BBCF/Relius Clover/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 9 ±0 11 - 12 9 - Click!
5B 600 SR 100 89 Long Mid 3 B 8 5 14 -2 16 - 17 11 - Click!
  • Hitbox fully extended on 10
5C 500*2 S(J)R 100 92 Long Mid 4 B 12 3,3 18 -2 18 - 19 14 - Click!
2A 300 CSR 100 80 Normal All 1 F 7 3 9 0 11 - 12 9 - Click!
2B 550 SR 90 85 Long Low 2 F 11 5 15 -6 13 - 14 10 - Click!
  • Hitbox fully extended on 13
2C 800 SJR 90 89 Long Mid 3 B 12 7 25 -15 16 - 26 11 7-14 H Click!
6A 800 SR 80 89 Normal High 3 B 26 3 21 -7 16 - 17 11 - Click!
  • Bonus Proration 110%
6B 690 SJR 90 79 Long Mid 3 B 10 3 22 -8 16 - 17 11 - Click!
  • Bonus Proration 110%
6C 1110 SR 90 82 Long Mid 4 B 20 8 28 -17 18 - 30 12 - Click!
  • Fatal Counter
3C 700 SR 90 79 Long Low 3 F 9 3 19 -5 16 - 38 11 - Click!
j.A 160*3 SJR 80 92 Normal All 1 H 7 3,3,3 9 - 11 - 12 6 - Click!
  • j.A > j.A immediately goes into the active frames
j.B 600 SJR 80 85 Long High/Air 2 H 10 5 16 - 13 - 17 10 - Click!
  • Hits crossup on 13-14F
j.C 800 SR 80 89 Long High/Air 3 H 12 6 20 - 16 - 19 11 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Summon
Unsummon
- - - - - - - - - - 22 - - - - - - Click!
Crouch Summon - - - - - - - - - - 22 - - - - - - Click!
Air Summon - - - - - - - - - - 25 - - - - - - Click!
Air Unsummon - - - - - - - - - - 24 - - - - - - Click!
6D 560 - 100 85 Normal All 2 BD* 17 3 16 [11] - 13 - 14 Guard: 8/X
Attack: 0/+10
1-End Guard P Click!
  • Values in [] are during OD
2D 620, 780 - 100 80 Normal All 1 BD* 25 3 (12) 3 33 [15] - 11, 11 - 20, 20 Guard: 8/X
Attack: 0/+6,+7
1-End Guard HBFP Click!
  • Values in [] are during OD
4D 850 - 80 82 Normal Mid 4 BD* 16 9 30 [13] - 18 - 30, 50 after Wall Guard: 8/X
Attack: 0/+12
1-End Guard P Click!
  • Values in [] are during OD
  • Bonus Proration 110%
j.8D 900 - 80 92 Long All 4 HD* 15 3 16 [9] - 18 - 19 Guard: 8/X
Attack: 0/+12
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36
j.2D 900 - 80 92 Long All 4 HD* 18 3 16 [8] - 18 - 19 Guard: 8/X
Attack: 0/+12
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36
j.6D 900 - 80 92 Long All 4 HD* 16 4 16 [8] - 18 - 19 Guard: 8/X
Attack: 0/+12
1-End Guard P Click!


  • Values in [] are during OD
  • Relius has total animation 36

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Back Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 80 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 6 30 -17 18 - 19 12 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Led Ley
236A
- - - - - - - - - - 35 - - - - - 1-31 HBFP Click!
  • Can pass through opponent 1-31
  • Counterhit state for entire move
Gad Leis
41236B
680 R 100 82 Long Mid 4 B 21 3 (6) 2 21 -4 18 - 35 12 - Click!
  • Fatal Counter
A Geara Lugia
22A
840 R 100 89 Long All 3 P1* 42 12 Total 58 +5 16 - 30 0/+5 - Click!
B Geara Lugia
22B
840 R 100 89 Long - 3 P1* 34 12 Total 58 -3 16 - 30 0/+5 - Click!
C Geara Lugia
22C
840 R 100 89 Long All 3 P1* 26 12 Total 58 -11 16 - 30 0/+5 - Click!
Id Lauger
236C
1000 R 100 92 Long All 4 B 16 6 36 -23 18 - 45 12 - Click!
  • If Ignis is available, can cancel into Ignis Followups on hit (not on block)
Air Id Lauger
j.236C
1000 R 100 92 Long All 4 H 14 3 Until L+15 - 18 - 42 12 - Click!
  • If Ignis is available, can cancel into Ignis Followups on hit (not on block)
Val Tus
214C
660*3 - 100 94 Long All 5 BD* 32~53 3 (6) 3 (15) 3 30 [21] - 20 - 30 Guard: 8/X
Attack: 0/+13
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36
Val Tus (Ignis Deployed)
214C
660*3 - 100 94 Long All 5 BD* 22~43 3 (6) 3 (15) 3 30 [21] - 20+13 - 30 Guard: 8/X
Attack: 0/+13
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36
Geara Kaas
236D
0, 700*6
[0, 420*11]
- 80 100, 60 Normal Unblockable 3 TD* 42 2 42 [24] - - - - Guard: 8/X
Attack: 0
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 45. If Ignis is airborne, then this attack is an air throw
Geara Kaas (Ignis Deployed)
236D
0, 700, 420*5
[0, 700, 420*10]
- 80 100, 60 Normal Unblockable 3 TD* 32 2 42 [24] - - - - Guard: 8/X
Attack: 0
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 45. If Ignis is airborne, then this attack is an air throw
Geara Nose
214D
920 - 90 82 Normal High/Air 4 HD* 31 9 30 [13] - - - 30 [60] Guard: 8/X
Attack: 0/+12
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36
Geara Nose (Ignis Deployed)
214D
920 - 90 82 Normal High/Air 4 HD* 68 9 30 [13] - - - 30 [60] Guard: 8/X
Attack: 0/+12
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36
Val Lanto
214A
1050 - 90 89 Normal All 3 BD* 19 18 26 [8] - - - 40, Slide 25
[40, Slide 40]
Guard: 8/X
Attack: 0/+11
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 39. Startup listed assumes Ignis is not already out. If ignis is out, then startup reduced by 3F.
Val Lanto (Ignis Deployed)
214A
1050 - 90 89 Normal All 3 BD* 16 18 26 [8] - - - 40, 25 Slide
[40, 40 Slide]
Guard: 8/X
Attack: 0/+11
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 39. Startup listed assumes Ignis is not already out. If ignis is out, then startup reduced by 3F.
Val Lyra
214B
1200 - 90 92 Normal All 4 BD* 35 3 54 [21] - 18 - 40 Guard: 8/X
Attack: 0/+3
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36. Fatal Counter
Bel Lafino
j.214B
280*N - 80 92 Long All 4 HD* 30 Until L, 3
[Until L, 1]
33 [11] - 18 - 40 Guard: 8/X
Attack: 0/+3
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 45
Bel Lafino (Ignis Deployed)
j.214B
280*N - 80 92 Long All 4 HD* 20 Until L, 3
[Until L, 1]
33 [11] - 18 - 40 Guard: 8/X
Attack: 0/+3
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 45
Id Haas
236C > 214A
1000 - 100 92 Long - 4 HD* 37 9 18 [11] - 18 - 36 [60] Guard: 8/X
Attack: 0/+8
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 36 on the ground, 45 in the air
Id Naiads
236C > 214B
300*N - 100 92 Long - 4 HD* 37 Until L, 3
[Until L, 1]
33 [11] - 18 - 25
[25*N, 60]
Guard: 8/X
Attack: 0/+2*N, +0
1-End Guard P Click!
  • Values in [] are during OD
  • Relius has total animation 43 on the ground, 45 in the air
Id Zain
236C > 214C
1000 - 100 72 Long - 4 HD* 39 3 32 [23] - - - 30 [60] Guard: 8/X
Attack: 0/+12
- Click!
  • Values in [] are during OD
  • Relius has total animation 48 on the ground, 51 in the air

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Req Vinum
2363214C
Normal: 400, 200*6
OD: 400, 200*12
R 100 36 Normal All 4 P2* 7+4 9 Total 62 -23 18 - 40 0/+10/+30 1-10 All Click!
  • Only does 1 hit on block
  • Minimum Damage 20% (Normal: 320 OD: 560)
Duo Bios (Relius)
236236D Relius
- - - - Long - - - - - Total 10+60 Normal: 113
OD: 170
- - - - - Click!
  • Frame Adv listed is when opponent blocks until there is a hole in Ignis's attacks
  • Normal: after blocking 8 hits. OD: after blocking 21 hits
Duo Bios (Ignis)
236236D Ignis
300*10, 1000 - 80 82 Normal All 4 BD* 10+16 See notes 48 - 20*10, 20 - 20*8, 32, 44, 60 Guard: 8/X
Attack: 0/+4*10, +20
1-End Guard All Click!
  • Active frames are 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 3 (12) 3 (9) 6 (23) 5 (26) 5 (38) 6
  • Minimum Damage 20% (800)
Duo Bios (Ignis OD)
236236D Ignis OD
  • Active frames are 3 (12) 3 (12) 3 (14) 4 (4) 2 (6) 4 (4) 3 (6) 4 (4) 3 (10) 1 [(4) 1]*9 (4) 6 (9) 6 (23) 5 (26) 5 (38) 6
  • Minimum Damage 20% (1100)
Vol Tedo
632146D
Normal: 1000, 3200
OD: 1000, 4300
(R) 80 84 Normal All 4 BD* 7+4 3 Total 38 - 18 - 200 0 - Click!
  • Minimum Damage 20% (Normal: 840 OD: 1060)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Zera Varius
ABCD during Overdrive
600, 300*5, 0, 960
{600, 300*5, 0, 2300}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-22 All]
Click!


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (306 {440+44})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Puppeteer's Altar
214214D
0*3, 36000 - - - Long All 0 BD* 6+14 4 87 -81 9 - - 0 - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C Yes Special
5C - - 2C, 6C, 3C Yes Jump[-], Special
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C Yes Special
2C - - 6C, 3C Yes Jump, Special
6A - - - - Special
6B - - - - Jump, Special
6C - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A[3] j.A[+] j.B j.C Yes Throw, Jump, Special
j.B - - j.C Yes Jump, Special
j.C - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Relius Clover/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
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