BBCF/Susano'o/Frame Data

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System Data[edit]

Health: 12,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5

Movement Options: Double Jump, 1 Air Dash, Dash type: Delayed Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 450 STJOR 100 85 Normal All 2 B 8 5 6 3 13 - 14 10 - Click!
5B 770 SJ*OR 90 89 Long Mid 3 B 9 6 16 -5 16 - 19 11 - Click!
5C 1000 SJ*OR 100 92 Long Mid 4 B 17 6 18 -5 18 - 19 15 - Click!
2A 300 STOR 100 80 Normal All 1 F 7 2 10 0 11 - 12 9 - Click!
2B 720 SOR 90 85 Long Mid 3 F 10 3 19 -5 16 - 17 11 - Click!
2C 700*2 SJOR 90 85 Long Mid 3 B 10 3 (2) 5 22 -10 16 - 22 11 10-15 H Click!
6A 800 R 80 92 Normal All 4 P2 16 3 Total 52 -10 18 - 19 0/+8 - Click!
6B 800*2 SOR 100 89 Long Mid 4 B, B 18 4 (11) 5 10 4 18 - 27 12 - Click!
  • Fatal Counter
6C 1120 SOR 90 94 Normal High 5 B 25 4 20 -3 20 - 21 15 - Click!
  • Can cancel startup into Inevitable Calamity
3C 800 SOR 90 82 Long Low 4 F 12 4 (8) 4 23 -8 18 - 40 12 - Click!
j.A 450 STJOR 80 89 Normal High/Air 3 H 8 5 15 - - - 17 11 - Click!
j.B 740 SJOR 80 89 Long High/Air 3 H 10 4 22 - - - 17 11 - Click!
j.C 770*2 SJOR 80 92 Long High/Air 4 H 12 2 (2) 3 23 - 18 - 19, 30 12 - Click!


Drive Moves[edit]

  • On hits that unlock, hitstop becomes 20F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 1100 SOR 100 84 Long Mid 5 B 17 3 28 -10 20 - 45 13 - Click!
2D 1080 R 90 79 Long Mid 3 F 16 5 22 -10 16 - 40 11 - Click!
6D 1150 SOR 90 82 Normal High 4 B 20 3 (3) 1 26 -14 18 - 25, Slide 15 12 - Click!
  • Only does one hit.
  • Hits crouching opponents on last active frame therefore startup 26, frame adv -8
4D - - - - - - - - - - 42 - - - - - - Click!
  • Unlocks on 16?
j.D 1100 SOR 80 82 Long All 4 H 15 6 21 - - - 30 12 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SR 100 50 Normal Throw 4 T 7 3 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Back Throw 1500 SR 100 50 Normal Throw 4 T 7 3 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SR 100 50 Normal Throw 4 T 7 3 23+3L - - - 100 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 31 - 18 - 19 12 1-20 All Click!
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Sundering Claws Lv1
236A
900 R 80 79 Long - 3 B 15 6 19 -3 16 - 30 11 - Click!
  • Automatically goes into recovery frames on block/hit
Sundering Claws Lv2
236A
900 R 80 79 Long - 3 B 15 12 19 -3 16 - 30 11 - Click!
  • Automatically goes into recovery frames on block/hit
Sundering Claws Lv3
236A
900*2 R 80 79 Long - 3 B 15 12 19 -3 - - 30, 48 11 - Click!
  • Only does 2nd hit if first hit hits the opponent (not blocked)
Towering Flame
623C
1400 R 60 92 Very Short - 4 P1* 12 12 Total 70 -28 18 - 60 0/+12 1-20 All Click!
  • Counterhit state for entire move
Megalith Lv1
214A
900 R 80 85 Long All 3 P1* 20 4 Total 42 +1 16 - 27 0/+7 - Click!
  • Fatal Counter
  • Counterhit state until 10F after active frames
Megalith Lv2
214A
1000 R 80 89 Long All 4 P1* 30 4 Total 52 +8 18 - 29 0/+12 - Click!
  • Fatal Counter
  • Counterhit state until 10F after active frames
Megalith Lv3
214A
1100 R 80 92 Long Barrier 5 P1* 30 4 Total 52 +12 20 - 31 0/+13 - Click!
  • Fatal Counter
  • Counterhit state until 10F after active frames
  • Guard Break on normal block
Hunter's Fang Lv1
214B
840*2 R 90 79 Normal High/Air 3 H 23 Until L, 3 24 -10 16 - 45 8,11 5-until L F Click!
Hunter's Fang Lv2
214B
840*3 R 90 79 Normal High/Air 3 H*2, P1* 23 Until L, 3 24 -10 16 - 45*2, 45 8,11,0/+0*2,+8 5-until L F Click!
  • Projectile appers the frame Susanoo lands, has 8 active frames, 8F hitstop
Air Hunter's Fang Lv1
j.214B
660*N R 80 79 Normal High/Air 3 H 9 Until L, 3 24 -10 16 - 45 8,11 - Click!
Air Hunter's Fang Lv2
j.214B
660*N R 80 79 Normal High/Air 3 H*N, P1* 9 Until L, 3 24 -10 16 - 45*N, 45+8 8,11,0/+0*2,+8 - Click!
  • Projectile appers the frame Susanoo lands, has 8 active frames, 8F hitstop
Dancing Dual Kick
236B
390*5, 780 JR 100 92 Normal Low 4 F*5, B 18 4*5 (18) 4 19+11L -15 18 - 36 4*4, 15 - Click!
Inevitable Calamity
CCCC....
570*N R 100 89 Long All 3 P2* 6 [3*3]*N 20 -7 - - 35 3/-1 - Click!
  • Mash C for more hits.
  • Press B+C/C+D to stop and go into recovery.
  • Chip Damage 15% of base damage
Splintering Thrust
63214C
0, 1800*2 R 100 60 Normal Unblockable 4 T 30 16 37 - - - 30 0 - Click!
  • Counterhit state for entire move
Blade of Judgement
236D
1650 R 80 94 Normal All 5 B 19 3 24 -6 20 - 45 15 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Liberating Dagger
236236D
2800 [3500] R 70 94 Very Short All 5 B 7+8 6 55 -20 20 - 80, Slide 20 0/+20 1-20 All Click!
  • Values in [] are during OD
  • Only available when Blade of Judgement is unlocked
  • Minimum Damage 40% (1120 [1400])
  • Counterhit state for entire move
Collapsing Resentment
[2]8D
- - - - - - - - - - 10+26 - - - - X-1/+1 1-10 Guard BP Click!
  • Unlocks all Special Attacks to level 1.
  • Counterhit state for entire move
Strike of the Possessed God
632146D
1000, see notes R 100 60 Long All 5 B 5+11 4 40 -23 20 - - 7 1-19 All Click!
  • Values in [] are during OD
  • Minimum Damage range: 499 - 2014 [765 - 2355]
  • First hit and final part (the laser) have Minimum Damage 10%
  • All other hits Minimum Damage 15%
  • Performs the following parts only if the matching seal is unlocked. (Final part always activates)
  • P2 only applies to first hit, all other hits have 100% P2.
  • 1st part does 0 damage if Lv1, 500 damage if Lv2, 500*2 if Lv3
  • 2nd part does 500 damage iv Lv1
  • 3rd part does 900 damage if Lv1, 1000 damage if Lv2, 1100 if Lv3
  • 4th part does 100*5, 300 damage if Lv1, 100*5, 300, 900 if Lv2
  • 5th part does 200*6 if Lv1
  • 6th part does 350*6 if Lv1
  • 7th part does 500*2 if Lv1
  • 8th part does 1500 [2000] if Lv1
  • final part does 190*21 [190*35]
  • Counterhit state for entire move

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Bloodsplitter
ABCD
600, 500, 210*5, 0, 1000
{600, 500, 210*14, 0, 2000}
- 100 100 Long - - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!
  • Minimum Damage 10% (315 {604+59})
  • Counterhit state for entire move

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Roar of the Mad King
2141236C
99999 - - - Long All 5 B 4+12 6 36 -21 20 - - 12 1-21 All Click!
  • Counterhit state for entire move

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Jump[-], Special
5C[1] 6A - 2C 5D, 2D, 4D Jump[-], Special
5D - - - 2D, 6D, 4D Special
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B 5C, 2C, 3C 5D, 2D, 6D, 4D Special
2C[1] - - 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - Special[-]
6A - - - 4D -
6B 6A - 6C, 3C 5D, 2D, 6D, 4D Special
6C - - - 5D, 2D, 6D, 4D Special
6D - - - - Special
3C - - - 4D Special
Air Revolver Action Table
A B C D Cancels
j.A - j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Susano'o/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
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