BBCS Platinum AThrow.png
Pretty easy to combo, even midscreen!
0*2, 1500 T (100) 7 3 18+3L - T -
Counter Assault
Counter Assault
BBCS Platinum 5B.png
Plat's CA. One of her few options for escape.
0 all 13 4 29 - B -
Crush Trigger
Crush Trigger
BBCP Platinum CT.png
1000 B 30~60 1 25 - B -


Special Moves

Air Persia
Air Persia
236A
BBCS Platinum AirPersia.png
Fun with pogos. Usually used to end air combos. Has Fatal Counter and Projectile Invulerable Properties now!
BBCS Platinum AirPersiaA.png
Forward!
BBCS Platinum AirPersiaB.png
Straight down!
BBCS Platinum AirPersiaC.png
Backward!
34+6L - - 450 all 6 6 8L - H -
Mami Circular
Mami Circular
236B or 236C
BBCS Platinum MamiCircular.png
Mami-san, or better known in America as Heart Car. Go-to combo tool.
BBCF Platinum MamiCircular2.png
1100 L 13 15 28 - B - 1300 HA 20 10+till L 28 - H -
Dream Sally
Dream Sally
214A/B/C
BBCS Platinum DreamSally.png
Excellent oki, catches rolls.
600 all 28 550 48T - HBFP* - 600 all 28 till offscreen 48T - HBFP* - 600 all 28 500 48T - HBFP* -
Swallow Moon
Swallow Moon
j.236C
BBCS Platinum SwallowMoon.png
Dawwww.
- - -
Falling Melody
Falling Melody
22C
BBCS Platinum AirPersiaA.png
Guaranteed 800 unprorated damage. Can only be used under certain circumstances!
800 all 14 8 18 - B -
Mystique Momo
Mystique Momo
214D
BBCS Platinum MystiqueMomo.png
Good for 45 degree angle anti-airing and zoning of all kinds!
550 all 19 till offscreen 40T - HBFP* - 400, 600 all 19, 23, 27 till corner 42T - HBFP*(2), (1) - 600, 1000 all 19, 55, 91 till corner 114T - HBFP*(2), (1) - 280, 800 all 19, 22, 25 till L(7)15 40T - HBFP* - 420, 1200 all 19, 22, 25 till L(7)15 40T - HBFP* - 1000 HL 3 20 41T - HBFP* - 800*2 HL, all 5 25, till offscreen 41T - HBFP* -
Dramatic Sammy
Dramatic Sammy
41236D
BBCS Platinum DramaticSammy.png
Dashing command grab! Refills current item count (or equips new one) on successful hit.
0, 1500 c.T (100) 24~45 3 25 - T -
Happy Magicka
Happy Magicka
[2]8C
BBCP Platinum HappyMagicka1.png
Loli bait
BBCP Platinum HappyMagicka2.png
135T - - 100 all 21 41 71T - HBFP* -


Distortion Drives

Cure Dot Typhoon
Cure Dot Typhoon
632146C, air OK
BBCS Platinum CureDotTyphoon.png
Invuln until the first hit, but not afterwards. Clashes with many attacks due to the amount of hits in rapid succession.
800*2, 260*11 all 5+7 4(12)4(9)101 45 - B - 400*2, 260*11 all 4+1 4(12)4(9)101 45L - B - 800*2, 260*11, 200*7 all 5+7 4(12)4(9)101 45 - B*13, HBFP*(2)*7 - 400*2, 260*11, 200*7 all 4+1 4(12)4(9)101 45L - B*13, HBFP*(2)*7 -
Miracle Jeanne
Miracle Jeanne
236236D
BBCS Platinum MiracleJeanne.png
Invuln during superflash, but has one frame of recovery, so using as a ghetto DP is very discouraged.
8T - -


Exceed Accel

Angelic Blast
ABCD during Overdrive
BBCF Platinum BlastAngel.png
Vroom, Vroom
600,800*3 All Slow: 20
Fast: 10
3 23 - - 600,800*4,1950 All Slow: 20
Fast: 10
3 23 - -


Astral Heat

Shining Layered Force
236236C
BBCS Platinum ShiningLayeredForce.png
STARLIGHT BREAKER
DESTROYED all 5+31 3 5L - B -


External References