BBCF/Ragna the Bloodedge/Frame Data

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System Data[edit]

Health: 10,000
Combo Rate: 60%
Prejump: 4
Backdash Time 22 / Invul: 1-5
Movement Options

Double Jump, 1 Airdash, Dash type: Run



Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal all 1 B 5 3 9 0 11 12 12 9 - Click!
5B 660 SR 100 89 Long Mid 3 B 8 8 16 -7 16 17 19 11 - Click!
  • Hitbox fully extended on 10F
5C 900 S(J)R 100 92 Long Mid 4 B 12 4 20 -5 18 19 19 12 - Click!
  • Hitbox fully extended on 13F
2A 300 CSR 100 80 Normal all 1 F 7 2 10 0 11 12 12 9 - Click!
2B 550 SR 90 85 Long Low 2 F 9 2 15 -3 13 14 14 10 - Click!
2C 800 SR 100 89 Long Mid 3 F 12 3 13 +1 16 17 19 11 - Click!
6A 700 S(J)R 90 79 Long Mid 3 B 12 4 24 -11 16 Launch 26 11 4-14H Click!
  • Launches opponents on hit
6B 800 SR 80 89 Normal High 3 B 24 4 19 -6 16 19 19 + Down 24 11 - Click!
  • 110% bonus proration
  • Forces crouching
6C 700*2 SR, SJR 90 82(once) Long Low, Mid 4 F, B 20 2(4)2 33 -16 18 19, Launch 40 12 - Click!
  • 2nd hit launches opponents on hit
3C 900 SJR 90 92 Long Low 4 F 12 3 27 -11 18 Launch 40 12 - Click!
  • Causes techable knockdown on hit
  • Causes untechable knockdown on Counter Hit
j.A 300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 9 - Click!
j.B 600 SJR 80 85 Long High/Air 2 H 10 9 12 - 13 14 14 10 - Click!
j.C 900 SJR 80 89 Long High/Air 3 H 12 4 26 - 16 17 19 11 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 500, 600
[500, 660]
SR
[SR, SRDa]
100 94, 84 Long Mid, All 5 B 15 5(12)3 29 -11 20 21 [Launch] 24, 38 + GBounce + Down 24 6,13 [6,16] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Fatal Counter
2D 800 [880] SR
[SRDa]
100 82 Long Low 5 F 17 2 23 -4 20 Launch 19 + GBounce + Down 26 [19 + GBounce + Down 34] 13 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Causes untechable knockdown on hit
6D 1000 [1100] SJR 80 84 Long Mid 5 H 21 3 30 -12 20 Stagger 31 25 [40] 13 [16] 4-20F Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • 15~37F in the air
  • 110% bonus proration
  • Fatal Counter
j.D 740 [814] SJR 80 79 Long High/Air 3 H 13 4 20 - 16 - 22 [36] 11 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 1500 -, SR 100 50 (Once) Normal Throw(70) 0, 4 T 7 3 23 - - Launch 60 0 - Click!
  • 100% minimum damage
Back Throw 0, 1500 -, SR 100 50 (Once) Normal Throw(70) 0 T 7 3 23 - - Launch 60 0 - Click!
  • 100% minimum damage
Air Throw 0, 1500 -, SR 100 100, 50 Normal Throw(90) 0, 4 T 7 3 23 - - - 80 + WBounce 0 - -
  • 100% minimum damage
Dash Cancel - - - - - - - - - - 22T - - - - - - Click!
Counter Assault 0 R 50 92 Very Short all 4 B 13 3 32 -18 18 Launch 19 12 1-20 All -
  • 180F Heat Gauge Cooldown
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier 3 B 20 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier 3 B 30~60 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!
  • Lifesteal: 200 (in OD)
  • 180F Heat Gauge Cooldown

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Hell's Fang
214A
900 R 80 92 Long all 4 B 15 13 26 -4 22 27 40 12 12 Click!
  • 27F hitstun on grounded hit
  • 28~46F cancelable into Additional Attack
  • Immediately enters recovery animation on block or hit
Additional Attack
Hell's Fang > 214D
1000 [1100] R [RDa] 100 82 Long all 4 B 19 3 35 -19 18 Launch 56 [80 Wallbounce] 12 [20] - Click!
  • Values in [] are during OD
  • Lifesteal: 200 [300]
  • 200% Heat Gain
C.png Inferno Divider
623C
600*2 R 60 82 Very Short Mid 4 B 9 5, 8 39 -28 18 Launch 42 12 1-14 All Click!
  • 14~34F cancelable into Upper
  • 12~41F in the air
  • Launches opponent on hit
  • Counter Hit state for entire move
Aerial C.png Inferno Divider
j.623C
600*2 R 60 82 Very Short all 4 H 5 5, 8 till L+19 - 18 Launch 42 12 1-10 All Click!
  • 10~30F cancelable into Upper
  • Launches opponent on hit
  • Counter Hit state for entire move
GGD.png Inferno Divider
623D
600*2 [660*2] R 100 82 Long Mid, all 4 B 7 5, 8 48 -37 18 Launch 42 12 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 50+50 [75+75]
  • 12~32F cancelable into Upper
  • 10~49F in the air
  • Launches opponent on hit
  • Counter Hit state for entire move
Aerial GGD.png Inferno Divider
j.623D
600*2 [660*2] R 100 82 Long all 4 H 7 5, 8 till L+19 - 18 Launch 42 12 [16] - Click!
  • Values in [] are during OD
  • Lifesteal: 50+50
  • 12~32F cancelable into Upper
  • Launches opponent on hit
  • Counter Hit state for entire move
Upper
C or D Inferno Divider > 236C
460 R 100 92 Long all 4 H 14 3 till L+19 - 18 Launch 42 12 - Click!
  • 15~25F cancelable into Straight Punch or Ax Kick
  • Launches opponent on hit
Straight Punch
Upper > 236C
500 R 100 82 Long all 4 H 15 3 till L+17 - 18 Launch 35 + WStick 18 + WBounce 30 24 - Click!
  • Causes wall stick on hit (adds 30F of hitstun)
Ax Kick
Upper > 214D
1400 [1540] R 100 82 Long all 4 H 19 4 till L+19 - 18 Launch 60 [60 GBounce] 12 - Click!
  • Values in [] are during OD
  • Lifesteal: 50 [75]
Gauntlet Hades
214B
800 R 90 92 Normal High/Air 4 H 20 7 28 -13 18 Stagger 29 30 12 - Click!
  • 30~41F cancelable into Spin Kick
  • 12~41F in the air
  • 24F overhead hitbox (frame advantage based on this frame)
Aerial Gauntlet Hades
j.214B
700 R 90 92 Normal High/Air 4 H 12 9 till L+15 -13 18 Stagger 29 30 12 - Click!
  • 24F~till landing cancelable into Spin Kick
  • 18F overhead hitbox
Spin Kick
Gauntlet Hades -> 214D
800 [880] R 100 82 Normal all 4 H 9 4 till L+12 - 18 Launch 60 [80] 16 [20] - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Launches opponents on hit
Dead Spike
236D
900 [900, 300*2] RDa 80 82 Normal all 4 P1* 26 13 [19] 57T -1 [+9] 18 - 36 0/+12
[0/+6]
- -
  • Values in [] are during OD
  • Lifesteal: 100 [50*3]
  • 33~45F dash cancelable
  • Counter Hit state until frame 33
Not Over Yet
downed opponent > 22C
0, 1110 -, SRDa 100 100, 92 Long - 0, 4 T 11 8 11 - - - 30 + Slide 39 0 - Click!
  • 2nd hit has 0% Heat Gain
  • Causes wall stick on hit (adds 30F of hitstun)
Nightmare Edge
j.214C
480*N R 80 79(once) Long all 3 H 17 2, [4]*N(2)2 till L+20 0 21 17*N, Launch 60 + GBounce*N, 60 + Down 24 2/+0/-1*N, 11/+0/-7 - Click!
  • After landing 1~14F cancelable into Additional Attack
  • Last hit causes ground bounce on ground hit, cannot be emergency teched
  • All hits cause ground bounce on air hit, can be emergency teched
Additional Attack
Nightmare Edge > 214D
1200 [1320] R [RDa] 100 82 Long all 4 B 12 3 33 -17 18 Launch 60 [80 + WBounce] 16 [20] - Click!
  • Values in [] are during OD
  • Lifesteal: 200 [300]
Blood Scythe
214D
1250 [1375] R 80 84 Long all 5 H 37 3 15 +3 [+7] 20 [24] Launch 28 + Slide 31
[60 + GBounce]
16 5-16 BFP Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • 5~46F in the air
  • Fatal Counter
Aerial Blood Scythe
j.214D
1000 R 80 84 Normal all 5 H 21 4 till L+14 - 20 Launch 60 + Slide 34
[60 + GBounce]
13 - Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Carnage Scissors
632146D
1250, 3200
[1250, 3200, 320*4]
R 80 82(once) Normal all 4 B 9+4~12 2(38)4
[2(38)4,1,1,1,1]
58 -43 [-40] 18 Stagger 52 90 + GBounce, 90 [*5] 12,6
[12,6,5*4]
1-9 All Click!
  • Values in [] are during OD
  • 20% minimum damage: 890 [1146]
  • Lifesteal: 300 [200, 100*4]
  • Can cancel 2nd hit by holding down D button
  • Start-up after super freeze varies based on distance from opponent
  • Start-up/Active/Recovery becomes 9+4~12/2/36 if button is held after 1st attack
  • Counter Hit state for entire move
Devoured by Darkness
214214D
0, 4000 [0, 5000] R 80 100, 25 Very Short All [Unblockable] 4 B 13+12 3 55 -39 18 - 100 10, 14 1-16 All -
  • Values in [] are during OD
  • 25% minimum damage: 1000 [1250]
  • Lifesteal: 500 [1000]
  • Counter Hit state for entire move

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Seed of Tartarus
ABCD during OD
600, 2450 {600, 700x4, 2450} - 100 100 Long all 4 B 20 [10] 3 34 -10 26 Launch 60 + WBounce + Down 24 20 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% minimum damage: 305 {585+58}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Black Onslaught
2141236C
0, 2100x6, 300x8, 15000 - 100 94 Long all 5 B 3+15 2 24 -11 20 - Forces standing 60/-6 1-20 All -
  • 180F Heat Gauge Cooldown
  • 60F Hitstop
  • Counter Hit state for entire move

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
5C[1] 6A - 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special, Overdrive
5D - - - - Special, Overdrive
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2B[1] - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
2C[1] 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2D - - - - Special, Overdrive
6A - - - 5D, 2D, 6D Jump[-], Special, Overdrive
6B 6A - - 5D, 2D, 6D Special, Overdrive
6C - - - 5D, 6D Jump (2nd Hit), Special, Overdrive
6D - - - j.D Jump, Special, Overdrive
3C - - - 2D Jump, Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Throw, Special, Overdrive
j.B - - j.C j.D Jump, Special, Overdrive
j.C - - - j.D Jump, Special, Overdrive
j.D - - - - Jump, Special, Overdrive
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


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