BBCF/Rachel Alucard/Combos: Difference between revisions

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:Requires: 2 wind for the optional ender to stay close at the end  
:Requires: 2 wind for the optional ender to stay close at the end  
:Notes: Staple Anti-Air combo route. Normally windless but you can spend 2 wind to extend the route for corner carry and so that you stay close at the end for mixup and pressure.
:Notes: Staple Anti-Air combo route. Normally windless but you can spend 2 wind to extend the route for corner carry and so that you stay close at the end for mixup and pressure.
'''Throw > 7D > microdash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC'''
:[https://youtu.be/L_PMIvla-TE?t=100 Video Example]
:Damage:
:Requirs: 1 wind
:Notes: Throw Combo




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:Requires: 4 wind (Works from starting with 2 wind), 50 meter
:Requires: 4 wind (Works from starting with 2 wind), 50 meter
:Notes: Corner Kill Combo
:Notes: Corner Kill Combo
'''CH 6A > 5B > j.C > 2D > djc j.C > dash under 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC > 236A'''
:[https://youtu.be/FYarNUEZ168?t=1291 Video Example]
:Damage: 2582
:Requires: 1 Wind
:Notes: Anti-Air Side Swap combo to put the opponent in the corner





Revision as of 02:26, 27 May 2016

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

IOH j.A > delay j.B > micro dash 5B > 6A > jc delay j.A > j.B > delay j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC

Video Example
Damage:
Requires: 1 wind
Notes:
  • Overhead combo
  • In order to make 5B > 6A connect, you need to do a micro dash after you land from j.B
  • To give yourself enough time to land and connect 6A, you need to delay the j.A as much as possible. Delay the j.C just a bit


2B > 5B > jc j.3DB > j.C > 5B > 6A > delay j.A > j.B > delay j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC

Video Example
Damage:
Requires: 1 wind
Notes:
  • Low Combo
  • To give yourself enough time to land and connect 6A, you need to delay the j.A as much as possible. Delay the j.C just a bit


2B > 6B > 214C |> IAD j.B > jC > 6A > IAD j.B > j.C > 6A > 236A |> micro dash 3C > 214C > micro dash 4B > 5CC

Video Example
Damage:
Requires: Lotus attached to the opponent
Notes: Windless 2B Low Route. Good Corner Carry


(Iris/Frog Hits) > 5B > (6A > IAD j.B > j.D) x2 > 5B > 6A > 4B > 5CC

Video Example
Damage:


(Winded Lotus Hits) > 5B > 5C > 214C |> IAD j.B > j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC

Video Example
Damage:


CH 6B > microdash 6B > jc j.3DB > j.C > 5B > 6A > jc delay j.A > j.B > delay j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC ( > 236B |> 22A)

Video Example
Damage:
Requires: 1 wind
Notes:
  • CH 6B can be hard to pick up at around maximum range
  • To give yourself enough time to land and connect 6A, you need to delay the j.A as much as possible. Delay the j.C just a bit
  • If you're in the corner by the time you reach 5CC, you can do 236B and then link into lotus for corner oki


Air to Air j.B > j.A > j.C > 2D > djc j.C > 6A > 4B > micro dash 5B > 6A > 4B > 5CC or 214A oki

Video Example
Damage:
Requires: 1 wind
Notes: Staple air to air combo


CH Air to Air j.C > 5B > jc j.C > 2D > djc j.C > 6A > IAD j.B > j.C > 6A > (4B > 5CC or 236A |> 22A oki)

Video Example
Damage:
Requires: 1 wind
Notes: If the combo ends in the corner, you can go for 236A > lotus oki instead of 4B > 5CC at the end


CH AA 6A |> 5B > jc j.[C] > j.B > j.C > 6A > 4B > micro dash 5B > 6A > 4B > 5CC > (236C > 3D > j.214C > 5D > 6A > 236B > 22A oki)

Video Example
Damage:
Requires: 2 wind for the optional ender to stay close at the end
Notes: Staple Anti-Air combo route. Normally windless but you can spend 2 wind to extend the route for corner carry and so that you stay close at the end for mixup and pressure.


Throw > 7D > microdash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC

Video Example
Damage:
Requirs: 1 wind
Notes: Throw Combo


Close to Corner

CH 6A > 5B > jc j.C > 2D > djc > j.C > 6A > IAD j.B > j.C > 6A > 4B > 6D > 5CC > 236B > 9D > 5CC > 214B > 3C > 632146C

Video Example
Damage:
Requires: 4 wind (Will regen 1 wind during the combo), 50 meter
Notes: Close to Corner Kill Combo from CH 6A


Corner

IOH j.A > delay j.B > micro dash 5CC > 6C > j.C > delay j.236C > 5B > 6A > 4B > 5CC > 214C > 6A > 236A > 3C > 22A oki

Video Example
Damage:
Requires: 1 wind for the IOH j.A
Notes: Standard overhead combo


IOH j.A > delay j.B > 5C > 214C > 5B > 6A > 236A > 5B > 6A > 4B > 5CC > 214C > 6A > 236B > 3C > 22A oki

Video Example
Damage:
Requires: 1 wind for the IOH j.A, Lotus Attached


IOH j.A > delay j.B > 5CC > 6C > j.236C > 5CC > 214B |> 3C > 236A > 8D |> 6A > 236B > 9D |> 3C > 214B > 3C > 632146C

Video Example
Damage:
Requires: 3 wind, 50 meter
Notes: Corner Kill Combo


2B > 5B > 5CDC > 6C > j.C > delay j.236C > 5B > 6A > 4B > 5CC > 214C > 6A > 236A |> 3C > 22A oki

Video Example
Damage:
Requires: 1 Wind
Notes: Standard Low combo


2B > 6B > 214C > dash 5B > 6A > 236A > 5B > 6A > 4B > 5CC > 214C > 6A > 236A > 3C > 22A oki

Video Example
Damage:
Requires: Lotus Attached
Notes: Alternate low combo route. Good windless route for saving up wind for the big Ivy Blossom combo finish


2B > 5B > 5CDC > 6C > j.C > delay j.236C > 5B > 6A > 4B > 5CC > 214B > 3C > 236B > 8D > microdash 6A > 236B > 9D > 3C > 214B > 3C > 632146C > 8D

Video Example
Damage:
Requires: 4 wind (Works from starting with 2 wind), 50 meter
Notes: Corner Kill Combo


CH 6A > 5B > j.C > 2D > djc j.C > dash under 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC > 236A

Video Example
Damage: 2582
Requires: 1 Wind
Notes: Anti-Air Side Swap combo to put the opponent in the corner


214C or CH 3D j.C > 6A > 236A > microdash 5B > 6A > 4B > 5CC > 214B > 3C > 236B > 8D > 6A > 236B > 9D > 3C > 214B > 3C > 632146C > 8D

Sword Iris Example
3D j.C Example
Damage:
Requires: 3 wind, 50 meter
Notes: Corner Kill Combo from a low to the ground air hit


2A > 5B > jc j.[C] > j.B > j.C > 6A > 4B > 5CC > summon

Video Example
Damage:
Notes: No tech punish

Combo Theory

Video Examples