BBCF/Susano'o

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Susanoo
BBCF Susanoo Portrait.png

Health: 12,500
Combo Rate: ?%
Prejump:
Backdash Time ??? / Invul: ?-?


Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style

Rushdown, Snowball

  

Overview

Susano'o, also known as Takehaya Susano'o, is none other than Terumi who has successfully taken back the Susano'o Unit from Hakumen to use as his new vessel.

Drive: Takegami -God of Military Arts-

Susano'o starts with eight abilities, seven of which are locked. Each time he lands a hit he cycles to the next Icon in numerical. He starts on none of them so if you did 5A>5B>5C(1) you'd be highlighting icon 3. When a Drive move hits or is blocked that icon becomes unlocked, or it levels up if it's already unlocked, changing its properties and damage. If the icon is both unlocked and fully leveled, the next icon is highlighted instead.

Overdrive: Zessō no Koku

  • All specials can be used while overdrive is active, even if locked.
  • Gains access to an Overdrive only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive

Pros/Strengths

  • Strong Average Damage
  • Good Range
  • Good momentum when unlocked

Cons/Weaknesses

  • Slow character
  • Requires specials to be unlocked before use
  • Certain combo routes are only accessible after leveling up some specials
  • Very high hurtbox


Normal Moves

5A
5A
BBCF Susanoo 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 - - 8 - - +3 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5B
5B
BBCF Susanoo 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
770 - - 9 - - -5 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5C
5C
BBCF Susanoo 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 - - 17 - - -14 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2A
2A
BBCF Susanoo 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 - - 7 - - 0 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2B
2B
BBCF Susanoo 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 - - 10 - - -5 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2C
2C
BBCF Susanoo 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700*2 - - 10 - - -10 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A
6A
BBCF Susanoo 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 - - 16 - - -10 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6B
6B
BBCF Susanoo 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
850*2 - - 18 - - +2 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6C
6C
BBCF Susanoo 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1120 - - 25 - - -3 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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3C
3C
BBCF Susanoo 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800*2 - - 12 - - -8 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.A
j.A
BBCF Susanoo jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.B
j.B
BBCF Susanoo jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
740 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.C
j.C
BBCF Susanoo jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
770*2 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Drive Moves

5D
5D
BBCF Susanoo 5D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1100 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2D
2D
BBCF Susanoo 2D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1080 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6D
4D
BBCF Susanoo 4D.png
An unlock tool that doesn't require a hit
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6D
6D
BBCF Susanoo 6D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1150 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.D
j.D
BBCF Susanoo jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 1100 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1500 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Back Throw
Back Throw
4B+C "Sucks to be you!" Version 2
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1500 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Air Throw
j.B+C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Counter Assault
Counter Assault
6A+B (When Blocking)
BBCF Susanoo 5D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crush Trigger
Crush Trigger
5A+B
BBCF Susanoo CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 - B - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Specials

Nagisaku: Kyoso
??? - Nagisaku: Kyōsō
236A
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Level 1 900 - - - - - - - -
Level 2 - - - - - - - - -
Level 3 - - - - - - - - -

First Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Yakifuku: Roen
??? - Yakifuku: Rōen
623C
BBCF Susanoo 623C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 - - - - - - - -

Second Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Chirisogu: Rekigan
??? - Chirisogu: Rekigan
214A
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Level 1 900 - - - - - - - -
Level 2 1000 - - - - - - - -
Level 3 - - - - - - - - -

Third Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Karitatsu: Shuga
??? - Karitatsu: Shūga
214B "Gotta go fa-" I mean 214B
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Level 1 840,340 - - - - - - - -
Level 2 - - - - - - - - -

Fourth Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Haimau: Sokyaku
??? - Haimau: Sōkyaku
236B
BBCF Susanoo 236B.png
Grand Vip- I mean 236B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1304 - - - - - - - -

Fifth Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Oshiyaku: Ginka
??? - Oshiyaku: Ginka
CCCC...
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -

Sixth Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Tsukisasu: Zessho
??? - Tsukisasu: Zesshō
63214C
BBCF Susanoo 63214C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1080*2 - - - - - - - -

Seventh Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Tachikiru: Senjin
??? - Tachikiru: Senjin
236D
BBCF Susanoo 236D.png
Michael Swor- oops, wrong game
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1650 - - - - - - - -

Eight Icon

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives

Tokihanatsu: Maso no Kyojin
??? - Tokihanatsu: Maso no Kyojin
236236D I swear this reminds me of something...
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2800 - - - - - - - -

Needs Eighth icon activated. Hits Fullscreen Full Invulnerable Follow the Help:Writing_Character_Pages guidelines

Overdrive - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Uchikuru: Kishin no Sengeki
??? - Uchikurū: Kishin no Sengeki
632146D Deadly Rave meets Gamma Ray.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2428~4567 - - - - - - - -

Susanoo strikes the opponent using all of his unlocked specials before firing a large laser from his mouth. Damage depends on how many specials are unlocked. Follow the Help:Writing_Character_Pages guidelines

Overdrive - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Nakiugatsu: Horaku no Ensa
??? - Nakiugatsu: Hōraku no Ensa
[2]8D during Overdrive
BBCF Susanoo 28D.png
The end has come!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Exceed Accel

Chitagiru: Rengeki
??? - Chitagiru: Rengeki
ABCD during Overdrive
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2000 - - - - - - - -
Active Flow 4000 - - - - - - - -
  • Does not cost Heat, but inmediately ends Overdrive if used.
  • Becomes stronger and flashier with Active Flow.

Susano'o performs a backhand to the opponent's gut. If it connects, he performs an upwards version of his 214B before crashing down with the opponent in tow. Puts Susano'o in Active Flow if he hasn't already been in it. Has full invul and is safe on block, but it has no minimal damage and cannot be rapid-canceled.

Astral Heat

Kyoo no Hoko: Orochi Messatsu
??? - Kyoō no Hōkō: Orochi Messatsu
2141236C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
DESTROY - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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External References

  • Japanese Name: スサノオ