BBCF/Relius Clover/Frame Data: Difference between revisions

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  |version=6D |subtitle=
  |version=6D |subtitle=
  |cancel= |damage=560 |starter= |p1=100 |p2= |guard=
  |cancel= |damage=560 |starter= |p1=100 |p2= |guard=
  |level=2 |attribute= |startup=17 |active=3 |recovery=Normal: 16<br/>OD: 11 |frameAdv= |invul=1-All Guard P
  |level=2 |attribute= |startup=17 |active=3 |recovery=Normal: 16<br/>OD: 11 |frameAdv= |invul=1-End Guard P
  |blockstun=13+10 Hitstop |airHit=14+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=13+10 Hitstop |airHit=14+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description=
  |description=
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  |version=2D |subtitle=
  |version=2D |subtitle=
  |cancel= |damage=620, 780 |starter= |p1=100 |p2= |guard=
  |cancel= |damage=620, 780 |starter= |p1=100 |p2= |guard=
  |level=1 |attribute= |startup=25 |active=3 (12) 3 |recovery=Normal: 33<br/>OD: 15 |frameAdv= |invul=1-All Guard HBFP
  |level=1 |attribute= |startup=25 |active=3 (12) 3 |recovery=Normal: 33<br/>OD: 15 |frameAdv= |invul=1-End Guard HBFP
  |blockstun=11+6, 11+7 |airHit=20+6, 20+7 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=11+6, 11+7 |airHit=20+6, 20+7 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description=
  |description=
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  |version=4D |subtitle=
  |version=4D |subtitle=
  |cancel= |damage=850 |starter= |p1=80 |p2=82 |guard=
  |cancel= |damage=850 |starter= |p1=80 |p2=82 |guard=
  |level=4 |attribute= |startup=16 |active=9 |recovery=Normal: 30<br/>OD: 13 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=16 |active=9 |recovery=Normal: 30<br/>OD: 13 |frameAdv= |invul=1-End Guard P
  |blockstun=18+12 |airHit=30, 50 after Wall |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+12 |airHit=30, 50 after Wall |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Bonus Proration 110%
  |description={{ColumnList |text=*Bonus Proration 110%
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  |version=j.8D |subtitle=
  |version=j.8D |subtitle=
  |cancel= |damage=900 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=900 |starter= |p1=80 |p2= |guard=
  |level=4 |attribute= |startup=15 |active=3 |recovery=Normal: 16<br/>OD: 9 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=15 |active=3 |recovery=Normal: 16<br/>OD: 9 |frameAdv= |invul=1-End Guard P
  |blockstun=18+12 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+12 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36
  |description={{ColumnList |text=*Relius has total animation 36
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  |version=j.2D |subtitle=
  |version=j.2D |subtitle=
  |cancel= |damage=900 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=900 |starter= |p1=80 |p2= |guard=
  |level=4 |attribute= |startup=18 |active=3 |recovery=Normal: 16<br/>OD: 8 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=18 |active=3 |recovery=Normal: 16<br/>OD: 8 |frameAdv= |invul=1-End Guard P
  |blockstun=18+12 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+12 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36
  |description={{ColumnList |text=*Relius has total animation 36
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  |version=j.6D |subtitle=
  |version=j.6D |subtitle=
  |cancel= |damage=900 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=900 |starter= |p1=80 |p2= |guard=
  |level=4 |attribute= |startup=16 |active=4 |recovery=Normal: 16<br/>OD: 8 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=16 |active=4 |recovery=Normal: 16<br/>OD: 8 |frameAdv= |invul=1-End Guard P
  |blockstun=18+12 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+12 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36
  |description={{ColumnList |text=*Relius has total animation 36
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  |version=Val Tus |subtitle=214C
  |version=Val Tus |subtitle=214C
  |cancel= |damage=660*3 |starter= |p1=100 |p2=94 |guard=
  |cancel= |damage=660*3 |starter= |p1=100 |p2=94 |guard=
  |level=5 |attribute= |startup=32~53 |active=3 (6) 3 (15) 3 |recovery=Normal: 30<br/>OD: 21 |frameAdv= |invul=1-All Guard P
  |level=5 |attribute= |startup=32~53 |active=3 (6) 3 (15) 3 |recovery=Normal: 30<br/>OD: 21 |frameAdv= |invul=1-End Guard P
  |blockstun=20+13 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=20+13 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36
  |description={{ColumnList |text=*Relius has total animation 36
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  |version=Val Tus (Ignis Deployed) |subtitle=214C
  |version=Val Tus (Ignis Deployed) |subtitle=214C
  |cancel= |damage=660*3 |starter= |p1=100 |p2=94 |guard=
  |cancel= |damage=660*3 |starter= |p1=100 |p2=94 |guard=
  |level=5 |attribute= |startup=22~43 |active=3 (6) 3 (15) 3 |recovery=Normal: 30<br/>OD: 21 |frameAdv= |invul=1-All Guard P
  |level=5 |attribute= |startup=22~43 |active=3 (6) 3 (15) 3 |recovery=Normal: 30<br/>OD: 21 |frameAdv= |invul=1-End Guard P
  |blockstun=20+13 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=20+13 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36
  |description={{ColumnList |text=*Relius has total animation 36
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  |version=Geara Kaas |subtitle=236D
  |version=Geara Kaas |subtitle=236D
  |cancel= |damage=Normal: 0, 700*6<br/>OD: 0, 420*11 |starter= |p1=80 |p2=100, 60 |guard=
  |cancel= |damage=Normal: 0, 700*6<br/>OD: 0, 420*11 |starter= |p1=80 |p2=100, 60 |guard=
  |level=3 |attribute= |startup=42 |active=2 |recovery=Normal: 42<br/>OD: 24 |frameAdv= |invul=1-All Guard P
  |level=3 |attribute= |startup=42 |active=2 |recovery=Normal: 42<br/>OD: 24 |frameAdv= |invul=1-End Guard P
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 45. If Ignis is airborne, then this attack is an air throw
  |description={{ColumnList |text=*Relius has total animation 45. If Ignis is airborne, then this attack is an air throw
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  |version=Geara Kaas (Ignis Deployed) |subtitle=236D
  |version=Geara Kaas (Ignis Deployed) |subtitle=236D
  |cancel= |damage=Normal: 0, 700, 420*5<br/>OD: 0, 700, 420*10 |starter= |p1=80 |p2=100, 60 |guard=
  |cancel= |damage=Normal: 0, 700, 420*5<br/>OD: 0, 700, 420*10 |starter= |p1=80 |p2=100, 60 |guard=
  |level=3 |attribute= |startup=32 |active=2 |recovery=Normal: 42<br/>OD: 24 |frameAdv= |invul=1-All Guard P
  |level=3 |attribute= |startup=32 |active=2 |recovery=Normal: 42<br/>OD: 24 |frameAdv= |invul=1-End Guard P
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 45. If Ignis is airborne, then this attack is an air throw
  |description={{ColumnList |text=*Relius has total animation 45. If Ignis is airborne, then this attack is an air throw
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  |version=Geara Nose |subtitle=214D
  |version=Geara Nose |subtitle=214D
  |cancel= |damage=920 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=920 |starter= |p1=90 |p2=82 |guard=
  |level=4 |attribute= |startup=31 |active=9 |recovery=Normal: 30<br/>OD: 13 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=31 |active=9 |recovery=Normal: 30<br/>OD: 13 |frameAdv= |invul=1-End Guard P
  |blockstun= |airHit=Normal: 30<br/>OD: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun= |airHit=Normal: 30<br/>OD: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36
  |description={{ColumnList |text=*Relius has total animation 36
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  |version=Geara Nose (Ignis Deployed) |subtitle=214D
  |version=Geara Nose (Ignis Deployed) |subtitle=214D
  |cancel= |damage=920 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=920 |starter= |p1=90 |p2=82 |guard=
  |level=4 |attribute= |startup=68 |active=9 |recovery=Normal: 30<br/>OD: 13 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=68 |active=9 |recovery=Normal: 30<br/>OD: 13 |frameAdv= |invul=1-End Guard P
  |blockstun= |airHit=Normal: 30<br/>OD: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun= |airHit=Normal: 30<br/>OD: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36
  |description={{ColumnList |text=*Relius has total animation 36
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  |version=Val Lanto |subtitle=214A
  |version=Val Lanto |subtitle=214A
  |cancel= |damage=1050 |starter= |p1=90 |p2=89 |guard=
  |cancel= |damage=1050 |starter= |p1=90 |p2=89 |guard=
  |level=3 |attribute= |startup=19 |active=18 |recovery=Normal: 26<br/>OD: 8 |frameAdv= |invul=1-All Guard P
  |level=3 |attribute= |startup=19 |active=18 |recovery=Normal: 26<br/>OD: 8 |frameAdv= |invul=1-End Guard P
  |blockstun= |airHit=Normal: 40, Slide 25<br/>OD: 40, Slide 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun= |airHit=Normal: 40, Slide 25<br/>OD: 40, Slide 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 39. Startup listed assumes Ignis is not already out. If ignis is out, then startup reduced by 3F.
  |description={{ColumnList |text=*Relius has total animation 39. Startup listed assumes Ignis is not already out. If ignis is out, then startup reduced by 3F.
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  |version=Val Lanto (Ignis Deployed) |subtitle=214A
  |version=Val Lanto (Ignis Deployed) |subtitle=214A
  |cancel= |damage=1050 |starter= |p1=90 |p2=89 |guard=
  |cancel= |damage=1050 |starter= |p1=90 |p2=89 |guard=
  |level=3 |attribute= |startup=16 |active=18 |recovery=Normal: 26<br/>OD: 8 |frameAdv= |invul=1-All Guard P
  |level=3 |attribute= |startup=16 |active=18 |recovery=Normal: 26<br/>OD: 8 |frameAdv= |invul=1-End Guard P
  |blockstun= |airHit=Normal: 40, 25 Slide<br/>OD: 40, 40 Slide |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun= |airHit=Normal: 40, 25 Slide<br/>OD: 40, 40 Slide |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 39. Startup listed assumes Ignis is not already out. If ignis is out, then startup reduced by 3F.
  |description={{ColumnList |text=*Relius has total animation 39. Startup listed assumes Ignis is not already out. If ignis is out, then startup reduced by 3F.
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  |version=Val Lyra |subtitle=214B
  |version=Val Lyra |subtitle=214B
  |cancel= |damage=1200 |starter= |p1=90 |p2=92 |guard=
  |cancel= |damage=1200 |starter= |p1=90 |p2=92 |guard=
  |level=4 |attribute= |startup=35 |active=3 |recovery=Normal: 54<br/>OD: 21 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=35 |active=3 |recovery=Normal: 54<br/>OD: 21 |frameAdv= |invul=1-End Guard P
  |blockstun=18+3 |airHit=40+3 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+3 |airHit=40+3 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36. Fatal Counter
  |description={{ColumnList |text=*Relius has total animation 36. Fatal Counter
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  |version=Bel Lafino |subtitle=j.214B
  |version=Bel Lafino |subtitle=j.214B
  |cancel= |damage=280*N |starter= |p1=80 |p2=92 |guard=
  |cancel= |damage=280*N |starter= |p1=80 |p2=92 |guard=
  |level=4 |attribute= |startup=30 |active=Normal: Until L, 3<br/>OD: Until L, 1 |recovery=Normal: 33<br/>OD: 11 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=30 |active=Normal: Until L, 3<br/>OD: Until L, 1 |recovery=Normal: 33<br/>OD: 11 |frameAdv= |invul=1-End Guard P
  |blockstun=18+3 |airHit=50+3 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+3 |airHit=50+3 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 45
  |description={{ColumnList |text=*Relius has total animation 45
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  |version=Id Haas |subtitle=236C > 214A
  |version=Id Haas |subtitle=236C > 214A
  |cancel= |damage=1000 |starter= |p1=100 |p2=92 |guard=
  |cancel= |damage=1000 |starter= |p1=100 |p2=92 |guard=
  |level=4 |attribute= |startup=37 |active=9 |recovery=Normal: 18<br/>OD: 11 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=37 |active=9 |recovery=Normal: 18<br/>OD: 11 |frameAdv= |invul=1-End Guard P
  |blockstun=18+8 |airHit=Normal: 36+8<br/>OD: 60+8 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+8 |airHit=Normal: 36+8<br/>OD: 60+8 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 36 on the ground, 45 in the air
  |description={{ColumnList |text=*Relius has total animation 36 on the ground, 45 in the air
Line 451: Line 451:
  |version=Id Naiads |subtitle=236C > 214B
  |version=Id Naiads |subtitle=236C > 214B
  |cancel= |damage=300*N |starter= |p1=100 |p2=92 |guard=
  |cancel= |damage=300*N |starter= |p1=100 |p2=92 |guard=
  |level=4 |attribute= |startup=37 |active=Normal: Until L, 3<br/>OD: Until L, 1 |recovery=Normal: 33<br/>OD: 11 |frameAdv= |invul=1-All Guard P
  |level=4 |attribute= |startup=37 |active=Normal: Until L, 3<br/>OD: Until L, 1 |recovery=Normal: 33<br/>OD: 11 |frameAdv= |invul=1-End Guard P
  |blockstun=18+2 |airHit=Normal: 25+2<br/>OD: 25*N+2, 60+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=18+2 |airHit=Normal: 25+2<br/>OD: 25*N+2, 60+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Relius has total animation 43 on the ground, 45 in the air
  |description={{ColumnList |text=*Relius has total animation 43 on the ground, 45 in the air
Line 499: Line 499:
  |version=Duo Bios (Ignis) |subtitle=
  |version=Duo Bios (Ignis) |subtitle=
  |cancel= |damage=300*10, 1000 |starter= |p1=80 |p2=82 |guard=
  |cancel= |damage=300*10, 1000 |starter= |p1=80 |p2=82 |guard=
  |level=4 |attribute= |startup=10+16 |active=See notes |recovery=48 |frameAdv= |invul=1-All Guard All
  |level=4 |attribute= |startup=10+16 |active=See notes |recovery=48 |frameAdv= |invul=1-End Guard All
  |blockstun=20+4*10, 20+20 |airHit=20+4*8, 32+4, 44+4, 60+20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=20+4*10, 20+20 |airHit=20+4*8, 32+4, 44+4, 60+20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Active frames are 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 3 (12) 3 (9) 6 (23) 5 (26) 5 (38) 6
  |description={{ColumnList |text=*Active frames are 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 3 (12) 3 (9) 6 (23) 5 (26) 5 (38) 6
Line 508: Line 508:
  |version=Duo Bios (Ignis OD) |subtitle=
  |version=Duo Bios (Ignis OD) |subtitle=
  |cancel= |damage=300*3, 150*16, 300*2, 300, 300, 1000 |starter= |p1=80 |p2=82 |guard=
  |cancel= |damage=300*3, 150*16, 300*2, 300, 300, 1000 |starter= |p1=80 |p2=82 |guard=
  |level=4 |attribute= |startup=10+16 |active=See notes |recovery=48 |frameAdv= |invul=1-All Guard All
  |level=4 |attribute= |startup=10+16 |active=See notes |recovery=48 |frameAdv= |invul=1-End Guard All
  |blockstun=20+2*3, 20+1*20, 20+20 |airHit=20+2*3, 20+1*18, 32+1, 44+1, 120+20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |blockstun=20+2*3, 20+1*20, 20+20 |airHit=20+2*3, 20+1*18, 32+1, 44+1, 120+20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rl/
  |description={{ColumnList |text=*Active frames are 3 (12) 3 (12) 3 (14) 4 (4) 2 (6) 4 (4) 3 (6) 4 (4) 3 (10) 1 [(4) 1]*9 (4) 6 (9) 6 (23) 5 (26) 5 (38) 6
  |description={{ColumnList |text=*Active frames are 3 (12) 3 (12) 3 (14) 4 (4) 2 (6) 4 (4) 3 (6) 4 (4) 3 (10) 1 [(4) 1]*9 (4) 6 (9) 6 (23) 5 (26) 5 (38) 6

Revision as of 23:27, 22 November 2017

System Data

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-7
Movement Options

Double Jump, Air Dash, Dash type: Run


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 6 3 9 - - -
600 8 5 14 - - -
500*2 12 3,3 18 - - -
300 7 3 9 - - -
550 11 5 15 - - -
800 12 7 25 - - -
800 26 3 21 - - -
690 10 3 22 - - -
1110 20 8 28 - - -
700 9 3 19 - - -
160*3 7 3,3,3 9 - - -
600 10 5 16 - - -
800 12 6 20 - - -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
22 - - -
25 - - -
24 - - -
560 17 3 Normal: 16
OD: 11
- - -
620, 780 25 3 (12) 3 Normal: 33
OD: 15
- - -
850 16 9 Normal: 30
OD: 13
- - -
900 15 3 Normal: 16
OD: 9
- - -
900 18 3 Normal: 16
OD: 8
- - -
900 16 4 Normal: 16
OD: 8
- - -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 7 3 23 - - -
1500 7 3 23 - - -
1500 7 3 23+3L - - -
0 13 6 30 - - -
1000 20 1 25 - - -
1000 30~61 1 25 - - -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
35 - - -
680 21 3 (6) 2 21 - - -
840 42 12 Total 58 - - -
840 34 12 Total 58 - - -
840 26 12 Total 58 - - -
1000 16 6 36 - - -
1000 14 3 Until L+15 - - -
660*3 32~53 3 (6) 3 (15) 3 Normal: 30
OD: 21
- - -
660*3 22~43 3 (6) 3 (15) 3 Normal: 30
OD: 21
- - -
Normal: 0, 700*6
OD: 0, 420*11
42 2 Normal: 42
OD: 24
- - -
Normal: 0, 700, 420*5
OD: 0, 700, 420*10
32 2 Normal: 42
OD: 24
- - -
920 31 9 Normal: 30
OD: 13
- - -
920 68 9 Normal: 30
OD: 13
- - -
1050 19 18 Normal: 26
OD: 8
- - -
1050 16 18 Normal: 26
OD: 8
- - -
1200 35 3 Normal: 54
OD: 21
- - -
280*N 30 Normal: Until L, 3
OD: Until L, 1
Normal: 33
OD: 11
- - -
1000 37 9 Normal: 18
OD: 11
- - -
300*N 37 Normal: Until L, 3
OD: Until L, 1
Normal: 33
OD: 11
- - -
1000 39 3 Normal: 32
OD: 23
- - -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 400, 200*6
OD: 400, 200*12
7+4 9 Total 62 - - -
Total 10+60 - - -
300*10, 1000 10+16 See notes 48 - - -
300*3, 150*16, 300*2, 300, 300, 1000 10+16 See notes 48 - - -
Normal: 1000, 3200
OD: 1000, 4300
7+4 3 Total 38 - - -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 300*5, 0, 960
AF: 600, 300*5, 0, 2300
Fast: 10
Slow: 20
3 34 - - -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
6+14 4 87 - - -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C Yes Special
5C - - 2C, 6C, 3C Yes Jump[-], Special
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C Yes Special
2C - - 6C, 3C Yes Jump, Special
6A - - - - Special
6B - - - - Jump, Special
6C - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A[3] j.A[+] j.B j.C Yes Throw, Jump, Special
j.B - - j.C Yes Jump, Special
j.C - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only