BBCF/Ragna the Bloodedge/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run



Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal all 1 B 5 3 9 0 11 12 12 9 - Click!
5B 660 SR 100 89 Long Mid 3 B 8 8 16 -7 16 17 19 11 - Click!
  • Hitbox fully extended on 10F
5C 900 S(J)R 100 92 Long Mid 4 B 12 4 20 -5 18 19 19 12 - Click!
  • Hitbox fully extended on 13F
2A 300 CSR 100 80 Normal all 1 F 7 2 10 0 11 12 12 9 - Click!
2B 550 SR 90 85 Long Low 2 F 9 2 15 -3 13 14 14 10 - Click!
2C 800 SR 100 89 Long Mid 3 F 12 3 13 +1 16 17 19 11 - Click!
6A 700 S(J)R 90 79 Long Mid 3 B 12 4 24 -11 16 Launch 26 11 4-14H Click!
  • Launches opponents on hit
6B 800 SR 80 89 Normal High 3 B 24 4 19 -6 16 19 19 + Knockdown 24 11 - Click!
  • 110% bonus proration
  • Forces crouching
6C 700*2 SR, SJR 90 82(once) Long Low, Mid 4 F, B 20 2(4)2 33 -16 18 19, Launch 40 12 - Click!
  • 2nd hit launches opponents on hit
3C 900 SJR 90 92 Long Low 4 F 12 3 27 -11 18 Launch 40 12 - Click!
  • Causes techable knockdown on hit
  • Causes untechable knockdown on counter hit
j.A 300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 9 - Click!
j.B 600 SJR 80 85 Long High/Air 2 H 10 9 12 - 13 14 14 10 - Click!
j.C 900 SJR 80 89 Long High/Air 3 H 12 4 26 - 16 17 19 11 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 500, 600
[500, 660]
SR 100 94, 84 Long Mid, All 5 B 15 5(12)3 29 -11 20 21 [Launch] 24, 38 + GBounce + Knockdown 24 6,13 [6,16] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Fatal counter
2D 800 [880] SR
[SRDa]
100 82 Long Low 5 F 17 2 23 -4 20 Launch 19 + GBounce + Knockdown 26 [19 + GBounce + Knockdown 34] 13 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Causes untechable knockdown on hit
6D 1000 [1100] SJR 80 84 Long Mid 5 H 21 3 30 -12 20 Stagger 31 25 [40] 13 [16] 4-20F Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • 15~37F in the air
  • 110% bonus proration
  • Fatal Counter
j.D 740 [814] SJR 80 79 Long High/Air 3 H 13 4 20 - 16 - 22 [36] 11 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 1500 -, SR 100 50 (Once) Normal Throw(70) 0, 4 T 7 3 23 - - Launch 60 0 - Click!
  • 100% minimum damage
Back Throw 0, 1500 -, SR 100 50 (Once) Normal Throw(70) 0 T 7 3 23 - - Launch 60 0 - Click!
  • 100% minimum damage
Air Throw 0, 1500 -, SR 100 100, 50 Normal Throw(90) 0, 4 T 7 3 23 - - - 80 + WBounce 0 - -
  • 100% minimum damage
Dash Cancel - - - - - - - - - - 22T - - - - - - Click!
Counter Assault 0 R 50 92 Very Short all 4 B 13 3 32 -18 18 Launch 19 12 1-20 All -
  • 180F Heat Gauge Cooldown
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier 3 B 20 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier 3 B 30~60 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!
  • Lifesteal: 200 (in OD)
  • 180F Heat Gauge Cooldown

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Hell's Fang
(214A)
900 R 80 92 Long all 4 B 15 13 26 -4 22 27 40 12 12 Click!
  • 27F hitstun on grounded hit
  • 28~46F cancellable into Additional Attack
  • Immediately enters recovery animation on block or hit
Additional Attack
(Hell's Fang > 214D)
1000 [1100] R [RDa] 100 82 Long all 4 B 19 3 35 -19 18 Launch 56 [80 Wallbounce] 12 [20] - Click!
  • Values in [] are during OD
  • Lifesteal: 200 [300]
  • 200% Heat Gain
C.png Inferno Divider
(623C)
600*2 R 60 82 Very Short Mid 4 B 9 5, 8 39 -28 18 Launch 42 12 1-14 All Click!
  • 14~34F cancellable into Upper
  • 12~41F in the air
  • Launches opponent on hit
  • Counterhit state for entire move
Aerial C.png Inferno Divider
(j.623C)
600*2 R 60 82 Very Short all 4 H 5 5, 8 till L+19 - 18 Launch 42 12 1-10 All Click!
  • 10~30F cancellable into Upper
  • Launches opponent on hit
  • Counterhit state for entire move
GGD.png Inferno Divider
(623D)
600*2 [660*2] R 100 82 Long Mid, all 4 B 7 5, 8 48 -37 18 Launch 42 12 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 50+50 [75+75]
  • 12~32F cancellable into Upper
  • 10~49F in the air
  • Launches opponent on hit
  • Counterhit state for entire move
Aerial GGD.png Inferno Divider
(j.623D)
600*2 [660*2] R 100 82 Long all 4 H 7 5, 8 till L+19 - 18 Launch 42 12 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 50+50
  • 12~32F cancellable into Upper
  • Launches opponent on hit
  • Counterhit state for entire move
Upper
(C or D Inferno Divider > 236C)
460 R 100 92 Long all 4 H 14 3 till L+19 - 18 Launch 42 12 - Click!
  • 15~25F cancellable into Straight Punch or Ax Kick
  • Launches opponent on hit
Straight Punch
(Upper > 236C)
500 R 100 82 Long all 4 H 15 3 till L+17 - 18 Launch 35 + WStick 18 + WBounce 30 24 - Click!
  • Causes wallstick on hit (adds 30F of hitstun)
Ax Kick
(Upper > 214D)
1400 [1540] R 100 82 Long all 4 H 19 4 till L+19 - 18 Launch 60 [60 GBounce] 12 - Click!
  • Values in [] are during OD
  • Lifesteal: 50 [75]
Gauntlet Hades
(214B)
800 R 90 92 Normal High/Air 4 H 20 7 28 -13 18 Stagger 29 30 12 - Click!
  • 30~41F cancellable into Spin Kick
  • 12~41F in the air
  • 24F overhead hitbox (frame advantage based on this frame)
Aerial Gauntlet Hades
(j.214B)
700 R 90 92 Normal High/Air 4 H 12 9 till L+15 -13 18 Stagger 29 30 12 - Click!
  • 24F~till landing cancellable into Spin Kick
  • 18F overhead hitbox
Spin Kick
(Gauntlet Hades -> 214D)
800 [880] R 100 82 Normal all 4 H 9 4 till L+12 - 18 Launch 60 [80] 16 [20] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Launches opponents on hit
Dead Spike
(236D)
900 [900, 300*2] RDa 80 82 Normal all 4 P1* 26 13 [19] 57T -1 [+9] 18 - 36 0/+12
[0/+6]
- -
  • Values in [] are during OD
  • Lifesteal: 100 [50*3]
  • 33~45F dash cancellable
  • Counterhit state until frame 33
Not Over Yet
(downed opponent > 22C)
0, 1110 -, SRDa 100 100, 92 Long - 0, 4 T 11 8 11 - - - 30 + Slide 39 0 - Click!
  • 2nd hit has 0% Heat Gain
  • Causes wallstick on hit (adds 30F of hitstun)
Nightmare Edge
(j.214C)
480*N R 80 79(once) Long all 3 H 17 2, [4]*N(2)2 till L+20 0 21 17*N, Launch 60 + GBounce*N, 60 + Knockdown 24 2/+0/-1*N, 11/+0/-7 - Click!
  • After landing 1~14F cancellable into Additional Attack
  • Last hit causes ground bounce on ground hit, cannot be emergency teched
  • All hits cause ground bounce on air hit, can be emergency teched
Additional Attack
(Nightmare Edge > 214D)
1200 [1320] R [RDa] 100 82 Long all 4 B 12 3 33 -17 18 Launch 60 [80 + WBounce] 16 [20] - Click!
  • Values in [] are during OD
  • Lifesteal: 200 [300]
  • [Frame advantage is -4 if dash cancelled]
Blood Scythe
(214D)
1250 [1375] R 80 84 Long all 5 H 37 3 15 +3 [+7] 20 [24] Launch 28 + Slide 31
[60 + GBounce]
16 5-16 BFP Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • 5~46F in the air
  • Fatal Counter possible
Aerial Blood Scythe
(j.214D)
1000 R 80 84 Normal all 5 H 21 4 till L+14 - 20 Launch 60 + Slide 34
[60 + GBounce]
13 - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Carnage Scissors
(632146D)
1250, 3200
[1250, 3200, 320*4]
R 80 82(once) Normal all 4 B 9+4~12 2(38)4
[2(38)4,1,1,1,1]
58 -43 [-40] 18 Stagger 52 90 + GBounce, 90 [*5] 12,6
[12,6,5*4]
1-9 All Click!
  • Values in [] are during OD
  • 20% minimum damage: 890 [1146]
  • Lifesteal: 300 [200, 100*4]
  • Can cancel 2nd hit by holding down D button
  • Start-up after super freeze varies based on distance from opponent
  • Start-up/Active/Recovery becomes 9+4~12/2/36 if button is held after 1st attack
  • Counterhit state for entire move
Devoured by Darkness
(214214D)
0, 4000 [0, 5000] R 80 100, 25 Very Short All [Unblockable] 4 B 13+12 3 55 -39 18 - 100 10, 14 1-16 All -
  • Values in [] are during OD
  • 25% minimum damage: 1000 [1250]
  • Lifesteal: 500 [1000]
  • Counterhit state for entire move

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Seed of Tartarus
ABCD during OD
- - - - - all 4 B 20 [10] 3 34 -10 26 Launch 60 + WBounce + Knockdown 24 20 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% minimum damage: 305 {585+58}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Black Onslaught
(2141236C)
0, 2100x6, 300x8, 15000 None 100 94 Long all 5 B 3+15 2 24 -11 20 - Forces standing 60/-6 1-20 All -
  • 180F Heat Gauge Cooldown
  • 60F Hitstop
  • Counterhit state for entire move

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
5C[1] 6A - 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special, Overdrive
5D - - - - Special, Overdrive
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2B[1] - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
2C[1] 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2D - - - - Special, Overdrive
6A - - - 5D, 2D, 6D Jump[-], Special, Overdrive
6B 6A - - 5D, 2D, 6D Special, Overdrive
6C - - - 5D, 6D Jump (2nd Hit), Special, Overdrive
6D - - - j.D Jump, Special, Overdrive
3C - - - 2D Jump, Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Throw, Special, Overdrive
j.B - - j.C j.D Jump, Special, Overdrive
j.C - - - j.D Jump, Special, Overdrive
j.D - - - - Jump, Special, Overdrive
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


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