BBCF/Rachel Alucard/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 23 / Invul: 1-7

Movement Options: Wind, Double Jump, 1 Airdash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300*2 CSJR 100 80(once) Normal All 1 B 6 2(6)3 11 -2 11 12 12 9 - Click!
5B 600 SJR 100 85 Long Mid 2 BP 8 6 15 -7 13 - 17 10 - -
5C 850 SR 100 89 Long Mid 3 B 13 8 22 -13 16 - 17 11 - Click!
  • Fatal counter
5CC 850 SR 100 84 Long Mid 5 B 9 8 24 -11 20 - 50, Slide 30 13 - Click!
2A 300 CSR 100 80 Normal All 1 F 7 4 9 -1 11 - 12 9 - Click!
2B 550 SR 90 85 Long Low 2 FP 10 6 18 -10 13 - 14 10 - Click!
2C 1200 R 50 94 Normal Low 5 B 23 13 42 -34 20 - 64 13 5-35 Guard HBFP Click!
  • Cannot guard against throws and unblockable attacks
  • 110% bonus proration
6A 700 S(J)R 90 79 Long Mid 3 B 13 5 17 -5 16 - 30 11 7-12 Guard H Click!
6B 700 SJR 100 89 Long Mid 3 B 11 3 15 -1 16 - 17 11 - Click!
4B 750 SR 90 92 Normal High 4 B 26 4 17 -2 18 - 53 12 - Click!
  • Fatal counter
6C 83-711 SR 80 99 Long All 4 H 13 3*N 13L +4 18 - 19 12 - Click!
3C 400*3 SR 100 79(once) Long Low 3 F 10 4*3 15 -2 16 - 80 8 - Click!
3[C] 400*7 SR 100 79(once) Long Low 3 F 11 4*7 15 -2 16 - 80 8 - Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 8 3 12 - 11 - 12 9 - Click!
j.B 600 SJR 90 85 Long All 2 H 9 6 12 - 13 - 15 10 - Click!
j.C 800 SJR 80 89 Long All 3 H 8 6 20 - 16 - 32 11 - Click!
j.[C] - - - - - - - - - - 16L - - - - - - -
j.2C Lv1 800 R 80 79 Normal High/Air 3 H 13 till L 20L - 16 - 25 11 - Click!
j.2C Lv2 1200 R 90 89 Normal All 4 H 13 till L 20L - 18 - 62 20 - Click!
j.2C Lv3 1800 R 90 89 Long All 5 H 13 till L 20L - 20 - 10 30 - Click!


  • Fatal Counter
  • 110% bonus proration

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Silpheed - - - - - - - - 0 60 0 - - - - - - Click!


  • Can be activated at any time, except when Rachel is in hitstun, blockstun, is performing any tech roll or is performing distortion drives, exceed accels or astral heats.
  • Can be performed during another sylpheed, stacking their effects.
  • Push force adds a velocity of 1000 for each frame in one direction.
  • For diagonal pushes, a value of 707 is used in both the X and Y directions.
  • Active time is for Rachel herself, for her opponent, only the first 6 frames affect them.

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 80 0 - Click!
  • 100% minimum damage (1500)
Back Throw 0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 80 0 - Click!
  • 100% minimum damage (1500)
Air Throw 0, 1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 80 0 - Click!
  • 100% minimum damage (1500)
Counter Assault 0 R 50 92 Very Short All 4 B 13 4 33 -18 18 - 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 - 100 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 - 100 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Tiny Lobelia A
236A
850 R 80 89 Long All 3 P1* 11 - Total 47 -9 16 - 30 0/+11 - Click!
Tiny Lobelia B
236B
850 R 80 89 Long All 3 P1* 20 - Total 52 -5 16 - 30 0/+11 - Click!
Tiny Lobelia C
236C
850 R 80 89 Long All 3 P1* 20 - Total 52 -5 16 - 30 0/+11 - Click!
Tiny Lobelia A (air)
j.236A
850 R 80 89 Long All 3 P1* 9 - Total 53+9L - 16 - 30 0/+11 - Click!
Tiny Lobelia B (air)
j.236B
850 R 80 89 Long All 3 P1* 22 - Total 53+9L - 16 - 30 0/+11 - Click!
Tiny Lobelia C (air)
j.236C
850 R 80 89 Long All 3 P1* 22 - Total 53+9L - 16 - 30 0/+11 - Click!
George the 13th (summon)
214A
- - - - - - - - 25 540 49 - - - - - - Click!
  • Startup and active frames belong to George
  • George disappears if: 1. active frames end; 2. George follows through attack; 3. George the 13th is used while another is out; 4. Rachel gets hit; 5. frog receives at least 700 damage
George the 13th (air summon)
j.214A
- - - - - - - - 25 540 82 - - - - - - Click!
  • Startup and active frames belong to George
  • George disappears if: 1. active frames end; 2. George follows through attack; 3. George the 13th is used while another is out; 4. Rachel gets hit; 5. frog receives at least 700 damage
George the 13th (attack) 250*6 - 80 92(once) Long All 3 P1* 27 2*6 - - 16 - 35 0/+4 - Click!
  • Startup occurs when George arrives at opponent's position
  • George gauge will appear when George disappears for any of the above reasons except if another George was summoned; while gauge fills up (299F duration), cannot use George the 13th
Ivy Blossom
214B
- - - - - - - - 61 - Total 32 - - - - - - Click!
Air Ivy Blossom
j.214B
- - - - - - - - 61 - Total 30 - - - - - - Click!
  • Only possible to perform once in the air
Sword Iris
214C
900 R 80 82 Long All 2 P1* 19 8 42T +2 13 - 100 0/+12 - Click!
Sword Iris (air)
j.214C
900 R 80 82 Long All 2 P1* 22 8 45+3LT +24 13 - 100 0/+12 - Click!
  • Frame advantage calculated off of shortest jump
Barrel Lotus
22A/j.22A
600 per bat - 70 92 Normal All 2 P1* - 54 36T - 13 - 20 0/+9 - Click!


Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Baden Baden Lily
632146C
450*6 [350*12] R 100 75(once) Normal All 2 P2* 13+4 2*6 [2*12] - +51 13 - 100 0/+10 13-22 All Click!
  • Values in [] are during OD
  • 15% minimum damage (402 [624])
  • Also invincible during superflash
Baden Baden Lily
Rod
250*4 R 75 100(once) Normal All 2 P2* - 2*4 - - 13 - 100 0/+10 - Click!
  • 15% minimum damage (150)
  • After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance
Tempest Dahlia Lv0
632146B (air OK)
300*8 [300*12] R 100 94 Very Short all 3 P2* 10+?? - Total 81 +15 [+28] 16 - 40 0/+11 1-27 P
10 All
Click!
  • Values in [] are during OD
  • Minimum Damage 10% (240 [360])
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
Tempest Dahlia Lv1 300*9, 400
[300*14, 400]
R 100 94 Very Short All 3 P2* 10+?? - Total 81 +20 [+40] 16 - 40 0/+11 1-27 P
10 All
Click!
  • Values in [] are during OD
  • Minimum Damage 10% (310 [460])
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
Tempest Dahlia Lv2 300*11, 400
[300*11 400*4]
R 100 94 Very Short All 3 P2* 10+?? - Total 81 +42 [+50] See notes - See notes See notes 1-27 P
10 All
-
  • Values in [] are during OD
  • Minimum Damage 10% (370 [490])
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat and cow: 3
  • Blockstun/untech+hitstop per bat and cow: 16+11, 40+11
Tempest Dahlia Lv3 (300*2, 400)*3, 500*3
[300*2, 400*2, 300*2, 400*4, 500*3]
R 100 94 Very Short all - P2* 10+?? - Total 81 +48 [+68] See notes - See notes See notes 1-27 P
10 All
Click!
  • Values in [] are during OD
  • Minimum Damage 10% (450 [510])
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: bat and cow = 3, pumpkin = 4
  • Blockstun/untech+hitstop per projectile: bat and cow = 16, 40+11 pumpkin = 18+3, 90+3 frog = 20+3, 90+3
Tempest Dahlia Lv4 400*6, 500*3, 600*3
[400*6, 500*6, 600*6]
R 100 94 Very Short All - P2* 10+?? - Total 81 +58 [+76] See notes - See notes See notes 1-27 P
10 All
Click!


  • Values in [] are during OD
  • Minimum Damage 10% (570 [900])
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: cow = 3, pumpkin = 4, frog = 5
  • Blockstun/untech+hitstop per projectile: cow = 16+11, 40+11 pumpkin = 18+3, 90+3 frog = 20+3, 90+3

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Gerber Lute
ABCD during OD
600, 1000, 1400 - 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (300 {580+58})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Clownish Calendula
2363214C
34200 - 100 94 Long all 5 HBFP 1+10 40 26 -45 20 - - 0 1-50 Guard All Click!
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5B 6A 2B two times, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5C - - Followup, 6C, 3C Special
5CC - - 3C Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
2B - 5B two times, 6B, 4B 5C, 2C, 6C, 3C Special
2C - - - -
6A - 5B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
6B - - 5C, 6C, 3C Throw, Jump, Special
4B[1] - - 5C, 2C, 6C, 3C Special
6C - - j.C, j.2C Special
3C - - - Special on first 3 hits
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Throw, Jump, Special
j.C - - j.2C Jump, Special
j.2C - - - Special on landing and hit
  • j.2C can cancel ground recovery into ground normals on landing
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Rachel Alucard/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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