BBCF/Platinum the Trinity/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
Line 1: Line 1:
{{#lsth:BBCF/Platinum the Trinity/Data|Nav}}
{{#lst:BBCF/Platinum the Trinity/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBCF/Frame Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
{{#lsth:BBCF/Platinum the Trinity/Data|SystemData}}
{{#lst:BBCF/Platinum the Trinity/Data|SystemData}}
<br style="clear:both;"/>
<br style="clear:both;"/>


Line 13: Line 13:
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|5A Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5A Full}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|5B Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5B Full}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|5C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5C Full}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|2A Full}}
{{#lst:BBCF/Platinum the Trinity/Data|2A Full}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|2B Full}}
{{#lst:BBCF/Platinum the Trinity/Data|2B Full}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|2C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|2C Full}}
|-
|-
{{AttackVersion|name=6A|subtitle=}}
{{AttackVersion|name=6A|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|6A Full}}
{{#lst:BBCF/Platinum the Trinity/Data|6A Full}}
|-
|-
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|6B Full}}
{{#lst:BBCF/Platinum the Trinity/Data|6B Full}}
|-
|-
{{Description
{{Description
Line 43: Line 43:
|-
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|6C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|6C Full}}
|-
|-
{{Description
{{Description
Line 51: Line 51:
|-
|-
{{AttackVersion|name=3C|subtitle=}}
{{AttackVersion|name=3C|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|3C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|3C Full}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.A Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.AA Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.AA Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.B Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.B Full}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.C Full}}
|-
|-
{{AttackVersion|name=j.2C|subtitle=}}
{{AttackVersion|name=j.2C|subtitle=}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.2C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.2C Full}}
|-
|-
|}
|}
Line 76: Line 76:
|-
|-
{{AttackVersion|name=5D|subtitle=No Item|rowspan=2}}
{{AttackVersion|name=5D|subtitle=No Item|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Full}}
|-
|-
{{Description
{{Description
Line 84: Line 84:
|-
|-
{{AttackVersion|name=j.D|subtitle=No Item|rowspan=2}}
{{AttackVersion|name=j.D|subtitle=No Item|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Full}}
|-
|-
{{Description
{{Description
Line 92: Line 92:
|-
|-
{{AttackVersion|name=Piko Hammer|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Piko Hammer|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Hammer Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Hammer Full}}
|-
|-
{{Description
{{Description
Line 100: Line 100:
|-
|-
{{AttackVersion|name=Air Piko Hammer|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Piko Hammer|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Hammer Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Hammer Full}}
|-
|-
{{Description
{{Description
Line 110: Line 110:
|-
|-
{{AttackVersion|name=Piko Hammer Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Piko Hammer Special|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Super Hammer Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Hammer Full}}
|-
|-
{{Description
{{Description
Line 118: Line 118:
|-
|-
{{AttackVersion|name=Air Piko Hammer Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Piko Hammer Special|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Super Hammer Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Hammer Full}}
|-
|-
{{Description
{{Description
Line 128: Line 128:
|-
|-
{{AttackVersion|name=Piko Hammer Special Quake|subtitle=|rowspan=2}}
{{AttackVersion|name=Piko Hammer Special Quake|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|Super Hammer Quake Full}}
{{#lst:BBCF/Platinum the Trinity/Data|Super Hammer Quake Full}}
|-
|-
{{Description
{{Description
Line 136: Line 136:
|-
|-
{{AttackVersion|name=Magical Cat Hammer|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Cat Hammer|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Cat Stick Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Cat Stick Full}}
|-
|-
{{Description
{{Description
Line 144: Line 144:
|-
|-
{{AttackVersion|name=Air Magical Cat Hammer|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Cat Hammer|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Cat Stick Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Cat Stick Full}}
|-
|-
{{Description
{{Description
Line 152: Line 152:
|-
|-
{{AttackVersion|name=Magical Cat Hammer Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Cat Hammer Special|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Super Cat Stick Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Cat Stick Full}}
|-
|-
{{Description
{{Description
Line 160: Line 160:
|-
|-
{{AttackVersion|name=Air Magical Cat Hammer Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Cat Hammer Special|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Super Cat Stick Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Cat Stick Full}}
|-
|-
{{Description
{{Description
Line 168: Line 168:
|-
|-
{{AttackVersion|name=Magical Frying Pan|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Frying Pan|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Pan Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Pan Full}}
|-
|-
{{Description
{{Description
Line 176: Line 176:
|-
|-
{{AttackVersion|name=Air Magical Frying Pan|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Frying Pan|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Pan Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Pan Full}}
|-
|-
{{Description
{{Description
Line 184: Line 184:
|-
|-
{{AttackVersion|name=Magical Frying Pan Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Frying Pan Special|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Super Pan Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Pan Full}}
|-
|-
{{Description
{{Description
Line 192: Line 192:
|-
|-
{{AttackVersion|name=Air Magical Frying Pan Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Frying Pan Special|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Super Pan Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Pan Full}}
|-
|-
{{Description
{{Description
Line 201: Line 201:
|-
|-
{{AttackVersion|name=Magical Bat|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Bat|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Bat Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Bat Full}}
|-
|-
{{Description
{{Description
Line 209: Line 209:
|-
|-
{{AttackVersion|name=Air Magical Bat|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Bat|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Bat Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Bat Full}}
|-
|-
{{Description
{{Description
Line 217: Line 217:
|-
|-
{{AttackVersion|name=Magical Bat Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Bat Special|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Super Bat Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Bat Full}}
|-
|-
{{Description
{{Description
Line 225: Line 225:
|-
|-
{{AttackVersion|name=Air Magical Bat Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Bat Special|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Super Bat Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Bat Full}}
|-
|-
{{Description
{{Description
Line 233: Line 233:
|-
|-
{{AttackVersion|name=Magical Bomb|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Bomb|subtitle=5D/j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Bomb Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Bomb Full}}
|-
|-
{{Description
{{Description
Line 241: Line 241:
|-
|-
{{AttackVersion|name=Magical Bomb Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Bomb Special|subtitle=5D/j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Super Bomb Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Bomb Full}}
|-
|-
{{Description
{{Description
Line 249: Line 249:
|-
|-
{{AttackVersion|name=Magical Missile|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Missile|subtitle=5D/j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Missile Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Missile Full}}
|-
|-
{{Description
{{Description
Line 257: Line 257:
|-
|-
{{AttackVersion|name=Magical Missile Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Missile Special|subtitle=5D/j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Super Missile Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Missile Full}}
|-
|-
{{Description
{{Description
Line 265: Line 265:
|-
|-
{{AttackVersion|name=Magical Dreamy Box Summon|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box Summon|subtitle=5D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Summon Trap Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Summon Trap Full}}
|-
|-
{{Description
{{Description
Line 273: Line 273:
|-
|-
{{AttackVersion|name=Air Magical Dreamy Box Summon|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Dreamy Box Summon|subtitle=j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.D Summon Trap Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Summon Trap Full}}
|-
|-
{{Description
{{Description
Line 281: Line 281:
|-
|-
{{AttackVersion|name=Magical Dreamy Box|subtitle=|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|Trap Full}}
{{#lst:BBCF/Platinum the Trinity/Data|Trap Full}}
|-
|-
{{Description
{{Description
Line 289: Line 289:
|-
|-
{{AttackVersion|name=Magical Dreamy Box Special|subtitle=|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box Special|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|Super Trap Full}}
{{#lst:BBCF/Platinum the Trinity/Data|Super Trap Full}}
|-
|-
{{Description
{{Description
Line 297: Line 297:
|-
|-
{{AttackVersion|name=Magical Boomerang|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Boomerang|subtitle=5D/j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Boomerang Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Boomerang Full}}
|-
|-
{{Description
{{Description
Line 305: Line 305:
|-
|-
{{AttackVersion|name=Magical Boomerang Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Boomerang Special|subtitle=5D/j.D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5D Super Boomerang Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Boomerang Full}}
|-
|-
{{Description
{{Description
Line 320: Line 320:
|-
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|BC Full}}
{{#lst:BBCF/Platinum the Trinity/Data|BC Full}}
|-
|-
{{Description
{{Description
Line 328: Line 328:
|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|4BC Full}}
{{#lst:BBCF/Platinum the Trinity/Data|4BC Full}}
|-
|-
{{Description
{{Description
Line 336: Line 336:
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.BC Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.BC Full}}
|-
|-
{{Description
{{Description
Line 344: Line 344:
|-
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|6AB Full}}
{{#lst:BBCF/Platinum the Trinity/Data|6AB Full}}
|-
|-
{{Description
{{Description
Line 352: Line 352:
|-
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5AB Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5AB Full}}
|-
|-
{{Description
{{Description
Line 360: Line 360:
|-
|-
{{AttackVersion|name=Crush Trigger|subtitle=Charged|rowspan=2}}
{{AttackVersion|name=Crush Trigger|subtitle=Charged|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|5[AB] Full}}
{{#lst:BBCF/Platinum the Trinity/Data|5[AB] Full}}
|-
|-
{{Description
{{Description
Line 375: Line 375:
|-
|-
{{AttackVersion|name=Dream Sally|subtitle=214A/B/C|rowspan=2}}
{{AttackVersion|name=Dream Sally|subtitle=214A/B/C|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|214A/B/C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|214A/B/C Full}}
|-
|-
{{Description
{{Description
Line 383: Line 383:
|-
|-
{{AttackVersion|name=Air Persia|subtitle=236A|rowspan=2}}
{{AttackVersion|name=Air Persia|subtitle=236A|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236A Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236A Full}}
|-
|-
{{Description
{{Description
Line 391: Line 391:
|-
|-
{{AttackVersion|name=Air Persia|subtitle=j.236A|rowspan=2}}
{{AttackVersion|name=Air Persia|subtitle=j.236A|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.236A Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.236A Full}}
|-
|-
{{Description
{{Description
Line 399: Line 399:
|-
|-
{{AttackVersion|name=Air Persia Attack|subtitle=Persia > X|rowspan=2}}
{{AttackVersion|name=Air Persia Attack|subtitle=Persia > X|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236AX Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236AX Full}}
|-
|-
{{Description
{{Description
Line 407: Line 407:
|-
|-
{{AttackVersion|name=A Air Persia Finisher|subtitle=Persia > A|rowspan=2}}
{{AttackVersion|name=A Air Persia Finisher|subtitle=Persia > A|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236AXA Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236AXA Full}}
|-
|-
{{Description
{{Description
Line 415: Line 415:
|-
|-
{{AttackVersion|name=B Air Persia Finisher|subtitle=Persia > B|rowspan=2}}
{{AttackVersion|name=B Air Persia Finisher|subtitle=Persia > B|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236AXB Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236AXB Full}}
|-
|-
{{Description
{{Description
Line 423: Line 423:
|-
|-
{{AttackVersion|name=C Air Persia Finisher|subtitle=Persia > C|rowspan=2}}
{{AttackVersion|name=C Air Persia Finisher|subtitle=Persia > C|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236AXC Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236AXC Full}}
|-
|-
{{Description
{{Description
Line 431: Line 431:
|-
|-
{{AttackVersion|name=Mami Circular (Horizontal)|subtitle=236B|rowspan=2}}
{{AttackVersion|name=Mami Circular (Horizontal)|subtitle=236B|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236B Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236B Full}}
|-
|-
{{Description
{{Description
Line 440: Line 440:
|-
|-
{{AttackVersion|name=Mami Circular (Vertical)|subtitle=236C|rowspan=2}}
{{AttackVersion|name=Mami Circular (Vertical)|subtitle=236C|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236C Full}}
|-
|-
{{Description
{{Description
Line 449: Line 449:
|-
|-
{{AttackVersion|name=Dramatic Sammy|subtitle=41236D|rowspan=2}}
{{AttackVersion|name=Dramatic Sammy|subtitle=41236D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|41236D Full}}
{{#lst:BBCF/Platinum the Trinity/Data|41236D Full}}
|-
|-
{{Description
{{Description
Line 457: Line 457:
|-
|-
{{AttackVersion|name=Falling Melody|subtitle=22C|rowspan=2}}
{{AttackVersion|name=Falling Melody|subtitle=22C|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|22C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|22C Full}}
|-
|-
{{Description
{{Description
Line 465: Line 465:
|-
|-
{{AttackVersion|name=Swallow Moon|subtitle=j.236C|rowspan=2}}
{{AttackVersion|name=Swallow Moon|subtitle=j.236C|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|j.236C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|j.236C Full}}
|-
|-
{{Description
{{Description
Line 473: Line 473:
|-
|-
{{AttackVersion|name=Happy Magicka (Catch)|subtitle=[2]8C|rowspan=2}}
{{AttackVersion|name=Happy Magicka (Catch)|subtitle=[2]8C|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|[2]8C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|[2]8C Full}}
|-
|-
{{Description
{{Description
Line 481: Line 481:
|-
|-
{{AttackVersion|name=Happy Magicka (Attack)|subtitle=|rowspan=2}}
{{AttackVersion|name=Happy Magicka (Attack)|subtitle=|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|[2]8C Attack Full}}
{{#lst:BBCF/Platinum the Trinity/Data|[2]8C Attack Full}}
|-
|-
{{Description
{{Description
Line 489: Line 489:
|-
|-
{{AttackVersion|name=Mystique Momo|subtitle=214D|rowspan=2}}
{{AttackVersion|name=Mystique Momo|subtitle=214D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|214D Melee Full}}
{{#lst:BBCF/Platinum the Trinity/Data|214D Melee Full}}
|-
|-
{{Description
{{Description
Line 498: Line 498:
|-
|-
{{AttackVersion|name=Mystique Momo (Bomb/Missile/Box)|subtitle=214D|rowspan=2}}
{{AttackVersion|name=Mystique Momo (Bomb/Missile/Box)|subtitle=214D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|214D Projectile Full}}
{{#lst:BBCF/Platinum the Trinity/Data|214D Projectile Full}}
|-
|-
{{Description
{{Description
Line 517: Line 517:
|-
|-
{{AttackVersion|name=Cure Dot Typhoon|subtitle=632146C (air OK)|rowspan=2}}
{{AttackVersion|name=Cure Dot Typhoon|subtitle=632146C (air OK)|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|632146C Full}}
{{#lst:BBCF/Platinum the Trinity/Data|632146C Full}}
|-
|-
{{Description
{{Description
Line 525: Line 525:
|-
|-
{{AttackVersion|name=Cure Dot Typhoon|subtitle=OD Followup|rowspan=2}}
{{AttackVersion|name=Cure Dot Typhoon|subtitle=OD Followup|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|632146C OD Followup Full}}
{{#lst:BBCF/Platinum the Trinity/Data|632146C OD Followup Full}}
|-
|-
{{Description
{{Description
Line 533: Line 533:
|-
|-
{{AttackVersion|name=Miracle Jeanne|subtitle=236236D|rowspan=2}}
{{AttackVersion|name=Miracle Jeanne|subtitle=236236D|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|236236D Full}}
{{#lst:BBCF/Platinum the Trinity/Data|236236D Full}}
|-
|-
{{Description
{{Description
Line 549: Line 549:
|-
|-
{{AttackVersion|name=Angelic Blast|subtitle=ABCD during OD|rowspan=2}}
{{AttackVersion|name=Angelic Blast|subtitle=ABCD during OD|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|ABCD Full}}
{{#lst:BBCF/Platinum the Trinity/Data|ABCD Full}}
|-
|-
{{Description
{{Description
Line 566: Line 566:
|-
|-
{{AttackVersion|name=Shining Layered Force|subtitle=236236C (air OK)|rowspan=2}}
{{AttackVersion|name=Shining Layered Force|subtitle=236236C (air OK)|rowspan=2}}
{{#lsth:BBCF/Platinum the Trinity/Data|Astral Full}}
{{#lst:BBCF/Platinum the Trinity/Data|Astral Full}}
|-
|-
{{Description
{{Description
Line 644: Line 644:
: '''Super''' = Supers only
: '''Super''' = Supers only
==Navigation==
==Navigation==
{{#lsth:BBCF/Platinum the Trinity/Data|Links}}
{{#lst:BBCF/Platinum the Trinity/Data|Links}}
{{notice|To edit frame data, edit values in [[BBCF/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBCF/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}

Revision as of 09:13, 5 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A
5B
5C
2A
2B
2C
6A
6B
  • On whiff, recovery is 19
  • Bonus Proration 110%
6C
  • Fatal Counter
3C
j.A
j.AA
j.B
j.C
j.2C

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D
No Item
j.D
No Item
Piko Hammer
5D
Air Piko Hammer
j.D
  • Second hit does more damage and more hitstop the higher Platinum falls
  • Damage is 800/900/1000
  • Platinum experiences 12F hitstop. Opponent experiences +5F/+7F/+9F hitstop
Piko Hammer Special
5D
Air Piko Hammer Special
j.D
  • Second hit does more damage and more hitstop the higher Platinum falls
  • Damage is 800/900/1000
  • Platinum experiences 12F hitstop. Opponent experiences +5F/+7F/+9F hitstop
Piko Hammer Special Quake
  • Quake only appears if hammer strike whiffs
Magical Cat Hammer
5D
Air Magical Cat Hammer
j.D
Magical Cat Hammer Special
5D
  • Bonus Proration 110%
Air Magical Cat Hammer Special
j.D
  • Bonus Proration 110%
Magical Frying Pan
5D
Air Magical Frying Pan
j.D
Magical Frying Pan Special
5D
  • Bonus Proration 110%
Air Magical Frying Pan Special
j.D
  • Fatal Counter
  • Bonus Proration 110%
Magical Bat
5D
Air Magical Bat
j.D
Magical Bat Special
5D
  • Bonus Proration 110%
Air Magical Bat Special
j.D
  • Bonus Proration 110%
Magical Bomb
5D/j.D
Magical Bomb Special
5D/j.D
  • Bonus Proration 110%
Magical Missile
5D/j.D
Magical Missile Special
5D/j.D
  • Bonus Proration 110%
Magical Dreamy Box Summon
5D
Air Magical Dreamy Box Summon
j.D
Magical Dreamy Box
Magical Dreamy Box Special
  • Bonus Proration 110%
Magical Boomerang
5D/j.D
Magical Boomerang Special
5D/j.D
  • Bonus Proration 110%

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw
Back Throw
Air Throw
Counter Assault
CrushTrigger
Uncharged/Charged
Crush Trigger
Charged

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Dream Sally
214A/B/C
Air Persia
236A
  • Can cancel into folloups 12F until landing
Air Persia
j.236A
  • Can cancel into folloups 7F until landing
Air Persia Attack
Persia > X
A Air Persia Finisher
Persia > A
  • Values in [] are when done from j.236A
B Air Persia Finisher
Persia > B
  • Values in [] are when done from j.236A
C Air Persia Finisher
Persia > C
  • Values in [] are when done from j.236A
Mami Circular (Horizontal)
236B
  • Fatal Counter
  • On hit/block, transitions into recovery animation (28F)
Mami Circular (Vertical)
236C
  • Fatal Counter
  • Frame Adv listed is tested on standing Ragna
Dramatic Sammy
41236D
  • Minimum Damage 100%
Falling Melody
22C
Swallow Moon
j.236C
  • Can cancel into attacks on 14F
Happy Magicka (Catch)
[2]8C
Happy Magicka (Attack)
Mystique Momo
214D
  • Damage depends on item thrown
  • Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
Mystique Momo (Bomb/Missile/Box)
214D
  • Projectiles appear on 19, 22, 25
  • Damage, P1, P2, etc are equal to the individual items thrown

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Cure Dot Typhoon
632146C (air OK)
  • Minimum Damage 20%: 1144
Cure Dot Typhoon
OD Followup
  • Minimum Damage 20%: 280
Miracle Jeanne
236236D
  • Powers up the next item
  • OD Version powers up the next 2 items

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Angelic Blast
ABCD during OD
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {575+57}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Shining Layered Force
236236C (air OK)

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C 6A 6B 6C, 3C 5D Jump, Special
5D - - - - Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 3C 5D Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D Special
2C - - - 5D Special
6A - 6B 5C, 2C, 6C 5D Jump, Special
6B - - - - -
6C - j.B j.C, j.2C j.D Special
3C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Special
j.2C - - - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.