Mad Scientists are common in all forms of media, but few are madder and more frightening than Relius. Working alongside Hazama and the Imperator, Relius sees all forms of biological life as merely objects, due to being able to literally look beyond their physical appearance and see their very soul. Relius turned his wife and daughter into subservient robot dolls, and was responsible for the creation of the Murakumo units.
Drive: Detonator
Summons Ignis, giving Relius access to many tools to pressure and trap the opponent with. Similar to a Stand, for those familiar with Jojo's series. Some of Ignis' attacks have auto-guard, but she will auto withdraw if hit and her gauge will have a cool-down before replenishing. Using Ignis depletes her gauge, when it's completely depleted she becomes incapacitated for a set amount of time and then desummon herself. Dismissing Ignis manually with 5D or j.D Will replenish Ignis' gauge after a short period. Ignis is normally invulnerable, can be she can hit when in the start-up, actives, or recovery of an attack that is not 2D, 632146D, 236236D, or 214214D. If Ignis is interrupted this way or if Relius is put in hitstun while she is summoned Ignis will be desummoned and given a blue Ignis gauge as a penalty. Ignis does not suffer a loss of gauge like Nirvana when damaged, but as long as this blue Ignis gauge exists she will not regenerate IG points. The Blue Ignis gauge will disappear after a set amount of frames of Ignis being desummoned and not recieving point regeneration when she normally would with a Red bar. Progress toward erasing the blue bar is saved when Ignis is summoned with the blue bar, and the duration does not refresh, therefore Ignis will not accrue any additional penalty whatsoever for being force desummoned while she already has a Blue bar. For example: if Ignis has 20 frames of "non-regeneration" left before the blue bar expires and is summoned in only to be forced desummoned once more, she will still only have 20 frames of blue bar to recover from. Normally Ignis will be drawn to the space about a character length behind Relius, however when Ignis recovers from an attack on the opposite side of an opponent she will linger in that position for about 80F. This can be refreshed by using additional moves while in that state.
Overdrive: Maxim Dance
Increases Ignis Gauge recovery
Ignis can recover gauge even when she has blue bar status
Ignis recovers gauge while summoned and idle
Ignis cannot die while OD is active
All of Ignis' moves have their recovery cut in half
- Val Lanto (214A) is faster, causes a longer slide with much greater hitstun. Always costs 20% IG
- Val Lyra (214B) launches even on grounded hits and has more hitstun. Always costs 30% IG
- Val Tus (214C) launches on grounded hits, last swipe shoots the opponent forward and has wall stick. Always costs 30% IG
- Geara Kaas (236D) Ignis moves quicker. The move itself Has more hits that deal less base damage. Always costs 40% IG
- Geara Nose (214D) bounces foe higher. Always costs 35% IG
- Bel Lafino (j.214B) tracks to the opponent's location. Always costs 30% IG
- Id Haas (~214A/~j.214A) causes a ground slide similar to Val Lanto. Always costs 20% IG
- Id Naiads (~214B/~j.214B) gains an additional ending hit that bounces the foe. Always costs 40% IG
- Id Zain (~214C/~j.214C) floats the opponent backwords in an untechable arc until they reach the ground. Always costs 40% IG.
- Req Vinum (2363214C) does more damage, more hits, and restands in the crouching position.
- Vol Tedo (632146D) does more damage
- Duo Bios (236236D) does more damage, more hits, lasts longer and launches the opponent higher
Pros/Strengths
- Excels in Pressure
- Safe mix-up with Ignis, allowing for disrespectful setups and tick grabs
- Solid Damage output
- Great space control with Ignis
- Setplay
Cons/Weaknesses
- Is very resource dependant to keep momentum. When Ignis is recharging, he becomes much more vulnerable
- Without Ignis pressure/mix-up is notably weaker
- Lack of meterless reversal outside of EA