Combo Notation Guide | |||||||||
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Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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Midscreen
IOH j.A > delay j.B > micro dash 5B > 6A > jc delay j.A > j.B > delay j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC
- Video Example
- Damage:
- Requires: 1 wind
- Notes:
- Overhead combo
- In order to make 5B > 6A connect, you need to do a micro dash after you land from j.B
- To give yourself enough time to land and connect 6A, you need to delay the j.A as much as possible. Delay the j.C just a bit
2B > 5B > jc j.3DB > j.C > 5B > 6A > delay j.A > j.B > delay j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC
- Video Example
- Damage:
- Requires: 1 wind
- Notes:
- Low Combo
- To give yourself enough time to land and connect 6A, you need to delay the j.A as much as possible. Delay the j.C just a bit
2B > 6B > 214C |> IAD j.B > jC > 6A > IAD j.B > j.C > 6A > 236A |> micro dash 3C > 214C > micro dash 4B > 5CC
- Video Example
- Damage:
- Requires: Lotus attached to the opponent
- Notes: Windless 2B Low Route. Good Corner Carry
(Iris/Frog Hits) > 5B > (6A > IAD j.B > j.D) x2 > 5B > 6A > 4B > 5CC
- Video Example
- Damage:
(Winded Lotus Hits) > 5B > 5C > 214C |> IAD j.B > j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC
- Video Example
- Damage:
CH 6B > microdash 6B > jc j.3DB > j.C > 5B > 6A > jc delay j.A > j.B > delay j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC ( > 236B |> 22A)
- Video Example
- Damage:
- Requires: 1 wind
- Notes:
- CH 6B can be hard to pick up at around maximum range
- To give yourself enough time to land and connect 6A, you need to delay the j.A as much as possible. Delay the j.C just a bit
- If you're in the corner by the time you reach 5CC, you can do 236B and then link into lotus for corner oki
Air to Air j.B > j.A > j.C > 2D > djc j.C > 6A > 4B > micro dash 5B > 6A > 4B > 5CC or 214A oki
- Video Example
- Damage:
- Requires: 1 wind
- Notes: Staple air to air combo
CH Air to Air j.C > 5B > jc j.C > 2D > djc j.C > 6A > IAD j.B > j.C > 6A > (4B > 5CC or 236A |> 22A oki)
- Video Example
- Damage:
- Requires: 1 wind
- Notes: If the combo ends in the corner, you can go for 236A > lotus oki instead of 4B > 5CC at the end
CH AA 6A |> 5B > jc j.[C] > j.B > j.C > 6A > 4B > micro dash 5B > 6A > 4B > 5CC > (236C > 3D > j.214C > 5D > 6A > 236B > 22A oki)
- Video Example
- Damage:
- Requires: 2 wind for the optional ender to stay close at the end
- Notes: Staple Anti-Air combo route. Normally windless but you can spend 2 wind to extend the route for corner carry and so that you stay close at the end for mixup and pressure.
Throw > 7D > microdash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC
- Video Example
- Damage:
- Requirs: 1 wind
- Notes: Throw Combo
Close to Corner
CH 6A > 5B > jc j.C > 2D > djc > j.C > 6A > IAD j.B > j.C > 6A > 4B > 6D > 5CC > 236B > 9D > 5CC > 214B > 3C > 632146C
- Video Example
- Damage:
- Requires: 4 wind (Will regen 1 wind during the combo), 50 meter
- Notes: Close to Corner Kill Combo from CH 6A
Corner
IOH j.A > delay j.B > micro dash 5CC > 6C > j.C > delay j.236C > 5B > 6A > 4B > 5CC > 214C > 6A > 236A > 3C > 22A oki
- Video Example
- Damage:
- Requires: 1 wind for the IOH j.A
- Notes: Standard overhead combo
IOH j.A > delay j.B > 5C > 214C > 5B > 6A > 236A > 5B > 6A > 4B > 5CC > 214C > 6A > 236B > 3C > 22A oki
- Video Example
- Damage:
- Requires: 1 wind for the IOH j.A, Lotus Attached
IOH j.A > delay j.B > 5CC > 6C > j.236C > 5CC > 214B |> 3C > 236A > 8D |> 6A > 236B > 9D |> 3C > 214B > 3C > 632146C
- Video Example
- Damage:
- Requires: 3 wind, 50 meter
- Notes: Corner Kill Combo
2B > 5B > 5CDC > 6C > j.C > delay j.236C > 5B > 6A > 4B > 5CC > 214C > 6A > 236A |> 3C > 22A oki
- Video Example
- Damage:
- Requires: 1 Wind
- Notes: Standard Low combo
2B > 6B > 214C > dash 5B > 6A > 236A > 5B > 6A > 4B > 5CC > 214C > 6A > 236A > 3C > 22A oki
- Video Example
- Damage:
- Requires: Lotus Attached
- Notes: Alternate low combo route. Good windless route for saving up wind for the big Ivy Blossom combo finish
2B > 5B > 5CDC > 6C > j.C > delay j.236C > 5B > 6A > 4B > 5CC > 214B > 3C > 236B > 8D > microdash 6A > 236B > 9D > 3C > 214B > 3C > 632146C > 8D
- Video Example
- Damage:
- Requires: 4 wind (Works from starting with 2 wind), 50 meter
- Notes: Corner Kill Combo
CH 6A > 5B > j.C > 2D > djc j.C > dash under 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC > 236A
- Video Example
- Damage: 2582
- Requires: 1 Wind
- Notes: Anti-Air Side Swap combo to put the opponent in the corner
214C or CH 3D j.C > 6A > 236A > microdash 5B > 6A > 4B > 5CC > 214B > 3C > 236B > 8D > 6A > 236B > 9D > 3C > 214B > 3C > 632146C > 8D
- Sword Iris Example
- 3D j.C Example
- Damage:
- Requires: 3 wind, 50 meter
- Notes: Corner Kill Combo from a low to the ground air hit
2A > 5B > jc j.[C] > j.B > j.C > 6A > 4B > 5CC > summon
- Video Example
- Damage:
- Notes: No tech punish
Combo Theory
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