BBCF/Relius Clover: Difference between revisions

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("Offensive" kinda pointless word for play-style. Everyone is at an advantage on the attack.)
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:Double Jump, 1 Airdash, Dash type: Run
:Double Jump, 1 Airdash, Dash type: Run
;Play-style
;Play-style
:Offensive, Frame Traps, Footsies, Pressure
:Frame Traps, Footsies, Pressure
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{{CharNav |charMainPage=BBCF/Relius Clover
{{CharNav |charMainPage=BBCF/Relius Clover

Revision as of 12:45, 25 September 2017

Relius Clover
BBCF Relius Portrait.png

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Frame Traps, Footsies, Pressure
  

Overview

Mad Scientists are common in all forms of media, but few are madder and more frightening than Relius. Working alongside Hazama and the Imperator, Relius sees all forms of biological life as merely objects, due to being able to literally look beyond their physical appearance and see their very soul. Relius turned his wife and daughter into subservient robot dolls, and was responsible for the creation of the Murakumo units.

Drive: Detonator

Summons Ignis, giving Relius access to many tools to pressure and trap the opponent with. Similar to a Stand, for those familiar with Jojo's series. Some of Ignis' attacks have auto-guard, but she will auto withdraw if hit and her gauge will have a cool-down before replenishing. Using Ignis depletes her gauge, when it's completely depleted she becomes incapacitated for a set amount of time and then desummon herself. Dismissing Ignis manually with 5D or j.D Will replenish Ignis' gauge after a short period. Ignis is normally invulnerable, can be she can hit when in the start-up, actives, or recovery of an attack that is not 2D, 632146D, 236236D, or 214214D. If Ignis is interrupted this way or if Relius is put in hitstun while she is summoned Ignis will be desummoned and given a blue Ignis gauge as a penalty. Ignis does not suffer a loss of gauge like Nirvana when damaged, but as long as this blue Ignis gauge exists she will not regenerate IG points. The Blue Ignis gauge will disappear after a set amount of frames of Ignis being desummoned and not recieving point regeneration when she normally would with a Red bar. Progress toward erasing the blue bar is saved when Ignis is summoned with the blue bar, and the duration does not refresh, therefore Ignis will not accrue any additional penalty whatsoever for being force desummoned while she already has a Blue bar. For example: if Ignis has 20 frames of "non-regeneration" left before the blue bar expires and is summoned in only to be forced desummoned once more, she will still only have 20 frames of blue bar to recover from. Normally Ignis will be drawn to the space about a character length behind Relius, however when Ignis recovers from an attack on the opposite side of an opponent she will linger in that position for about 80F. This can be refreshed by using additional moves while in that state.

Overdrive: Maxim Dance

Increases Ignis Gauge recovery Ignis can recover gauge even when she has blue bar status Ignis recovers gauge while summoned and idle Ignis cannot die while OD is active All of Ignis' moves have their recovery cut in half

  • Val Lanto (214A) is faster, causes a longer slide with much greater hitstun. Always costs 20% IG
  • Val Lyra (214B) launches even on grounded hits and has more hitstun. Always costs 30% IG
  • Val Tus (214C) launches on grounded hits, last swipe shoots the opponent forward and has wall stick. Always costs 30% IG
  • Geara Kaas (236D) Ignis moves quicker. The move itself Has more hits that deal less base damage. Always costs 40% IG
  • Geara Nose (214D) bounces foe higher. Always costs 35% IG
  • Bel Lafino (j.214B) tracks to the opponent's location. Always costs 30% IG
  • Id Haas (~214A/~j.214A) causes a ground slide similar to Val Lanto. Always costs 20% IG
  • Id Naiads (~214B/~j.214B) gains an additional ending hit that bounces the foe. Always costs 40% IG
  • Id Zain (~214C/~j.214C) floats the opponent backwords in an untechable arc until they reach the ground. Always costs 40% IG.
  • Req Vinum (2363214C) does more damage, more hits, and restands in the crouching position.
  • Vol Tedo (632146D) does more damage
  • Duo Bios (236236D) does more damage, more hits, lasts longer and launches the opponent higher


Pros/Strengths

  • Excels in Pressure
  • Safe mix-up with Ignis, allowing for disrespectful setups and tick grabs
  • Solid Damage output
  • Great space control with Ignis
  • Setplay


Cons/Weaknesses

  • Is very resource dependant to keep momentum. When Ignis is recharging, he becomes much more vulnerable
  • Without Ignis pressure/mix-up is notably weaker
  • Lack of meterless reversal outside of EA


Normal Moves

5A
5A
BBCS Relius 5A.png
Relius' fastest normal!
300 All 6 3 9 - B -
5B
5B
BBCS Relius 5B.png
Demi-God level poke. Rule the world with an iron fist!
600 HL 8 5 14 - B -
5C
5C
BBCS Relius 5C.png
Smaller horizontal range than 5B, take care not to whiff!
480*2 HL 12 3,3 18 - B -
2A
2A
BBCS Relius 2A.png
This move is static on block. Take advantage of that.
300 All 7 3 8 - F -
2B
2B
BBCS Relius 2B.png
A slow but far reaching low.
550 L 11 5 15 - F -
2C
2C
BBCS Relius 2C.png
Make them hate this move.
800 N 12 7 25 - B -
6A
6A
BBCS Relius 6A.png
The overhead of infamy.
800 H 26 3 21 - B -
6B
6B
BBCS Relius 6B.png
Better than nothing I guess.
690 HL 11 3 22 - B -
6C
6C
BBCS Relius 6C.png
Delay longer to float lower.
1110 HL 20 8 28 - B -
3C
3C
BBCS Relius 3C.png
Still good after all these years.
700 L 9 3 18 - F -
j.A
j.A
BBCS Relius jA.png
Who ordered the actives?
160*N All 7 * 10 - H -
j.B
j.B
BBCS Relius jB.png
Still catches rolls when you safejump!
600 HA 10 8 13 - H -
j.C
j.C
BBCS Relius jC.png
Not a divekick.
800 HA 12 6 20 - H -


Drive/Ignis Moves

5D
5D
BBCS Relius 5D.png
Less IG used to summon, more for later.
- 22 - - -
2D
2D
BBCS Relius 2D.png
Don't go trying to use this to desummon.
- 22 - - -
j.D
j.D
BBCS Relius jD.png
Can also glide backwords for a safe retreat as you summon/desummon!
- 25 - - -
6D(/OD)
6D(/OD)
BBCS Relius Ignis 6D.png
Does everything.
560 All 17 3 [35T/27T] - - -
2D(/OD)
2D(/OD)
BBCS Relius Ignis 2D.png
"Don't touch my waifu."
620,780 All 25 3(12)3 [75T/55T] - - -
4D(/OD)
4D(/OD)
BBCS Relius Ignis 4D.png
Is still an air unblockable even if Ignis is high up in the air herself.
850 HL 15 9 [54T/35T] - - -
j.6D(/OD)
j.6D(/OD)
BBCS Relius Ignis j6D.png
900 All 12~19 4 38T[16/5] - - -
j.2D(/OD)
j.2D(/OD)
BBCS Relius Ignis j2D.png
900 All 14~21 3 36T[16/5] - - -
j.8D(/OD)
j.8D(/OD)
BBCS Relius Ignis j8D.png
900 All 12~18 3 36T[20/6] - - -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Relius FThrow.png
0, 1500 T(80) 7 5 15 - - -
Back Throw
Back Throw
BBCS Relius BThrow.png
0*2, 1500 T(80) 7 5 15 - - -
Air Throw
Air Throw
BBCS Relius AThrow.png
0, 1500 T(80) 7 3 15+3L - - -
Counter Assault
Counter Assault
6A+B while blocking
BBCS Relius 5C.png
0 All 13 6 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Relius CrushTrigger.png
1000 B 20 or 30 1 32 - B -


Specials

Id Lauger
Id Lauger
236C
BBCS Relius IdLauger.png
Ground
BBCS Relius AirIdLauger.png
Air
1000 all 16 6 36 - - - 1000 all 14 3 till L+15 - - -
Id Haas
Id Haas
214A after Id Lauger
BBCS Relius IdHaas.png
1000 all 27 9 36T [53T] - - - 1000 all 27 9 36T [53T] - - -
Id Naiads
Id Naiads
214B after Id Lauger
BBCS Relius IdNaiads.png
300*N all 30 3*N 43T [23L] - - - 300*N all 30 3*N 45T [23L] - - -
Id Zain
Id Zain
214C after Id Lauger
BBCS Relius ValTus.png
1000 all - - - 1000 all - - -
Led Ley
Led Ley
236A
BBCS Relius LedLey.png
35T - - -
Val Lanto (/OD)
Val Lanto (/OD)
214A
BBCS Relius IdHaas.png
1050 all 20 18 27T [63T/45T] - - - 1050 all 23 18 27T [66T/48T] - - -
Val Lyra (/OD)
Val Lyra (/OD)
214B
BBCS Relius ValLyra.png
1200 all 39 3 27T [95T/60T] - - - 1200 all 37 3 27 [93T/58T] - - -
Val Tus (/OD)
Val Tus (/OD)
214C
BBCS Relius ValTus.png
660*3 all 32~61 3(6)3(15)3 36T [30/19] - - - 660*3 all 42~71 3(6)3(15)3 36T [30/19] - - -
Geara Kaas
Geara Kaas
236D
BBCS Relius Geara Kaas.png
Normal: 0, 700*6
OD: 0, 420*11
32 2 Normal: 42
OD: 24
- - - Normal: 0, 700*6
OD: 0, 420*11
42 2 Normal: 42
OD: 24
- - -
Geara Nose (/OD)
Geara Nose (/OD)
214D
BBCS Relius GearaNose.png
920 HA 68 till L Normal: 30
OD: 13
- - - 920 HA 31 9 36T [30T/19T] - - -
Bel Lafino
Bel Lafino
j.214B
BBCS Relius IdNaiads.png
280*N all 30 3*N 54T [33L] - - - 280*N all 20 3*N 54T [33L] - - -
Geara Lugia
Geara Lugia
22A/B/C
BBCP Relius GearaLugia.png
840 all 42 12 58T - - - 840 all 34 12 58T - - - 840 all 26 12 58T - - -
Gad Leis
Gad Leis
41236B
BBCP Relius GadLeis.png
680*2 HL 21 3(6)2 21 - - -


Distortion Drives

Req Vinum
Req Vinum
2363214C
BBCS Relius ReqVinum.png
400*1, 200*6 all 7+4 9 43 - - - 400*1, 200*12 all 7+4 9 43 - - -
Vol Tedo
Vol Tedo
632146D
BBCS Relius VolTedo.png
800, 3200 all 7+(4~12) 3 39T - - - 1000, 4300 all 7+(4~12) 3 39T - - -
Duo Bios
Duo Bios
236236D
BBCS Relius DuoBios.png
300*10, 1000 all 10+17 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6 24T [48] - - - 300*3, 150*16, 300*2, 300, 300, 1000 all 10+17 3(12)3(12)3(9)3(12)3(14)4(4)2(6)4(4)3(18), [1(4)]*10, 6(9)6(23)5(26)5(38)6 24T [48] - - -


Exceed Accel

Zera Varius
ABCD during Overdrive
BBCF Relius ExceedAccel.png
2076 - - 4158 - -


Astral Heat

Puppeteer's Altar
214214D
BBCS Relius PuppeteersAltar.png
BBCS Relius PuppeteersAltar2.png
DESTROY all 6+14 4 50T [35] - - -


External References

  • Japanese Name: レリウス=クローバー
  • Japanese Wiki:
  • Japanese BBS:
  • Arcade Profile Dan Rankings: