BBCF/Susano'o: Difference between revisions

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{{CharData-BBCF
{{CharData-BBCF
|health=12,500
|health=12,500
|comboRate=?%
|comboRate=60%
|jumpStartup=???
|jumpStartup=4
|backdashTime=???
|backdashTime=29
|backdashInv=?-?
|backdashInv=1-5
}}
}}
;Movement Options
;Movement Options

Revision as of 06:27, 9 December 2016

Susanoo
BBCF Susanoo Portrait.png

Health: 12,500
Combo Rate: 60%
Prejump:
Backdash Time 29 / Invul: 1-5


Movement Options
Double Jump, 1 Airdash, Dash type: Delayed Run
Playstyle
Rushdown, Snowball
  

Overview

Takehaya Susano'o, also known as just Susano'o, is one of the Original Units as well as the true form of Yuuki Terumi, who transforms after successfully taking back the Susano'o Unit from Hakumen to use as his vessel.

Drive: Divine Warrior

BBCF Susanoo DriveIcons.png

Susano'o starts every match with eight Special Moves, seven of which are locked. Each time he lands a hit, a cursor above his Heat Gauge cycles through the eight icons in numerical order. The cursor starts highlighting none of them, so if you did 5A>5B>5C, you'd be highlighting icon 3. When a Drive move hits (or is blocked by) the opponent, that icon becomes unlocked; certain icons be leveled up if they are already unlocked, changing their properties and damage. If the icon is both unlocked and fully leveled (if applicable), the next icon is highlighted instead.

Overdrive: Shrieks of the Entombed

  • All specials can be used while overdrive is active, even if locked.
  • Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.

Pros/Strengths

  • Strong average damage
  • Good range
  • Good momentum when unlocked
  • Has a tool for nearly every situation

Cons/Weaknesses

  • Slow character
  • Has a delayed startup in his dash, making it very hard to microdash
  • Requires specials to be unlocked before use
  • Certain combo routes are only accessible after leveling up some specials
  • Very tall hurtbox


Normal Moves

5A
5A
BBCF Susanoo 5A.png
Short, but safe
450 All 8 5 6 - -
5B
5B
BBCF Susanoo 5B.png
All Susano'o start rounds with this. Any who say they don't are lying.
770 HL 9 6 16 - -
5C
5C
BBCF Susanoo 5C.png
Slow, but long ranged
1000 HL 17 6 27 - -
2A
2A
BBCF Susanoo 2A.png
Not a low
300 HL 7 2 10 - -
2B
2B
BBCF Susanoo 2B.png
Also not a low
720 HL 10 3 19 - -
2C
2C
BBCF Susanoo 2C.png
A pretty decent anti-air
700*2 HL 10 10 22 - -
6A
6A
BBCF Susanoo 6A.png
Who needs anti-airs when you have hit scans?
800 All 16 37 - -
6B
6B
BBCF Susanoo 6B.png
Good ol' "Fatal, Fatal"
850*2 HL 18 4(11)5 8 - -
6C
6C
BBCF Susanoo 6C.png
Susano'o has tons of overheads...
1120 H 25 4 20 - -
3C
3C
BBCF Susanoo 3C.png
...but only one low normal. Use wisely.
800*2 L 12 4(8)4 23 - -
j.A
j.A
BBCF Susanoo jA.png
450 All 8 5 15 - -
j.B
j.B
BBCF Susanoo jB.png
740 All 10 4 22 - -
j.C
j.C
BBCF Susanoo jC.png
770*2 All 12 4(0)3 23 - -


Drive Moves

5D
5D
BBCF Susanoo 5D.png
The Key to the Kingdom
1100 HL 17 3 28 - -
2D
2D
BBCF Susanoo 2D.png
Very risky low, but worth the reward on hit
1080 L 16 5 22 - -
4D
4D
BBCF Susanoo 4D.png
An unlock tool that doesn't require a hit
43T - -
6D
6D
BBCF Susanoo 6D.png
Nice to use raw on occasion, but will see most use in combos.
1150 H 20 3(2)5 23 - -
j.D
j.D
BBCF Susanoo jD.png
Staple air combo ender
1100 All 15 6 21 - -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
1500 7 3 23 - - -


Back Throw
Back Throw
4B+C "Sucks to be you!" Version 2
1500 7 3 23 - - -
Air Throw
Air Throw
j.B+C
1500 7 3 23 - - -
Counter Assault
Counter Assault
6A+B (When Blocking)
BBCF Susanoo 5D.png
All 13 3 31 - - -
Crush Trigger
Crush Trigger
5A+B
BBCF Susanoo CT.png
Old habits die hard
1000 B - - -


Special Moves

Sundering Claws
Sundering Claws
236A
BBCF Susanoo SunderingClaws.png
Only does second hit when level 3
900 All 15 - - - 900 All 15 - - - 990, 324 All 15 - - -
Towering Flame
Towering Flame
623C
BBCF Susanoo ToweringFlame.png
You better hope this never gets blocked
1400 HL 12 3 56 - - -
Megalith
Megalith
214A
BBCF Susanoo Megalith.png
Kicking sand!
900 All 20 3 19 - - - 1000 All 30 3 19 - - - 1100 B 30 3 19 - - -
Hunter's Fang
Hunter's Fang
214B (air OK)
BBCF Susanoo HuntersFang.png
"Gotta go fa-" I mean 214B
840,340 H, All 23 24 - - - 840, 340, 340 H, All 23 24 - - -
Dancing Dual Kick
Dancing Dual Kick
236B
BBCF Susanoo DancingDualKick.png
Grand Vip- I mean 236B
1304 L, All 18 - - -
Inevitable Calamity
Inevitable Calamity
CCCC...
BBCF Susanoo InevitableCalamity.png
Damage Scaling: The Move
570*N All 7 20 - - -
Splintering Thrust
Splintering Thrust
63214C
BBCF Susanoo SplinteringThrust.png
Putting the "God" back in God Press
1080*2 30 16 37 - - -
Blade of Judgement
Blade of Judgement
236D
BBCF Susanoo BladeOfJudgement.png
Michael Swor- oops, wrong game
1650 All 16 6 24 - - -


Distortion Drives

Liberating Dagger
Liberating Dagger
236236D Punisher of all fireballs
2800 All - - - 3500 All - - -
Strike of the Possessed God
Strike of the Possessed God
632146D Deadly Rave meets Gamma Ray.
2428~4567 All - - - 3380~5323 All - - -
Collapsing Resentment
Collapsing Resentment
[2]8D during Overdrive
BBCF Susanoo CollapsingResentment.png
Basically 4D on steroids
- - -


Exceed Accel

Bloodsplitter
ABCD during Overdrive The Great Green Dunk!
2130 All - - 4242 All - -


Astral Heat

Roar of the Mad King
2141236C That's it, EVERYTHING DIES!!
DESTROY All - - -


External References

  • Japanese Name: スサノオ