BBCF/Platinum the Trinity/Frame Data
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System Data[edit]
Health |
11,000 |
---|---|
Combo Rate |
60% |
Prejump |
4F |
Backdash |
22F (1-7F Inv) |
Normal Moves[edit]
Drive Moves[edit]
Name | Damage | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - self cancellable S - special/distortion cancellable Dr - drive/distortion cancellable O - overdrive cancellable J - jump cancellable R - rapid cancellable Da - dash cancellable (X) - X cancellable on hit only |
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. | P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. | StarterCombo time modifier when used as the starting hit of a combo. | GuardHow this attack can be guarded. Throw range is listed in parentheses All strikes can be air Barrier Blocked unless otherwise stated |
LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independant Projectiles will have their Durability level listed. For example a projectile that his Durability level 2 will show P2 T - Throw D - Doll move such as Nirvana and Ignis |
StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. | BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | HitstunWhen hitting a grounded opponent, how much hitstun they experience. | UntechWhen hitting an airborne opponent, how long they can't air tech. | Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience | Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. | BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop. |
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. |
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences. |
Inv.Attribute and Hitbox Invincibility information. | HitboxHitbox link for this move |
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5D No Item |
- | - | - | - | - | - | - | - | - | - | 29 | - | - | - | - | - | - | - | - | - | - | Click! |
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j.D No Item |
- | - | - | - | - | - | - | - | - | - | 28 | - | - | - | - | - | - | - | - | - | - | Click! |
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Piko Hammer 5D |
1200 | SR | 80 | 82 | Long | Guard Break 37/Barrier | 4 | B | 16 | 5 | 17 | +6 | 22 | Launch | 28 + GBounce + Down 23 | Launch | 43 + GBounce + Down 23 | 12/+4 | +4 | +12 | - | Click! |
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Air Piko Hammer j.D |
700, see notes | SR | 80 | 82 | Long | All, Guard Break 37/Barrier | 4 | H | 12 | Until L, 3 | 20 | +2/+4/+6 | 18 | 19, Launch | 30 + Down 23 | 24, Launch | 45 + Down 23 | 12, See Notes | +0, +2/+4/+6 | +5, +10/+12/+14 | - | Click! |
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Piko Hammer Special 5D |
1500 | SR | 80 | 84 | Long | Guard Break 48/Barrier | 5 | B | 16 | 5 | 18 | 3 | 25 | Launch | 28 + GBounce + Down 23 | Launch | 44 + GBounce + Down 23 | 13/+4 | +4 | +12 | - | Click! |
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Air Piko Hammer Special j.D |
900, see notes | SR | 80 | 84 | Long | All, Guard Break 48/Barrier | 5 | H | 12 | Until L, 3 | 19 | +4/+6/+8 | 20 | 19, Launch | 30 + Down 33 | 24, Launch | 45 + Down 33 | 13, See Notes | +0, +5/+7/+9 | +5, +10/+12/+14 | - | Click! |
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Piko Hammer Special Quake | 0 | SR | 70 | 84 | Long | Unblockable | 5 | P2 | 21 | 1 | - | - | - | Launch | 21 + Down 33 | - | - | 0 | +0 | +8 | - | Click! |
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Magical Cat Hammer 5D |
950 | SR | 80 | 79 | Long | All | 3 | B | 11 | 8 | 20 | -11 | 16 | Launch | 40 + GBounce | Launch | 54 + GBounce + Down 23 | 11 | +0 | +2 | - | Click! |
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Air Magical Cat Hammer j.D |
950 | SR | 80 | 89 | Long | All | 3 | H | 16 | 5 | 20 | - | 16 | Launch | 40 + Down 23 | Launch | 54 + GBounce + Down 23 | 11 | +0 | +2 | - | Click! |
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Magical Cat Hammer Special 5D |
1200 | SR | 80 | 84 | Long | All | 4 | B | 16 | 8 | 21 | -10 | 18 | Launch | 50 + GBounce | Launch | 65 + GBounce + Down 23 | 12 | +0 | +5 | - | Click! |
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Air Magical Cat Hammer Special j.D |
1200 | SR | 80 | 94 | Long | All | 4 | H | 11 | 5 | 20 | - | 18 | Launch | 40 + Down 23 | Launch | 55 + GBounce + Down 23 | 12 | +0 | +5 | - | Click! |
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Magical Frying Pan 5D |
850 | SR | 100 | 79 | Long | Mid | 3 | B | 10 | 6 | 18 | -7 | 16 | Spin Fall 46 | 40 | Spin Fall 51 | 54 | 15 | +0 | +2 | - | Click! |
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Air Magical Frying Pan j.D |
850 | SR | 80 | 79 | Normal | High/Air | 3 | H | 14 | 4 | 20 | - | 16 | Launch | 50 + GBounce | Launch | 64 + GBounce | 15 | +0 | +2 | - | Click! |
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Magical Frying Pan Special 5D |
1300 | SR | 100 | 82 | Long | Mid | 4 | B | 10 | 6 | 18 | -5 | 18 | Spin Fall 56 | 60 | Spin Fall 64 | 78 | 20 | +0 | +5 | - | Click! |
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Air Magical Frying Pan Special j.D |
1300 | SR | 80 | 82 | Normal | High/Air | 4 | H | 13 | 4 | 20 | - | 18 | Launch | 65 + GBounce | Launch | 83 + GBounce | 20 | +0 | +5 | - | Click! |
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Magical Bat 5D |
900 | (S)R | 60 | 75 | Very Short | Mid | 2 | B | 11 | 4 | 26 | -16 | 13 | Launch | 30 + WStick 25 | Launch | 42 + WBounce 40 + WStick 25 | 22 | +0 | +1 | 1-11 All | Click! |
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Air Magical Bat j.D |
900 | (S)R | 60 | 75 | Very Short | High/Air | 2 | H | 11 | 4 | 26 | - | 13 | Launch | 30 + WStick 20 | Launch | 42 + WBounce 40 + WStick 20 | 22 | +0 | +1 | 1-11 All | Click! |
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Magical Bat Special 5D |
1200 | (S)R | 60 | 82 | Very Short | Mid | 4 | B | 11 | 5 | 24 | -10 | 18 | Launch | 30 + WStick 30 | Launch | 45 + WBounce 40 + WStick 30 | 26 | +0 | +5 | 1-15 All | Click! |
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Air Magical Bat Special j.D |
1200 | (S)R | 60 | 82 | Very Short | High/Air | 4 | H | 11 | 5 | 26 | - | 18 | Launch | 30 + WStick 30 | Launch | 45 + WBounce 40 + WStick 30 | 26 | +0 | +5 | 1-15 All | Click! |
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Magical Bomb 5D/j.D |
450, 800 | - | 80 | 80 (Once) | Normal | All | 1,3 | P1 | 19 | Until Hit (7) 15 | Total 40 | - | 11, 15 | 14, Launch | 14, 40 | 18, Launch | 25, 54 | 0/+5, +0 | +12, +0 | +12, +2 | - | Click! |
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Magical Bomb Special 5D/j.D |
550, 1200 | - | 80 | 80 (Once) | Normal | All | 1,3 | P1 | 19 | Until Hit (7) 15 | Total 40 | - | 14, 15 | 14, Launch | 14, 40 | 18, Launch | 25, 54 | 0/+9, +0 | +16, +0 | +16, +2 | - | Click! |
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Magical Missile 5D/j.D |
550, 600 | R | 80 | 80 (Once) | Normal | All | 3 | P2 | 19 | Until Hit, 10 | Total 40 | - | 16 | 17, Launch | 17, 40 | 22, Launch | 31, 54 | 0/+6, 0 | +6, +0 | +8, +2 | - | Click! |
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Magical Missile Special 5D/j.D |
650, 1100 | R | 80 | 80 (Once) | Normal | All | 4, 3 | P2 | 19 | Until Hit, 10 | Total 40 | - | 18, 16 | 17, Launch | 18, 55 | 22, Launch | 33, 69 | 0/+6, 0 | +6, +0 | +11, +2 | - | Click! |
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Magical Dreamy Box Summon 5D |
- | - | - | - | - | - | - | - | 20 | - | Total 33 | - | - | - | - | - | - | - | - | - | - | Click! |
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Air Magical Dreamy Box Summon j.D |
- | - | - | - | - | - | - | - | 22 | - | Total 47 | - | - | - | - | - | - | - | - | - | - | Click! |
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Magical Dreamy Box | 1000 | - | 70 | 89 | Normal | Mid | 3 | P1 | 7? | 15 | - | - | 16 | Launch | 55 | Launch | 69 | 0 | +0 | +2 | - | Click! |
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Magical Dreamy Box Special | 900, 800 | - | 80, 70 | 89 | Normal | Mid, All | 3 | P2 | 8? | 20, 72 | - | - | 16 | Launch | 55 | Launch | 69 | 0 | +0 | +2 | - | Click! |
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Magical Boomerang 5D/j.D |
800 | R | 90 | 79 | Normal | All | 3 | P1 | 21 | Until Hit | Total 42 | -4 | 16 | Spin Fall 46 | 55 | Spin Fall 51 | 69 | 0/+7 | +1 | +2 | - | Click! |
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Magical Boomerang Special 5D/j.D |
1100 | R | 90 | 82 | Normal | All | 4 | P2 | 21 | Until Hit | Total 42 | -2 | 16 | Spin Fall 56 | 60 | Spin Fall 61 | 75 | 0/+7 | +1 | +6 | - | Click! |
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Universal Mechanics[edit]
Specials[edit]
Distortion Drives[edit]
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel[edit]
Astral Heat[edit]
Revolver Action Table[edit]
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D | Throw, Jump, Special |
5B[1] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D | Special |
5C | 6A | 6B | 6C, 3C | 5D | Jump, Special |
5D | - | - | - | - | Special |
2A[3] | 5A, 2A[+] | 5B, 2B, 6B | 5C, 2C, 3C | 5D | Special |
2B[1] | 6A | 5B, 6B | 5C, 2C, 6C, 3C | 5D | Special |
2C | - | - | - | 5D | Special |
6A | - | 6B | 5C, 2C, 6C | 5D | Jump, Special |
6B | - | - | - | - | - |
6C | - | j.B | j.C, j.2C | j.D | Special |
3C | - | - | - | 5D | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | j.D | Throw, Jump, Special |
j.B | j.A | j.C, j.2C | j.D | Jump, Special | |
j.C | - | - | j.2C | j.D | Jump, Special |
j.D | - | - | - | - | Special |
j.2C | - | - | - | - | Jump, Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
[edit]
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To edit frame data, edit values in BBCF/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations