BBCF/Ragna the Bloodedge/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBCF/Ragna the Bloodedge
|image=BBCF_Ragna_Icon.png
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/71-ragna-the-bloodedge/
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_RG.html
|discord=
}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks-BB|charMainPage=BBCF/Ragna the Bloodedge
<section begin=Links/>{{BBCF/CharacterLinks}}<section end=Links/>
|image=BBCF_Ragna_Icon.png
|videos=https://bb.keeponrock.in/#/?p1chars=ragna
|discord=https://discord.gg/KtMtMBqJwm
|matchups=yes
|unlimited=true
}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 22: Line 8:
| health    =10,000
| health    =10,000
| prejump  =4F
| prejump  =4F
| backdash  =22F (1-5F Inv All)
| backdash  =22F (1~5F Inv All, 2~15 airborne)
| portrait  =BBCF_Ragna_Portrait.png
| portrait  =BBCF_Ragna_Portrait.png
| icon      =BBCF_Ragna_the_Bloodedge_Icon.png
| icon      =BBCF_Ragna_the_Bloodedge_Icon.png
Line 101: Line 87:
  |startup=12 |active=3 |recovery=13 |onBlock=+1 |onODR=-1
  |startup=12 |active=3 |recovery=13 |onBlock=+1 |onODR=-1
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=19 |groundCH=Crumple 36 |airCH=33
  |groundHit=17 |airHit=19 |groundCH=Crumple |airCH=33
  |images=BBCF_Ragna_the_Bloodedge_2C.png |caption=Ragna's only normal that is plus on block. A fantastic pressure tool.
  |images=BBCF_Ragna_the_Bloodedge_2C.png |caption=Ragna's only normal that is plus on block. A fantastic pressure tool.
  |hitboxes=BBCF_Ragna_2C_hitbox.png |hitboxCaption=Frames 12-14.
  |hitboxes=BBCF_Ragna_2C_hitbox.png |hitboxCaption=Frames 12-14.
  |notes=
  |notes=Crumple Duration 36F, Crumple Fall 69F;
}}
}}


Line 115: Line 101:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=26 |groundCH=Launch |airCH=40
  |groundHit=Launch |airHit=26 |groundCH=Launch |airCH=40
  |images=BBCF_Ragna_the_Bloodedge_6A.png |caption=Staple but reliable anti-air, featuring extremely fast head invuln.
  |images=BBCF_Ragna_the_Bloodedge_6A.png |caption=Committal but strong reactionary AA with extremely fast head invuln
  |hitboxes=BBCF_Ragna_6A_hitbox1.png;BBCF_Ragna_6A_hitbox2.png |hitboxCaption=Frame 12.\Frames 13-15, hits higher.
  |hitboxes=BBCF_Ragna_6A_hitbox1.png;BBCF_Ragna_6A_hitbox2.png |hitboxCaption=Frame 12.\Frames 13-15, hits higher.
  |notes=
  |notes=
Line 154: Line 140:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55 + Down 16
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55 + Down 16
  |images=BBCF_Ragna_the_Bloodedge_3C.png |caption=Simple sweep, allows the use of {{MiniMoveCard|game=BBCF|chara=Ragna the Bloodedge|input=22C|label=Not Over Yet}}.
  |images=BBCF_Ragna_the_Bloodedge_3C.png |caption=Simple sweep, allows the use of Not Over Yet.
  |hitboxes=BBCF_Ragna_3C_hitbox.png |hitboxCaption=Frames 12-14.
  |hitboxes=BBCF_Ragna_3C_hitbox.png |hitboxCaption=Frames 12-14.
  |notes=
  |notes=
Line 177: Line 163:
  |damage=600 |p1=80 |p2=85 |starter=Long
  |damage=600 |p1=80 |p2=85 |starter=Long
  |level=2 |cancel=SJR |attribute=H |guard=High/Air |invuln=
  |level=2 |cancel=SJR |attribute=H |guard=High/Air |invuln=
  |startup=10 |active=9 |recovery=12 |onBlock=
  |startup=10 |active=6 |recovery=15 |onBlock=
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBCF_Ragna_the_Bloodedge_jB.png |caption=Aerial crossup move.
  |images=BBCF_Ragna_the_Bloodedge_jB.png |caption=Aerial crossup move.
  |hitboxes=BBCF_Ragna_jB_hitbox.png;BBCF_Ragna_jB_hitbox2.png;BBCF_Ragna_jB_hitbox3.png |hitboxCaption=Frames 10-12.\Frames 13-15.\Frames 16-18, the hitbox is always the same, Ragna's sprite just slightly changes.
  |hitboxes=BBCF_Ragna_jB_hitbox.png;BBCF_Ragna_jB_hitbox2.png |hitboxCaption=Frames 10-12\Frames 13-15. The hitbox is always the same, Ragna's sprite just slightly changes.
}}
}}


Line 189: Line 175:
  |damage=900 |p1=80 |p2=89 |starter=Long
  |damage=900 |p1=80 |p2=89 |starter=Long
  |level=3 |cancel=SJR |attribute=H |guard=High/Air |invuln=
  |level=3 |cancel=SJR |attribute=H |guard=High/Air |invuln=
  |startup=12 |active=4 |recovery=26 |onBlock=
  |startup=12 |active=4 |recovery=32 |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |images=BBCF_Ragna_the_Bloodedge_jC.png |caption=Main aerial approach, due to the huge hitbox and high damage.
  |images=BBCF_Ragna_the_Bloodedge_jC.png |caption=Main aerial approach, due to the huge hitbox and high damage.
  |hitboxes=BBCF_Ragna_jC_hitbox.png |hitboxCaption=Frames 12-15, veeery slightly disjointed.
  |hitboxes=BBCF_Ragna_jC_hitbox.png |hitboxCaption=Frames 12-15, slightly disjointed.
  |notes=
  |notes=
}}
}}
Line 228: Line 214:
  |input=6D |name=
  |input=6D |name=
  |damage=1000 [1100] |p1=80 |p2=84 |starter=Long
  |damage=1000 [1100] |p1=80 |p2=84 |starter=Long
  |level=5 |cancel=SJR |attribute=H |guard=Mid |invuln=4~20F
  |level=5 |cancel=SJR |attribute=H |guard=Mid |invuln=4~20 F
  |startup=21 |active=3 |recovery=30 |onBlock=-12 |onODR=-27
  |startup=21 |active=3 |recovery=14+16L |onBlock=-12 |onODR=-27
  |blockstun=20 |blockstop=13 [16] |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 [16] |hitstop=+0 |CHstop=+8
  |groundHit=Crumple 31 |airHit=25 [40] |groundCH=Crumple 84 |airCH=44 [56]
  |groundHit=Crumple |airHit=25 [40] |groundCH=Crumple |airCH=44 [56]
  |images=BBCF_Ragna_the_Bloodedge_6D.png |caption=Great mixup potential, but has slow startup.
  |images=BBCF_Ragna_the_Bloodedge_6D.png |caption=Great mixup potential, but has slow startup.
  |hitboxes=BBCF_Ragna_6D_hitbox.png;BBCF_Ragna_6D_hitboxod.png |hitboxCaption=Frames 21-23.\Frames 21-23, Overdrive version. Don't ask me why his hurtbox shrinks.
  |hitboxes=BBCF_Ragna_6D_hitbox.png;BBCF_Ragna_6D_hitboxod.png |hitboxCaption=Frames 21-23.\Frames 21-23, Overdrive version. Don't ask me why his hurtbox shrinks.
  |notes=Values in [] are during OD;Lifesteal: 100 [150];15~37F in the air;Bonus Proration: 110%;Fatal Counter
  |notes=Values in [] are during OD;Lifesteal: 100 [150];Bonus Proration 110%;Fatal Counter;Airborne from frame 15;Airborne recovery duration can be altered by external forces;Crumple Duration 31F, Crumple Fall 64F;On CH Crumple Duration 64F, Crumple Fall 84F;
}}
}}


Line 242: Line 228:
  |damage=740 [814] |p1=80 |p2=79 |starter=Long
  |damage=740 [814] |p1=80 |p2=79 |starter=Long
  |level=3 |cancel=SJR |attribute=H |guard=High/Air |invuln=
  |level=3 |cancel=SJR |attribute=H |guard=High/Air |invuln=
  |startup=13 [11] |active=4 |recovery=20 |onBlock=
  |startup=13 [11] |active=4 |recovery=20+3L |onBlock=
  |blockstun=16 |blockstop=11 [16] |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 [16] |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=22 [36] |groundCH=Launch |airCH=36 [50]
  |groundHit=17 |airHit=22 [36] |groundCH=Launch |airCH=36 [50]
Line 259: Line 245:
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |groundHit=Launch 60|airHit= |groundCH= |airCH=
  |groundHit=Launch 60|airHit= |groundCH= |airCH=
  |images=BBCF_Ragna_the_Bloodedge_B+C.png |caption="This will sting!"
  |images=BBCF_Ragna_the_Bloodedge_B+C.png |caption="This'll sting!"
  |hitboxes=BBCF_Ragna_Throw_hitbox.png |hitboxCaption=Frames 7-9.
  |hitboxes=BBCF_Ragna_Throw_hitbox.png |hitboxCaption=Frames 7-9.
  |notes=100% minimum damage: 1500
  |notes=100% minimum damage: 1500
Line 295: Line 281:
  |damage=0 |p1=50 |p2=92 |starter=Very Short
  |damage=0 |p1=50 |p2=92 |starter=Very Short
  |level=4 |cancel=R |attribute=B |guard=All |invuln=1~20 All
  |level=4 |cancel=R |attribute=B |guard=All |invuln=1~20 All
  |startup=13 |active=3 |recovery=32 |onBlock=-18 |onODR=-21 |onODR=
  |startup=13 |active=3 |recovery=32 |onBlock=-16 |onODR=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |images=BBCF_Ragna_the_Bloodedge_6A+B.png |caption=Same animation as {{clr|B|5B}}, with the same hitbox.
  |images=BBCF_Ragna_the_Bloodedge_6A+B.png  
  |hitboxes=BBCF_Ragna_5B_hitbox2.png |hitboxCaption=Frames 13-15, uses frames 10-12 of {{clr|B|5B}}'s hitbox.
|caption=Same animation as {{clr|B|5B}}, with the same hitbox.
  |hitboxes=BBCF_Ragna_5B_hitbox2.png  
|hitboxCaption=Frames 13-15, uses frames 10-12 of {{clr|B|5B}}'s hitbox.
  |notes=180F Heat Gauge Cooldown
  |notes=180F Heat Gauge Cooldown
}}
}}
Line 310: Line 298:
  |startup=20 |active=1 |recovery=25 |onBlock=0 |onODR=-19
  |startup=20 |active=1 |recovery=25 |onBlock=0 |onODR=-19
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 + GBounce + Down 23 |groundCH=Crumple 100 |airCH=74 + GBounce + Down 23
  |groundHit=Crumple + Down 10 |airHit=60 + GBounce + Down 23 |groundCH=Crumple + Down 10 |airCH=74 + GBounce + Down 23
  |images=BBCF_Ragna_the_Bloodedge_5A+B.png |caption=A Crush Trigger that is as basic as you can get.
  |images=BBCF_Ragna_the_Bloodedge_5A+B.png;BBCF Ragna 5AB 2.png 
  |hitboxes=BBCF_Ragna_CT_hitbox1.png;BBCF_Ragna_CT_hitbox2.png |hitboxCaption=Charge...\... and release.
|caption=<small>Charge</small><br>A Crush Trigger that is as basic as you can get\<small>Release</small>
  |notes=Lifesteal: 200 (in OD);180F Heat Gauge Cooldown
  |hitboxes=BBCF_Ragna_CT_hitbox1.png;BBCF_Ragna_CT_hitbox2.png  
|hitboxCaption=Charge...\... and release.
  |notes=Lifesteal: 200 (in OD);180F Heat Gauge Cooldown;Crumple Duration 50F, Crumple Fall 83F;
}}
}}


Line 323: Line 313:
  |startup=30~60 |active=1 |recovery=25 |onBlock=0 |onODR=-29~-60
  |startup=30~60 |active=1 |recovery=25 |onBlock=0 |onODR=-29~-60
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 + GBounce + Down 23 |groundCH=Crumple 100 |airCH=74 + GBounce + Down 23
  |groundHit=Crumple + Down 10 |airHit=60 + GBounce + Down 23 |groundCH=Crumple + Down 10 |airCH=74 + GBounce + Down 23
  |images=BBCF_Ragna_the_Bloodedge_5A+B.png
  |images=BBCF_Ragna_the_Bloodedge_5A+B.png;BBCF Ragna 5AB 2.png  
  |hitboxes=BBCF_Ragna_CT_hitbox1.png;BBCF_Ragna_CT_hitbox2.png
|caption=<small>Charge</small><br>A Crush Trigger that is as basic as you can get\<small>Release</small>
  |notes=Lifesteal: 200 (in OD);180F Heat Gauge Cooldown
  |hitboxes=BBCF_Ragna_CT_hitbox1.png;BBCF_Ragna_CT_hitbox2.png  
|hitboxCaption=Charge...\... and release.
  |notes=Lifesteal: 200 (in OD);180F Heat Gauge Cooldown;Crumple Duration 50F, Crumple Fall 83F;
}}
}}


Line 334: Line 326:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1~5 All
  |level= |cancel= |attribute= |guard= |invuln=1~5 All
  |startup= |active= |recovery=22 |onBlock= |onODR=
  |startup= |active= |recovery=Total 22 |onBlock= |onODR=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
Line 347: Line 339:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=71 |onBlock= |onODR=
  |startup= |active= |recovery=Total 71 |onBlock= |onODR=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Ragna_the_Bloodedge_Taunt.png |caption="You're kidding, right?"
  |images=BBCF_Ragna_the_Bloodedge_Taunt.png |caption="Are you even trying?"
  |hitboxes=BBCF_Ragna_the_Bloodedge_Taunt_hitbox.png |hitboxCaption=If only his taunt was cooler...
  |hitboxes=BBCF_Ragna_the_Bloodedge_Taunt_hitbox.png |hitboxCaption=If only his taunt were cooler...
  |notes=
  |notes=
}}
}}
Line 361: Line 353:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=22 |onBlock= |onODR=
  |startup= |active= |recovery=Total 22 |onBlock= |onODR=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
Line 402: Line 394:
  |startup=20 |active=7 |recovery=28 |onBlock=-12 |onODR=-28
  |startup=20 |active=7 |recovery=28 |onBlock=-12 |onODR=-28
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Crumple 29 |airHit=30 |groundCH=Crumple 58 |airCH=45
  |groundHit=Crumple |airHit=30 |groundCH=Crumple |airCH=45
  |images=BBCF_Ragna_the_Bloodedge_214B.png |caption=A risky overhead.
  |images=BBCF_Ragna_the_Bloodedge_214B.png |caption=A risky overhead.
  |hitboxes=BBCF_Ragna_Gauntlet_Hades_hitbox1.png;BBCF_Ragna_Gauntlet_Hades_hitbox2.png;BBCF_Ragna_Gauntlet_Hades_hitbox3.png |hitboxCaption=You'll rarely see these frames hitting.\These frames will hit launched or airborne opponents.\These frames will hit grounded opponents.
  |hitboxes=BBCF_Ragna_Gauntlet_Hades_hitbox1.png;BBCF_Ragna_Gauntlet_Hades_hitbox2.png;BBCF_Ragna_Gauntlet_Hades_hitbox3.png |hitboxCaption=You'll rarely see these frames hitting.\These frames will hit launched or airborne opponents.\These frames will hit grounded opponents.
  |notes=30~41F cancelable into Spin Kick;12~41F in the air;Hits crouching Ragna on 24F (frame advantage based on this frame)
  |notes=30~41F cancelable into Spin Kick;12~41F in the air;Hits crouching Ragna on 24F (frame advantage based on this frame);Crumple Duration 29F, Crumple Fall 62F;
}}
}}


Line 416: Line 408:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
  |groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
  |images=BBCF_Ragna_the_Bloodedge_214B.png
  |images=BBCF_Ragna_the_Bloodedge_214B.png |caption=A risky overhead.
  |hitboxes=BBCF_Ragna_Gauntlet_Hades_hitbox1.png;BBCF_Ragna_Gauntlet_Hades_hitbox2.png;BBCF_Ragna_Gauntlet_Hades_hitbox3.png
  |hitboxes=BBCF_Ragna_Gauntlet_Hades_hitbox1.png;BBCF_Ragna_Gauntlet_Hades_hitbox2.png;BBCF_Ragna_Gauntlet_Hades_hitbox3.png |hitboxCaption=You'll rarely see these frames hitting.\These frames will hit launched or airborne opponents.\These frames will hit grounded opponents.
  |notes=24F~until landing cancelable into Spin Kick
  |notes=24F~until landing cancelable into Spin Kick
}}
}}
Line 444: Line 436:
  |images=BBCF_Ragna_the_Bloodedge_623C.png |caption={{clr|C|623C}} is your go-to reversal.
  |images=BBCF_Ragna_the_Bloodedge_623C.png |caption={{clr|C|623C}} is your go-to reversal.
  |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png |hitboxCaption=First hit.\&#32;\&#32;\&#32;\Second hit.\&#32;\&#32;\&#32;
  |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png |hitboxCaption=First hit.\&#32;\&#32;\&#32;\Second hit.\&#32;\&#32;\&#32;
  |notes=14~34F cancelable into Uppercut;12~41F in the air;Counter Hit state for entire move
  |notes=14~34F cancelable into Uppercut;12~41F in the air;Counter Hit state for entire move;Reversal
}}
}}


Line 455: Line 447:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
  |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57
  |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57
  |images=BBCF_Ragna_the_Bloodedge_623C.png
  |images=BBCF_Ragna_the_Bloodedge_623C.png |caption={{clr|C|623C}} is your go-to reversal.
  |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png
  |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png |hitboxCaption=First hit.\&#32;\&#32;\&#32;\Second hit.\&#32;\&#32;\&#32;
  |notes=10~30F cancelable into Uppercut;Counter Hit state for entire move;
  |notes=10~30F cancelable into Uppercut;Counter Hit state for entire move;Reversal;
}}
}}


Line 481: Line 473:
  |blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+0
  |blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+0
  |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57
  |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57
  |images=BBCF_Ragna_the_Bloodedge_623D.png
  |images=BBCF_Ragna_the_Bloodedge_623D.png |caption={{clr|D|623D}} is your go-to combo ender for damage and easy knockdown.
  |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png
  |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png |hitboxCaption=First hit.\&#32;\&#32;\&#32;\Second hit.\&#32;\&#32;\&#32;
  |notes=Values in [] are during OD;Lifesteal: 50×2 [75×2];12~32F cancelable into Uppercut;Counter Hit state for entire move
  |notes=Values in [] are during OD;Lifesteal: 50×2 [75×2];12~32F cancelable into Uppercut;Counter Hit state for entire move
}}
}}
Line 545: Line 537:
  |startup=37 |active=3 |recovery=15 |onBlock=+3 [+7] |onODR=-28
  |startup=37 |active=3 |recovery=15 |onBlock=+3 [+7] |onODR=-28
  |blockstun=20 [24] |blockstop=16 |hitstop=+0 |CHstop=+8
  |blockstun=20 [24] |blockstop=16 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=28 + Slide 12 [+ GBounce 60] |groundCH=Launch |airCH=47 + Slide 12 [+ GBounce 60]
  |groundHit=Launch |airHit=28 + Slide [+ GBounce 60] |groundCH=Launch |airCH=47 + Slide [+ GBounce 60]
  |images=BBCF_Ragna_the_Bloodedge_214D.png |caption=Ground version is incredibly slow but advantageous, air version is great for corner carry.
  |images=BBCF_Ragna_the_Bloodedge_214D.png |caption=Ground version is incredibly slow but advantageous, air version is great for corner carry.
  |hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png |hitboxCaption=That's a lot of red boxes.
  |hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png |hitboxCaption=That's a lot of red boxes.
  |notes=Values in [] are during OD;Lifesteal: 100 [150];5~46F in the air;Fatal Counter
  |notes=Values in [] are during OD;Lifesteal: 100 [150];5~46F in the air;Fatal Counter;Maximum Slide duration 12F;
}}
}}


Line 558: Line 550:
  |startup=21 |active=4 |recovery=Until L+14 |onBlock=
  |startup=21 |active=4 |recovery=Until L+14 |onBlock=
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 + Slide 15 [+ GBounce 60] |groundCH=Launch |airCH=76 + Slide 15 [+ GBounce 60]
  |groundHit=Launch |airHit=60 + Slide [+ GBounce 60] |groundCH=Launch |airCH=76 + Slide [+ GBounce 60]
  |images=BBCF_Ragna_the_Bloodedge_214D.png
  |images=BBCF_Ragna_the_Bloodedge_214D.png |caption=Ground version is incredibly slow but advantageous, air version is great for corner carry.
  |hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png
  |hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png |hitboxCaption=That's a lot of red boxes.
  |notes=Values in [] are during OD;Lifesteal: 100 [150]
  |notes=Values in [] are during OD;Lifesteal: 100 [150];Maximum Slide duration 15F
}}
}}


Line 597: Line 589:
  |startup=11 |active=8 |recovery=11 |onBlock=
  |startup=11 |active=8 |recovery=11 |onBlock=
  |blockstun= |blockstop= |hitstop=0, 18 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 18 |CHstop=+0
  |groundHit=Launch |airHit=30 + Slide 39 |groundCH= |airCH=
  |groundHit=Launch |airHit=30 + Slide |groundCH= |airCH=
  |images=BBCF_Ragna_the_Bloodedge_22C.png |caption=Massive corner carry potential mid-screen and a fantastic combo tool in the corner.
  |images=BBCS_Ragna_the_Bloodedge_22C.png |caption=Massive corner carry potential mid-screen and a fantastic combo tool in the corner.
  |hitboxes=BBCF_Ragna_Not_Over_Yet_hitbox.png |hitboxCaption=He saw a nickel.
  |hitboxes=BBCF_Ragna_Not_Over_Yet_hitbox.png |hitboxCaption=He saw a nickel.
  |notes=2nd hit has 0% Heat Gain
  |notes=2nd hit has 0% Heat Gain;Maximum Slide duration 20F;
}}
}}


Line 611: Line 603:
  |startup=9+(40 Flash)+4~12 |active=2(38)4<br/>[2(38)4,1,1,1,1] |recovery=58 |onBlock=-43 [-40] |onODR=-27~-35
  |startup=9+(40 Flash)+4~12 |active=2(38)4<br/>[2(38)4,1,1,1,1] |recovery=58 |onBlock=-43 [-40] |onODR=-27~-35
  |blockstun=18 |blockstop=12,6<br/>[12,6,5×4] |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12,6<br/>[12,6,5×4] |hitstop=+0 |CHstop=+5
  |groundHit=Crumple 42, Launch |airHit=90 + GBounce, 90 [×5] |groundCH=Crumple 84, Launch |airCH=105 + GBounce, 105 [×5]
  |groundHit=Crumple, Launch |airHit=90 + GBounce, 90 [×5] |groundCH=Crumple, Launch |airCH=105 + GBounce, 105 [×5]
  |images=BBCF_Ragna_the_Bloodedge_632146D.png |caption=Use this outside of Overdrive if it will kill, use this during Overdrive for Soul Eater progression and possible relaunches in the corner.
  |images=BBCF_Ragna_the_Bloodedge_632146D.png |caption=Use this outside of Overdrive if it will kill, use this during Overdrive for Soul Eater progression and possible relaunches in the corner.
  |hitboxes=BBCF_Ragna_Carnage_Scissors_hitbox1.png;BBCF_Ragna_Carnage_Scissors_hitbox2.png |hitboxCaption=Actually an anti-air (trust me).\Second hit, hold {{clr|D|D}} to cancel.
  |hitboxes=BBCF_Ragna_Carnage_Scissors_hitbox1.png;BBCF_Ragna_Carnage_Scissors_hitbox2.png |hitboxCaption=Actually an anti-air (trust me).\Second hit, hold {{clr|D|D}} to cancel.
  |notes=Values in [] are during OD;20% minimum damage: 890 [1146];Lifesteal: 300 [200, 100×4];Can cancel 2nd hit by holding down D button (must input D on frame 21 of recovery after first hit to trigger);Start-up after super freeze varies based on distance from opponent;Start-up/Active/Recovery becomes 9+4~12/2/37 if button is held after 1st attack;First hit when D button is held is -20 on block, which is also the actionable gap between the two hits for the opponent;Counter Hit state for entire move
  |notes=Values in [] are during OD;20% minimum damage: 890 [1146];Lifesteal: 300 [200, 100×4];Can cancel 2nd hit by holding down D button (must input D on frame 21 of recovery after first hit to trigger);Start-up after super freeze varies based on distance from opponent;Start-up/Active/Recovery becomes 9+4~12/2/37 if button is held after 1st attack;First hit when D button is held is -20 on block, which is also the actionable gap between the two hits for the opponent;Counter Hit state for entire move;Reversal;Crumple Duration 42F, Crumple Fall 83F;
}}
}}


Line 625: Line 617:
  |blockstun=18 |blockstop=10 |hitstop=10, 14 |CHstop=+0
  |blockstun=18 |blockstop=10 |hitstop=10, 14 |CHstop=+0
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |images=BBCF_Ragna_the_Bloodedge_214214D_1.png;BBCF_Ragna_the_Bloodedge_214214D_2.png |caption=What's yours is mine!\The eye slowly opens as the attack progresses.
  |images=BBCF_Ragna_the_Bloodedge_214214D_1.png;BBCF_Ragna_the_Bloodedge_214214D_2.png;BBCF_Ragna_OD_214214D.png |caption="Let the darkness... consume you!"\The eye slowly opens as the attack progresses.\A lot flashier in OD.
  |hitboxes=BBCF_Ragna_Devoured_by_Darkness_hitbox.png |hitboxCaption=Frames 25-27, make sure you're close enough when you go for the unblockable setup.
  |hitboxes=BBCF_Ragna_Devoured_by_Darkness_hitbox.png |hitboxCaption=Frames 25-27, make sure you're close enough when you go for the unblockable setup.
  |notes=Values in [] are during OD;25% minimum damage: 1000 [1250];Lifesteal: 500 [1000];Counter Hit state for entire move
  |notes=Values in [] are during OD;25% minimum damage: 1000 [1250];Lifesteal: 500 [1000];Counter Hit state for entire move
Line 634: Line 626:
{{MoveData-BBCF |character=Ragna the Bloodedge |type=exceed accel
{{MoveData-BBCF |character=Ragna the Bloodedge |type=exceed accel
  |input=A+B+C+D |name=Seed of Tartarus
  |input=A+B+C+D |name=Seed of Tartarus
  |damage=600, 2450 {600, 700×4, 2450} |p1=100 |p2=100 |starter=Long
  |damage=600, 2450 {600, 700×4, 2450} |p1=125 |p2=80 |starter=Long
  |level=4| |cancel= |attribute=B |guard=All |invuln=1~22 All<br/>[1~12 All]
  |level=4| |cancel= |attribute=B |guard=All |invuln=1~22 All<br/>[1~12 All]
  |startup=20 [10] |active=3 |recovery=34 |onBlock=-10 |onODR=-30 [-20]
  |startup=20 [10] |active=3 |recovery=34 |onBlock=-10 |onODR=-30 [-20]
Line 641: Line 633:
  |images=BBCF_Ragna_the_Bloodedge_A+B+C+D_1.png;BBCF_Ragna_the_Bloodedge_A+B+C+D_2.png |caption=&#32;\Just hold Overdrive and pray.
  |images=BBCF_Ragna_the_Bloodedge_A+B+C+D_1.png;BBCF_Ragna_the_Bloodedge_A+B+C+D_2.png |caption=&#32;\Just hold Overdrive and pray.
  |hitboxes=BBCF_Ragna_EA_hitbox.png |hitboxCaption=Same animation as {{clr|D|5D}}'s second hit, but not quite the same hitbox.
  |hitboxes=BBCF_Ragna_EA_hitbox.png |hitboxCaption=Same animation as {{clr|D|5D}}'s second hit, but not quite the same hitbox.
  |notes=Values in [] are when canceled into or immediately after activating OD;Values in {} are during Active Flow;10% minimum damage: 305 {585+58}
  |notes=Values in [] are when canceled into or immediately after activating OD;Values in {} are during Active Flow;10% minimum damage: 305 {585+58};Reversal;
}}
}}


Line 650: Line 642:
  |damage=0, 2100×6, 300×8, 15000 |p1=100 |p2=94 |starter=Long
  |damage=0, 2100×6, 300×8, 15000 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~19 All
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~19 All
  |startup=3+(75 Flash)+15 |active=2 |recovery=24 |onBlock=-11 |onODR=-17
  |startup=3+(75 Flash)+15 |active=2 |recovery=25 |onBlock=-12 |onODR=-17
  |blockstun=20 |blockstop=60/-6 |hitstop= |CHstop=
  |blockstun=20 |blockstop=60/-6 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Ragna_the_Bloodedge_2141236C_1.png;BBCF_Ragna_the_Bloodedge_2141236C_2.png |caption=''"I'll show you... '''the power of the Azure!'''"''\''"There is no hell, just darkness."''
  |images=BBCF_Ragna_the_Bloodedge_2141236C_1.png;BBCF_Ragna_the_Bloodedge_2141236C_2.png |caption=''"I'll show you... '''the power of the Azure!'''"''\''"There is no hell, just darkness."''
  |hitboxes=BBCF_Ragna_Black_Onslaught_hitbox.png |hitboxCaption="More hitboxes, more Instant Kill." - Mori (probably).
  |hitboxes=BBCF_Ragna_Black_Onslaught_hitbox.png |hitboxCaption="More hitboxes, more Instant Kill." - Mori (probably).
  |notes=180F Heat Gauge Cooldown;Counter Hit state for entire move;100% minimum damage: 30000
  |notes=180F Heat Gauge Cooldown;Counter Hit state for entire move;100% minimum damage: 30000;Reversal
}}
}}


==Category==
==Category==
{{#lst:BBCF/Navigation}}
{{BBCF/Navigation}}

Latest revision as of 20:53, 12 February 2024

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Ragna the Bloodedge 10,000 4F 22F (1~5F Inv All, 2~15 airborne) BBCF Ragna Portrait.png BBCF Ragna the Bloodedge Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 5 3 9 0 +10 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Ragna the Bloodedge 5A.png
Although the start-up is fast, 5A only sees somewhat occasional use.
BBCF Ragna 5A hitbox.png
Frames 5-7.

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
660 Mid 8 8 16 -7 -5 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Ragna the Bloodedge 5B.png
Also known as the Jesus Kick. You will fear it, and you will respect it.
BBCF Ragna 5B hitbox1.pngBBCF Ragna 5B hitbox2.pngBBCF Ragna 5B hitbox3.png
Frames 8-9, short range. • Frames 10-12, fully extends. • Frames 13-15.
Hitbox fully extends on frame 10

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 13 4 20 -5 -10 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCF Ragna the Bloodedge 5C.png
The slower, but longer alternative to 5B.
BBCF Ragna 5C hitbox.png
Frames 13-16.

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 2 10 0 +8 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Ragna the Bloodedge 2A.png
The ±0 frame advantage makes 2A a useful pressure tool.
BBCF Ragna 2A hitbox.png
Frames 7-8.

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 2 15 -3 +1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Ragna the Bloodedge 2B.png
Fast low, and can also be used as a footsie.
BBCF Ragna 2B hitbox.png
Frames 9-10.

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 12 3 13 +1 -1 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 Crumple 33 11 +0 +2
BBCF Ragna the Bloodedge 2C.png
Ragna's only normal that is plus on block. A fantastic pressure tool.
BBCF Ragna 2C hitbox.png
Frames 12-14.
Crumple Duration 36F, Crumple Fall 69F

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 12 4 24 -11 -13 B 4~13 H S(J)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 26 Launch 40 11 +0 +2
BBCF Ragna the Bloodedge 6A.png
Committal but strong reactionary AA with extremely fast head invuln
BBCF Ragna 6A hitbox1.pngBBCF Ragna 6A hitbox2.png
Frame 12. • Frames 13-15, hits higher.

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 24 4 19 -6 -20 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 19 17 + Down 23 24 31 + Down 23 11 +0 +2
BBCF Ragna the Bloodedge 6B.png
Decent overhead, but great for combos.
BBCF Ragna 6B hitbox1.pngBBCF Ragna 6B hitbox2.png
Frames 24-25. • Frames 26-27.
Bonus Proration: 110%
Forces crouching on ground hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2 Low, Mid 20 2(4)2 33 -16 -34 F, B (S)R, SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 19, Launch 40 24, Launch 55 12 +0 +5
BBCF Ragna the Bloodedge 6C.png
Staple launcher off crouching opponents.
BBCF Ragna 6C hitbox1.pngBBCF Ragna 6C hitbox2.png
Frames 20-21, first hit. • Frames 26-27, second hit.

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 12 3 27 -11 -15 F SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 55 + Down 16 12 +0 +5
BBCF Ragna the Bloodedge 3C.png
Simple sweep, allows the use of Not Over Yet.
BBCF Ragna 3C hitbox.png
Frames 12-14.

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Ragna the Bloodedge jA.png
Simple aerial jab.
BBCF Ragna jA hitbox.png
Frames 7-9.

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 10 6 15 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Ragna the Bloodedge jB.png
Aerial crossup move.
BBCF Ragna jB hitbox.pngBBCF Ragna jB hitbox2.png
Frames 10-12 • Frames 13-15. The hitbox is always the same, Ragna's sprite just slightly changes.

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 12 4 32 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCF Ragna the Bloodedge jC.png
Main aerial approach, due to the huge hitbox and high damage.
BBCF Ragna jC hitbox.png
Frames 12-15, slightly disjointed.

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500, 600
[500, 660]
Mid, All 15 5(12)3 29 -11 -37 B SR
[SR, SRDa]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94, 84 Long 5 20 21 [Launch] 24, 38 + GBounce + Down 23 30 [Launch] 43, 57 + GBounce + Down 23 6, 13 [6, 16] +0 +8
BBCF Ragna the Bloodedge 5D 1.pngBBCF Ragna the Bloodedge 5D 2.png
• Valuable in combos, not so much elsewhere.
BBCF Ragna 5D hitbox1.pngBBCF Ragna 5D hitbox2.pngBBCF Ragna 5D hitbox3.pngBBCF Ragna 5D hitboxod.png
Frames 15-16, first hit. • Frames 17-19. • Frames 32-34, second hit. • Frames 32-34, Overdrive version.
Values in [] are during OD
Lifesteal: 100 [150]
Fatal Counter
[Frame advantage after earliest Dash Cancel: -2]

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 [880] Low 17 2 23 -6 -15 F SR
[SRDa]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 19 + GBounce + Down 25 [+ Down 33] Launch 34 + GBounce + Down 25 [+ Down 33] 12 [16] +0 +5
BBCF Ragna the Bloodedge 2D.png
Safe move when spaced properly, and good for catching people fuzzy jumping.
BBCF Ragna 2D hitbox.pngBBCF Ragna 2D hitbox2.pngBBCF Ragna 2D hitboxod.png
Frame 17. • Frame 18. • Frame 17-18, Overdrive version.
Values in [] are during OD
Lifesteal: 100 [150]
[Frame advantage after earliest Dash Cancel: -2]

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1100] Mid 21 3 14+16L -12 -27 H 4~20 F SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Crumple 25 [40] Crumple 44 [56] 13 [16] +0 +8
BBCF Ragna the Bloodedge 6D.png
Great mixup potential, but has slow startup.
BBCF Ragna 6D hitbox.pngBBCF Ragna 6D hitboxod.png
Frames 21-23. • Frames 21-23, Overdrive version. Don't ask me why his hurtbox shrinks.
Values in [] are during OD
Lifesteal: 100 [150]
Bonus Proration 110%
Fatal Counter
Airborne from frame 15
Airborne recovery duration can be altered by external forces
Crumple Duration 31F, Crumple Fall 64F
On CH Crumple Duration 64F, Crumple Fall 84F

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
740 [814] High/Air 13 [11] 4 20+3L H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 17 22 [36] Launch 36 [50] 11 [16] +0 +2
BBCF Ragna the Bloodedge jD.png
Gives good lifesteal, at the cost of damage scaling.
BBCF Ragna jD hitbox.pngBBCF Ragna jD hitboxod.png
Frames 13-16. • Frames 11-12, Overdrive version. Frames 13-14 use the normal version's hitbox.
Values in [] are during OD
Lifesteal: 100 [150]

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw (70) 7 3 23 -6 T -, SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 0, 12 +0
BBCF Ragna the Bloodedge B+C.png
"This'll sting!"
BBCF Ragna Throw hitbox.png
Frames 7-9.
100% minimum damage: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw (70) 7 3 23 -6 T -, SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0 Launch 60 0 +0
BBCF Ragna the Bloodedge 4B+C.png
Here comes the combo.
BBCF Ragna Throw hitbox.png
Frames 7-9.
100% minimum damage: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw (90) 7 3 23 T -, SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 80 + WBounce 0, 12 +0
BBCF Ragna the Bloodedge jB+C.png
Who said you could jump?
BBCF Ragna AThrow hitbox.png
Frames 7-9.
100% minimum damage: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 32 -16 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Ragna the Bloodedge 6A+B.png
Same animation as 5B, with the same hitbox.
BBCF Ragna 5B hitbox2.png
Frames 13-15, uses frames 10-12 of 5B's hitbox.
180F Heat Gauge Cooldown

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Ragna the Bloodedge 5A+B.pngBBCF Ragna 5AB 2.png
Charge
A Crush Trigger that is as basic as you can get • Release
BBCF Ragna CT hitbox1.pngBBCF Ragna CT hitbox2.png
Charge... • ... and release.
Lifesteal: 200 (in OD)
180F Heat Gauge Cooldown
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~60 1 25 0 -29~-60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Ragna the Bloodedge 5A+B.pngBBCF Ragna 5AB 2.png
Charge
A Crush Trigger that is as basic as you can get • Release
BBCF Ragna CT hitbox1.pngBBCF Ragna CT hitbox2.png
Charge... • ... and release.
Lifesteal: 200 (in OD)
180F Heat Gauge Cooldown
Crumple Duration 50F, Crumple Fall 83F

44

44
Backdash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 22 1~5 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Ragna the Bloodedge Backdash.png
BBCF Ragna the Bloodedge Backdash hitbox.png

AP

AP
Taunt
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 71
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Ragna the Bloodedge Taunt.png
"Are you even trying?"
BBCF Ragna the Bloodedge Taunt hitbox.png
If only his taunt were cooler...

Special Moves

66 Cancel

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 22
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Ragna the Bloodedge ForwardDash.png
Not the same as his normal dash.
BBCF Ragna the Bloodedge ForwardDash hitbox.png
He runs.

214A

214A
Hell's Fang
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 15 13 26 -4 -27 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 22 27 40 32 55 12 +0 +5
BBCF Ragna the Bloodedge 214A.png
Leads into very damaging combos with Rapid Cancel.
BBCF Ragna Hell's Fang hitbox1.pngBBCF Ragna Hell's Fang hitbox2.pngBBCF Ragna Hell's Fang hitbox3.png
Frames 15-16. • • Frames 17-27 alternate between these two hitboxes.
27F hitstun on grounded hit
28~46F cancelable into Additional Attack
Immediately enters recovery animation on block or hit

214A~214D

214A~214D
Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1100] All 19 3 35 -19 -30 B R [RDa] 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 56 [80 + WBounce] Launch 71 [95 + WBounce] 12 [20] +0 +5
BBCF Ragna the Bloodedge 214A~214D.png
Typical combo ender for pushing your opponent towards the corner and for good corner okizeme.
BBCF Ragna Additional Attack (Hell's Fang) hitbox.png
Frames 19-21.
Values in [] are during OD
Lifesteal: 200 [300]
200% Heat Gain
[Frame advantage after earliest Dash Cancel: -4]

214B

214B
Gauntlet Hades
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 20 7 28 -12 -28 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Crumple 30 Crumple 45 12 +0 +5
BBCF Ragna the Bloodedge 214B.png
A risky overhead.
BBCF Ragna Gauntlet Hades hitbox1.pngBBCF Ragna Gauntlet Hades hitbox2.pngBBCF Ragna Gauntlet Hades hitbox3.png
You'll rarely see these frames hitting. • These frames will hit launched or airborne opponents. • These frames will hit grounded opponents.
30~41F cancelable into Spin Kick
12~41F in the air
Hits crouching Ragna on 24F (frame advantage based on this frame)
Crumple Duration 29F, Crumple Fall 62F

j.214B

j.214B
Aerial Gauntlet Hades
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 12 9 Until L+15 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 30 Launch 45 12 +0 +5
BBCF Ragna the Bloodedge 214B.png
A risky overhead.
BBCF Ragna Gauntlet Hades hitbox1.pngBBCF Ragna Gauntlet Hades hitbox2.pngBBCF Ragna Gauntlet Hades hitbox3.png
You'll rarely see these frames hitting. • These frames will hit launched or airborne opponents. • These frames will hit grounded opponents.
24F~until landing cancelable into Spin Kick

214B~214D

214B~214D
Spin Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 [880] All 9 4 Until L+12 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 38 [70] Launch 53 [85] 12 [20] +0 +5
BBCF Ragna the Bloodedge 214B~214D.png
Follow-up to Gauntlet Hades, sees lots of love in midscreen combos.
BBCF Ragna Spin Kick hitbox.png
Frames 9-12, will always whiff crouchers.
Values in [] are during OD
Lifesteal: 100 [150]
Launches opponents on hit

623C

623C
C Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 Mid 9 5, 8 39 -28 -34 B 1~13 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×2 Very Short 4 18 Launch 42 Launch 57 12 +0 +0
BBCF Ragna the Bloodedge 623C.png
623C is your go-to reversal.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
14~34F cancelable into Uppercut
12~41F in the air
Counter Hit state for entire move
Reversal

j.623C

j.623C
Aerial C Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 All 5 5, 8 Until L+19 H 1~9 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×2 Very Short 4 18 Launch 42 Launch 57 12 +0 +0
BBCF Ragna the Bloodedge 623C.png
623C is your go-to reversal.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
10~30F cancelable into Uppercut
Counter Hit state for entire move
Reversal

623D

623D
D Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 [660×2] Mid, All 7 5, 8 48 -37 -41 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×2 Long 4 18 Launch 42 Launch 57 12 [16] +0 +0
BBCF Ragna the Bloodedge 623D.png
623D is your go-to combo ender for damage and easy knockdown.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
Values in [] are during OD
Lifesteal: 50×2 [75×2]
12~32F cancelable into Uppercut
10~49F in the air
Counter Hit state for entire move

j.623D

j.623D
Aerial D Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 [660×2] All 7 5, 8 Until L+19 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×2 Long 4 18 Launch 42 Launch 57 12 [16] +0 +0
BBCF Ragna the Bloodedge 623D.png
623D is your go-to combo ender for damage and easy knockdown.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
Values in [] are during OD
Lifesteal: 50×2 [75×2]
12~32F cancelable into Uppercut
Counter Hit state for entire move

623X~236C

623X~236C
Uppercut
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
460 All 14 3 Until L+19 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 42 Launch 57 12 +0 +5
BBCF Ragna the Bloodedge 623X~236C.png
Otherwise known as "that one in the middle."
BBCF Ragna Upper hitbox.png
Man, how does this whiff...
15~25F cancelable into Straight Punch or Ax Kick

623X~236C~236C

623X~236C~236C
Straight Punch
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 15 3 Until L+17 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 35 + WBounce 30 + WStick 18 Launch 50 + WBounce 30 + WStick 18 24 +0 +5
BBCF Ragna the Bloodedge 623X~236C~236C.png
For when you're otherwise just out of corner's reach.
BBCF Ragna Straight Punch hitbox.png
Y'know if you think about it, Ragna's DP is just tactical abare rekka.

623X~236C~214D

623X~236C~214D
Ax Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 [1540] All 19 4 Until L+19 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 60 [60 + GBounce] Launch 75 [75 + GBounce] 12 +0 +5
BBCF Ragna the Bloodedge 623X~236C~214D.png
Ragna's most universal form of knockdown.
BBCF Ragna Ax Kick hitbox1.pngBBCF Ragna Ax Kick hitbox2.png
This'll usually hit. • But if it doesn't, the later active frames have your back.
Values in [] are during OD
Lifesteal: 50 [75]

236D

236D
Dead Spike
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 [900, 300×2] All 26 13 [19] Total 57 -1 [+9] -31 P1 RDa 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 36 Launch 51 0/+12
[0/+6]
+12 [+6] +17 [+11]
BBCF Ragna the Bloodedge 236D.png
A beefy projectile used for resetting pressure.
BBCF Ragna 236D Hitbox Relative.pngBBCF Ragna Dead Spike hitbox1.pngBBCF Ragna Dead Spike hitbox3.png
For your size comparing pleasure. • Ragna's hurtbox during active frames. • The projectile hitbox. OD Dead Spike uses the same hitbox, but it grows in size every hit.
Values in [] are during OD
Lifesteal: 100 [50×3]
33~45F dash cancelable
Frame advantage after earliest dash cancel: +2 (+12 in OD)
Counter Hit state until 33F

214D

214D
Blood Scythe
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1250 [1375] All 37 3 15 +3 [+7] -28 H 5~16 BFP R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 [24] Launch 28 + Slide [+ GBounce 60] Launch 47 + Slide [+ GBounce 60] 16 +0 +8
BBCF Ragna the Bloodedge 214D.png
Ground version is incredibly slow but advantageous, air version is great for corner carry.
BBCF Ragna Blood Scythe hitbox.png
That's a lot of red boxes.
Values in [] are during OD
Lifesteal: 100 [150]
5~46F in the air
Fatal Counter
Maximum Slide duration 12F

j.214D

j.214D
Aerial Blood Scythe
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 21 4 Until L+14 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 60 + Slide [+ GBounce 60] Launch 76 + Slide [+ GBounce 60] 13 +0 +8
BBCF Ragna the Bloodedge 214D.png
Ground version is incredibly slow but advantageous, air version is great for corner carry.
BBCF Ragna Blood Scythe hitbox.png
That's a lot of red boxes.
Values in [] are during OD
Lifesteal: 100 [150]
Maximum Slide duration 15F

j.214C

j.214C
Nightmare Edge
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480×N All 17 2, [4]×N(2)2 20 -5 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 17×N, Launch 60 + GBounce×N, 60 + GBounce + Down 23 22×N, Launch 74 + GBounce×N, 74 + GBounce + Down 23 11, 2×N, 11 -1, -1×N, -7 +2, +1×N, +2
BBCF Ragna the Bloodedge j214C.png
Main aerial combo ender, and provides solid okizeme.
BBCF Ragna Nightmare Edge hitbox1.pngBBCF Ragna Nightmare Edge hitbox2.pngBBCF Ragna Nightmare Edge hitbox3.pngBBCF Ragna Nightmare Edge hitbox4.png
Initial hit, space well to make the final hit whiff. • • Variable hits based on height from the ground and distance from the opponent. • Landing hit, gives decent okizeme or leads into followup attack. If this hit whiffs the opponent is ground bounced and you can continue the combo.
After landing 1~14F cancelable into Additional Attack

j.214C~214D

j.214C~214D
Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 [1320] All 12 3 33 -17 -21 B R [RDa] 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 60 [80 + WBounce] Launch 75 [95 + WBounce 16 [20] +0 +5
BBCF Ragna the Bloodedge j214C~214D.png
Trades okizeme for damage, lifesteal, and corner carry (unless in the corner).
BBCF Ragna Additional Attack (Nightmare Edge) hitbox.png
Frames 12-14.
Values in [] are during OD
Lifesteal: 200 [300]
[Frame advantage after earliest Dash Cancel: -4]

22C

22C
Not Over Yet
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1110 11 8 11 T -, SRDa 0, 4 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 92 Long Launch 30 + Slide 0, 18 +0
BBCS Ragna the Bloodedge 22C.png
Massive corner carry potential mid-screen and a fantastic combo tool in the corner.
BBCF Ragna Not Over Yet hitbox.png
He saw a nickel.
2nd hit has 0% Heat Gain
Maximum Slide duration 20F

Distortion Drives

632146D

632146D
Carnage Scissors
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1250, 3200
[1250, 3200, 320×4]
All 9+(40 Flash)+4~12 2(38)4
[2(38)4,1,1,1,1]
58 -43 [-40] -27~-35 B 1~18 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Crumple, Launch 90 + GBounce, 90 [×5] Crumple, Launch 105 + GBounce, 105 [×5] 12,6
[12,6,5×4]
+0 +5
BBCF Ragna the Bloodedge 632146D.png
Use this outside of Overdrive if it will kill, use this during Overdrive for Soul Eater progression and possible relaunches in the corner.
BBCF Ragna Carnage Scissors hitbox1.pngBBCF Ragna Carnage Scissors hitbox2.png
Actually an anti-air (trust me). • Second hit, hold D to cancel.
Values in [] are during OD
20% minimum damage: 890 [1146]
Lifesteal: 300 [200, 100×4]
Can cancel 2nd hit by holding down D button (must input D on frame 21 of recovery after first hit to trigger)
Start-up after super freeze varies based on distance from opponent
Start-up/Active/Recovery becomes 9+4~12/2/37 if button is held after 1st attack
First hit when D button is held is -20 on block, which is also the actionable gap between the two hits for the opponent
Counter Hit state for entire move
Reversal
Crumple Duration 42F, Crumple Fall 83F

214214D

214214D
Devoured by Darkness
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 4000 [0, 5000] All [Unblockable] 13+(30 Flash)+12 3 55 -39 -56 B 1~16 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 25 Very Short 4 18 Launch 100 10 10, 14 +0
BBCF Ragna the Bloodedge 214214D 1.pngBBCF Ragna the Bloodedge 214214D 2.pngBBCF Ragna OD 214214D.png
"Let the darkness... consume you!" • The eye slowly opens as the attack progresses. • A lot flashier in OD.
BBCF Ragna Devoured by Darkness hitbox.png
Frames 25-27, make sure you're close enough when you go for the unblockable setup.
Values in [] are during OD
25% minimum damage: 1000 [1250]
Lifesteal: 500 [1000]
Counter Hit state for entire move

Exceed Accel

A+B+C+D

A+B+C+D
Seed of Tartarus
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 2450 {600, 700×4, 2450} All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 26 Launch 60 + WBounce + Down 23 20 20, 12 {20, 5×4, 20} +5
BBCF Ragna the Bloodedge A+B+C+D 1.pngBBCF Ragna the Bloodedge A+B+C+D 2.png
• Just hold Overdrive and pray.
BBCF Ragna EA hitbox.png
Same animation as 5D's second hit, but not quite the same hitbox.
Values in [] are when canceled into or immediately after activating OD
Values in {} are during Active Flow
10% minimum damage: 305 {585+58}
Reversal

Astral Heat

2141236C

2141236C
Black Onslaught
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2100×6, 300×8, 15000 All 3+(75 Flash)+15 2 25 -12 -17 B 1~19 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 60/-6
BBCF Ragna the Bloodedge 2141236C 1.pngBBCF Ragna the Bloodedge 2141236C 2.png
"I'll show you... the power of the Azure!""There is no hell, just darkness."
BBCF Ragna Black Onslaught hitbox.png
"More hitboxes, more Instant Kill." - Mori (probably).
180F Heat Gauge Cooldown
Counter Hit state for entire move
100% minimum damage: 30000
Reversal

Category

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