BBCF/Platinum the Trinity/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 2 11 -1 11 - 12 9 - Click!
5B 580 SR 100 89 Long Mid 3 B 11 6 15 -4 16 - 17 11 - Click!
5C 810 SJR 100 89 Long Mid 3 B 9 6 19 -8 16 - 19 11 - Click!
2A 300 CSR 80 80 Normal Low/Air 1 F 8 3 10 -1 11 - 12 9 - Click!
2B 560 SR 90 85 Long Low 2 F 10 3 21 -10 13 - 14 10 - Click!
2C 870 SR 90 82 Long Mid 4 B 15 8 24 -13 18 - 44 12 9-22 H Click!
6A 630 SJR 90 89 Long Mid 3 B 12 4 22 -9 16 - 26 11 6-15 H Click!
6B 640 SR 90 79 Normal High/Air 3 H 20 12 7 -3 to +7 16 - 33 11 - Click!
  • On whiff, recovery is 19
  • Bonus Proration 110%
6C 950 SJR 90 84 Long Mid 5 B 19 5 21+5L -11 20 - 40 13 3-26 F Click!
  • Fatal Counter
3C 850 SR 90 92 Long Low 4 F 12 3 24 -8 18 - 30 12 - Click!
j.A 300 SJR 80 80 Normal High/Air 1 H 7 2 9 - 11 - 12 9 - Click!
j.AA 300 SJR 80 80 Normal High/Air 1 H 6 2 9 - 11 - 14 9 - Click!
j.B 540 SJR 80 85 Long High/Air 2 H 8 6 9 - 13 - 17 10 - Click!
j.C 830 SJR 80 89 Long High/Air 3 H 12 4 13+4L - 16 - 23 11 - Click!
j.2C 450*3 SJR 80 80 Long High/Air 1 H 12 4,4,4 18+2L - 11 - 14 3 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D
No Item
- - - - - - - - - - 29 - - - - - - Click!
j.D
No Item
- - - - - - - - - - 28 - - - - - - Click!
Piko Hammer
5D
1200 SR 80 82 Long Barrier 4 B 16 5 17 1 22 - 28 12/+4 - Click!
Air Piko Hammer
j.D
700, see notes SR 80 82 Long All, Barrier 4 H 12 Until L, 3 20 +2/+4/+6 18 - 30 12, see notes - Click!
  • Second hit does more damage increases the higher Platinum falls. Damage is 800/900/1000. Hitstop is 17/19/21
Piko Hammer Special
5D
1500 SR 80 84 Long Barrier 5 B 16 5 18 3 25 - 28 13/+4 - Click!
Air Piko Hammer Special
j.D
900, see notes SR 80 84 Long All, Barrier 5 H 12 Until L, 3 19 +4/+6/+8 20 - 28 13, see notes - Click!
  • Second hit does more damage increases the higher Platinum falls. Damage is 1300/1500/1700. Hitstop is 18/20/22
  • Bonus Proration 110%
Piko Hammer Special Quake 0 SR 70 84 Long Unblockable 5 P2 21 1 - - - - - 0 - Click!
  • Quake only appears if hammer strike whiffs
Magical Cat Hammer
5D
950 SR 80 79 Long All 3 B 11 8 20 -11 16 - 40 11 - Click!
Air Magical Cat Hammer
j.D
950 SR 80 89 Long All 3 H 16 5 20 - 16 - 40 11 - Click!
Magical Cat Hammer Special
5D
1200 SR 80 84 Long All 4 B 16 8 21 -10 18 - 50 12 - Click!
  • Bonus Proration 110%
Air Magical Cat Hammer Special
j.D
1200 SR 80 94 Long All 4 H 11 5 20 - 18 - 40 12 - Click!
  • Bonus Proration 110%
Magical Frying Pan
5D
850 SR 100 79 Long Mid 3 B 10 6 18 -7 16 - 40 15 - Click!
Air Magical Frying Pan
j.D
850 SR 80 79 Normal High/Air 3 H 14 4 20 - 16 - 50 15 - Click!
Magical Frying Pan Special
5D
1300 SR 100 82 Long Mid 4 B 10 6 18 -5 18 - 60 20 - Click!
  • Bonus Proration 110%
Air Magical Frying Pan Special
j.D
1300 SR 80 82 Normal High/Air 4 H 13 4 20 - 18 - 65 20 - Click!
  • Fatal Counter
  • Bonus Proration 110%
Magical Bat
5D
900 (S)R 60 75 Very Short Mid 2 B 11 4 26 -16 13 - 30, Wall 40 22 1-11 All Click!
Air Magical Bat
j.D
900 (S)R 60 75 Very Short High/Air 2 H 11 4 26 - 13 - 30, Wall 40 22 1-11 All Click!
Magical Bat Special
5D
1200 (S)R 60 82 Very Short Mid 4 B 11 5 24 -10 18 - 30, Wall 40 26 1-15 All Click!
  • Bonus Proration 110%
Air Magical Bat Special
j.D
1200 (S)R 60 82 Very Short High/Air 4 H 11 5 26 - 18 - 30, Wall 40 26 1-15 All Click!
  • Bonus Proration 110%
Magical Bomb
5D/j.D
450, 800 - 80 80, 80 Normal All 1,3 P1* 19 Until Contact (7) 15 Total 40 - 11, 15 - 14, 40 0/+5,+0 - Click!
Magical Bomb Special
5D/j.D
550, 1200 - 80 - Normal All 1,3 P1* 19 Until Contact (7) 15 Total 40 - 11, 16 - 14, 40 0/+9,+0 - Click!
  • Bonus Proration 110%
Magical Missile
5D/j.D
550, 600 R 80 80, 80 Normal All 3 P2* 19 Until Offscreen, 10 Total 40 - 16, 16 - 16, 40 0/+6,+0 - Click!
Magical Missile Special
5D/j.D
650, 1100 R 80 80, 80 Normal All 4, 3 P2* 19 Until Offscreen, 10 Total 40 - 18, 16 - 18, 55 0/+6,+0 - Click!
  • Bonus Proration 110%
Magical Dreamy Box Summon
5D
- - - - - - - - 20 - Total 33 - - - - - - Click!
Air Magical Dreamy Box Summon
j.D
- - - - - - - - 22 - Total 47 - - - - - - Click!
Magical Dreamy Box 1000 - 70 89 Normal Mid 3 P1* 7? 15 - - 16 - 55 0 - Click!
Magical Dreamy Box Special 900, 800 - 80, 70 89 Normal Mid, All 3 P2* 8? 20, 72 - - 16 - 55 0 - Click!
  • Bonus Proration 110%
Magical Boomerang
5D/j.D
800 R 90 79 Normal All 3 P1* 21 Until Offscreen Total 42 -4 16+1 - 55+1 0/+7/+1 - Click!
Magical Boomerang Special
5D/j.D
1100 - 90 82 Normal - 4 P2* 21 Until Offscreen Total 42 -2 18+1 - 60+1 0/+7/+1 - Click!
  • Bonus Proration 110%

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - - 0 - Click!
Back Throw 0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 100 0 - Click!
Air Throw 0, 1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 100 0 - Click!
Counter Assault 0 R 50 92 Very Short All 4 - 13 4 29 -14 18 - 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60, Slide 15 12 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60, Slide 15 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Dream Sally
214A/B/C
800 R 80 95 Normal All 0 P0* 28 Until Offscreen Total 48 -6 9+5 - - 0/+5/+65 - Click!
Air Persia
236A
- - - - - - - - - - 31+6L - - - - - 5-31 P Click!
  • Can cancel into folloups 12F until landing
Air Persia
j.236A
- - - - - - - - - - Until L+6 - - - - - - Click!
  • Can cancel into folloups 7F until landing
A Air Persia Attack
Persia > A
450 R 90 94 Long All 2 H 6 6 - - 13 - 20 10 - Click!
  • Third hit deals 500 damage, P2 84% and Untechable for 20, Slides for 10
B Air Persia Attack
Persia > B
450 R 90 94 Long All 2 H 6 6 - - 13 - 20 10 - Click!
  • Third hit deals 500 damage, P2 84% and Untechable for 45
C Air Persia Attack
Persia > C
450 R 90 94 Long All 2 H 6 6 - - 13 - 20 10 - Click!
  • Third hit deals 500 damage, P2 84% and Untechable for 30, Slides for 15
Mami Circular (Horizontal)
236B
1100 R 90 82 Long Low/Air 4 F 13 15 28 -10 18 - 40, Slide 9 12 - Click!
  • Fatal Counter
  • On hit/block, transitions into recovery animation (28F)
Mami Circular (Vertical)
236C
1300 R 90 92 Normal High/Air 4 H 20 19 16+6L - 18 - 60 12 1-9 B Click!
  • Fatal Counter
  • Frame Adv listed is tested on standing Ragna
Dramatic Sammy
41236D
1500 R 100 60 Normal Throw(100) 3 T - 3 - - - - 100 0 - Click!
  • Minimum Damage 100%
Falling Melody
22C
800 R 100 94 Long - 5 - - - - - - - 33 13 - Click!
Swallow Moon
j.236C
- - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 14F
Happy Magicka (Catch)
[2]8C
- - - - - - - - - - 135 - - - - 0/+8 1-105 Guard HBFP Click!
Happy Magicka (Attack) 100 R 100 - Normal All 0 P1* 2 ?? Total 70 -52 9tstop - 100 0/+8 1-29 All Click!
Mystique Momo
214D
See notes - 80 94 Normal - 5 P1* 19 - Total 40 12 20 - 30 0/+13 - Click!
  • Damage depends on item thrown
  • Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
Mystique Momo (Bomb/Missile/Box)
214D
See notes - - - - - - - 19 - Total 40 - - - - - - Click!
  • Projectiles appear on 19, 22, 25
  • Damage, P1, P2, etc are equal to the individual items thrown

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Cure Dot Typhoon
632146C (air OK)
440*13 R 80 82 Normal All 4 B 4+12 4 (12) 9*11,5 44 -30 18 - 100 12*3, 0*10 1-16 All Click!
  • Minimum Damage 20% (1144)
Cure Dot Typhoon
OD Followup
200*7 R 80 99 Normal - - - - - - - - - 100 0 - Click!
  • Minimum Damage 20% (280)
Miracle Jeanne
236236D
- - - - - - - - - - 7+1 - - - - - 7-8 All Click!


  • Powers up the next item
  • OD Version powers up the next 2 items

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Angelic Blast
ABCD during OD
600, 800*3
{600, 800*4, 1950}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (300 {575+57})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Shining Layered Force
236236C
0, 9999 - - - Long All 5 B 10+31 3 9 9 20 - - 13/+525 1-43 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C 6A 6B 6C, 3C 5D Jump, Special
5D - - - - Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 3C 5D Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D Special
2C - - - 5D Special
6A - 6B 5C, 2C, 6C 5D Jump, Special
6B - - - - -
6C - j.B j.C, j.2C j.D Special
3C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Special
j.2C - - - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]

Ambox notice.png To edit frame data, edit values in BBCF/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc