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*Unlocks all of his specials for the remainder of the round. Will not upgrade any specials. | *Unlocks all of his specials for the remainder of the round. Will not upgrade any specials. | ||
*Guard Points against Body attacks on frames 1-10. | *Guard Points against Body attacks on frames 1-10. | ||
While Susano'o suddenly gaining every special in one fell swoop is a very nice tool to have, the fact that your unlocked specials will still reset at the end of the round as well as requiring Overdrive, on top of its total duration, makes this a fairly situational super. However, using this can be good if you have been put at an early disadvantage to try and get back into the game. Your opponent may fear trying to punish this since you'll still probably be in overdrive and have access to your exceed accel afterwards. | While Susano'o suddenly gaining every special in one fell swoop is a very nice tool to have, the fact that your unlocked specials will still reset at the end of the round as well as requiring Overdrive, on top of its total duration, makes this a fairly situational super. However, using this can be good if you have been put at an early disadvantage to try and get back into the game or as a reason to get good milage out of a short overdrive, since unlocking all of your specials is similar to just having a permanent overdrive. Your opponent may fear trying to punish this since you'll still probably be in overdrive and have access to your exceed accel afterwards. | ||
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Revision as of 08:52, 9 October 2017
Susanoo |
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Health: 12,500
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Overview
Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.
Drive: Divine Warrior
Susano'o has eight special moves and starts every round with the first special move unlocked, with the remainder locked. Each time he lands a hit, a cursor cycles through the eight icons/seals above his Heat Gauge in numerical order. He begins with no icons highlighted, so for example doing 5A > 5B > 5C, would highlight the third icon (Megalith). When a Drive move hits (or is blocked by) the opponent, the currently highlighted icon becomes unlocked and the cursor is reset. Certain icons can be levelled up if they are already unlocked, changing their properties and damage. If the icon is both unlocked and fully levelled (if applicable), the next icon is highlighted instead.
Overdrive: Shrieks of the Entombed
- All specials can be used at their highest level while Overdrive is active, even if locked.
- Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.
Pros/Strengths
- High average damage
- Most moves have good range and can be used for spacing
- Builds strong momentum when given the opportunity
- High health helps compensate for diminished defenses at round start
- Has a tool for nearly every situation
- Even his blockstrings can unlock moves, forcing his opponents to try more risky ways to defend, opening them up for baiting and frametraps.
- Arguably the best overdrive in the game.
Cons/Weaknesses
- Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
- Has a dash with unique startup that renders microdashing impossible
- Most tools must be unlocked before using, rendering Susano'o significantly weaker than other characters at round start
- Below average high/low mixup game, and severely lacks safe low options
- Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them
- Relies on system mechanics and resources to escape pressure before reversal options can be acquired
- Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Drive Moves
5D
5D |
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2D
2D |
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4D
4D |
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6D
6D |
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j.D
j.D |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.B+C |
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Counter Assault
Counter Assault 6A+B (When Blocking) |
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Crush Trigger
Crush Trigger 5A+B |
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Special Moves
Sundering Claws
Sundering Claws 236A |
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Towering Flame
Towering Flame 623C |
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Megalith
Megalith 214A |
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Hunter's Fang
Hunter's Fang 214B (air OK) |
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Dancing Dual Kick
Dancing Dual Kick 236B |
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Inevitable Calamity
Inevitable Calamity CCCC... |
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Splintering Thrust
Splintering Thrust 63214C |
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Blade of Judgement
Blade of Judgement 236D |
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Distortion Drives
Liberating Dagger
Liberating Dagger 236236D |
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Strike of the Possessed God
Strike of the Possessed God 632146D |
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Collapsing Resentment
Collapsing Resentment [2]8D during Overdrive |
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Exceed Accel
Bloodsplitter ABCD during Overdrive |
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Astral Heat
Roar of the Mad King 2141236C |
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External References
- Japanese Name: スサノオ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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- Noel Vermillion [★]
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- Platinum the Trinity [★]
- Rachel Alucard [★]
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- Relius Clover [★]
- Susano'o [★]
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- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •