< BBCF | Rachel Alucard
(One intermediate revision by the same user not shown) | |||
Line 266: | Line 266: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Values in [] are during OD | * Values in [] are during OD | ||
*15% minimum damage | *15% minimum damage: 402 [624] | ||
*Also invincible during superflash | *Also invincible during superflash | ||
}} | }} | ||
Line 277: | Line 277: | ||
|18|text= | |18|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*15% minimum damage | *15% minimum damage: 150 | ||
*After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance | *After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance | ||
}} | }} | ||
Line 289: | Line 289: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Values in [] are during OD | * Values in [] are during OD | ||
*Minimum Damage 10% | *Minimum Damage 10%: 240 [360] | ||
*Air version has 7F landing recovery | *Air version has 7F landing recovery | ||
*Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | *Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | ||
Line 303: | Line 303: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Values in [] are during OD | * Values in [] are during OD | ||
*Minimum Damage 10% | *Minimum Damage 10%: 310 [460] | ||
*Air version has 7F landing recovery | *Air version has 7F landing recovery | ||
*Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | *Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | ||
Line 317: | Line 317: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Values in [] are during OD | * Values in [] are during OD | ||
*Minimum Damage 10% | *Minimum Damage 10%: 370 [490] | ||
*Air version has 7F landing recovery | *Air version has 7F landing recovery | ||
*Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | *Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | ||
Line 332: | Line 332: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Values in [] are during OD | * Values in [] are during OD | ||
*Minimum Damage 10% | *Minimum Damage 10%: 450 [510] | ||
*Air version has 7F landing recovery | *Air version has 7F landing recovery | ||
*Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | *Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | ||
Line 346: | Line 346: | ||
|18|text={{ColumnList |text= | |18|text={{ColumnList |text= | ||
* Values in [] are during OD | * Values in [] are during OD | ||
*Minimum Damage 10% | *Minimum Damage 10%: 570 [900] | ||
*Air version has 7F landing recovery | *Air version has 7F landing recovery | ||
*Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | *Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range | ||
Line 367: | Line 367: | ||
|18|text=*Values in [] are when canceled into or immediately after activating Overdrive | |18|text=*Values in [] are when canceled into or immediately after activating Overdrive | ||
*Values in {} are during Active Flow | *Values in {} are during Active Flow | ||
*Minimum Damage 10% | *Minimum Damage 10%: 300 {580+58} | ||
}} | }} | ||
Revision as of 06:17, 15 October 2019
System Data
Normal Moves
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. | ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. | RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. | Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. | On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2 T - Throw D - Doll attack, such as Carl's or Relius' doll Burst - Burst, which has its own unique attribute |
Invuln | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Baden Baden Lily 632146C | |||||||||||||||||
| |||||||||||||||||
Baden Baden Lily Rod | |||||||||||||||||
| |||||||||||||||||
Tempest Dahlia Lv0 632146B (air OK) | |||||||||||||||||
| |||||||||||||||||
Tempest Dahlia Lv1 | |||||||||||||||||
| |||||||||||||||||
Tempest Dahlia Lv2 | |||||||||||||||||
| |||||||||||||||||
Tempest Dahlia Lv3 | |||||||||||||||||
| |||||||||||||||||
Tempest Dahlia Lv4 | |||||||||||||||||
|
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | Cancels | |
---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Jump, Special |
5B | 6A | 2B two times, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Jump, Special |
5C | - | - | Followup, 6C, 3C | Special |
5CC | - | - | 3C | Special |
2A[3] | 5A, 2A[+], 6A | 5B, 2B, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Special |
2B | - | 5B two times, 6B, 4B | 5C, 2C, 6C, 3C | Special |
2C | - | - | - | - |
6A | - | 5B, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Special |
6B | - | - | 5C, 6C, 3C | Throw, Jump, Special |
4B[1] | - | - | 5C, 2C, 6C, 3C | Special |
6C | - | - | j.C, j.2C | Special |
3C | - | - | - | Special on first 3 hits |
A | B | C | Cancels | |
---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | Throw, Jump, Special |
j.B | j.A | - | j.C, j.2C | Throw, Jump, Special |
j.C | - | - | j.2C | Jump, Special |
j.2C | - | - | - | Special on landing and hit |
- j.2C can cancel ground recovery into ground normals on landing
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[1] = X can be done only once per string
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Rachel Alucard/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •