BBCF/Rachel Alucard: Difference between revisions

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  |description=
*Does not cost Heat, but inmediately ends Overdrive if used.
*Does not cost Heat, but immediately ends Overdrive if used.
*Becomes stronger and flashier with Active Flow.
*Becomes stronger and flashier with Active Flow.
}}
}}

Revision as of 20:57, 18 February 2017

Rachel Alucard
BBCF Rachel Portrait.png
Health: 11,000

Combo Rate: 60%
Prejump:
Backdash Time 23 / Invul: 1-7


Movement Options
Wind, Double Jump, 1 Airdash, Dash type: Run
Play-style
Zoning, Trapping
  

Overview

Head of the infamous Alucard vampire family, Rachel has spent countless years watching as the world repeated the same 100 years over and over. However, the world has finally broken free of the bonds that held it for so long, and Rachel is determined to put an end to Terumi with her own hands.

In the BlazBlue universe, Rachel is an extremely powerful individual, controlling wind and lightning. While she will rarely directly interfere with the events that surround Kagutsuchi, her primary goal is as an observer, and gently (or less so) nudges the pieces into their places. She has several servants under her command; Nago, a cat familiar, and Gii, a bat familiar, which serve as her weapons, furniture, and anger relief. Her butler, Valkenhayn R. Hellsing, is also notable for being a werewolf, as well as one of the Six Heroes.

Drive: Sylpheed

Rachel's Drive lets her summon wind in eight different directions. Wind affects all of Rachel's projectiles as well as her and her opponent's movement. The number of wind stocks available is indicated by a gauge at the bottom of the screen, above her meter bar, and each gust consumes one stock on a total of four available. The Sylpheed Gauge regenerates slowly and steadily for as long as Rachel is grounded. Since wind is used for various actions such as movement, mix-up, zoning and comboing, it plays a core part in Rachel's game plan and thus requires careful and judicious management.

Overdrive: Elf Lead

  • Sylpheed gauge recovers faster.
  • Distortion Drives gain additional animations and properties:
    • Baden Baden Lily raw and minimum damage increased on body and poles.
    • Baden Baden Lily poles do bonus prorate.
    • Tempest Dahlia summons additional projectiles.


Pros/Strengths

  • Great control over neutral; excellent zoning tools
  • Very good pressure and lockdown
  • Scary mix-up game
  • Very strong okizeme
  • Excellent anti-air options


Cons/Weaknesses

  • Poor defensive options on wake-up
  • Difficult match-ups
  • Extremely reliant on wind
  • Thrives on momentum
  • High skill ceiling


Normal Moves

5A
5A
BBCS Rachel 5A.png
Auto 2-hit normal. Decent for pressure.
300*2 all 6 2(6)3 11 - B -
5B
5B
BBCS Rachel 5B.png
Risky poke with high reward. Key move in Rachel's mix up and combos.
600 HL 8 6 15 - BP -
5C
5C
BBCS Rachel 5C.png
5C is one of her Fatal Counter moves. Very limited use outside of combos.
850 HL 13 8 22 - B -
5CC
5CC
BBCS Rachel 5CC.png
Great corner combo ender. Offers strong okizeme options in the corner.
850 HL 9 8 24 - B -
2A
2A
BBCS Rachel 2A.png
Good poke. Leaves you at neutral frame advantage.
300 all 7 4 9 - F -
2B
2B
BBCS Rachel 2B.png
Really good low. Gatlings from 5B.
550 L 10 6 18 - FP -
2C
2C
BBCS Rachel 2C.png
Full body guard point for one hit. Really unsafe if whiffed or blocked.
1200 HL 23 13 42 - B -
6A
6A
BBCS Rachel 6A.png
Main anti-air with Rachel.
700 HL 13 5 17 - B -
6B
6B
BBCS Rachel 6B.png
Good poke in some matchups
700 HL 11 3 15 - B -
4B
4B
BBCS Rachel 4B.png
Overhead. Slow, but can fatal counter.
750 H 26 4 17 - B -
6C
6C
BBCS Rachel 6C.png
Main corner carry normal when used with forward directional wind (D/6D).
89~464 all 13 3*N 13L - H -
3C
3C
BBCS Rachel 3C.png
Low hit. Knockdown to safely summon frog.
400*3 L 10 4,4,4 15 - F -
3[C]
3[C]
BBCS Rachel 3C.png
Mix up tool. Can also be used to extend combos.
400*7 L 11 4*7 15 - F -
j.A
j.A
BBCS Rachel jA.png
Instant overhead if used with 2D/3D wind.
300 HA 8 3 12 - H -
j.B
j.B
BBCS Rachel jB.png
Used like j.A but it's a bit slower. Pretty good air-to-air uses.
600 HA 9 6 12 - H -
j.C
j.C
BBCS Rachel jC.png
Catch opponents in the air directly above you.
800 all 8 6 20 - H -
j.[C]
j.[C]
BBCS Rachel jC 2.png
Can be used for mix up. Can also be used to stall for time.
16L - - -
j.2C
j.2C
BBCS Rachel j2C.png
Has 3 levels. Level 2 and Level 3 are used to extend combos.
800 H 13 till L 31L - H - 1200 H 13 till L 31L - H - 1800 H 13 till L 31L - H -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Rachel FThrow.png
Use with wind to follow-up with a combo.
0,1500 T(70) 7 3 23 - T -
Back Throw
Back Throw
BBCS Rachel BThrow.png
Use with wind to follow-up with a combo.
0,1500 T(70) 7 3 23 - T -
Air Throw
Air Throw
BBCS Rachel AThrow.png
Follow-up with a downward directional wind if too high to combo normally.
0,1500 T(70) 7 3 23+3L - T -
Counter Assault
Counter Assault
BBCS Rachel 6B.png
Same animation as 6B, decent counter assault.
0 all 13 4 33 - B -
Crush Trigger
Crush Trigger
BBCP Rachel CT.png
Good combo material.
1000 B 20 1 25 - B - 1000 B 30~61 1 25 - B -


Special Moves

Tiny Lobelia
Tiny Lobelia
236A/B/C air OK
BBCS Rachel TinyLobeliaA.png
Her standard zoning tool.
BBCS Rachel TinyLobeliaB.png
850 all 11 47T - HBFP* - 850 all 20 52T - HBFP* - 850 all 20 52T - HBFP* - 850 all 9 53T+9L - HBFP* - 850 all 22 53T+9L - HBFP* - 850 all 22 53T+9L - HBFP* -
George the 13th
George the 13th
214A air OK
BBCS Rachel GeorgeXIII.png
25 540 49T[82T] - - - 250*6 all 27 2*6 - HBFP* -
Ivy Blossom
Ivy Blossom
214B air OK
BBCF Rachel IvyBlossom.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Summon - - - 61 - 32T [30T] - - - Click!
  • Key summon for Rachel's big damage corner combo routes
  • Bats won't kill
  • [] = Air version's values

New summon in CF that replaces the old Pumpkin.

About a second after setting it, about 10 bats come out and make a heart formation. Ivy blossom has no hitbox, but just by being near the opponent they will take life away. You can use D to guide them towards the opponent, where the opponent will be unable to avoid the attack. The winded bats will slowly drift back towards their source afterwards. Overall duration is short - maybe 2/3 of Pumpkin.

Because of its ability to do up to 600 unscaled damage to the opponent midcombo per Ivy Blossom, Ivy Blossom is a very effective tool for doing big damage combos when combined with the right usage of wind, lobelias and Baden Baden Lily. A corner Ivy Blossom combo can do anywhere from 4000-5000+ damage depending on the starter, making Rachel's corner game very scary in CF.

Sword Iris
Sword Iris
214C air OK
BBCS Rachel SwordIris.png
Used to extend combos or to catch opponents on their approach.
900 all 19 8 42T - HBFP* - 900 all 22 8 45+3LT - HBFP* -
Beelze Lotus
Lotus Barrel
22A air OK
BBCP Rachel BeelzeLotus.png
600 all 54 36T - HBFP* - 600 all 54 36T - HBFP* -


Distortion Drives

Baden Baden Lily
Baden Baden Lily
632146C air OK
BBCS Rachel BadenBadenLily.png
Primarily combo material.
450*6 all 13+4 2*6 70T - HBFP*(2) - 450*6 all 29+1 2*6 till L + 8 - HBFP*(2) - 350*12 all 13+4 2*12 (max 6 hits) 49T - HBFP*(2) - 350*12 all 29+2 2*12 (max 6 hits) till L + 8 - HBFP*(2) - 250*4 all see note 2*4 - HBFP*(2) - 250*4 all see note 2*16 (max 4 hits) - HBFP*(2) -
Tempest Dahlia
Tempest Dahlia
632146B air OK
BBCS Rachel TempestDahlia.png
Used for mix-up and wind regeneration.
200*8 all 10+?? Total 73 - P*(2) - 300*9, 400 all 10+?? Total 73 - P*(2) - 300*11, 400 all 10+?? Total 73 - P*(2) - [300*2, 400]*3, 500*3 all 10+?? Total 73 - P*(2) - 400*6, 500*3, 600*3 all 10+?? Total 73 - P*(2) - 200*11, 400 all 10+?? Total 73 - P*(2) - 300*14, 400 all 10+?? Total 73 - P*(2) - 300*11 400*4 all 10+?? Total 73 - P*(2) - 300*2, 400*2, 300*2, 400*4, 500*3 all 10+?? Total 73 - P*(2) - 400*6, 500*6, 600*6 all 10+?? Total 73 - P*(2) -


Exceed Accel

Gerbera Lute
ABCD during Overdrive
BBCF Rachel ExceedAccel.png
600,1000,1400 20 3 18 - - 600,1000,4020 20 3 18 - -


Astral Heat

Clownish Calendula
2363214C
BBCS Rachel ClownishCalendula.png
Can be combo'd into for guaranteed win.
DESTROY all 1+10 40 26 - HBF -


External References