BBCF/Platinum the Trinity/Frame Data: Difference between revisions

From Dustloop Wiki
(simplifying frame data backend)
Line 16: Line 16:
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
|-
|-
{{AttackVersion|name=6A|subtitle=}}
{{AttackVersion|name=6A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6A Full}}
{{#lst:{{BASEPAGENAME}}/Data|6A}}
{{#lst:{{BASEPAGENAME}}/Data|6A Extra}}
|-
|-
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6B Full}}
{{#lst:{{BASEPAGENAME}}/Data|6B}}
{{#lst:{{BASEPAGENAME}}/Data|6B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*recovery in [] are on block/hit
{{Description|22|text={{ColumnList |text=*recovery in [] are on block/hit
Line 45: Line 53:
|-
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6C Full}}
{{#lst:{{BASEPAGENAME}}/Data|6C}}
{{#lst:{{BASEPAGENAME}}/Data|6C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
{{Description|22|text={{ColumnList |text=*Fatal Counter
Line 52: Line 61:
|-
|-
{{AttackVersion|name=3C|subtitle=}}
{{AttackVersion|name=3C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|3C Full}}
{{#lst:{{BASEPAGENAME}}/Data|3C}}
{{#lst:{{BASEPAGENAME}}/Data|3C Extra}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Extra}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|-
|-
{{AttackVersion|name=j.2C|subtitle=}}
{{AttackVersion|name=j.2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C Extra}}
|-
|-
|}
|}
Line 77: Line 92:
|-
|-
{{AttackVersion|name=5D|subtitle=No Item|rowspan=2}}
{{AttackVersion|name=5D|subtitle=No Item|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 84: Line 100:
|-
|-
{{AttackVersion|name=j.D|subtitle=No Item|rowspan=2}}
{{AttackVersion|name=j.D|subtitle=No Item|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 91: Line 108:
|-
|-
{{AttackVersion|name=Piko Hammer|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Piko Hammer|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Hammer}}
{{#lst:{{BASEPAGENAME}}/Data|5D Hammer Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 98: Line 116:
|-
|-
{{AttackVersion|name=Air Piko Hammer|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Piko Hammer|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Hammer}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Hammer Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 107: Line 126:
|-
|-
{{AttackVersion|name=Piko Hammer Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Piko Hammer Special|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Hammer}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Hammer Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 114: Line 134:
|-
|-
{{AttackVersion|name=Air Piko Hammer Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Piko Hammer Special|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Hammer}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Hammer Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 123: Line 144:
|-
|-
{{AttackVersion|name=Piko Hammer Special Quake|subtitle=|rowspan=2}}
{{AttackVersion|name=Piko Hammer Special Quake|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Super Hammer Quake Full}}
{{#lst:{{BASEPAGENAME}}/Data|Super Hammer Quake}}
{{#lst:{{BASEPAGENAME}}/Data|Super Hammer Quake Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Quake only appears if hammer strike whiffs
{{Description|22|text={{ColumnList |text=*Quake only appears if hammer strike whiffs
Line 130: Line 152:
|-
|-
{{AttackVersion|name=Magical Cat Hammer|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Cat Hammer|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Cat Stick}}
{{#lst:{{BASEPAGENAME}}/Data|5D Cat Stick Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 137: Line 160:
|-
|-
{{AttackVersion|name=Air Magical Cat Hammer|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Cat Hammer|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Cat Stick}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Cat Stick Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 144: Line 168:
|-
|-
{{AttackVersion|name=Magical Cat Hammer Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Cat Hammer Special|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Cat Stick}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Cat Stick Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 151: Line 176:
|-
|-
{{AttackVersion|name=Air Magical Cat Hammer Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Cat Hammer Special|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Cat Stick}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Cat Stick Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 158: Line 184:
|-
|-
{{AttackVersion|name=Magical Frying Pan|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Frying Pan|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Pan}}
{{#lst:{{BASEPAGENAME}}/Data|5D Pan Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 165: Line 192:
|-
|-
{{AttackVersion|name=Air Magical Frying Pan|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Frying Pan|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Pan}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Pan Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 172: Line 200:
|-
|-
{{AttackVersion|name=Magical Frying Pan Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Frying Pan Special|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Pan}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Pan Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 179: Line 208:
|-
|-
{{AttackVersion|name=Air Magical Frying Pan Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Frying Pan Special|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Pan}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Pan Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
{{Description|22|text={{ColumnList |text=*Fatal Counter
Line 187: Line 217:
|-
|-
{{AttackVersion|name=Magical Bat|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Bat|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bat}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bat Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 194: Line 225:
|-
|-
{{AttackVersion|name=Air Magical Bat|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Bat|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Bat}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Bat Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 201: Line 233:
|-
|-
{{AttackVersion|name=Magical Bat Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Bat Special|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bat}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bat Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 208: Line 241:
|-
|-
{{AttackVersion|name=Air Magical Bat Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Bat Special|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Bat}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Bat Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 215: Line 249:
|-
|-
{{AttackVersion|name=Magical Bomb|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Bomb|subtitle=5D/j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bomb Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bomb}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bomb Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 222: Line 257:
|-
|-
{{AttackVersion|name=Magical Bomb Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Bomb Special|subtitle=5D/j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bomb Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bomb}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bomb Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 229: Line 265:
|-
|-
{{AttackVersion|name=Magical Missile|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Missile|subtitle=5D/j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Missile Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Missile}}
{{#lst:{{BASEPAGENAME}}/Data|5D Missile Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 236: Line 273:
|-
|-
{{AttackVersion|name=Magical Missile Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Missile Special|subtitle=5D/j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Missile Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Missile}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Missile Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 243: Line 281:
|-
|-
{{AttackVersion|name=Magical Dreamy Box Summon|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box Summon|subtitle=5D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Summon Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Summon Trap}}
{{#lst:{{BASEPAGENAME}}/Data|5D Summon Trap Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 250: Line 289:
|-
|-
{{AttackVersion|name=Air Magical Dreamy Box Summon|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Dreamy Box Summon|subtitle=j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Summon Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Summon Trap}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Summon Trap Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Magical Dreamy Box|subtitle=|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|Trap}}
{{#lst:{{BASEPAGENAME}}/Data|Trap Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 264: Line 305:
|-
|-
{{AttackVersion|name=Magical Dreamy Box Special|subtitle=|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box Special|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Super Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|Super Trap}}
{{#lst:{{BASEPAGENAME}}/Data|Super Trap Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 271: Line 313:
|-
|-
{{AttackVersion|name=Magical Boomerang|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Boomerang|subtitle=5D/j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Boomerang Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Boomerang}}
{{#lst:{{BASEPAGENAME}}/Data|5D Boomerang Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 278: Line 321:
|-
|-
{{AttackVersion|name=Magical Boomerang Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Boomerang Special|subtitle=5D/j.D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Boomerang Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Boomerang}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Boomerang Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
Line 292: Line 336:
|-
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 299: Line 344:
|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 306: Line 352:
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 313: Line 360:
|-
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|6AB}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 320: Line 368:
|-
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AB}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 327: Line 376:
|-
|-
{{AttackVersion|name=Crush Trigger|subtitle=Charged|rowspan=2}}
{{AttackVersion|name=Crush Trigger|subtitle=Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB]}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 341: Line 391:
|-
|-
{{AttackVersion|name=Dream Sally|subtitle=214A/B/C|rowspan=2}}
{{AttackVersion|name=Dream Sally|subtitle=214A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A/B/C Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A/B/C}}
{{#lst:{{BASEPAGENAME}}/Data|214A/B/C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 348: Line 399:
|-
|-
{{AttackVersion|name=Air Persia|subtitle=236A|rowspan=2}}
{{AttackVersion|name=Air Persia|subtitle=236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into folloups 12F until landing
{{Description|22|text={{ColumnList |text=*Can cancel into folloups 12F until landing
Line 355: Line 407:
|-
|-
{{AttackVersion|name=Air Persia|subtitle=j.236A|rowspan=2}}
{{AttackVersion|name=Air Persia|subtitle=j.236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into folloups 7F until landing
{{Description|22|text={{ColumnList |text=*Can cancel into folloups 7F until landing
Line 362: Line 415:
|-
|-
{{AttackVersion|name=Air Persia Attack|subtitle=Persia > X|rowspan=2}}
{{AttackVersion|name=Air Persia Attack|subtitle=Persia > X|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236AX Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AX}}
{{#lst:{{BASEPAGENAME}}/Data|236AX Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 369: Line 423:
|-
|-
{{AttackVersion|name=A Air Persia Finisher|subtitle=Persia > A|rowspan=2}}
{{AttackVersion|name=A Air Persia Finisher|subtitle=Persia > A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236AXA Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AXA}}
{{#lst:{{BASEPAGENAME}}/Data|236AXA Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
Line 376: Line 431:
|-
|-
{{AttackVersion|name=B Air Persia Finisher|subtitle=Persia > B|rowspan=2}}
{{AttackVersion|name=B Air Persia Finisher|subtitle=Persia > B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236AXB Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AXB}}
{{#lst:{{BASEPAGENAME}}/Data|236AXB Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
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|-
|-
{{AttackVersion|name=C Air Persia Finisher|subtitle=Persia > C|rowspan=2}}
{{AttackVersion|name=C Air Persia Finisher|subtitle=Persia > C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236AXC Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AXC}}
{{#lst:{{BASEPAGENAME}}/Data|236AXC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
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|-
|-
{{AttackVersion|name=Mami Circular (Horizontal)|subtitle=236B|rowspan=2}}
{{AttackVersion|name=Mami Circular (Horizontal)|subtitle=236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
{{Description|22|text={{ColumnList |text=*Fatal Counter
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|-
|-
{{AttackVersion|name=Mami Circular (Vertical)|subtitle=236C|rowspan=2}}
{{AttackVersion|name=Mami Circular (Vertical)|subtitle=236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
{{Description|22|text={{ColumnList |text=*Fatal Counter
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|-
|-
{{AttackVersion|name=Dramatic Sammy|subtitle=41236D|rowspan=2}}
{{AttackVersion|name=Dramatic Sammy|subtitle=41236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236D Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236D}}
{{#lst:{{BASEPAGENAME}}/Data|41236D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
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|-
|-
{{AttackVersion|name=Falling Melody|subtitle=22C|rowspan=2}}
{{AttackVersion|name=Falling Melody|subtitle=22C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22C Full}}
{{#lst:{{BASEPAGENAME}}/Data|22C}}
{{#lst:{{BASEPAGENAME}}/Data|22C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Swallow Moon|subtitle=j.236C|rowspan=2}}
{{AttackVersion|name=Swallow Moon|subtitle=j.236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into attacks on 14F
{{Description|22|text={{ColumnList |text=*Can cancel into attacks on 14F
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|-
|-
{{AttackVersion|name=Happy Magicka (Catch)|subtitle=[2]8C|rowspan=2}}
{{AttackVersion|name=Happy Magicka (Catch)|subtitle=[2]8C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C Full}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Happy Magicka (Attack)|subtitle=|rowspan=2}}
{{AttackVersion|name=Happy Magicka (Attack)|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C Attack}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C Attack Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Mystique Momo|subtitle=214D|rowspan=2}}
{{AttackVersion|name=Mystique Momo|subtitle=214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D Melee Full}}
{{#lst:{{BASEPAGENAME}}/Data|214D Melee}}
{{#lst:{{BASEPAGENAME}}/Data|214D Melee Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Damage depends on item thrown
{{Description|22|text={{ColumnList |text=*Damage depends on item thrown
Line 450: Line 515:
|-
|-
{{AttackVersion|name=Mystique Momo (Bomb/Missile/Box)|subtitle=214D|rowspan=2}}
{{AttackVersion|name=Mystique Momo (Bomb/Missile/Box)|subtitle=214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D Projectile Full}}
{{#lst:{{BASEPAGENAME}}/Data|214D Projectile}}
{{#lst:{{BASEPAGENAME}}/Data|214D Projectile Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Projectiles appear on 19, 22, 25
{{Description|22|text={{ColumnList |text=*Projectiles appear on 19, 22, 25
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|-
|-
{{AttackVersion|name=Cure Dot Typhoon|subtitle=632146C (air OK)|rowspan=2}}
{{AttackVersion|name=Cure Dot Typhoon|subtitle=632146C (air OK)|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146C Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146C}}
{{#lst:{{BASEPAGENAME}}/Data|632146C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 1144
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 1144
Line 475: Line 542:
|-
|-
{{AttackVersion|name=Cure Dot Typhoon|subtitle=OD Followup|rowspan=2}}
{{AttackVersion|name=Cure Dot Typhoon|subtitle=OD Followup|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146C OD Followup Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146C OD Followup}}
{{#lst:{{BASEPAGENAME}}/Data|632146C OD Followup Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 280
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 280
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|-
|-
{{AttackVersion|name=Miracle Jeanne|subtitle=236236D|rowspan=2}}
{{AttackVersion|name=Miracle Jeanne|subtitle=236236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236D Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236D}}
{{#lst:{{BASEPAGENAME}}/Data|236236D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Powers up the next item
{{Description|22|text={{ColumnList |text=*Powers up the next item
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|-
|-
{{AttackVersion|name=Angelic Blast|subtitle=ABCD during OD|rowspan=2}}
{{AttackVersion|name=Angelic Blast|subtitle=ABCD during OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Full}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
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|-
|-
{{AttackVersion|name=Shining Layered Force|subtitle=236236C (air OK)|rowspan=2}}
{{AttackVersion|name=Shining Layered Force|subtitle=236236C (air OK)|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Full}}
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=

Revision as of 16:39, 3 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A


5B


5C


2A


2B


2C


6A


6B


  • recovery in [] are on block/hit
  • Bonus Proration 110%
6C


  • Fatal Counter
3C


j.A


j.AA


j.B


j.C


j.2C


Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D
No Item


j.D
No Item


Piko Hammer
5D


Air Piko Hammer
j.D


  • 2nd hit damage is 800/900/1000 depending on height
  • At tall height, second hit also ground bounces opponent
Piko Hammer Special
5D


Air Piko Hammer Special
j.D


  • 2nd hit damage is 800/900/1000 depending on height
  • At tall height, second hit also ground bounces opponent
Piko Hammer Special Quake


  • Quake only appears if hammer strike whiffs
Magical Cat Hammer
5D


Air Magical Cat Hammer
j.D


Magical Cat Hammer Special
5D


  • Bonus Proration 110%
Air Magical Cat Hammer Special
j.D


  • Bonus Proration 110%
Magical Frying Pan
5D


Air Magical Frying Pan
j.D


Magical Frying Pan Special
5D


  • Bonus Proration 110%
Air Magical Frying Pan Special
j.D


  • Fatal Counter
  • Bonus Proration 110%
Magical Bat
5D


Air Magical Bat
j.D


Magical Bat Special
5D


  • Bonus Proration 110%
Air Magical Bat Special
j.D


  • Bonus Proration 110%
Magical Bomb
5D/j.D


Magical Bomb Special
5D/j.D


  • Bonus Proration 110%
Magical Missile
5D/j.D


Magical Missile Special
5D/j.D


  • Bonus Proration 110%
Magical Dreamy Box Summon
5D


Air Magical Dreamy Box Summon
j.D


Magical Dreamy Box


Magical Dreamy Box Special


  • Bonus Proration 110%
Magical Boomerang
5D/j.D


Magical Boomerang Special
5D/j.D


  • Bonus Proration 110%

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw


Back Throw


Air Throw


Counter Assault


CrushTrigger
Uncharged/Charged


Crush Trigger
Charged


Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Dream Sally
214A/B/C


Air Persia
236A


  • Can cancel into folloups 12F until landing
Air Persia
j.236A


  • Can cancel into folloups 7F until landing
Air Persia Attack
Persia > X


A Air Persia Finisher
Persia > A


  • Values in [] are when done from j.236A
B Air Persia Finisher
Persia > B


  • Values in [] are when done from j.236A
C Air Persia Finisher
Persia > C


  • Values in [] are when done from j.236A
Mami Circular (Horizontal)
236B


  • Fatal Counter
  • On hit/block, transitions into recovery animation (28F)
Mami Circular (Vertical)
236C


  • Fatal Counter
  • Frame Adv listed is tested on standing Ragna
Dramatic Sammy
41236D


  • Minimum Damage 100%
Falling Melody
22C


Swallow Moon
j.236C


  • Can cancel into attacks on 14F
Happy Magicka (Catch)
[2]8C


On Guard Point, hitstop for Platinum is 0F. Opponent hitstop is 7F

Happy Magicka (Attack)


Mystique Momo
214D


  • Damage depends on item thrown
  • Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
Mystique Momo (Bomb/Missile/Box)
214D


  • Projectiles appear on 19, 22, 25
  • Damage, P1, P2, etc are equal to the individual items thrown

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Cure Dot Typhoon
632146C (air OK)


  • Minimum Damage 20%: 1144
Cure Dot Typhoon
OD Followup


  • Minimum Damage 20%: 280
Miracle Jeanne
236236D


  • Powers up the next item
  • OD Version powers up the next 2 items

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Angelic Blast
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {575+57}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Shining Layered Force
236236C (air OK)


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C 6A 6B 6C, 3C 5D Jump, Special
5D - - - - Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 3C 5D Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D Special
2C - - - 5D Special
6A - 6B 5C, 2C, 6C 5D Jump, Special
6B - - - - -
6C - j.B j.C, j.2C j.D Special
3C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Special
j.2C - - - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.