(5 intermediate revisions by 3 users not shown) | |||
Line 41: | Line 41: | ||
* Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive. | * Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive. | ||
=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*High average damage | *High average damage | ||
*Most moves have good range and can be used for spacing | *Most moves have good range and can be used for spacing | ||
Line 48: | Line 53: | ||
*Has a tool for nearly every situation | *Has a tool for nearly every situation | ||
*Even his blockstrings can unlock moves, forcing his opponents to try more risky ways to defend, opening them up for baiting and frametraps. | *Even his blockstrings can unlock moves, forcing his opponents to try more risky ways to defend, opening them up for baiting and frametraps. | ||
| style="width: 50%;"| | |||
*Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves | *Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves | ||
*Has a dash with unique startup that renders microdashing impossible | *Has a dash with unique startup that renders microdashing impossible | ||
Line 59: | Line 62: | ||
*Relies on system mechanics and resources to escape pressure before reversal options can be acquired | *Relies on system mechanics and resources to escape pressure before reversal options can be acquired | ||
*Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round | *Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round | ||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
Line 456: | Line 461: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Level 1 |damage=900 |cancel=R |starter= |guard=All | |version=Level 1 |damage=900 |cancel=R |starter= |guard=All | ||
|startup=15 |active=6 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A | |startup=15 |active=6 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A | ||
|description= | |description= | ||
}} | }} | ||
Line 462: | Line 467: | ||
|header=no | |header=no | ||
|version=Level 2 |damage=900 |cancel=R |starter= |guard=All | |version=Level 2 |damage=900 |cancel=R |starter= |guard=All | ||
|startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A | |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A | ||
|description= | |description= | ||
}} | }} | ||
Line 468: | Line 473: | ||
|header=no | |header=no | ||
|version=Level 3 |damage=990*2 |cancel=R |starter= |guard=All | |version=Level 3 |damage=990*2 |cancel=R |starter= |guard=All | ||
|startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A | |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A | ||
|description= | |description= | ||
*First Icon | *First Icon | ||
Line 490: | Line 495: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1400 |cancel=R |starter= |guard=HL | |damage=1400 |cancel=R |starter= |guard=HL | ||
|startup=12 |active=12 |recovery=46 |frameAdv=-28 |invul= |hitbox=Susanoo/623C | |startup=12 |active=12 |recovery=46 |frameAdv=-28 |invul= |attribute = ?|hitbox=Susanoo/623C | ||
|description= | |description= | ||
*Second Icon | *Second Icon | ||
Line 509: | Line 514: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Level 1 |damage=900 |cancel=R |starter= |guard=All | |version=Level 1 |damage=900 |cancel=R |starter= |guard=All | ||
|startup=20 |active=4 |recovery=18 |frameAdv=+1 |invul= |hitbox=Susanoo/214A | |startup=20 |active=4 |recovery=18 |frameAdv=+1 |invul= |attribute = ? |hitbox=Susanoo/214A | ||
|description= | |description= | ||
}} | }} | ||
Line 515: | Line 520: | ||
|header=no | |header=no | ||
|version=Level 2 |damage=1000 |cancel=R |starter= |guard=All | |version=Level 2 |damage=1000 |cancel=R |starter= |guard=All | ||
|startup=30 |active=4 |recovery=18 |frameAdv=+8 |invul= |hitbox=Susanoo/214A | |startup=30 |active=4 |recovery=18 |frameAdv=+8 |invul= |attribute = ?|hitbox=Susanoo/214A | ||
|description= | |description= | ||
}} | }} | ||
Line 521: | Line 526: | ||
|header=no | |header=no | ||
|version=Level 3 |damage=1100 |cancel=R |starter= |guard=B | |version=Level 3 |damage=1100 |cancel=R |starter= |guard=B | ||
|startup=30 |active=4 |recovery=18 |frameAdv=+12 |invul= |hitbox=Susanoo/214A | |startup=30 |active=4 |recovery=18 |frameAdv=+12 |invul= |attribute = ?|hitbox=Susanoo/214A | ||
|description= | |description= | ||
*Third Icon | *Third Icon | ||
Line 527: | Line 532: | ||
*Level 3 guard crushes normal guard. | *Level 3 guard crushes normal guard. | ||
*Ruptures the ground with a powerful kick, creating a wave of dark energy. | *Ruptures the ground with a powerful kick, creating a wave of dark energy. | ||
*Hitbox extends as far out horiziontally as the projectile suggests, but also as tall as Susanoo's foot, giving it a slightly deceptive hitbox in the far upper corner. | |||
Level 1 version is very good at helping making certain normals safer to use such as 3C and 5D, as well as giving you access to an option with frame advantage from normals that would otherwise lack such an option. It helps that your hurtboxes don't extend forward too much. However, it has a lot of pushback on barrier guard, limiting its use as a pressure extender. Very plus on block at higher levels, but becomes very slow as well. Can be used in combos but mostly corner combos. Level 3 version can be used in specific midscreen combos, but these are mainly reserved for OD. | Level 1 version is very good at helping making certain normals safer to use such as 3C and 5D, as well as giving you access to an option with frame advantage from normals that would otherwise lack such an option. It helps that your hurtboxes don't extend forward too much. However, it has a lot of pushback on barrier guard, limiting its use as a pressure extender. Very plus on block at higher levels, but becomes very slow as well. Can be used in combos but mostly corner combos. Level 3 version can be used in specific midscreen combos, but these are mainly reserved for OD. | ||
}} | }} | ||
Line 540: | Line 547: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Level 1 |damage=840*2 |cancel=R |starter= |guard=H | |version=Level 1 |damage=840*2 |cancel=R |starter= |guard=H | ||
|startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 |invul= |hitbox=Susanoo/214B | |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 |invul= |attribute = H |hitbox=Susanoo/214B | ||
|description= | |description= | ||
}} | }} | ||
Line 546: | Line 553: | ||
|header=no | |header=no | ||
|version=Level 2 |damage=840*3 |cancel=R |starter= |guard=H | |version=Level 2 |damage=840*3 |cancel=R |starter= |guard=H | ||
|startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 |invul= |hitbox=Susanoo/214B | |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 |invul= |attribute = H, ?|hitbox=Susanoo/214B | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 1 (Air) |damage=660*N |cancel=R |starter= |guard=All | |version=Level 1 (Air) |damage=660*N |cancel=R |starter= |attribute = H|guard=All | ||
|startup=9 |active=Until L, 3 |recovery=24 |frameAdv= |invul= |hitbox=Susanoo/214B | |startup=9 |active=Until L, 3 |recovery=24 |frameAdv= |invul= |hitbox=Susanoo/214B | ||
|description= | |description= | ||
Line 557: | Line 564: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 2 (Air) |damage=660*N, 840 |cancel=R |starter= |guard=All | |version=Level 2 (Air) |damage=660*N, 840 |cancel=R |starter= |attribute = H, ?|guard=All | ||
|startup=9 |active=Until L, 3 |recovery=24 |frameAdv= |invul= |hitbox=Susanoo/214B | |startup=9 |active=Until L, 3 |recovery=24 |frameAdv= |invul= |hitbox=Susanoo/214B | ||
|description= | |description= | ||
Line 579: | Line 586: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=390*5, 780 |cancel=R*5, JR |starter= |guard=L*5, All | |damage=390*5, 780 |cancel=R*5, JR |starter= |guard=L*5, All | ||
|startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15 |invul= |hitbox=Susanoo/236B | |startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15 |invul= |attribute = F, B|hitbox=Susanoo/236B | ||
|description= | |description= | ||
*Fifth Icon | *Fifth Icon | ||
Line 592: | Line 599: | ||
|image=BBCF_Susanoo_InevitableCalamity.png | |image=BBCF_Susanoo_InevitableCalamity.png | ||
|caption=Damage Scaling: The Move. | |caption=Damage Scaling: The Move. | ||
|input= | |input=Mash C | ||
|name=Inevitable Calamity | |name=Inevitable Calamity | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=570*N |cancel=R |starter= |guard=All | |damage=570*N |cancel=R |starter= |guard=All | ||
|startup=6 |active=[3*3]*N |recovery=20 |frameAdv=-7 |invul= |hitbox=Susanoo/CCCC | |startup=6 |active=[3*3]*N |recovery=20 |frameAdv=-7 |invul= |attribute = ?|hitbox=Susanoo/CCCC | ||
|description= | |description= | ||
*Sixth Icon | *Sixth Icon | ||
Line 604: | Line 611: | ||
*Absorbs projectiles and has good chip damage, but high pushback. | *Absorbs projectiles and has good chip damage, but high pushback. | ||
*Treated as a projectile. | *Treated as a projectile. | ||
*Awkward input that can be tricky to activate on demand and can also activate accidentally activate if you aren't being disciplined with your inputs during other combos. | |||
A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure. | A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure. | ||
}} | }} | ||
Line 617: | Line 625: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0, 1800*2 |cancel=R |starter= |guard= None | |damage=0, 1800*2 |cancel=R |starter= |guard= None | ||
|startup=30 |active=16 |recovery=37 |frameAdv= |invul= |hitbox=Susanoo/63214C | |startup=30 |active=16 |recovery=37 |frameAdv= |invul= |attribute = T|hitbox=Susanoo/63214C | ||
|description= | |description= | ||
*Seventh Icon | *Seventh Icon | ||
Line 625: | Line 633: | ||
*Somewhat deceptive animation where the pause at the start looks a bit like his dash startup. | *Somewhat deceptive animation where the pause at the start looks a bit like his dash startup. | ||
*Certain Counter Hits will combo into it, but it can only be followed up with a Rapid or off the first hit of a Fatal 6B. | *Certain Counter Hits will combo into it, but it can only be followed up with a Rapid or off the first hit of a Fatal 6B. | ||
Has exceptionally long range for a command grab, but horrible startup | Has exceptionally long range for a command grab, but horrible startup (The 30 Frames listed is only true at point blank range, where you'll likely never use it). This is also coupled with no invulnerabilities, guardpoints or low profiling so you'll have to treat this differently from most commands grabs to get any mileage out of it. Also note that it will generally lose to other command grabs that have greater reach, such as both of Tager's 360s, since Susanno's hithox is pretty much touching range when using this move. However because it can never be throw rejected for any reason, it can be a powerful tool when your opponent is teching since it's easy to get a meaty hit (Where they must start jumping or using a reversal as soon as poossible to avoid it). Very powerful if you do land a hit with it since you're guarenteed to corner your opponent with them techning at your feet. | ||
}} | }} | ||
}} | }} | ||
Line 638: | Line 646: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1650 |cancel=R |starter= |guard=All | |damage=1650 |cancel=R |starter= |guard=All | ||
|startup=19 |active=3 |recovery=24 |frameAdv=-6 |invul= |hitbox=Susanoo/236D | |startup=19 |active=3 |recovery=24 |frameAdv=-6 |invul= |attribute = B?|hitbox=Susanoo/236D | ||
|description= | |description= | ||
*Eighth Icon | *Eighth Icon |
Revision as of 12:47, 9 November 2017
Susanoo |
---|
Health: 12,500
|
Overview
Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.
Drive: Divine Warrior
Susano'o has eight special moves and starts every round with the first special move unlocked, with the remainder locked. Each time he lands a hit, a cursor cycles through the eight icons/seals above his Heat Gauge in numerical order. He begins with no icons highlighted, so for example doing 5A > 5B > 5C, would highlight the third icon (Megalith). When a Drive move hits (or is blocked by) the opponent, the currently highlighted icon becomes unlocked and the cursor is reset. Certain icons can be levelled up if they are already unlocked, changing their properties and damage. If the icon is both unlocked and fully levelled (if applicable), the next icon is highlighted instead.
Overdrive: Shrieks of the Entombed
- All specials can be used at their highest level while Overdrive is active, even if locked.
- Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Drive Moves
5D
5D |
---|
2D
2D |
---|
4D
4D |
---|
6D
6D |
---|
j.D
j.D |
---|
Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
---|
Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.B+C |
---|
Counter Assault
Counter Assault 6A+B (When Blocking) |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Special Moves
Sundering Claws
Sundering Claws 236A |
---|
Towering Flame
Towering Flame 623C |
---|
Megalith
Megalith 214A |
---|
Hunter's Fang
Hunter's Fang 214B (air OK) |
---|
Dancing Dual Kick
Dancing Dual Kick 236B |
---|
Inevitable Calamity
Inevitable Calamity Mash C |
---|
Splintering Thrust
Splintering Thrust 63214C |
---|
Blade of Judgement
Blade of Judgement 236D |
---|
Distortion Drives
Liberating Dagger
Liberating Dagger 236236D |
---|
Strike of the Possessed God
Strike of the Possessed God 632146D |
---|
Collapsing Resentment
Collapsing Resentment [2]8D during Overdrive |
---|
Exceed Accel
Bloodsplitter ABCD during Overdrive |
---|
Astral Heat
Roar of the Mad King 2141236C |
---|
External References
- Japanese Name: スサノオ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •