BBCF/Susano'o: Difference between revisions

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:Rushdown, Snowball
:Rushdown, Snowball
|}
|}
{{CharNav |charMainPage=BBCF/Susanoo
{{CharNav |charMainPage=BBCF/Susano'o
|videos=http://horibuna.web.fc2.com/BBCF/
|videos=http://horibuna.web.fc2.com/BBCF/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/369-susanoo/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/369-susanoo/
Line 52: Line 52:
*High health helps compensate for diminished defenses at round start
*High health helps compensate for diminished defenses at round start
*Has a tool for nearly every situation
*Has a tool for nearly every situation
*Even his blockstrings can unlock moves, forcing his opponents to try more risky ways to defend, opening them up for baiting and frametraps.
 
| style="width: 50%;"|
| style="width: 50%;"|
*Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
*Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
Line 70: Line 70:
{{MoveData
{{MoveData
|name=5A
|name=5A
|image=BBCF_Susanoo_5A.png
|image=BBCF_Susanoo_5A.png |caption=Short, but safe.
|caption=Short, but safe.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 86: Line 85:
{{MoveData
{{MoveData
|name=5B
|name=5B
|image=BBCF_Susanoo_5B.png
|image=BBCF_Susanoo_5B.png |caption=Every Susano'o starts rounds with this. No exceptions.
|caption=Every Susano'o starts rounds with this. No exceptions.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=770 |cancel=SOJR |starter= |guard=HL
  |damage=770 |cancel=SOJR |starter= |guard=Mid
  |level=3 |attribute=B |startup=9 |active=6 |recovery=16 |frameAdv=-5 |invul= |hitbox=Susanoo/5B
  |level=3 |attribute=B |startup=9 |active=6 |recovery=16 |frameAdv=-5 |invul= |hitbox=Susanoo/5B
  |description=
  |description=
Line 102: Line 100:
{{MoveData
{{MoveData
|name=5C
|name=5C
|image=BBCF_Susanoo_5C.png
|image=BBCF_Susanoo_5C.png |caption=Slow, but long-ranged.
|caption=Slow, but long-ranged.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000 |cancel=SOJR |starter= |guard=HL
  |damage=1000 |cancel=SOJR |starter= |guard=Mid
  |level=4 |attribute=B |startup=17 |active=6 |recovery=18 |frameAdv=-5 |invul= |hitbox=Susanoo/5C
  |level=4 |attribute=B |startup=17 |active=6 |recovery=18 |frameAdv=-5 |invul= |hitbox=Susanoo/5C
  |description=
  |description=
Line 117: Line 114:
{{MoveData
{{MoveData
|name=2A
|name=2A
|image=BBCF_Susanoo_2A.png
|image=BBCF_Susanoo_2A.png |caption=Not a low.
|caption=Not a low.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 133: Line 129:
{{MoveData
{{MoveData
|name=2B
|name=2B
|image=BBCF_Susanoo_2B.png
|image=BBCF_Susanoo_2B.png |caption=Also not a low...
|caption=Also not a low...
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=720 |cancel=SOR |starter= |guard=HL
  |damage=720 |cancel=SOR |starter= |guard=Mid
  |level=3 |attribute=F |startup=10 |active=3 |recovery=19 |frameAdv=-5 |invul= |hitbox=Susanoo/2B
  |level=3 |attribute=F |startup=10 |active=3 |recovery=19 |frameAdv=-5 |invul= |hitbox=Susanoo/2B
  |description=
  |description=
Line 148: Line 143:
{{MoveData
{{MoveData
|name=2C
|name=2C
|image=BBCF_Susanoo_2C.png
|image=BBCF_Susanoo_2C.png |caption=Serviceable anti-air.
|caption=Serviceable anti-air.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=700*2 |cancel=SOR, SOJR |starter= |guard=HL
  |damage=700*2 |cancel=SOR, SOJR |starter= |guard=Mid
  |level=3 |attribute= |startup=10 |active=3(2)5 |recovery=22 |frameAdv=-10 |invul= |hitbox=Susanoo/2C
  |level=3 |attribute= |startup=10 |active=3(2)5 |recovery=22 |frameAdv=-10 |invul= |hitbox=Susanoo/2C
  |description=
  |description=
Line 164: Line 158:
{{MoveData
{{MoveData
|name=6A
|name=6A
|image=BBCF_Susanoo_6A.png
|image=BBCF_Susanoo_6A.png |caption=Who needs anti-airs when you have hit scans?
|caption=Who needs anti-airs when you have hit scans?
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 181: Line 174:
{{MoveData
{{MoveData
|name=6B
|name=6B
|image=BBCF_Susanoo_6B.png
|image=BBCF_Susanoo_6B.png |caption=Good ol' "Fatal! Fatal!"
|caption=Good ol' "Fatal! Fatal!"
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=HL
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=Mid
  |level=4 |attribute=B |startup=18 |active=4(11)5 |recovery=10 |frameAdv=+4 |invul= |hitbox=susanoo/6B
  |level=4 |attribute=B |startup=18 |active=4(11)5 |recovery=10 |frameAdv=+4 |invul= |hitbox=susanoo/6B
  |description=
  |description=
Line 197: Line 189:
{{MoveData
{{MoveData
|name=6C
|name=6C
|image=BBCF_Susanoo_6C.png
|image=BBCF_Susanoo_6C.png |caption=Hope you like 50/50s.
|caption=Hope you like 50/50s.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1120 |cancel=SOR |starter= |guard=H
  |damage=1120 |cancel=SOR |starter= |guard=High
  |level=5 |attribute=B |startup=25 |active=4 |recovery=20 |frameAdv=-3 |invul= |hitbox=Susanoo/6C
  |level=5 |attribute=B |startup=25 |active=4 |recovery=20 |frameAdv=-3 |invul= |hitbox=Susanoo/6C
  |description=
  |description=
Line 213: Line 204:
{{MoveData
{{MoveData
|name=3C
|name=3C
|image=BBCF_Susanoo_3C.png
|image=BBCF_Susanoo_3C.png |caption=Finally, a low!
|caption=Finally, a low!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=L, L
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=Low
  |level=4 |attribute=F |startup=12 |active=4(8)4 |recovery=23 |frameAdv=-8 |invul= |hitbox=Susanoo/3C
  |level=4 |attribute=F |startup=12 |active=4(8)4 |recovery=23 |frameAdv=-8 |invul= |hitbox=Susanoo/3C
  |description=
  |description=
Line 231: Line 221:
{{MoveData
{{MoveData
|name=j.A
|name=j.A
|image=BBCF_Susanoo_jA.png
|image=BBCF_Susanoo_jA.png |caption=You are going to see this a lot.
|caption=You are going to see this a lot.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=450 |cancel=SOJR |starter= |guard=HA
  |damage=450 |cancel=SOJR |starter= |guard=High/Air
  |level=3 |attribute=H |startup=8 |active=5 |recovery=15 |frameAdv= |invul= |hitbox=Susanoo/j.A
  |level=3 |attribute=H |startup=8 |active=5 |recovery=15 |frameAdv= |invul= |hitbox=Susanoo/j.A
  |description=
  |description=
Line 246: Line 235:
{{MoveData
{{MoveData
|name=j.B
|name=j.B
|image=BBCF_Susanoo_jB.png
|image=BBCF_Susanoo_jB.png |caption=Your staple jump-in.
|caption=Your staple jump-in.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=740 |cancel=SOJR |starter= |guard=HA
  |damage=740 |cancel=SOJR |starter= |guard=High/Air
  |level=3 |attribute=H |startup=10 |active=4 |recovery=22 |frameAdv= |invul= |hitbox=Susanoo/j.B
  |level=3 |attribute=H |startup=10 |active=4 |recovery=22 |frameAdv= |invul= |hitbox=Susanoo/j.B
  |description=
  |description=
Line 261: Line 249:
{{MoveData
{{MoveData
|name=j.C
|name=j.C
|image=BBCF_Susanoo_jC.png
|image=BBCF_Susanoo_jC.png |caption=General purpose air normal.
|caption=General purpose air normal.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=770*2 |cancel=SOJR, SOJR |starter= |guard=HA
  |damage=770*2 |cancel=SOJR, SOJR |starter= |guard=High/Air
  |level=4 |attribute=H |startup=12 |active=2(2)3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/j.C
  |level=4 |attribute=H |startup=12 |active=2(2)3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/j.C
  |description=
  |description=
Line 279: Line 266:
|name=5D
|name=5D
|input=
|input=
|image=BBCF_Susanoo_5D.png
|image=BBCF_Susanoo_5D.png |caption=The Key to the Kingdom!
|caption=The Key to the Kingdom!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1100 |cancel=SDrOR |starter= |guard=HL
  |damage=1100 |cancel=SDrOR |starter= |guard=Mid
  |level=5 |attribute=B |startup=17 |active=3 |recovery=28 |frameAdv=-10 |invul= |hitbox=
  |level=5 |attribute=B |startup=17 |active=3 |recovery=28 |frameAdv=-10 |invul= |hitbox=
  |description=
  |description=
Line 296: Line 282:
|name=2D
|name=2D
|input=
|input=
|image=BBCF_Susanoo_2D.png
|image=BBCF_Susanoo_2D.png |caption=The higher risk... less reward low.
|caption=The higher risk... less reward low.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version= |damage=1080 |cancel=(SO)R |starter= |guard=L
  |version= |damage=1080 |cancel=(SO)R |starter= |guard=Low
  |level=3 |attribute=F |startup=16 |active=5 |recovery=22 |frameAdv=-10 |invul= |hitbox=
  |level=3 |attribute=F |startup=16 |active=5 |recovery=22 |frameAdv=-10 |invul= |hitbox=
  |description=
  |description=
Line 314: Line 299:
|name=4D
|name=4D
|input=
|input=
|image=BBCF_Susanoo_4D.png
|image=BBCF_Susanoo_4D.png |caption=An unlock tool that doesn't require a hit.
|caption=An unlock tool that doesn't require a hit.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 324: Line 308:
*If it's already unlocked, levels it up.
*If it's already unlocked, levels it up.
*If it's already unlocked and cannot be upgraded, highlights the next icon.
*If it's already unlocked and cannot be upgraded, highlights the next icon.
Typically used as a followup to 6A on hit and block, or to quickly grab a highlighted icon in neutral if you have a moment. However, you can also use it to cut most combos short if you desperately want access to a certain special and other Drive moves might not yield it for one reason or another. Puts the pressure on your opponent to come towards you while at long range neutral since they'll unlikely want to watch you slowly unlock every special move.
Typically used as a followup to 6A on hit and block, or to quickly grab a highlighted icon in neutral if you have a moment. However, you can also use it to cut most combos short if you desperately want access to a certain special and other Drive moves might not yield it for one reason or another. Puts the pressure on your opponent to come towards you while at long range neutral since they'll unlikely want to watch you slowly unlock every special move.
*When using this in long range neutral, you want to go for unlocking up to lvl3 236A, but don't be too greedy since the purpose of pressing 4D in neutral is to have your opponent come to you.
}}
}}
}}
}}
Line 332: Line 317:
|name=6D
|name=6D
|input=
|input=
|image=BBCF_Susanoo_6D.png
|image=BBCF_Susanoo_6D.png |caption=Ok to use as a mixup on occasion, but will see most use in combos.
|caption=Ok to use as a mixup on occasion, but will see most use in combos.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version= |damage=1150 |cancel=(SO)R |starter= |guard=H
  |version= |damage=1150 |cancel=(SO)R |starter= |guard=High
  |level=4 |attribute=B |startup=20 |active=3(3)1 |recovery=26 |frameAdv=-14 |invul= |hitbox=
  |level=4 |attribute=B |startup=20 |active=3(3)1 |recovery=26 |frameAdv=-14 |invul= |hitbox=
  |description=
  |description=
Line 352: Line 336:
|name=j.D
|name=j.D
|input=
|input=
|image=BBCF_Susanoo_jD.png
|image=BBCF_Susanoo_jD.png |caption=Staple air combo ender.
|caption=Staple air combo ender.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 370: Line 353:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_ForwardThrow.png
|image=BBCF_Susanoo_ForwardThrow.png
|input=5/6B+C
|input=5/6B+C |caption=Up we go!
|caption=Up we go!
|name=Forward Throw
|name=Forward Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500 |cancel=SOJR |starter= |guard= |attribute=T
  |damage=1500 |cancel=SOJR |starter= |guard=Throw |attribute=T
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/ForwardThrow
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/ForwardThrow
  |description=
  |description=
Line 388: Line 370:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_BackThrow.png
|image=BBCF_Susanoo_BackThrow.png
|input=4B+C
|input=4B+C |caption=Sucks To Be You 2: Electric Boogaloo.
|caption=Sucks To Be You 2: Electric Boogaloo.
|name=Back Throw
|name=Back Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500 |cancel=SOR |starter= |guard= |attribute=T
  |damage=1500 |cancel=SOR |starter= |guard=Throw |attribute=T
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/BackThrow
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/BackThrow
  |description=
  |description=
Line 404: Line 385:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_AirThrow.png
|image=BBCF_Susanoo_AirThrow.png
|input=j.B+C
|input=j.B+C |caption=Susano'o's throws can all lead to exceptional damage, even with scaling.
|caption=Susano'o's throws can all lead to exceptional damage, even with scaling.
|name=Air Throw
|name=Air Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500 |cancel=SOR |starter= |guard= |attribute=T
  |damage=1500 |cancel=SOR |starter= |guard=Throw |attribute=T
  |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul= |hitbox=Susanoo/AirThrow
  |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul= |hitbox=Susanoo/AirThrow
  |description=
  |description=
Line 419: Line 399:
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_5D.png
|image=BBCF_Susanoo_5D.png |caption=If only Terumi had this...
|caption=If only Terumi had this...
|input=6A+B (When Blocking)
|input=6A+B (When Blocking)
|name=Counter Assault
|name=Counter Assault
Line 435: Line 414:
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_CT.png
|image=BBCF_Susanoo_CT.png |caption=Old habits die hard.
|caption=Old habits die hard.
|input=5A+B
|input=5A+B
|name=Crush Trigger
|name=Crush Trigger
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Uncharged |damage=1000 |cancel=R |starter= |guard=B |attribute=B
  |version=Uncharged |damage=1000 |cancel=R |starter= |guard=Barrier |attribute=B
  |startup=20 |active=1 |recovery=25 |frameAdv=0 }}
  |startup=20 |active=1 |recovery=25 |frameAdv=0 }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Charged |damage=1000 |cancel=R |starter= |guard=B |attribute=B
  |version=Charged |damage=1000 |cancel=R |starter= |guard=Barrier |attribute=B
  |startup=30-61 |active=1 |recovery=25 |frameAdv=0
  |startup=30-61 |active=1 |recovery=25 |frameAdv=0
  |description=
  |description=
Line 458: Line 436:
====== <font style="visibility:hidden" size="0">Sundering Claws</font> ======
====== <font style="visibility:hidden" size="0">Sundering Claws</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_SunderingClaws.png
|image=BBCF_Susanoo_SunderingClaws.png |caption=Does second hit only at level 3.
|caption=Does second hit only at level 3.
|image2=BBCF_Susanoo_SunderingClawsIcon.png |imageSize2=75x75px |caption2=
|input=236A
|input=236A
|name=Sundering Claws
|name=Sundering Claws
Line 492: Line 470:
====== <font style="visibility:hidden" size="0">Towering Flame</font> ======
====== <font style="visibility:hidden" size="0">Towering Flame</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_ToweringFlame.png
|image=BBCF_Susanoo_ToweringFlame.png |caption=Pray this attack hits.
|caption=Pray this attack hits.
|image2=BBCF_Susanoo_ToweringFlameIcon.png |imageSize2=75x75px |caption2=
|input=623C
|input=623C
|name=Towering Flame
|name=Towering Flame
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1400 |guard=HL |attribute=P1*
  |damage=1400 |guard=Mid |attribute=P1*
  |startup=12 |active=12 |recovery=46 |frameAdv=-28  
  |startup=12 |active=12 |recovery=46 |frameAdv=-28  
  |description=
  |description=
Line 511: Line 489:
====== <font style="visibility:hidden" size="0">Megalith</font> ======
====== <font style="visibility:hidden" size="0">Megalith</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_Megalith.png
|image=BBCF_Susanoo_Megalith.png |caption=Kicking sand!
|caption=Kicking sand!
|image2=BBCF_Susanoo_MegalithIcon.png |imageSize2=75x75px |caption2=
|input=214A
|input=214A
|name=Megalith
|name=Megalith
Line 529: Line 507:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 3 |damage=1100 |guard=B |attribute=P1*
  |version=Level 3 |damage=1100 |guard=Barrier |attribute=P1*
  |startup=30 |active=4 |recovery=18 |frameAdv=+12  
  |startup=30 |active=4 |recovery=18 |frameAdv=+12  
  |description=
  |description=
Line 544: Line 522:
====== <font style="visibility:hidden" size="0">Hunter's Fang</font> ======
====== <font style="visibility:hidden" size="0">Hunter's Fang</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_HuntersFang.png
|image=BBCF_Susanoo_HuntersFang.png |caption=More useful than you might think.
|caption=More useful than you might think.
|image2=BBCF_Susanoo_HuntersFangIcon.png |imageSize2=75x75px |caption2=
|input=214B (air OK)
|input=214B (air OK)
|name=Hunter's Fang
|name=Hunter's Fang
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Level 1 |damage=840*2 |guard=H |attribute=H
  |version=Level 1 |damage=840*2 |guard=High |attribute=H
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10  
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10  
  |description=
  |description=
Line 556: Line 534:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 2 |damage=840*3 |guard=H |attribute=H x 2, P1*
  |version=Level 2 |damage=840*3 |guard=High |attribute=H x 2, P1*
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10  
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10  
  |description=
  |description=
Line 583: Line 561:
====== <font style="visibility:hidden" size="0">Dancing Dual Kick</font> ======
====== <font style="visibility:hidden" size="0">Dancing Dual Kick</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_DancingDualKick.png
|image=BBCF_Susanoo_DancingDualKick.png |caption=Grand Viper, nuff said.
|caption=Grand Viper, nuff said.
|image2=BBCF_Susanoo_DancingDualKickIcon.png |imageSize2=75x75px |caption2=
|input=236B
|input=236B
|name=Dancing Dual Kick
|name=Dancing Dual Kick
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=390*5, 780 |guard=L*5, All |attribute=F*5, B
  |damage=390*5, 780 |guard=Low*5, All |attribute=F*5, B
  |startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15  
  |startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15  
  |description=
  |description=
Line 601: Line 579:
====== <font style="visibility:hidden" size="0">Inevitable Calamity</font> ======
====== <font style="visibility:hidden" size="0">Inevitable Calamity</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_InevitableCalamity.png
|image=BBCF_Susanoo_InevitableCalamity.png |caption=Damage Scaling: The Move.
|caption=Damage Scaling: The Move.
|image2=BBCF_Susanoo_InevitableCalamityIcon.png |imageSize2=75x75px |caption2=
|input=Mash C
|input=Mash C
|name=Inevitable Calamity
|name=Inevitable Calamity
Line 615: Line 593:
*Absorbs projectiles and has good chip damage, but high pushback.
*Absorbs projectiles and has good chip damage, but high pushback.
*Treated as a projectile.
*Treated as a projectile.
*Awkward input that can be tricky to activate on demand and can also activate accidentally activate if you aren't being disciplined with your inputs during other combos.
*Awkward input that can be tricky to activate on demand and can also activate accidentally if you aren't being disciplined with your inputs during other combos.
*To assist activating this at neutral, 5C's startup can be cancelled into this by mashing enough times.
*To assist activating this at neutral, 5C's startup can be cancelled into this by mashing enough times.
A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure.
A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure.
Line 623: Line 601:
====== <font style="visibility:hidden" size="0">Splintering Thrust</font> ======
====== <font style="visibility:hidden" size="0">Splintering Thrust</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_SplinteringThrust.png
|image=BBCF_Susanoo_SplinteringThrust.png |caption=Putting the "God" back in God Press.
|caption=Putting the "God" back in God Press.
|image2=BBCF_Susanoo_SplinteringThrustIcon.png |imageSize2=75x75px |caption2=
|input=63214C
|input=63214C
|name=Splintering Thrust
|name=Splintering Thrust
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0, 1800*2 |guard= None |attribute=T
  |damage=0, 1800*2 |guard=Unblockable |attribute=T
  |startup=30 |active=16 |recovery=37 |frameAdv=  
  |startup=30 |active=16 |recovery=37 |frameAdv=  
  |description=
  |description=
Line 644: Line 622:
====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ======
====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_BladeOfJudgement.png
|image=BBCF_Susanoo_BladeOfJudgement.png |caption=Michael Swor - oops, wrong game.
|caption=Michael Swor - oops, wrong game.
|image2=BBCF_Susanoo_BladeOfJudgementIcon.png |imageSize2=75x75px |caption2=
|input=236D
|input=236D
|name=Blade of Judgement
|name=Blade of Judgement
Line 666: Line 644:
====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ======
====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_LiberatingDagger.png
|image=BBCF_Susanoo_LiberatingDagger.png |caption=This is a no-fireball zone.
|caption=This is a no-fireball zone.
|input=236236D
|input=236236D
|name=Liberating Dagger
|name=Liberating Dagger
Line 690: Line 667:
====== <font style="visibility:hidden" size="0">Strike of the Possessed God</font> ======
====== <font style="visibility:hidden" size="0">Strike of the Possessed God</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_StrikeOfThePossessedGod.png
|image=BBCF_Susanoo_StrikeOfThePossessedGod.png |caption=Deadly Rave
|caption=Deadly Rave meets Gamma Ray.
|image2=BBCF_Susanoo_StrikeOfThePossessedGod2.png |caption2=with a Gamma Ray finish.
|input=632146D
|input=632146D
|name=Strike of the Possessed God
|name=Strike of the Possessed God
Line 715: Line 692:
====== <font style="visibility:hidden" size="0">Collapsing Resentment</font> ======
====== <font style="visibility:hidden" size="0">Collapsing Resentment</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_CollapsingResentment.png
|image=BBCF_Susanoo_CollapsingResentment.png |caption=When 4D goes on as many steroids as Susano'o.
|caption=When 4D goes on as many steroids as Susano'o.
|input=[2]8D during Overdrive
|input=[2]8D during Overdrive
|name=Collapsing Resentment
|name=Collapsing Resentment
Line 734: Line 710:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_Bloodsplitter.png
|image=BBCF_Susanoo_Bloodsplitter.png
|input=ABCD during Overdrive
|input=ABCD during Overdrive |caption=Come on and slam!
|caption=Come on and slam!
|name=Bloodsplitter
|name=Bloodsplitter
|data=
|data=
Line 758: Line 733:
==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBCF_Susanoo_RoarOfTheMadKing.png
|image=BBCF_Susanoo_RoarOfTheMadKing.png |caption=「MUST DIE」
|caption=「MUST DIE」
|image2=BBCF_Susanoo_RoarOfTheMadKing2.png |caption2= "WHEN YOU DIE, WHERE'S YOUR GOD?"
|input=2141236C
|input=2141236C
|name=Roar of the Mad King
|name=Roar of the Mad King
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=DESTROY |guard=All |attribute=B
  |damage=99999 (DESTROY) |guard=All |attribute=B
  |startup=4+12 |active=6 |recovery=36 |frameAdv=-21  
  |startup=4+12 |active=6 |recovery=36 |frameAdv=-21  
  |description=
  |description=
*Susano'o slams the opponent to the ground before knocking them away with a burst of dark energy. He then gathers a massive amount of dark energy into a huge sword and cuts downwards, causing a multitude of dark beams to slash across the screen before erasing the opponent from existence, leaving behind only destruction in its wake.
*Susano'o slams the opponent to the ground before knocking them away with a burst of dark energy. He then gathers a massive amount of dark energy into a huge sword and cuts downwards, causing a multitude of dark beams to slash across the screen.
You can easily combo into this with 3C, Forward Throw, and other moves. Note that it has a very strange hitbox that stretches to either side of Susano'o, and can be easy to whiff unless the opponent is very close to Susano'o.
You can easily combo into this with 3C, Forward Throw, and other moves. Note that it has a very strange hitbox that stretches to either side of Susano'o, and can be easy to whiff unless the opponent is very close to Susano'o.
}}
}}
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----
----
{{CharLinks  
{{CharLinks  
|charMainPage=BBCF/Susanoo
|charMainPage=BBCF/Susano'o
|videos=http://horibuna.web.fc2.com/BBCF/
|videos=http://horibuna.web.fc2.com/BBCF/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/369-susanoo/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/369-susanoo/
}}
}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue: Central Fiction]]
[[Category:BlazBlue Characters]]
[[Category:Susano'o]]

Revision as of 15:30, 15 May 2018

Susanoo
BBCF Susanoo Portrait.png

Health: 12,500
Combo Rate: 60%
Prejump:
Backdash Time 29 / Invul: 1-5


Movement Options
Double Jump, 1 Airdash, Dash type: Delayed Run
Playstyle
Rushdown, Snowball
  

Overview

Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.

Drive: Divine Warrior

When on P1 side, icons order is left-to-right. On P2 side, it's reversed

Susano'o has eight special moves and starts every round with the first special move unlocked, with the remainder locked. Each time he lands a hit, a cursor cycles through the eight icons/seals above his Heat Gauge in numerical order. He begins with no icons highlighted, so for example doing 5A > 5B > 5C, would highlight the third icon (Megalith). When a Drive move hits (or is blocked by) the opponent, the currently highlighted icon becomes unlocked and the cursor is reset. Certain icons can be levelled up if they are already unlocked, changing their properties and damage. If the icon is both unlocked and fully levelled (if applicable), the next icon is highlighted instead.

Overdrive: Shrieks of the Entombed

  • All specials can be used at their highest level while Overdrive is active, even if locked.
  • Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.

Strengths/Weaknesses

Strengths Weaknesses
  • High average damage
  • Most moves have good range and can be used for spacing
  • Builds strong momentum when given the opportunity
  • High health helps compensate for diminished defenses at round start
  • Has a tool for nearly every situation
  • Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
  • Has a dash with unique startup that renders microdashing impossible
  • Most tools must be unlocked before using, rendering Susano'o significantly weaker than other characters at round start
  • Below average high/low mixup game, and severely lacks safe low options
  • Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them
  • Requires good knowledge of variable combo paths based on what is currently unlocked.
  • Relies on system mechanics and resources to escape pressure before reversal options can be acquired
  • Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round


Normal Moves

5A
5A
BBCF Susanoo 5A.png
Short, but safe.
450 All 8 5 6 - B -
5B
5B
BBCF Susanoo 5B.png
Every Susano'o starts rounds with this. No exceptions.
770 Mid 9 6 16 - B -
5C
5C
BBCF Susanoo 5C.png
Slow, but long-ranged.
1000 Mid 17 6 18 - B -
2A
2A
BBCF Susanoo 2A.png
Not a low.
300 All 7 2 10 - F -
2B
2B
BBCF Susanoo 2B.png
Also not a low...
720 Mid 10 3 19 - F -
2C
2C
BBCF Susanoo 2C.png
Serviceable anti-air.
700*2 Mid 10 3(2)5 22 - -
6A
6A
BBCF Susanoo 6A.png
Who needs anti-airs when you have hit scans?
800 All 16 3 33 - P1* -
6B
6B
BBCF Susanoo 6B.png
Good ol' "Fatal! Fatal!"
800*2 Mid 18 4(11)5 10 - B -
6C
6C
BBCF Susanoo 6C.png
Hope you like 50/50s.
1120 High 25 4 20 - B -
3C
3C
BBCF Susanoo 3C.png
Finally, a low!
800*2 Low 12 4(8)4 23 - F -
j.A
j.A
BBCF Susanoo jA.png
You are going to see this a lot.
450 High/Air 8 5 15 - H -
j.B
j.B
BBCF Susanoo jB.png
Your staple jump-in.
740 High/Air 10 4 22 - H -
j.C
j.C
BBCF Susanoo jC.png
General purpose air normal.
770*2 High/Air 12 2(2)3 23 - H -


Drive Moves

5D
5D
BBCF Susanoo 5D.png
The Key to the Kingdom!
1100 Mid 17 3 28 - B -
2D
2D
BBCF Susanoo 2D.png
The higher risk... less reward low.
1080 Low 16 5 22 - F -
4D
4D
BBCF Susanoo 4D.png
An unlock tool that doesn't require a hit.
16 27 - -
6D
6D
BBCF Susanoo 6D.png
Ok to use as a mixup on occasion, but will see most use in combos.
1150 High 20 3(3)1 26 - B -
j.D
j.D
BBCF Susanoo jD.png
Staple air combo ender.
1100 All 15 6 21 - H -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C Up we go!
1500 Throw 7 3 23 - T -


Back Throw
Back Throw
4B+C Sucks To Be You 2: Electric Boogaloo.
1500 Throw 7 3 23 - T -
Air Throw
Air Throw
j.B+C Susano'o's throws can all lead to exceptional damage, even with scaling.
1500 Throw 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B (When Blocking)
BBCF Susanoo 5D.png
If only Terumi had this...
All 13 3 31 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Susanoo CT.png
Old habits die hard.
1000 Barrier 20 1 25 - B - 1000 Barrier 30-61 1 25 - B -


Special Moves

Sundering Claws
Sundering Claws
236A
BBCF Susanoo SunderingClaws.png
Does second hit only at level 3.
BBCF Susanoo SunderingClawsIcon.png
900 All 15 6 19 - B - 900 All 15 12 19 - B - 990*2 All 15 12 19 - B -
Towering Flame
Towering Flame
623C
BBCF Susanoo ToweringFlame.png
Pray this attack hits.
BBCF Susanoo ToweringFlameIcon.png
1400 Mid 12 12 46 - P1* -
Megalith
Megalith
214A
BBCF Susanoo Megalith.png
Kicking sand!
BBCF Susanoo MegalithIcon.png
900 All 20 4 18 - P1* - 1000 All 30 4 18 - P1* - 1100 Barrier 30 4 18 - P1* -
Hunter's Fang
Hunter's Fang
214B (air OK)
BBCF Susanoo HuntersFang.png
More useful than you might think.
BBCF Susanoo HuntersFangIcon.png
840*2 High 23 Until L, 3 24 - H - 840*3 High 23 Until L, 3 24 - H x 2, P1* - 660*N All 9 Until L, 3 24 - H - 660*N, 840 All 9 Until L, 3 24 - H x N, P1* -
Dancing Dual Kick
Dancing Dual Kick
236B
BBCF Susanoo DancingDualKick.png
Grand Viper, nuff said.
BBCF Susanoo DancingDualKickIcon.png
390*5, 780 Low*5, All 18 4*5(18)4 19+11L - F*5, B -
Inevitable Calamity
Inevitable Calamity
Mash C
BBCF Susanoo InevitableCalamity.png
Damage Scaling: The Move.
BBCF Susanoo InevitableCalamityIcon.png
570*N All 6 [3*3]*N 20 - P2* -
Splintering Thrust
Splintering Thrust
63214C
BBCF Susanoo SplinteringThrust.png
Putting the "God" back in God Press.
BBCF Susanoo SplinteringThrustIcon.png
0, 1800*2 Unblockable 30 16 37 - T -
Blade of Judgement
Blade of Judgement
236D
BBCF Susanoo BladeOfJudgement.png
Michael Swor - oops, wrong game.
BBCF Susanoo BladeOfJudgementIcon.png
1650 All 19 3 24 - B -


Distortion Drives

Liberating Dagger
Liberating Dagger
236236D This is a no-fireball zone.
2800 All 7+8 6 55 - B - 3500 All 7+8 6 55 - B -
Strike of the Possessed God
Strike of the Possessed God
632146D Deadly Rave
BBCF Susanoo StrikeOfThePossessedGod2.png
with a Gamma Ray finish.
2428~4567 All 5+11 4 40 - B - 3380~5323 All 5+11 4 40 - B -
Collapsing Resentment
Collapsing Resentment
[2]8D during Overdrive
BBCF Susanoo CollapsingResentment.png
When 4D goes on as many steroids as Susano'o.
10 27 - - -


Exceed Accel

Bloodsplitter
ABCD during Overdrive Come on and slam!
600, 500, 210*5, 0, 1000 All Fast: 10
Slow: 20
3 34 - B - 600, 500, 210*14, 0, 2000 All Fast: 10
Slow: 20
3 34 - B -


Astral Heat

Roar of the Mad King
2141236C 「MUST DIE」
BBCF Susanoo RoarOfTheMadKing2.png
"WHEN YOU DIE, WHERE'S YOUR GOD?"
99999 (DESTROY) All 4+12 6 36 - B -


External References