BBCF/Rachel Alucard/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 23 / Invul: 1-7


Movement Options: Wind, Double Jump, 1 Airdash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300*2 CSJR 100 80(once) Normal All 1 B 6 2(6)3 11 -2 11 12 12 - Click!
5B
600 SJR 100 85 Long Mid 2 BP 8 6 15 -7 13 - 17 - -
5C
850 SR 100 89 Long Mid 3 B 13 8 22 -13 16 - 17 - Click!
  • Fatal counter
5CC
850 SR 100 84 Long Mid 5 B 9 8 24 -11 20 - 50, Slide 30 - Click!
2A
300 CSR 100 80 Normal All 1 F 7 4 9 -1 11 - 12 - Click!
2B
550 SR 90 85 Long Low 2 FP 10 6 18 -10 13 - 14 - Click!
2C
1200 R 50 94 Normal Low 5 B 23 13 42 -34 20 - 64 5-35 Guard HBFP Click!
  • Cannot guard against throws and unblockable attacks
  • 110% bonus proration
6A
700 S(J)R 90 79 Long Mid 3 B 13 5 17 -5 16 - 30 7-12 Guard H Click!
6B
700 SJR 100 89 Long Mid 3 B 11 3 15 -1 16 - 17 - Click!
4B
750 SR 90 92 Normal High 4 B 26 4 17 -2 18 - 53 - Click!
  • Fatal counter
6C
83-711 SR 80 99 Long All 4 H 13 3*N 13L +4 18 - 19 - Click!
3C
400*3 SR 100 79(once) Long Low 3 F 10 4*3 15 -2 16 - 80 - Click!
3[C]
400*7 SR 100 79(once) Long Low 3 F 11 4*7 15 -2 16 - 80 - Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 8 3 12 - 11 - 12 - Click!
j.B
600 SJR 90 85 Long All 2 H 9 6 12 - 13 - 15 - Click!
j.C
800 SJR 80 89 Long All 3 H 8 6 20 - 16 - 32 - Click!
j.[C]
- - - - - - - - - - 16L - - - - - -
j.2C (Lv 1)
800 R 80 79 Normal High/Air 3 H 13 till L 20L - 16 - 25 - Click!
j.2C (Lv 2)
1200 R 90 89 Normal All 4 H 13 till L 20L - 18 - 62 - Click!
j.2C (Lv 3)
1800 R 90 89 Long All 5 H 13 till L 20L - 20 - 10 - Click!
  • Fatal Counter
  • 110% bonus proration

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Silpheed
- - - - - - - - - - - - - - - - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 80 - Click!
  • 100% minimum damage (1500)
Back Throw
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 80 - Click!
  • 100% minimum damage (1500)
Air Throw
0, 1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 80 - -
  • 100% minimum damage (1500)
Counter Assault
0 R 50 92 Very Short All 4 B 13 4 33 -18 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 100 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 100 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Tiny Lobelia A
236A
850 R 80 89 Long All 3 P1* 11 - Total 47 -9 16+11 - 30+11 - Click!
Tiny Lobelia B
236B
850 R 80 89 Long All 3 P1* 20 - Total 52 -5 16+11 - 30+11 - Click!
Tiny Lobelia C
236C
850 R 80 89 Long All 3 P1* 20 - Total 52 -5 16+11 - 30+11 - Click!
Tiny Lobelia A (air)
j.236A
850 R 80 89 Long All 3 P1* 9 - Total 53+9L - 16+11 - 30+11 - Click!
Tiny Lobelia B (air)
j.236B
850 R 80 89 Long All 3 P1* 22 - Total 53+9L - 16+11 - 30+11 - Click!
Tiny Lobelia C (air)
j.236C
850 R 80 89 Long All 3 P1* 22 - Total 53+9L - 16+11 - 30+11 - Click!
George the 13th (summon)
214A / j.214A
- - - - - - - - 25 540 Ground: 49
Air: 82
- - - - - Click!
  • Startup and active frames belong to George
  • George disappears if: 1. active frames end; 2. George follows through attack; 3. George the 13th is used while another is out; 4. Rachel gets hit; 5. frog receives at least 700 damage
George the 13th (attack)
250*6 - 80 92(once) Long All 3 P1* 27 2*6 - - 16+4 - 35+4 - Click!
  • Startup occurs when George arrives at opponent's position
  • George gauge will appear when George disappears for any of the above reasons except if another George was summoned; while gauge fills up (299F duration), cannot use George the 13th
Ivy Blossom
214B / j.214B
- - - - - - - - 61 [] - Ground:Total 32
Air:Total 30
- - - - - Click!
  • Only possible to perform once in the air
Sword Iris
214C
900 R 80 82 Long All 2 P1* 19 8 42T +2 13+12 - 46 - Click!
Sword Iris (air)
j.214C
900 R 80 82 Long All 2 P1* 22 8 45+3LT +24 13+12 - 42 - Click!
  • Frame advantage calculated off of shortest jump
Barrel Lotus
22A/j.22A
600 per bat - 70 92 Normal All 2 P1* - 54 36T - 13+10 - 20+10 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Baden Baden Lily
632146C
450*6
OD: 350*12
R 100 75(once) Normal All 2 P2* 13+4 2*6
OD:2*12
- +51 13+4 - 100+4 13-22 All Click!
  • 15% minimum damage (Normal: 402 OD: 624)
  • Also invincible during superflash
Baden Baden Lily
Rod
250*4 R 75 100(once) Normal All 2 P2* - 2*4 - - 13+4 - 100+4 - Click!
  • After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance
  • 15% minimum damage (150)
Tempest Dahlia (Lv 0)
632146B (air OK)
300*8
OD:300*12
R 100 94 Very Short all 3 P2* 10+?? - Ground: Total 81
Air: Total 81+7L
+15
OD: +28
16+11 - 40+11 1-27 P
10 All
Click!
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
  • Minimum Damage 10% (Normal: 240 OD: 360)
Tempest Dahlia (Lv 1)
300*9, 400
OD: 300*14, 400
R 100 94 Very Short All 3 P2* 10+?? - Ground: Total 81
Air: Total 81+7L
+20
OD: +40
16+11 - 40+11 1-27 P
10 All
Click!
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
  • Minimum Damage 10% (Normal: 310 OD: 460)
Tempest Dahlia (Lv 2)
300*11, 400
OD:300*11 400*4
R 100 94 Very Short All 3 P2* 10+?? - Ground: Total 81
Air: Total 81+7L
+42
OD: +50
16+11 - 40+11*11, 50+11
OD: 40+11*14, 50+11
1-27 P
10 All
-
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat and cow: 3
  • Blockstun per bat and cow: 16+11
  • Minimum Damage 10% (Normal: 370 OD: 490)
Tempest Dahlia (Lv 3)
[300*2, 400]*3, 500*3
OD:300*2, 400*2, 300*2, 400*4, 500*3
R 100 94 Very Short all - P2* 10+?? - Ground: Total 81
Air: Total 81+7L
+48
OD: +68
See notes - 40*5, 50*3, 90*3 1-27 P
10 All
Click!
  • 10% minimum damage
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: bat and cow = 3, pumpkin = 4
  • Blockstun per bat and cow: 16+11, pumpkin = 18+3
  • Minimum Damage 10% (Normal: 450 OD: 510)
Tempest Dahlia (Lv 4)
400*6, 500*3, 600*3
OD: 400*6, 500*6, 600*6
R 100 94 Very Short All - P2* 10+?? - Ground: Total 81
Air: Total 81+7L
+58
OD: +76
See notes - 50*5, 90*6 1-27 P
10 All
Click!
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: cow = 3, pumpkin = 4, frog = 5
  • Blockstun per projectile: cow = 16+11, pumpkin = 18+3, frog = 20+3
  • Minimum Damage 10% (Normal: 570 OD: 900)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Gerber Lute
ABCD during Overdrive
Normal: 600, 1000, 1400
AF: 600, 1000, 4200
- 100 100 Long All - B 20 3 34 -10 26 - - - Click!
  • Minimum Damage 10% (Normal: 300 OD: 580)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Clownish Calendula
2363214C
34200 - 100 94 Long all 5 HBFP 1+10 40 26 -45 20 - - 1-50 Guard All -
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5B 6A 2B two times, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5C - - Followup, 6C, 3C Special
5CC - - 3C Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
2B - 5B two times, 6B, 4B 5C, 2C, 6C, 3C Special
2C - - - -
6A - 5B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
6B - - 5C, 6C, 3C Throw, Jump, Special
4B[1] - - - -
6C - - j.C, j.2C Special
3C - - - Special on first 2 hits
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Throw, Jump, Special
j.C - - j.2C Jump, Special
j.2C - - - Special on landing and hit
  • j.2C can cancel ground recovery into ground normals on landing
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc