BBCF/Ragna the Bloodedge/Frame Data: Difference between revisions

From Dustloop Wiki
Line 274: Line 274:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Additional Attack |subtitle=(Hell's Fang > 214D)
  |version=Additional Attack |subtitle=(Hell's Fang > 214D)
  |damage=1000 |cancel=R |p1=100 |p2=82 |starter=Long |guard=all
  |damage=1000 [1100]|cancel=R [RDa]|p1=100 |p2=82 |starter=Long |guard=all
  |level=4 |attribute=B |startup=19 |active=3 |recovery=35 |frameAdv=-19 |blockstun=18 |airHit=56 |invul=
  |level=4 |attribute=B |startup=19 |active=3 |recovery=35 |frameAdv=-19 |blockstun=18 |airHit=56 [80 Wallbounce]|invul=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/Assault2nd/48
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/Assault2nd/48
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 200
* Values in [] are during OD
*Lifesteal: 200 [300]
*200% Heat Gain
*200% Heat Gain
*Causes knockback on hit
}}
}}
|-
{{FrameData-BBCF
|version=Additional Attack |subtitle=OD Version<br>(Hell's Fang > 214D in OD)
|damage=1100 |cancel=RDa |p1=100 |p2=82 |starter=Long |guard=all
|level=4 |attribute=B |startup=19 |active=3 |recovery=35 |frameAdv=-19 |blockstun=18 |airHit=80 |invul=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/Assault2nd/48
|description={{ColumnList |text=
*Lifesteal: 300
*200% Heat Gain
*Causes knockback and wall bounce on hit
}}
}}
}}
}}
Line 323: Line 311:
{{FrameData-BBCF
{{FrameData-BBCF
  |version={{D}} Inferno Divider |subtitle=(623D)
  |version={{D}} Inferno Divider |subtitle=(623D)
  |damage=600*2 |cancel=R |p1=100 |p2=82 |starter=Long |guard=Mid, all
  |damage=600*2 [660*2]|cancel=R |p1=100 |p2=82 |starter=Long |guard=Mid, all
  |level=4 |attribute=B |startup=7 |active=5, 8 |recovery=48 |frameAdv=-37 |blockstun=18 |airHit=42 |invul=
  |level=4 |attribute=B |startup=7 |active=5, 8 |recovery=48 |frameAdv=-37 |blockstun=18 |airHit=42 |invul=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AntiAirD/49
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AntiAirD/49
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 50+50
* Values in [] are during OD
*12~32F cancellable into Upper
*Lifesteal: 50+50 [75+75]
*10~49F in the air
*Launches opponent on hit
*Counterhit state for entire move
}}
}}
|-
{{FrameData-BBCF
|version={{D}} Inferno Divider |subtitle=OD Version<br>(623D in OD)
|damage=660*2 |cancel=R |p1=100 |p2=82 |starter=Long |guard=Mid, all
|level=4 |attribute=B |startup=7 |active=5, 8 |recovery=48 |frameAdv=-37 |blockstun=18 |airHit=42 |invul=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AntiAirD/49
|description={{ColumnList |text=
*Lifesteal: 75+75
*12~32F cancellable into Upper
*12~32F cancellable into Upper
*10~49F in the air
*10~49F in the air
Line 351: Line 326:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Aerial {{D}} Inferno Divider |subtitle=(j.623D)
  |version=Aerial {{D}} Inferno Divider |subtitle=(j.623D)
  |damage=600*2 |cancel=R |p1=100 |p2=82 |starter=Long |guard=all
  |damage=600*2 [660*2]|cancel=R |p1=100 |p2=82 |starter=Long |guard=all
  |level=4 |attribute=H |startup=7 |active=5, 8 |recovery=till L+19 |frameAdv= |blockstun=18 |airHit=42 |invul=
  |level=4 |attribute=H |startup=7 |active=5, 8 |recovery=till L+19 |frameAdv= |blockstun=18 |airHit=42 |invul=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/Air_AntiAirD/40
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/Air_AntiAirD/40
  |description={{ColumnList |text=
  |description={{ColumnList |text=
* Values in [] are during OD
*Lifesteal: 50+50
*Lifesteal: 50+50
*12~32F cancellable into Upper
*Launches opponent on hit
*Counterhit state for entire move
}}
}}
|-
{{FrameData-BBCF
|version=Aerial {{D}} Inferno Divider |subtitle=OD Version<br>(j.623D in OD)
|damage=660*2 |cancel=R |p1=100 |p2=82 |starter=Long |guard=all
|level=4 |attribute=H |startup=7 |active=5, 8 |recovery=48 |frameAdv=-37 |blockstun=18 |airHit=42 |invul=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/Air_AntiAirD/40
|description={{ColumnList |text=
*Lifesteal: 75+75
*12~32F cancellable into Upper
*12~32F cancellable into Upper
*Launches opponent on hit
*Launches opponent on hit
Line 398: Line 361:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Ax Kick |subtitle=(Upper > 214D)
  |version=Ax Kick |subtitle=(Upper > 214D)
  |damage=1400 |cancel=R |p1=100 |p2=82 |starter=Long |guard=all
  |damage=1400 [1540]|cancel=R |p1=100 |p2=82 |starter=Long |guard=all
|level=4 |attribute=H |startup=19 |active=4 |recovery=till L+19 |frameAdv= |blockstun= |groundHit=
|groundCH=
|airHit=60 |invul=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AntiAir3rdTate/72
|description={{ColumnList |text=
*Lifesteal: 50
*Causes techable knockdown on hit
}}
}}
|-
{{FrameData-BBCF
|version=Ax Kick |subtitle=OD Version<br>(Upper > 214D in OD)
|damage=1540 |cancel=R |p1=100 |p2=82 |starter=Long |guard=all
  |level=4 |attribute=H |startup=19 |active=4 |recovery=till L+19 |frameAdv= |blockstun= |groundHit=
  |level=4 |attribute=H |startup=19 |active=4 |recovery=till L+19 |frameAdv= |blockstun= |groundHit=
  |groundCH=
  |groundCH=
  |airHit=60 |invul=
  |airHit=60 [60 Groundbounce]|invul=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AntiAir3rdTate/72
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AntiAir3rdTate/72
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 75
* Values in [] are during OD
*34F~ able to perform actions
*Lifesteal: 50 [75]
*Causes ground bounce on hit
}}
}}
}}
}}
Line 448: Line 397:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Spin Kick |subtitle=(Gauntlet Hades -> 214D)
  |version=Spin Kick |subtitle=(Gauntlet Hades -> 214D)
  |damage=800 |cancel=R |p1=100 |p2=82 |starter=Normal |guard=all
  |damage=800 [880]|cancel=R |p1=100 |p2=82 |starter=Normal |guard=all
  |level=4 |attribute=H |startup=9 |active=4 |recovery=till L+12 |frameAdv= |blockstun=18 |airHit=38 |invul=
  |level=4 |attribute=H |startup=9 |active=4 |recovery=till L+12 |frameAdv= |blockstun=18 |airHit=38 [70]|invul=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/MidAssault2nd/43
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/MidAssault2nd/43
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 100
* Values in [] are during OD
*Launches opponents on hit
*Lifesteal: 100 [150]
}}
}}
|-
{{FrameData-BBCF
|version=Spin Kick |subtitle=OD Version<br>(Gauntlet Hades -> 214D in OD)
|damage=880 |cancel=JR |p1=100 |p2=82 |starter=Normal |guard=all
|level=4 |attribute=H |startup=9 |active=4 |recovery=till L+12 |frameAdv= |blockstun=18 |airHit=70 |invul=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/MidAssault2nd/43
|description={{ColumnList |text=
*Lifesteal: 150
*Launches opponents on hit
*Launches opponents on hit
}}
}}
Line 470: Line 409:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Dead Spike |subtitle=(236D)
  |version=Dead Spike |subtitle=(236D)
  |damage=900 |cancel=RDa |p1=80 |p2=82 |starter=Normal |guard=all
  |damage=900 [900, 300*2]|cancel=RDa |p1=80 |p2=82 |starter=Normal |guard=all
|level=4 |attribute=P1* |startup=26 |active=13 |recovery=57T |frameAdv=-1 |blockstun=18+12 |airHit=36+12 |invul=
  |level=4 |attribute=P1* |startup=26 |active=13 [19] |recovery=57T |frameAdv=-1 [+9]|blockstun=18+12 [18+6] |airHit=36+12 [36+6] |invul=
|hitbox=
|description={{ColumnList |text=
*Lifesteal: 100
*33~45F dash cancellable
*Counterhit state until frame 33
}}
}}
|-
{{FrameData-BBCF
|version=Dead Spike |subtitle=OD Version<br>(236D in OD)
|damage=900, 300*2 |cancel=RDa |p1=80 |p2=82(once) |starter=Normal |guard=all
  |level=4 |attribute=P1* |startup=26 |active=19 |recovery=57T |frameAdv=+9 |blockstun=18+6 |airHit=36+6 |invul=
  |hitbox=
  |hitbox=
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 50*3
* Values in [] are during OD
*Lifesteal: 100 [50*3]
*33~45F dash cancellable
*33~45F dash cancellable
*Counterhit state until frame 33
*Counterhit state until frame 33
Line 518: Line 446:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Additional Attack |subtitle=(Nightmare Edge > 214D)
  |version=Additional Attack |subtitle=(Nightmare Edge > 214D)
  |damage=1200 |cancel=R |p1=100 |p2=82 |starter=Long |guard=all
  |damage=1200 [1320]|cancel=R [RDa] |p1=100 |p2=82 |starter=Long |guard=all
  |level=4 |attribute=B |startup=12 |active=3 |recovery=33 |frameAdv=-17 |blockstun=18 |airHit=60 |invul=
  |level=4 |attribute=B |startup=12 |active=3 |recovery=33 |frameAdv=-17 |blockstun=18 |airHit=60 [80 Wallbounce] |invul=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AirAssault2nd/41
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AirAssault2nd/41
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 200
* Values in [] are during OD
*Causes knockback on hit
*Lifesteal: 200 [300]
}}
*[Frame advantage is -4 if dash cancelled]
}}
|-
{{FrameData-BBCF
|version=Additional Attack |subtitle=OD Version<br>(Nightmare Edge > 214D in OD)
|damage=1320 |cancel=RDa |p1=100 |p2=82 |starter=Long |guard=all
|level=4 |attribute=B |startup=12 |active=3 |recovery=33 |frameAdv=-17 |blockstun=18 |airHit=80 |invul=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AirAssault2nd/41
|description={{ColumnList |text=
*Lifesteal: 300
*Causes knockback and wall bounce on hit
*Frame advantage is -4 if dash cancelled
}}
}}
}}
}}
Line 541: Line 458:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Blood Scythe |subtitle=(214D)
  |version=Blood Scythe |subtitle=(214D)
  |damage=1250 |cancel=R |p1=80 |p2=84 |starter=Long |guard=all
  |damage=1250 [1375] |cancel=R |p1=80 |p2=84 |starter=Long |guard=all
  |level=5 |attribute=H |startup=37 |active=3 |recovery=15 |frameAdv=+3 |blockstun=20 |airHit=28, Slide 12 |invul=5-16BFP
  |level=5 |attribute=H |startup=37 |active=3 |recovery=15 |frameAdv=+3 [+7] |blockstun=20 |airHit=28, Slide 12<br/>[60 Groundbounce] |invul=5-16BFP
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/JumpAssault/71
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/JumpAssault/71
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 100
* Values in [] are during OD
*Lifesteal: 100 [150]
*5~46F in the air
*5~46F in the air
*Fatal Counter possible
*Fatal Counter possible
*Causes sliding knockback on hit
}}
}}
|-
{{FrameData-BBCF
|version=Blood Scythe |subtitle=OD Version<br>(214D in OD)
|damage=1375 |cancel=R |p1=80 |p2=84 |starter=Long |guard=all
|level=5 |attribute=H |startup=37 |active=3 |recovery=15 |frameAdv=+7 |blockstun=24 |airHit=60 |invul=5-16BFP
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/JumpAssault/71
|description={{ColumnList |text=
*Lifesteal: 150
*5~46F in the air
*Fatal Counter possible
*Causes ground bounce on hit
}}
}}
}}
}}
Line 568: Line 472:
  |version=Aerial Blood Scythe |subtitle=(j.214D)
  |version=Aerial Blood Scythe |subtitle=(j.214D)
  |damage=1000 |cancel=R |p1=80 |p2=84 |starter=Normal |guard=all
  |damage=1000 |cancel=R |p1=80 |p2=84 |starter=Normal |guard=all
  |level=5 |attribute=H |startup=21 |active=4 |recovery=till L+14 |frameAdv= |blockstun=20 |airHit=60, Slide 15 |invul=
  |level=5 |attribute=H |startup=21 |active=4 |recovery=till L+14 |frameAdv= |blockstun=20 |airHit=60, Slide 15<br/>[60 Groundbounce] |invul=
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AirJumpAssault/66
  |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AirJumpAssault/66
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Lifesteal: 100
* Values in [] are during OD
*Causes sliding knockback on hit
*Lifesteal: 100 [150]
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
|version=Aerial Blood Scythe |subtitle=OD Version<br>(j.214D in OD)
|damage=1100 |cancel=R |p1=80 |p2=84 |starter=Normal |guard=all
|level=5 |attribute=H |startup=21 |active=4 |recovery=till L+14 |frameAdv= |blockstun=20 |airHit=60 |invul=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rg/AirJumpAssault/66
|description={{ColumnList |text=
*Lifesteal: 150
*Causes ground bounce on hit
}}
}}
|}
|}



Revision as of 23:39, 14 March 2019

Template:CharNav-BBCF

System Data

Health:
Combo Rate:
Prejump:
Backdash Time / Invul:



Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 all 5 3 9 - - B -
660 Mid 8 8 16 - - B -
900 Mid 11 5 19 - - B -
300 all 7 2 10 - - F -
550 Low 9 2 15 - - F -
800 Mid 12 3 13 - - F -
700 Mid 12 4 24 - - B -
800 High 24 4 19 - - B -
700*2 Low, Mid 20 2(4)2 33 - - F, B -
900 Low 12 3 27 - - F -
300 High/Air 7 3 9 - - H -
600 High/Air 10 9 12 - - H -
900 High/Air 12 4 26 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
500, 600
[500, 660]
Mid, All 15 5(12)3 29 - - B -
800 [880] Low 17 2 23 - - F -
1000 [1100] Mid 21 3 30 - - H -
740 [814] High/Air 13 4 20 - - H -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
0, 1500 Throw(70) 7 3 23 - - T -
0, 1500 Throw(70) 7 3 23 - - T -
0, 1500 Throw(90) 7 3 23 - - T -
22T - - -
0 all 13 3 32 - - B -
1000 Barrier 20 1 23 - - B -
1000 Barrier 30~60 1 23 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
900 all 15 13 26 - - B -
1000 [1100] all 19 3 35 - - B -
600*2 Mid 9 5, 8 39 - - B -
600*2 all 5 5, 8 till L+19 - - H -
600*2 [660*2] Mid, all 7 5, 8 48 - - B -
600*2 [660*2] all 7 5, 8 till L+19 - - H -
460 all 14 3 till L+19 - - H -
500 all 15 3 till L+17 - - H -
1400 [1540] all 19 4 till L+19 - - H -
800 High/Air 20 7 28 - - H -
700 High/Air 12 9 till L+15 - - H -
800 [880] all 9 4 till L+12 - - H -
900 [900, 300*2] all 26 13 [19] 57T - - P1* -
0, 1110 11 8 11 - - T -
480*N all 17 2, [4]*N(2)2 till L+20 - - H -
1200 [1320] all 12 3 33 - - B -
1250 [1375] all 37 3 15 - - H -
1000 all 21 4 till L+14 - - H -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1250, 3200 all 9+4~12 2(38)4 58 - - B -
1250, 3200, 320*4 all 9+4~12 2(38)4,1,1,1,1 58 - - B -
0, 4000 all 13+12 3 55 - - B -
0, 5000 Unblockable 13+12 3 55 - - B -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal:600, 2450
Active Flow:600, 700*4, 2450
all Normal:20
Cancel:10
3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
0, 2100x6, 300x8, 15000 all 3+15 2 24 - - B -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
5C[1] 6A - 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special, Overdrive
5D - - - - Special, Overdrive
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2B[1] - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
2C[1] 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2D - - - - Special, Overdrive
6A - - - 5D, 2D, 6D Jump[-], Special, Overdrive
6B 6A - - 5D, 2D, 6D Special, Overdrive
6C - - - 5D, 6D Jump (2nd Hit), Special, Overdrive
6D - - - j.D Jump, Special, Overdrive
3C - - - 2D Jump, Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Throw, Special, Overdrive
j.B - - j.C j.D Jump, Special, Overdrive
j.C - - - j.D Jump, Special, Overdrive
j.D - - - - Jump, Special, Overdrive
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Template:CharLinks-BBCF