- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
SystemData
Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-7
Movement Options
- Double Jump, Air Dash, Dash type: Run
Normal Moves
5A Data
5A
| height="25px"| 300 | All | 6 | 2 | 11 | - | B | -
5A Full
300 All 6 2 11 - - B -
5B Data
5B
| height="25px"| 580 | Mid | 11 | 6 | 15 | - | B | -
5B Full
580 Mid 11 6 15 - - B -
5C Data
5C
| height="25px"| 810 | Mid | 9 | 6 | 19 | - | B | -
5C Full
810 Mid 9 6 19 - - B -
2A Data
2A
| height="25px"| 300 | Low/Air | 8 | 3 | 10 | - | F | -
2A Full
300 Low/Air 8 3 10 - - F -
2B Data
2B
| height="25px"| 560 | Low | 10 | 3 | 21 | - | F | -
2B Full
560 Low 10 3 21 - - F -
2C Data
2C
| height="25px"| 870 | Mid | 15 | 8 | 24 | - | B | -
2C Full
870 Mid 15 8 24 - - B -
6A Data
6A
| height="25px"| 630 | Mid | 12 | 4 | 22 | - | B | -
6A Full
630 Mid 12 4 22 - - B -
6B Data
6B
| height="25px"| 640 | High/Air | 20 | 12 | 7 | - | H | -
6B Full
640 High/Air 20 12 7 - - H -
6C Data
6C
| height="25px"| 950 | Mid | 19 | 5 | 21+5L | - | B | -
6C Full
950 Mid 19 5 21+5L - - B -
3C Data
3C
| height="25px"| 850 | Low | 12 | 3 | 24 | - | F | -
3C Full
850 Low 12 3 24 - - F -
j.A Data
j.A
| height="25px"| 300 | High/Air | 7 | 2 | 9 | - | H | -
j.A Full
300 High/Air 7 2 9 - - H -
j.AA Data
j.AA
| height="25px"| 300 | High/Air | 6 | 2 | 9 | - | H | -
j.AA Full
300 High/Air 6 2 9 - - H -
j.B Data
j.B
| height="25px"| 540 | High/Air | 8 | 6 | 9 | - | H | -
j.B Full
540 High/Air 8 6 9 - - H -
j.C Data
j.C
| height="25px"| 830 | High/Air | 12 | 4 | 13+4L | - | H | -
j.C Full
830 High/Air 12 4 13+4L - - H -
j.2C Data
j.2C
| height="25px"| 450*3 | High/Air | 12 | 4,4,4 | 18+2L | - | H | -
j.2C Full
450*3 High/Air 12 4,4,4 18+2L - - H -
Drive Moves
5D Data
5D
| height="25px"| | | | | 29 | - | | -
5D Full
29 - - -
j.D Data
j.D
| height="25px"| | | | | 28 | - | | -
j.D Full
28 - - -
5D Hammer Data
5D Hammer
| height="25px"| 1200 | Guard Break 37/Barrier | 16 | 5 | 17 | - | B | -
5D Hammer Full
1200 Guard Break 37/Barrier 16 5 17 - - B -
j.D Hammer Data
j.D Hammer
| height="25px"| 700, see notes | All, Barrier | 12 | Until L, 3 | 20 | - | H | -
j.D Hammer Full
700, see notes All, Barrier 12 Until L, 3 20 - - H -
5D Super Hammer Data
5D Super Hammer
| height="25px"| 1500 | Barrier | 16 | 5 | 18 | - | B | -
5D Super Hammer Full
1500 Barrier 16 5 18 - - B -
j.D Super Hammer Data
j.D Super Hammer
| height="25px"| 900, see notes | All, Barrier | 12 | Until L, 3 | 19 | - | H | -
j.D Super Hammer Full
900, see notes All, Barrier 12 Until L, 3 19 - - H -
Super Hammer Quake Data
Super Hammer Quake
| height="25px"| 0 | Unblockable | 21 | 1 | | - | P2 | -
Super Hammer Quake Copy
| height="25px"| 0 | Unblockable | 21 | 1 | | - | P2 | -
Super Hammer Quake Full
0 Unblockable 21 1 - - P2 -
5D Cat Stick Data
5D Cat Stick
| height="25px"| 950 | All | 11 | 8 | 20 | - | B | -
5D Cat Stick Full
950 All 11 8 20 - - B -
j.D Cat Stick Data
j.D Cat Stick
| height="25px"| 950 | All | 16 | 5 | 20 | - | H | -
j.D Cat Stick Full
950 All 16 5 20 - - H -
5D Super Cat Stick Data
5D Super Cat Stick
| height="25px"| 1200 | All | 16 | 8 | 21 | - | B | -
5D Super Cat Stick Full
1200 All 16 8 21 - - B -
j.D Super Cat Stick Data
j.D Super Cat Stick
| height="25px"| 1200 | All | 11 | 5 | 20 | - | H | -
j.D Super Cat Stick Full
1200 All 11 5 20 - - H -
5D Pan Data
5D Pan
| height="25px"| 850 | Mid | 10 | 6 | 18 | - | B | -
5D Pan Full
850 Mid 10 6 18 - - B -
j.D Pan Data
j.D Pan
| height="25px"| 850 | High/Air | 14 | 4 | 20 | - | H | -
j.D Pan Full
850 High/Air 14 4 20 - - H -
5D Super Pan Data
5D Super Pan
| height="25px"| 1300 | Mid | 10 | 6 | 18 | - | B | -
5D Super Pan Full
1300 Mid 10 6 18 - - B -
j.D Super Pan Data
j.D Super Pan
| height="25px"| 1300 | High/Air | 13 | 4 | 20 | - | H | -
j.D Super Pan Full
1300 High/Air 13 4 20 - - H -
5D Bat Data
5D Bat
| height="25px"| 900 | Mid | 11 | 4 | 26 | - | B | -
5D Bat Full
900 Mid 11 4 26 - - B -
j.D Bat Data
j.D Bat
| height="25px"| 900 | High/Air | 11 | 4 | 26 | - | H | -
j.D Bat Full
900 High/Air 11 4 26 - - H -
5D Super Bat Data
5D Super Bat
| height="25px"| 1200 | Mid | 11 | 5 | 24 | - | B | -
5D Super Bat Full
1200 Mid 11 5 24 - - B -
j.D Super Bat Data
j.D Super Bat
| height="25px"| 1200 | High/Air | 11 | 5 | 26 | - | H | -
j.D Super Bat Full
1200 High/Air 11 5 26 - - H -
5D Bomb Data
5D Bomb
| height="25px"| 450, 800 | All | 19 | Until Contact (7) 15 | Total 40 | - | P1* | -
5D Bomb Full
450, 800 All 19 Until Contact (7) 15 Total 40 - - P1* -
j.D Bomb Data
j.D Bomb
| height="25px"| 450, 800 | All | 19 | Until Contact (7) 15 | Total 37 | - | P1* | -
j.D Bomb Full
450, 800 All 19 Until Contact (7) 15 Total 37 - - P1* -
5D Super Bomb Data
5D Super Bomb
| height="25px"| 550, 1200 | All | 19 | Until Contact (7) 15 | Total 40 | - | P1* | -
5D Super Bomb Full
550, 1200 All 19 Until Contact (7) 15 Total 40 - - P1* -
j.D Super Bomb Data
j.D Super Bomb
| height="25px"| 550, 1200 | All | 19 | Until Contact (7) 15 | Total 37 | - | P1* | -
j.D Super Bomb Full
550, 1200 All 19 Until Contact (7) 15 Total 37 - - P1* -
5D Missile Data
5D Missile
| height="25px"| 550, 600 | All | 19 | Until Offscreen, 10 | Total 40 | - | P2* | -
5D Missile Full
550, 600 All 19 Until Offscreen, 10 Total 40 - - P2* -
j.D Missile Data
j.D Missile
| height="25px"| 550, 600 | All | 19 | Until Offscreen, 10 | Total 37 | - | P2* | -
j.D Missile Full
550, 600 All 19 Until Offscreen, 10 Total 37 - - P2* -
5D Super Missile Data
5D Super Missile
| height="25px"| 650, 1100 | All | 19 | Until Offscreen, 10 | Total 40 | - | P2* | -
5D Super Missile Full
650, 1100 All 19 Until Offscreen, 10 Total 40 - - P2* -
j.D Super Missile Data
j.D Super Missile
| height="25px"| 650, 1100 | All | 19 | Until Offscreen, 10 | Total 37 | - | P2* | -
j.D Super Missile Full
650, 1100 All 19 Until Offscreen, 10 Total 37 - - P2* -
5D Summon Trap Data
5D Summon Trap
| height="25px"| | | 20 | | Total 33 | - | | -
5D Summon Trap Copy
| height="25px"| | | 20 | | Total 33 | - | | -
5D Summon Trap Full
20 Total 33 - - -
j.D Summon Trap Data
j.D Summon Trap
| height="25px"| | | 22 | | Total 47 | - | | -
j.D Summon Trap Copy
| height="25px"| | | 22 | | Total 47 | - | | -
j.D Summon Trap Full
22 Total 47 - - -
Trap Data
Trap
| height="25px"| 1000 | Mid | 7? | 15 | | - | P1* | -
Trap Full
1000 Mid 7? 15 - - P1* -
Super Trap Data
Super Trap
| height="25px"| 900, 800 | Mid, All | 8? | 20, 72 | | - | P2* | -
Super Trap Full
900, 800 Mid, All 8? 20, 72 - - P2* -
5D Boomerang Data
5D Boomerang
| height="25px"| 800 | All | 21 | Until Offscreen | Total 42 | - | P1* | -
5D Boomerang Full
800 All 21 Until Offscreen Total 42 - - P1* -
j.D Boomerang Data
j.D Boomerang
| height="25px"| 800 | All | 21 | Until Offscreen | Total 36 | - | P1* | -
j.D Boomerang Full
800 All 21 Until Offscreen Total 36 - - P1* -
5D Super Boomerang Data
5D Super Boomerang
| height="25px"| 1100 | | 21 | Until Offscreen | Total 42 | - | P2* | -
5D Super Boomerang Full
1100 21 Until Offscreen Total 42 - - P2* -
j.D Super Boomerang Data
j.D Super Boomerang
| height="25px"| 1100 | | 21 | Until Offscreen | Total 36 | - | P2* | -
j.D Super Boomerang Full
1100 21 Until Offscreen Total 36 - - P2* -
Universal Mechanics
BC Data
BC
| height="25px"| 0, 1500 | Throw(70) | 7 | 3 | 23 | - | T | -
BC Full
0, 1500 Throw(70) 7 3 23 - - T -
4BC Data
4BC
| height="25px"| 0*2, 1500 | Throw(70) | 7 | 3 | 23 | - | T | -
4BC Full
0*2, 1500 Throw(70) 7 3 23 - - T -
j.BC Data
j.BC
| height="25px"| 0, 1500 | Throw(120) | 7 | 3 | 23+3L | - | T | -
j.BC Full
0, 1500 Throw(120) 7 3 23+3L - - T -
6AB Data
6AB
| height="25px"| 0 | All | 13 | 4 | 29 | - | | -
6AB Full
0 All 13 4 29 - - -
5AB Data
5AB
| height="25px"| 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | - | B | -
5AB Full
1000 Guard Break 32/Barrier 20 1 25 - - B -
5[AB] Data
5[AB]
| height="25px"| 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | - | B | -
5[AB] Full
1000 Guard Break 60/Barrier 30~61 1 25 - - B -
Specials
214A/B/C Data
214A/B/C
| height="25px"| 800 | All | 28 | Until Offscreen | Total 48 | - | P0* | -
214A/B/C Full
800 All 28 Until Offscreen Total 48 - - P0* -
236A Data
236A
| height="25px"| | | | | 31+6L | - | | -
236A Full
31+6L - - -
j.236A Data
j.236A
| height="25px"| | | | | Until L+6 | - | | -
j.236A Full
Until L+6 - - -
236AX Data
236AX
| height="25px"| 450 | All | 6 | 6 | Until L | - | H | -
236AX Full
450 All 6 6 Until L - - H -
236AXA Data
236AXA
| height="25px"| 500 [1000] | All | 6 | 6 | Until L | - | H | -
236AXA Full
500 [1000] All 6 6 Until L - - H -
236AXB Data
236AXB
| height="25px"| 500 | All | 6 | 6 | Until L | - | H | -
236AXB Full
500 All 6 6 Until L - - H -
236AXC Data
236AXC
| height="25px"| 500 [1000] | All | 6 | 6 | Until L | - | H | -
236AXC Full
500 [1000] All 6 6 Until L - - H -
236B Data
236B
| height="25px"| 1100 | Low/Air | 13 | 15 | 28 | - | F | -
236B Full
1100 Low/Air 13 15 28 - - F -
236C Data
236C
| height="25px"| 1300 | High/Air | 20 | 19 | 16+6L | - | H | -
236C Full
1300 High/Air 20 19 16+6L - - H -
41236D Data
41236D
| height="25px"| 0, 1500 | Throw(100) | | 3 | | - | T | -
41236D Full
0, 1500 Throw(100) 3 - - T -
22C Data
22C
| height="25px"| 800 | | | | | - | | -
22C Full
800 - - -
j.236C Data
j.236C
| height="25px"| | | | | | - | | -
j.236C Full
- - -
[2]8C Data
[2]8C
| height="25px"| | | | | 135 | - | | -
[2]8C Full
135 - - -
[2]8C Attack Data
[2]8C Attack
| height="25px"| 100 | All | 2 | ?? | Total 70 | - | P1* | -
[2]8C Attack Full
100 All 2 ?? Total 70 - - P1* -
214D Melee Data
214D Melee
| height="25px"| See notes | All | 19 | | Total 40 | - | P1* | -
214D Melee Full
See notes All 19 Total 40 - - P1* -
214D Projectile Data
214D Projectile
| height="25px"| See notes | | 19 | | Total 40 | - | | -
214D Projectile Full
See notes 19 Total 40 - - -
Distortion Drives
632146C Data
632146C
| height="25px"| 440*13 | All | 4+12 | 4 (12) 9*11,5 | 44 | - | B | -
632146C Full
440*13 All 4+12 4 (12) 9*11,5 44 - - B -
632146C OD Followup Data
632146C OD Followup
| height="25px"| 200*7 | | | | | - | | -
632146C OD Followup Full
200*7 - - -
236236D Data
236236D
| height="25px"| | | | | 7+1 | - | | -
236236D Full
7+1 - - -
Exceed Accel
ABCD Data
ABCD
| height="25px"| 600, 800*3
{600, 800*4, 1950}
| All
| 20 [10]
| 3
| 34
| -
| B
| -
ABCD Full
600, 800*3
{600, 800*4, 1950}
All
20 [10]
3
34
-
-
B
-
Astral Heat
Astral Data
Astral
| height="25px"| 0, 9999 | All | 10+31 | 3 | Until L | - | B | -
Astral Full
0, 9999 All 10+31 3 Until L - - B -
Category
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •