BBCF/Rachel Alucard/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 23 / Invul: 1-7


Movement Options: Wind, Double Jump, 1 Airdash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300*2 - 100 80(once) - - 1 - 6 2(6)3 11 -2 11 14 - Click!
5B
600 - 100 85 - - 2 - 8 6 15 -7 13 17 - -
5C
850 - 100 89 - - 3 - 13 8 22 -13 16 17 - Click!
  • Fatal counter
5CC
850 - 100 84 - - 5 - 9 8 24 -11 20 50, Slide 30 - Click!
2A
300 - 100 80 - - 1 - 7 4 9 -1 11 14 - Click!
2B
550 - 90 85 - - 2 - 10 6 18 -10 13 14 - Click!
2C
1200 - 50 94 - - 5 - 23 13 42 -34 20 64 5-35 Guard HBFP Click!
  • Cannot guard against throws and unblockable attacks
  • 110% bonus proration
6A
700 - 90 79 - - 3 - 13 5 17 -5 16 30 7-12 Guard H Click!
6B
700 - 100 89 - - 3 - 11 3 15 -1 16 17 - Click!
4B
750 - 90 92 - - 4 - 26 4 17 -2 18 53 - Click!
  • Fatal counter
6C
83-711 - 80 99 - - 4 - 13 3*N 13L +4 18 19 - Click!
3C
400*3 - 100 79(once) - - 3 - 10 4*3 15 -2 16 80 - Click!
3[C]
400*7 - 100 79(once) - - 3 - 11 4*7 15 -2 16 80 - Click!
j.A
300 - 80 80 - - 1 - 8 3 12 - 11 14 - Click!
j.B
600 - 90 85 - - 2 - 9 6 12 - 13 15 - Click!
j.C
800 - 80 89 - - 3 - 8 6 20 - 16 32 - Click!
j.[C]
- - - - - - - - - - 16L - - - - -
j.2C (Lv 1)
800 - 80 79 - - 3 - 13 till L 20L - 16 25 - Click!
j.2C (Lv 2)
1200 - 90 89 - - 4 - 13 till L 20L - 18 62 - Click!
j.2C (Lv 3)
1800 - 90 89 - - 5 - 13 till L 20L - 20 10 - Click!
  • Fatal Counter
  • 110% bonus proration

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Silpheed
- - - - - - - - - - - - - - - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
0, 1500 - 100 50 - - 4 T 7 3 23 - - 80 - Click!
  • 100% minimum damage (1500)
Back Throw
0, 1500 - 100 50 - - 4 T 7 3 23 - - 80 - Click!
  • 100% minimum damage (1500)
Air Throw
0, 1500 - 100 50 - - 4 T 7 3 23+3L - - 80 - -
  • 100% minimum damage (1500)
Counter Assault
0 - 50 92 - All 4 B 13 4 33 -18 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 - 100 60 - - - - 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 - 100 100 - - - - 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Tiny Lobelia A
236A
850 - 80 89 N - 3 - 11 - Total 47 -9 16+11 30+11 - Click!
Tiny Lobelia B
236B
850 - 80 89 - - 3 - 20 - Total 52 -5 16+11 30+11 - Click!
Tiny Lobelia C
236C
850 - 80 89 - - 3 - 20 - Total 52 -5 16+11 30+11 - Click!
Tiny Lobelia A (air)
j.236A
850 - 80 89 - - 3 - 9 - Total 53+9L - 16+11 30+11 - Click!
Tiny Lobelia B (air)
j.236B
850 - 80 89 - - 3 - 22 - Total 53+9L - 16+11 30+11 - Click!
Tiny Lobelia C (air)
j.236C
850 - 80 89 - - 3 - 22 - Total 53+9L - 16+11 30+11 - Click!
George the 13th (summon)
214A / j.214A
- - - - - - - - 25 540 Ground: 49
Air: 82
- - - - Click!
  • Startup and active frames belong to George
  • George disappears if: 1. active frames end; 2. George follows through attack; 3. George the 13th is used while another is out; 4. Rachel gets hit; 5. frog receives at least 700 damage
George the 13th (attack)
250*6 - 80 92(once) - - 3 - 27 2*6 - - 16+4 35+4 - Click!
  • Startup occurs when George arrives at opponent's position
  • George gauge will appear when George disappears for any of the above reasons except if another George was summoned; while gauge fills up (299F duration), cannot use George the 13th
Ivy Blossom
214B / j.214B
- - - - - - - - 61 [] - Ground:Total 32
Air:Total 30
- - - - Click!
  • Only possible to perform once in the air
Sword Iris
214C
900 - 80 82 - - 2 - 19 8 42T +2 13+12 46 - Click!
Sword Iris (air)
j.214C
900 - 80 82 - - 2 - 22 8 45+3LT +24 13+12 42 - Click!
  • Frame advantage calculated off of shortest jump
Barrel Lotus
22A/j.22A
600 per bat - 70 92 - - 2 - - 54 36T - 13+10 20+10 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Baden Baden Lily
632146C
450*6
OD: 350*12
R 100 75(once) - - 2 - 13+4 2*6
OD:2*12
- +51 13+4 100+4 13-22 All Click!
  • 15% minimum damage
  • Also invincible during superflash
Baden Baden Lily
Rod
250*4 R 75 100(once) - - 2 - - 2*4 - - 13+4 100+4 - Click!
  • After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance
  • 15% minimum damage
Tempest Dahlia (Lv 0)
632146B (air OK)
300*8
OD:300*12
R 100 94 - all 3 - 10+?? - Ground: Total 81
Air: Total 81+7L
+15
OD: +28
16+11 40+11 1-27 P
10 All
Click!
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
Tempest Dahlia (Lv 1)
300*9, 400
OD: 300*14, 400
- 100 94 - - 3 - 10+?? - Ground: Total 81
Air: Total 81+7L
+20
OD: +40
16+11 40+11 1-27 P
10 All
Click!
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
Tempest Dahlia (Lv 2)
300*11, 400
OD:300*11 400*4
- 100 94 - - 3 - 10+?? - Ground: Total 81
Air: Total 81+7L
+42
OD: +50
16+11 40+11*11, 50+11
OD: 40+11*14, 50+11
1-27 P
10 All
-
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat and cow: 3
  • Blockstun per bat and cow: 16+11
Tempest Dahlia (Lv 3)
[300*2, 400]*3, 500*3
OD:300*2, 400*2, 300*2, 400*4, 500*3
R 100 94 - all - - 10+?? - Ground: Total 81
Air: Total 81+7L
+48
OD: +68
- 40*5, 50*3, 90*3 1-27 P
10 All
Click!
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: bat and cow = 3, pumpkin = 4
  • Blockstun per bat and cow: 16+11, pumpkin = 18+3
Tempest Dahlia (Lv 4)
400*6, 500*3, 600*3
OD: 400*6, 500*6, 600*6
R 100 94 - - - - 10+?? - Ground: Total 81
Air: Total 81+7L
+58
OD: +76
16, 18, 20 50*5, 90*6 1-27 P
10 All
Click!
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: cow = 3, pumpkin = 4, frog = 5
  • Blockstun per projectile: cow = 16+11, pumpkin = 18+3, frog = 20+3

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Gerber Lute
ABCD during Overdrive
Normal: 600, 1000, 1400
AF: 600, 1000, 4200
- 100 100 - - - - 20 3 34 -10 26 - - Click!
  • Minimum Damage 10%

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Clownish Calendula
2363214C
death - - - - all 5 HBF 1+10 40 26 -45 20 - 1-50GP(A) -
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5B 6A 2B two times, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5C - - Followup, 6C, 3C Special
5CC - - 3C Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
2B - 5B two times, 6B, 4B 5C, 2C, 6C, 3C Special
2C - - - -
6A - 5B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
6B - - 5C, 6C, 3C Throw, Jump, Special
4B[1] - - - -
6C - - j.C, j.2C Special
3C - - - Special on first 2 hits
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Throw, Jump, Special
j.C - - j.2C Jump, Special
j.2C - - - Special on landing and hit
  • j.2C can cancel ground recovery into ground normals on landing
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

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BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc