BBCF/Platinum the Trinity/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 2 11 -1 11 - 12 - Click!
5B
580 SR 100 89 Long Mid 3 B 11 6 15 -4 16 - 17 - Click!
5C
810 SJR 100 89 Long Mid 3 B 9 6 19 -8 16 - 19 - Click!
2A
300 CSR 80 80 Normal Low/Air 1 F 8 3 10 -1 11 - 12 - Click!
2B
560 SR 90 85 Long Low 2 F 10 3 21 -10 13 - 14 - Click!
2C
870 SR 90 82 Long Mid 4 B 15 8 24 -13 18 - 44 9-22 H Click!
6A
630 SJR 90 89 Long Mid 3 B 12 4 22 -9 16 - 26 6-15 H Click!
6B
640 SR 90 79 Normal All 3 H 20 12 7 -3 to +7 16 - 33 - Click!
  • On whiff, recovery is 19
  • Bonus Proration 110%
6C
950 SJR 90 84 Long Mid 5 B 19 5 21+5L -11 20 - 40 3-26 F Click!
  • Fatal Counter
3C
850 SR 90 92 Long Low 4 F 12 3 24 -8 18 - 30 - Click!
j.A
300 SJR 80 80 Normal High/Air 1 H 7 2 9 - 11 - 12 - Click!
j.AA
300 SJR 80 80 Normal High/Air 1 H 6 2 9 - 11 - 14 - Click!
j.B
540 SJR 80 85 Long High/Air 2 H 8 6 9 - 13 - 17 - Click!
j.C
830 SJR 80 89 Long High/Air 3 H 12 4 13+4L - 16 - 23 - Click!
j.2C
450*3 SJR 80 80 Long High/Air 1 H 12 4,4,4 18+2L - 11 - 14 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
No Item
- - - - - - - - - - 29 - - - - - Click!
j.D
No Item
- - - - - - - - - - 28 - - - - - Click!
Piko Hammer
5D
1200 SR 80 82 Long Barrier 4 B 16 5 17 1 22 - 28 - Click!
Air Piko Hammer
j.D
700, see notes SR 80 82 Long All, Barrier 4 H 12 Until L, 3 20 +2/+4/+6 18 - 30 - Click!
  • Second hit does more damage increases the higher Platinum falls. Damage is 800/900/1000
Piko Hammer Special
5D
1500 SR 80 84 Long Barrier 5 B 16 5 18 3 25 - 28 - Click!
Air Piko Hammer Special
j.D
900, see notes SR 80 84 Long All, Barrier 5 H 12 Until L, 3 19 +4/+6/+8 20 - 28 - Click!
  • Second hit does more damage increases the higher Platinum falls. Damage is 1300/1500/1700
  • Bonus Proration 110%
Piko Hammer Special Quake
0 SR 70 84 Long Unblockable 5 P2 21 1 - - - - - - Click!
  • Quake only appears if hammer strike whiffs
Magical Cat Hammer
5D
950 SR 80 79 Long All 3 B 11 8 20 -11 16 - 40 - Click!
Air Magical Cat Hammer
j.D
950 SR 80 89 Long All 3 H 16 5 20 - 16 - 40 - Click!
Magical Cat Hammer Special
5D
1200 SR 80 84 Long All 4 B 16 8 21 -10 18 - 50 - Click!
  • Bonus Proration 110%
Air Magical Cat Hammer Special
j.D
1200 SR 80 94 Long All 4 H 11 5 20 - 18 - 40 - Click!
  • Bonus Proration 110%
Magical Frying Pan
5D
850 SR 100 79 Long Mid 3 B 10 6 18 -7 16 - 40 - Click!
Air Magical Frying Pan
j.D
850 SR 80 79 Normal High/Air 3 H 14 4 20 - 16 - 50 - Click!
Magical Frying Pan Special
5D
1300 SR 100 82 Long Mid 4 B 10 6 18 -5 18 - 60 - Click!
  • Bonus Proration 110%
Air Magical Frying Pan Special
j.D
1300 SR 80 82 Normal High/Air 4 H 13 4 20 - 18 - 65 - Click!
  • Fatal Counter
  • Bonus Proration 110%
Magical Bat
5D
900 (S)R 60 75 Very Short Mid 2 B 11 4 26 -16 13 - 30, Wall 40 1-11 All Click!
Air Magical Bat
j.D
900 (S)R 60 75 Very Short High/Air 2 H 11 4 26 - 13 - 30, Wall 40 1-11 All Click!
Magical Bat Special
5D
1200 (S)R 60 82 Very Short Mid 4 B 11 5 24 -10 18 - 30, Wall 40 1-15 All Click!
  • Bonus Proration 110%
Air Magical Bat Special
j.D
1200 (S)R 60 82 Very Short High/Air 4 H 11 5 26 - 18 - 30, Wall 40 1-15 All Click!
  • Bonus Proration 110%
Magical Bomb
5D/j.D
450, 800 - 80 80, 80 Normal All 1,3 P1* 19 Until Contact (7) 15 Total 40 - 11+5, 15+0 - 14+5, 40+0 - Click!
Magical Bomb Special
5D/j.D
550, 1200 - 80 - Normal All 1,3 P1* 19 Until Contact (7) 15 Total 40 - 11+9, 16+0 - 14+9, 40+0 - Click!
  • Bonus Proration 110%
Magical Missile
5D/j.D
550, 600 R 80 80, 80 Normal All 3 P2* 19 Until Offscreen, 10 Total 40 - 16+6, 16+0 - 16+6, 40+0 - Click!
Magical Missile Special
5D/j.D
650, 1100 R 80 80, 80 Normal All 4, 3 P2* 19 Until Offscreen, 10 Total 40 - 18+6, 16+0 - 18+6, 55+0 - Click!
  • Bonus Proration 110%
Magical Dreamy Box Summon
5D
- - - - - - - - 20 - Total 33 - - - - - Click!
Air Magical Dreamy Box Summon
j.D
- - - - - - - - 22 - Total 47 - - - - - Click!
Magical Dreamy Box
1000 - 70 89 Normal Mid 3 P1* 7? 15 - - 16+0 - 55+0 - Click!
Magical Dreamy Box Special
900, 800 - 80, 70 89 Normal Mid, All 3 P2* 8? 20, 72 - - 16+0 - 55+0 - Click!
  • Bonus Proration 110%
Magical Boomerang
5D/j.D
800 R 90 79 Normal All 3 P1* 21 Until Offscreen Total 42 -4 16+1 - 55+1 - Click!
Magical Boomerang Special
5D/j.D
1100 - 90 82 Normal - 4 P2* 21 Until Offscreen Total 42 -2 18+1 - 60+1 - Click!
  • Bonus Proration 110%

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - - - Click!
Back Throw
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 100 - Click!
Air Throw
0, 1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 100 - Click!
Counter Assault
0 R 50 92 Very Short All 4 - 13 4 29 -14 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60, Slide 15 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60, Slide 15 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Dream Sally
214A/B/C
800 R 80 95 Normal All 0 P0* 28 Until Offscreen Total 48 -6 9+5 - - - Click!
Air Persia
236A
- - - - - - - - - - 31+6L - - - - 5-31 P Click!
  • Can cancel into folloups 12F until landing
Air Persia
j.236A
- - - - - - - - - - Until L+6 - - - - - Click!
  • Can cancel into folloups 7F until landing
A Air Persia Attack
Persia > A
450 R 90 94 Long All 2 H 6 6 - - 13 - 20 - Click!
  • Third hit deals 500 damage, P2 84% and Untechable for 20, Slides for 10
B Air Persia Attack
Persia > B
450 R 90 94 Long All 2 H 6 6 - - 13 - 20 - Click!
  • Third hit deals 500 damage, P2 84% and Untechable for 45
C Air Persia Attack
Persia > C
450 R 90 94 Long All 2 H 6 6 - - 13 - 20 - Click!
  • Third hit deals 500 damage, P2 84% and Untechable for 30, Slides for 15
Mami Circular (Horizontal)
236B
1100 R 90 82 Long Low/Air 4 F 13 15 28 -10 18 - 40, Slide 9 - Click!
  • Fatal Counter
  • On hit/block, transitions into recovery animation (28F)
Mami Circular (Vertical)
236C
1300 R 90 92 Normal High/Air 4 H 20 19 16+6L - 18 - 60 1-9 B Click!
  • Fatal Counter
  • Frame Adv listed is tested on standing Ragna
Dramatic Sammy
41236D
1500 R 100 60 Normal Throw(100) 3 T - 3 - - - - 100 - Click!
  • Minimum Damage 100%
Falling Melody
22C
800 R 100 94 Long - 5 - - - - - - - 33 - Click!
Swallow Moon
j.236C
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 14F
Happy Magicka (Catch)
[2]8C
- - - - - - - - - - 135 - - - - 1-105 Guard HBFP Click!
Happy Magicka (Attack)
100 R 100 - Normal All 0 P1* 2  ?? Total 70 -52 9+8 - 100+8 1-29 All Click!
Mystique Momo
214D
See notes - 80 94 Normal - 5 P1* 19 - Total 40 12 20+13 - 30+13 - Click!
  • Damage depends on item thrown
  • Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
Mystique Momo (Bomb/Missile/Box)
214D
See notes - - - - - - - 19 - Total 40 - - - - - Click!
  • Projectiles appear on 19, 22, 25
  • Damage, P1, P2, etc are equal to the individual items thrown

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Cure Dot Typhoon
632146C (air OK)
440*13 R 80 82 Normal All 4 B 4+12 4 (12) 9*11,5 44 -30 18 - 100 1-16 All Click!
  • Minimum Damage 20% (1144)
Cure Dot Typhoon
OD Followup
200*7 R 80 99 Normal - - - - - - - - - 100 - Click!
  • Minimum Damage 20% (280)
Miracle Jeanne
236236D
- - - - - - - - - - 7+1 - - - - 7-8 All Click!
  • Powers up the next item
  • OD Version powers up the next 2 items

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Angelic Blast
ABCD during Overdrive
Normal: 600, 800*3
AF: 600, 800*4, 1950
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 300 AF: 575+57)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Shining Layered Force
236236C
0, 9999 - - - Long All 5 B 10+31 3 9 9 20 - - 1-43 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C 6A 6B 6C, 3C 5D Jump, Special
5D - - - - Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 3C 5D Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D Special
2C - - - 5D Special
6A - 6B 5C, 2C, 6C 5D Jump, Special
6B - - - - -
6C - j.B j.C, j.2C j.D Special
3C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Special
j.2C - - - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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