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|intro= | |intro= | ||
|pros= | |pros= | ||
* Having Ignis active gives him powerful | * A solid set of midrange options across his normals and specials | ||
* A self generating resource | |||
* A powerful offensive callout tool in led ley | |||
* Ignis can convert nearly all grounded Relius moves into combos or pressure. | |||
* Having Ignis active gives him powerful, safe, pressure mixup and oki options on the fly. | |||
* Has a solid amount of damage from his combos with various ways to extend them. | * Has a solid amount of damage from his combos with various ways to extend them. | ||
* Solid control in the neutral game which is furthered through Ignis' presence. | * Solid control in the neutral game which is furthered through Ignis' presence. | ||
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|cons= | |cons= | ||
* Is very resource dependent to keep momentum. When Ignis is recharging, he becomes much more vulnerable. | * Is very resource dependent to keep momentum. When Ignis is low or recharging, he becomes much more vulnerable. | ||
* Without Ignis pressure, offensive potential and chances for extended damage are notably weaker. | * Without Ignis pressure, offensive potential and chances for extended damage are notably weaker. | ||
* Lack of meterless reversal outside of Exceed Accel; must often rely on defensive system mechanics when under pressure. | * Lack of meterless reversal outside of Exceed Accel; must often rely on defensive system mechanics when under pressure. | ||
* Requires awareness of many factors at the same time to | * Requires awareness of many factors at the same time to optimize play. | ||
* Occasionally has to cut combos short to preserve Ignis. | * Occasionally has to cut combos short to preserve Ignis. | ||
}} | }} | ||
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After attacking, Ignis will move to Relius' position. However after each attack, Ignis will stay still for a bit. Inputting an Ignis attack during this time will have Ignis attack from her current position. This allows Ignis to attack from further distances or to keep the opponent sandwiched between Relius and Ignis. | After attacking, Ignis will move to Relius' position. However after each attack, Ignis will stay still for a bit. Inputting an Ignis attack during this time will have Ignis attack from her current position. This allows Ignis to attack from further distances or to keep the opponent sandwiched between Relius and Ignis. | ||
Ignis is normally untouchable, but she can be hit while performing an attack. Hitting her will unsummon her and her gauge will | Ignis is normally untouchable, but she can be hit while performing an attack. Hitting her will unsummon her and her gauge will turn blue, which prevents gauge regeneration for a while. | ||
Players will need to manage Ignis energy or else lose access to her for long periods of time. Manually unsummoning Ignis will have her gauge recover faster versus her getting hit or emptying her gauge. | Players will need to manage Ignis energy or else lose access to her for long periods of time. Manually unsummoning Ignis will have her gauge recover faster versus her getting hit or emptying her gauge. | ||
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* Ignis cannot be disabled by using up her gauge while OD is active. If she is already disabled, she will reactivate with whatever gauge she had regenerated in that time. | * Ignis cannot be disabled by using up her gauge while OD is active. If she is already disabled, she will reactivate with whatever gauge she had regenerated in that time. | ||
* All of Ignis' moves have their recovery cut in half | * All of Ignis' moves have their recovery cut in half | ||
* Each of Ignis | * Each of Relius' Ignis Specials and all Supers receive a buff in some way, dealing more damage, hits, hitstun/untech for more combo options. | ||
* All Ignis specials cost more, so careless combo routing can result in OD ending with little to no gauge left. | |||
}} | }} | ||
Revision as of 01:51, 31 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Lore: | Mad Scientists are common in all forms of media, but few are madder and more frightening than Relius. Working alongside Hazama and the Imperator, Relius sees all forms of biological life as merely objects, due to being able to literally look beyond their physical appearance and see their very soul. Relius turned his wife and daughter into subservient robot dolls, and was responsible for the creation of the Murakumo units. |
Summon Ignis to attack, giving Relius access to many tools to pressure and trap the opponent with. Ignis has an energy gauge. Having Ignis summoned or attack costs Ignis gauge, and fully emptying it will disable Ignis for a long time.
After attacking, Ignis will move to Relius' position. However after each attack, Ignis will stay still for a bit. Inputting an Ignis attack during this time will have Ignis attack from her current position. This allows Ignis to attack from further distances or to keep the opponent sandwiched between Relius and Ignis.
Ignis is normally untouchable, but she can be hit while performing an attack. Hitting her will unsummon her and her gauge will turn blue, which prevents gauge regeneration for a while.
Players will need to manage Ignis energy or else lose access to her for long periods of time. Manually unsummoning Ignis will have her gauge recover faster versus her getting hit or emptying her gauge.Relius' Overdrive greatly increases the overall effectiveness of Ignis.
- Increases Ignis Gauge recovery rate, can recover gauge even when she has blue bar status, and recovers gauge while summoned and idle
- Ignis cannot be disabled by using up her gauge while OD is active. If she is already disabled, she will reactivate with whatever gauge she had regenerated in that time.
- All of Ignis' moves have their recovery cut in half
- Each of Relius' Ignis Specials and all Supers receive a buff in some way, dealing more damage, hits, hitstun/untech for more combo options.
- All Ignis specials cost more, so careless combo routing can result in OD ending with little to no gauge left.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive/Ignis Moves
Note: All ignis moves that are prefixed with "j." refer to when Ignis herself is airborne, not necessarily Relius.
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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4D | Template:AttackDataHeader-BBCF |
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j.6D | Template:AttackDataHeader-BBCF |
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j.2D | Template:AttackDataHeader-BBCF |
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j.8D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw | Template:AttackDataHeader-BBCF |
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Back Throw | Template:AttackDataHeader-BBCF |
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Air Throw | Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B while blocking |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Specials
Id Lauger 236C |
Template:AttackDataHeader-BBCF |
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Id Haas 214A after Id Lauger |
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Id Naiads 214B after Id Lauger |
Template:AttackDataHeader-BBCF |
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Id Zain 214C after Id Lauger |
Template:AttackDataHeader-BBCF |
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Led Ley 236A |
Template:AttackDataHeader-BBCF |
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Val Lanto 214A |
Template:AttackDataHeader-BBCF |
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Val Lyra 214B |
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Val Tus 214C |
Template:AttackDataHeader-BBCF |
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Geara Kaas 236D |
Template:AttackDataHeader-BBCF |
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Geara Nose 214D |
Template:AttackDataHeader-BBCF |
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Bel Lafino j.214B |
Template:AttackDataHeader-BBCF |
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Geara Lugia 22A/B/C |
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Gad Leis 41236B |
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Distortion Drives
Req Vinum 2363214C |
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Vol Tedo 632146D |
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Duo Bios 236236D |
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Exceed Accel
Zera Varius ABCD during Overdrive |
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Astral Heat
Puppeteer's Altar 214214D |
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External References
- Japanese Name: レリウス=クローバー
- Japanese Wiki:
- Japanese BBS:
- Arcade Profile Dan Rankings:
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •