(→Splintering Thrust: added note about no throw invuln / other CGs) |
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[[File:BBCF Susanoo Portrait.png| | [[File:BBCF Susanoo Portrait.png|350x500px|center]] | ||
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* Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive. | * Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive. | ||
=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*High average damage | *High average damage | ||
*Most moves have good range and can be used for spacing | *Most moves have good range and can be used for spacing | ||
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*Has a tool for nearly every situation | *Has a tool for nearly every situation | ||
= | | style="width: 50%;"| | ||
*Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves | *Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves | ||
*Has a dash with unique startup that renders microdashing impossible | *Has a dash with unique startup that renders microdashing impossible | ||
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*Below average high/low mixup game, and severely lacks safe low options | *Below average high/low mixup game, and severely lacks safe low options | ||
*Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them | *Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them | ||
*Requires good knowledge of variable combo paths based on what is currently unlocked. | |||
*Relies on system mechanics and resources to escape pressure before reversal options can be acquired | *Relies on system mechanics and resources to escape pressure before reversal options can be acquired | ||
*Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round | *Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round | ||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
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{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
|image=BBCF_Susanoo_5A.png | |image=BBCF_Susanoo_5A.png |caption=Short, but safe. | ||
|caption=Short, but safe. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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{{MoveData | {{MoveData | ||
|name=5B | |name=5B | ||
|image=BBCF_Susanoo_5B.png | |image=BBCF_Susanoo_5B.png |caption=Every Susano'o starts rounds with this. No exceptions. | ||
|caption=Every Susano'o starts rounds with this. No exceptions. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=770 |cancel=SOJR |starter= |guard= | |damage=770 |cancel=SOJR |starter= |guard=Mid | ||
|level=3 |attribute=B |startup=9 |active=6 |recovery=16 |frameAdv=-5 |invul= |hitbox=Susanoo/5B | |level=3 |attribute=B |startup=9 |active=6 |recovery=16 |frameAdv=-5 |invul= |hitbox=Susanoo/5B | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|name=5C | |name=5C | ||
|image=BBCF_Susanoo_5C.png | |image=BBCF_Susanoo_5C.png |caption=Slow, but long-ranged. | ||
|caption=Slow, but long-ranged. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 |cancel=SOJR |starter= |guard= | |damage=1000 |cancel=SOJR |starter= |guard=Mid | ||
|level=4 |attribute=B |startup=17 |active=6 |recovery= | |level=4 |attribute=B |startup=17 |active=6 |recovery=18 |frameAdv=-5 |invul= |hitbox=Susanoo/5C | ||
|description= | |description= | ||
*Steps forward and performs a side kick. | *Steps forward and performs a side kick. | ||
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{{MoveData | {{MoveData | ||
|name=2A | |name=2A | ||
|image=BBCF_Susanoo_2A.png | |image=BBCF_Susanoo_2A.png |caption=Not a low. | ||
|caption=Not a low. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
|image=BBCF_Susanoo_2B.png | |image=BBCF_Susanoo_2B.png |caption=Also not a low... | ||
|caption=Also not a low... | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=720 |cancel=SOR |starter= |guard= | |damage=720 |cancel=SOR |starter= |guard=Mid | ||
|level=3 |attribute=F |startup=10 |active=3 |recovery=19 |frameAdv=-5 |invul= |hitbox=Susanoo/2B | |level=3 |attribute=F |startup=10 |active=3 |recovery=19 |frameAdv=-5 |invul= |hitbox=Susanoo/2B | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
|image=BBCF_Susanoo_2C.png | |image=BBCF_Susanoo_2C.png |caption=Serviceable anti-air. | ||
|caption=Serviceable anti-air. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=700*2 |cancel=SOR, SOJR |starter= |guard= | |damage=700*2 |cancel=SOR, SOJR |starter= |guard=Mid | ||
|level=3 |attribute= |startup=10 |active=3(2)5 |recovery=22 |frameAdv=-10 |invul= |hitbox=Susanoo/2C | |level=3 |attribute= |startup=10 |active=3(2)5 |recovery=22 |frameAdv=-10 |invul= |hitbox=Susanoo/2C | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|name=6A | |name=6A | ||
|image=BBCF_Susanoo_6A.png | |image=BBCF_Susanoo_6A.png |caption=Who needs anti-airs when you have hit scans? | ||
|caption=Who needs anti-airs when you have hit scans? | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 |cancel=R |starter= |guard=All | |damage=800 |cancel=R |starter= |guard=All | ||
|level=4 |attribute= | |level=4 |attribute=P1* |startup=16 |active=3 |recovery=33 |frameAdv=-10 |invul= |hitbox=susanoo/6A | ||
|description= | |description= | ||
*Fires a wisp of dark energy that instantly travels across the screen. | *Fires a wisp of dark energy that instantly travels across the screen. | ||
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{{MoveData | {{MoveData | ||
|name=6B | |name=6B | ||
|image=BBCF_Susanoo_6B.png | |image=BBCF_Susanoo_6B.png |caption=Good ol' "Fatal! Fatal!" | ||
|caption=Good ol' "Fatal! Fatal!" | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=800*2 |cancel=SOR, SOR |starter= |guard=Mid | ||
|level=4 |attribute=B |startup=18 |active=4(11)5 |recovery= | |level=4 |attribute=B |startup=18 |active=4(11)5 |recovery=10 |frameAdv=+4 |invul= |hitbox=susanoo/6B | ||
|description= | |description= | ||
*Fatal Counter | *Fatal Counter | ||
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{{MoveData | {{MoveData | ||
|name=6C | |name=6C | ||
|image=BBCF_Susanoo_6C.png | |image=BBCF_Susanoo_6C.png |caption=Hope you like 50/50s. | ||
|caption=Hope you like 50/50s. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1120 |cancel=SOR |starter= |guard= | |damage=1120 |cancel=SOR |starter= |guard=High | ||
|level=5 |attribute=B |startup=25 |active=4 |recovery=20 |frameAdv=-3 |invul= |hitbox=Susanoo/6C | |level=5 |attribute=B |startup=25 |active=4 |recovery=20 |frameAdv=-3 |invul= |hitbox=Susanoo/6C | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|name=3C | |name=3C | ||
|image=BBCF_Susanoo_3C.png | |image=BBCF_Susanoo_3C.png |caption=Finally, a low! | ||
|caption=Finally, a low! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800*2 |cancel=SOR, SOR |starter= |guard= | |damage=800*2 |cancel=SOR, SOR |starter= |guard=Low | ||
|level=4 |attribute=F |startup=12 |active=4(8)4 |recovery=23 |frameAdv=-8 |invul= |hitbox=Susanoo/3C | |level=4 |attribute=F |startup=12 |active=4(8)4 |recovery=23 |frameAdv=-8 |invul= |hitbox=Susanoo/3C | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
|image=BBCF_Susanoo_jA.png | |image=BBCF_Susanoo_jA.png |caption=You are going to see this a lot. | ||
|caption=You are going to see this a lot. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=450 |cancel=SOJR |starter= |guard= | |damage=450 |cancel=SOJR |starter= |guard=High/Air | ||
|level=3 |attribute=H |startup=8 |active=5 |recovery=15 |frameAdv= |invul= |hitbox=Susanoo/j.A | |level=3 |attribute=H |startup=8 |active=5 |recovery=15 |frameAdv= |invul= |hitbox=Susanoo/j.A | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
|image=BBCF_Susanoo_jB.png | |image=BBCF_Susanoo_jB.png |caption=Your staple jump-in. | ||
|caption=Your staple jump-in. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=740 |cancel=SOJR |starter= |guard= | |damage=740 |cancel=SOJR |starter= |guard=High/Air | ||
|level=3 |attribute=H |startup=10 |active=4 |recovery=22 |frameAdv= |invul= |hitbox=Susanoo/j.B | |level=3 |attribute=H |startup=10 |active=4 |recovery=22 |frameAdv= |invul= |hitbox=Susanoo/j.B | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|name=j.C | |name=j.C | ||
|image=BBCF_Susanoo_jC.png | |image=BBCF_Susanoo_jC.png |caption=General purpose air normal. | ||
|caption=General purpose air normal. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=770*2 |cancel=SOJR, SOJR |starter= |guard= | |damage=770*2 |cancel=SOJR, SOJR |starter= |guard=High/Air | ||
|level=4 |attribute=H |startup=12 |active=2(2)3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/j.C | |level=4 |attribute=H |startup=12 |active=2(2)3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/j.C | ||
|description= | |description= | ||
*Kicks downward with great overall range. Hits twice. | *Kicks downward with great overall range. Hits twice. Second hit knocks opponent towards the ground (can be teched). | ||
Great tool for cycling through seals to get what you want before going into j.D to unlock/upgrade a special. Its fantastic vertical coverage also makes it a fine tool for protecting yourself from enemy approaches while airborne, and can see some use as a jump-in of your own. Keep in mind that the lower part of the hitbox does not become active until frame 16. | Great tool for cycling through seals to get what you want before going into j.D to unlock/upgrade a special. Its fantastic vertical coverage also makes it a fine tool for protecting yourself from enemy approaches while airborne, and can see some use as a jump-in of your own. Keep in mind that the lower part of the hitbox does not become active until frame 16. In normal air combos you'll want to ensure the second hit comes out to push them downwards so j.D connects. | ||
}} | }} | ||
}} | }} | ||
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|name=5D | |name=5D | ||
|input= | |input= | ||
|image=BBCF_Susanoo_5D.png | |image=BBCF_Susanoo_5D.png |caption=The Key to the Kingdom! | ||
|caption=The Key to the Kingdom! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1100 |cancel=SDrOR |starter= |guard= | |damage=1100 |cancel=SDrOR |starter= |guard=Mid | ||
|level=5 |attribute= |startup=17 |active=3 |recovery=28 |frameAdv=-10 |invul= |hitbox= | |level=5 |attribute=B |startup=17 |active=3 |recovery=28 |frameAdv=-10 |invul= |hitbox= | ||
|description= | |description= | ||
*Steps forward and thrusts with both palms in a shockwave of dark energy. | *Steps forward and thrusts with both palms in a shockwave of dark energy. | ||
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|name=2D | |name=2D | ||
|input= | |input= | ||
|image=BBCF_Susanoo_2D.png | |image=BBCF_Susanoo_2D.png |caption=The higher risk... less reward low. | ||
|caption=The higher risk... less reward low. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version= |damage=1080 |cancel=(SO)R |starter= |guard= | |version= |damage=1080 |cancel=(SO)R |starter= |guard=Low | ||
|level=3 |attribute= |startup=16 |active=5 |recovery=22 |frameAdv=-10 |invul= |hitbox= | |level=3 |attribute=F |startup=16 |active=5 |recovery=22 |frameAdv=-10 |invul= |hitbox= | ||
|description= | |description= | ||
*Dives and slashes at the opponent's legs. Hits low. | *Dives and slashes at the opponent's legs. Hits low. | ||
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|name=4D | |name=4D | ||
|input= | |input= | ||
|image=BBCF_Susanoo_4D.png | |image=BBCF_Susanoo_4D.png |caption=An unlock tool that doesn't require a hit. | ||
|caption=An unlock tool that doesn't require a hit. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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*If it's already unlocked, levels it up. | *If it's already unlocked, levels it up. | ||
*If it's already unlocked and cannot be upgraded, highlights the next icon. | *If it's already unlocked and cannot be upgraded, highlights the next icon. | ||
Typically used as a followup to 6A on hit and block, or to quickly grab a highlighted icon in neutral if you have a moment. However, you can also use it to cut most combos short if you desperately want access to a certain special and other Drive moves might not yield it for one reason or another. | Typically used as a followup to 6A on hit and block, or to quickly grab a highlighted icon in neutral if you have a moment. However, you can also use it to cut most combos short if you desperately want access to a certain special and other Drive moves might not yield it for one reason or another. Puts the pressure on your opponent to come towards you while at long range neutral since they'll unlikely want to watch you slowly unlock every special move. | ||
}} | }} | ||
}} | }} | ||
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|name=6D | |name=6D | ||
|input= | |input= | ||
|image=BBCF_Susanoo_6D.png | |image=BBCF_Susanoo_6D.png |caption=Ok to use as a mixup on occasion, but will see most use in combos. | ||
|caption=Ok to use as a mixup on occasion, but will see most use in combos. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version= |damage=1150 |cancel=(SO)R |starter= |guard= | |version= |damage=1150 |cancel=(SO)R |starter= |guard=High | ||
|level=4 |attribute= |startup=20 |active=3(3)1 |recovery=26 |frameAdv=-14 |invul= |hitbox= | |level=4 |attribute=B |startup=20 |active=3(3)1 |recovery=26 |frameAdv=-14 |invul= |hitbox= | ||
|description= | |description= | ||
*A darkness-empowered stomp on the opponent's head. Hits high, and hits once. | *A darkness-empowered stomp on the opponent's head. Hits high, and hits once. | ||
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|name=j.D | |name=j.D | ||
|input= | |input= | ||
|image=BBCF_Susanoo_jD.png | |image=BBCF_Susanoo_jD.png |caption=Staple air combo ender. | ||
|caption=Staple air combo ender. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1100 |cancel=SOR |starter= |guard=All | |damage=1100 |cancel=SOR |starter= |guard=All | ||
|level=4 |attribute= |startup=15 |active=6 |recovery=21 |frameAdv= |invul= |hitbox= | |level=4 |attribute=H |startup=15 |active=6 |recovery=21 |frameAdv= |invul= |hitbox= | ||
|description= | |description= | ||
*Rotates his arms, generating a wheel of dark energy around himself. | *Rotates his arms, generating a wheel of dark energy around himself. | ||
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{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_ForwardThrow.png | |image=BBCF_Susanoo_ForwardThrow.png | ||
|input=5/6B+C | |input=5/6B+C |caption=Up we go! | ||
|caption=Up we go! | |||
|name=Forward Throw | |name=Forward Throw | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1500 |cancel=SOJR |starter= |guard= | |damage=1500 |cancel=SOJR |starter= |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/ForwardThrow | |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/ForwardThrow | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_BackThrow.png | |image=BBCF_Susanoo_BackThrow.png | ||
|input=4B+C | |input=4B+C |caption=Sucks To Be You 2: Electric Boogaloo. | ||
|caption=Sucks To Be You 2: Electric Boogaloo. | |||
|name=Back Throw | |name=Back Throw | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1500 |cancel=SOR |starter= |guard= | |damage=1500 |cancel=SOR |starter= |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/BackThrow | |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/BackThrow | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_AirThrow.png | |image=BBCF_Susanoo_AirThrow.png | ||
|input=j.B+C | |input=j.B+C |caption=Susano'o's throws can all lead to exceptional damage, even with scaling. | ||
|caption=Susano'o's throws can all lead to exceptional damage, even with scaling. | |||
|name=Air Throw | |name=Air Throw | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1500 |cancel=SOR |starter= |guard= | |damage=1500 |cancel=SOR |starter= |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery=23+3L |frameAdv= |invul= |hitbox=Susanoo/AirThrow | |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul= |hitbox=Susanoo/AirThrow | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_5D.png | |image=BBCF_Susanoo_5D.png |caption=If only Terumi had this... | ||
|caption=If only Terumi had this... | |||
|input=6A+B (When Blocking) | |input=6A+B (When Blocking) | ||
|name=Counter Assault | |name=Counter Assault | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= |cancel=R |starter= |guard=All | |damage= |cancel=R |starter= |guard=All |attribute=B | ||
|startup=13 |active=3 |recovery=31 |frameAdv= |invul= |hitbox=Susanoo/6A | |startup=13 |active=3 |recovery=31 |frameAdv= |invul= |hitbox=Susanoo/6A | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_CT.png | |image=BBCF_Susanoo_CT.png |caption=Old habits die hard. | ||
|caption=Old habits die hard. | |||
|input=5A+B | |input=5A+B | ||
|name=Crush Trigger | |name=Crush Trigger | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 |cancel=R |starter= |guard=B | |version=Uncharged |damage=1000 |cancel=R |starter= |guard=Barrier |attribute=B | ||
|startup=20 | |startup=20 |active=1 |recovery=25 |frameAdv=0 }} | ||
{{AttackData-BBCF | |||
|header=no | |||
|version=Charged |damage=1000 |cancel=R |starter= |guard=Barrier |attribute=B | |||
|startup=30-61 |active=1 |recovery=25 |frameAdv=0 | |||
|description= | |description= | ||
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | *Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | ||
*Susano'o performs a powerful downward stomp. | *Susano'o performs a powerful downward stomp. | ||
Links into 6B during combos on most characters. Susano'o has good meter gain and it isn't difficult to incorporate this move into most of his combo routes, so you can get good mileage out of his Crush Trigger if you want to. Note that a slightly or fully charged Crush Trigger has significantly less proration than an uncharged Crush Trigger, so use the former in combos whenever possible. | Links into 6B during combos on most characters. Susano'o has good meter gain and it isn't difficult to incorporate this move into most of his combo routes, so you can get good mileage out of his Crush Trigger if you want to. Note that a slightly or fully charged Crush Trigger has significantly less proration than an uncharged Crush Trigger, so use the former in combos whenever possible. As an actual guard crushing move, it gets rendered rather redundant if you have megalith powered up. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Sundering Claws</font> ====== | ====== <font style="visibility:hidden" size="0">Sundering Claws</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_SunderingClaws.png | |image=BBCF_Susanoo_SunderingClaws.png |caption=Does second hit only at level 3. | ||
|caption=Does second hit only at level 3. | |||
|input=236A | |input=236A | ||
|name=Sundering Claws | |name=Sundering Claws | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Level 1 |damage=900 |cancel=R |starter= |guard=All | |version=Level 1 |damage=900 |cancel=R |starter= |guard=All | ||
|startup=15 |active=6 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A | |startup=15 |active=6 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A | ||
|description= | |description= | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=Level 2 |damage=900 |cancel=R |starter= |guard=All | |version=Level 2 |damage=900 |cancel=R |starter= |guard=All | ||
|startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A | |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A | ||
|description= | |description= | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=Level 3 |damage=990*2 |cancel=R |starter= |guard=All | |version=Level 3 |damage=990*2 |cancel=R |starter= |guard=All | ||
|startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A | |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A | ||
|description= | |description= | ||
*First Icon | *First Icon | ||
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====== <font style="visibility:hidden" size="0">Towering Flame</font> ====== | ====== <font style="visibility:hidden" size="0">Towering Flame</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_ToweringFlame.png | |image=BBCF_Susanoo_ToweringFlame.png |caption=Pray this attack hits. | ||
|caption=Pray this attack hits. | |||
|input=623C | |input=623C | ||
|name=Towering Flame | |name=Towering Flame | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1400 | | |damage=1400 |guard=Mid |attribute=P1* | ||
|startup=12 |active=12 |recovery=46 |frameAdv=-28 | |startup=12 |active=12 |recovery=46 |frameAdv=-28 | ||
|description= | |description= | ||
*Second Icon | *Second Icon | ||
Line 499: | Line 486: | ||
====== <font style="visibility:hidden" size="0">Megalith</font> ====== | ====== <font style="visibility:hidden" size="0">Megalith</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_Megalith.png | |image=BBCF_Susanoo_Megalith.png |caption=Kicking sand! | ||
|caption=Kicking sand! | |||
|input=214A | |input=214A | ||
|name=Megalith | |name=Megalith | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Level 1 |damage=900 | | |version=Level 1 |damage=900 |guard=All |attribute=P1* | ||
|startup=20 |active=4 |recovery=18 |frameAdv=+1 | |startup=20 |active=4 |recovery=18 |frameAdv=+1 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 2 |damage=1000 | | |version=Level 2 |damage=1000 |guard=All |attribute=P1* | ||
|startup=30 |active=4 |recovery=18 |frameAdv=+8 | |startup=30 |active=4 |recovery=18 |frameAdv=+8 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 3 |damage=1100 | | |version=Level 3 |damage=1100 |guard=Barrier |attribute=P1* | ||
|startup=30 |active=4 |recovery=18 |frameAdv=+12 | |startup=30 |active=4 |recovery=18 |frameAdv=+12 | ||
|description= | |description= | ||
*Third Icon | *Third Icon | ||
*Fatal Counter | *Fatal Counter | ||
*Level 3 guard crushes normal guard. | |||
*Ruptures the ground with a powerful kick, creating a wave of dark energy. | *Ruptures the ground with a powerful kick, creating a wave of dark energy. | ||
*Hitbox extends as far out horiziontally as the projectile suggests, but also as tall as Susanoo's foot, giving it a slightly deceptive hitbox in the far upper corner. | |||
Level 1 version is very good at helping making certain normals safer to use such as 3C and 5D, as well as giving you access to an option with frame advantage from normals that would otherwise lack such an option. It helps that your hurtboxes don't extend forward too much. However, it has a lot of pushback on barrier guard, limiting its use as a pressure extender. Very plus on block at higher levels, but becomes very slow as well. Can be used in combos but mostly corner combos. Level 3 version can be used in specific midscreen combos, but these are mainly reserved for OD. | Level 1 version is very good at helping making certain normals safer to use such as 3C and 5D, as well as giving you access to an option with frame advantage from normals that would otherwise lack such an option. It helps that your hurtboxes don't extend forward too much. However, it has a lot of pushback on barrier guard, limiting its use as a pressure extender. Very plus on block at higher levels, but becomes very slow as well. Can be used in combos but mostly corner combos. Level 3 version can be used in specific midscreen combos, but these are mainly reserved for OD. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Hunter's Fang</font> ====== | ====== <font style="visibility:hidden" size="0">Hunter's Fang</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_HuntersFang.png | |image=BBCF_Susanoo_HuntersFang.png |caption=More useful than you might think. | ||
|caption=More useful than you might think. | |||
|input=214B (air OK) | |input=214B (air OK) | ||
|name=Hunter's Fang | |name=Hunter's Fang | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Level 1 |damage=840*2 | | |version=Level 1 |damage=840*2 |guard=High |attribute=H | ||
|startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 | |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 2 |damage=840*3 | | |version=Level 2 |damage=840*3 |guard=High |attribute=H x 2, P1* | ||
|startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 | |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 1 (Air) |damage=660*N | | |version=Level 1 (Air) |damage=660*N |attribute = H|guard=All | ||
|startup=9 |active=Until L, 3 |recovery=24 |frameAdv= | |startup=9 |active=Until L, 3 |recovery=24 |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 2 (Air) |damage=660*N, 840 | | |version=Level 2 (Air) |damage=660*N, 840 |attribute = H x N, P1* |guard=All | ||
|startup=9 |active=Until L, 3 |recovery=24 |frameAdv= | |startup=9 |active=Until L, 3 |recovery=24 |frameAdv= | ||
|description= | |description= | ||
*Fourth Icon | *Fourth Icon | ||
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====== <font style="visibility:hidden" size="0">Dancing Dual Kick</font> ====== | ====== <font style="visibility:hidden" size="0">Dancing Dual Kick</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_DancingDualKick.png | |image=BBCF_Susanoo_DancingDualKick.png |caption=Grand Viper, nuff said. | ||
|caption=Grand Viper, nuff said. | |||
|input=236B | |input=236B | ||
|name=Dancing Dual Kick | |name=Dancing Dual Kick | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=390*5, 780 | | |damage=390*5, 780 |guard=Low*5, All |attribute=F*5, B | ||
|startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15 | |startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15 | ||
|description= | |description= | ||
*Fifth Icon | *Fifth Icon | ||
*Susano'o charges at the opponent and then performs a powerful kick that knocks them into the air. Hits low. | *Susano'o charges at the opponent and then performs a powerful kick that knocks them into the air. Hits low. | ||
This move's blockstun forces opponents to block every individual hit but the last as a low. While slower on startup and significantly worse on block/whiff than level 3 Sundering Claws, this special only needs to be unlocked once to be used at full power, tacks on a good amount of extra damage, and serves as a strong combo extender. | *Jump cancelleable on final hit. | ||
This move's blockstun forces opponents to block every individual hit but the last as a low, also making it one of Susanoo's few low hitting attacks.. While slower on startup and significantly worse on block/whiff than level 3 Sundering Claws, this special only needs to be unlocked once to be used at full power, tacks on a good amount of extra damage, and serves as a strong combo extender. | |||
}} | }} | ||
}} | }} | ||
Line 585: | Line 573: | ||
====== <font style="visibility:hidden" size="0">Inevitable Calamity</font> ====== | ====== <font style="visibility:hidden" size="0">Inevitable Calamity</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_InevitableCalamity.png | |image=BBCF_Susanoo_InevitableCalamity.png |caption=Damage Scaling: The Move. | ||
|caption=Damage Scaling: The Move. | |input=Mash C | ||
|input= | |||
|name=Inevitable Calamity | |name=Inevitable Calamity | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=570*N | | |damage=570*N |guard=All |attribute=P2* | ||
|startup= | |startup=6 |active=[3*3]*N |recovery=20 |frameAdv=-7 | ||
|description= | |description= | ||
*Sixth Icon | *Sixth Icon | ||
Line 599: | Line 586: | ||
*Absorbs projectiles and has good chip damage, but high pushback. | *Absorbs projectiles and has good chip damage, but high pushback. | ||
*Treated as a projectile. | *Treated as a projectile. | ||
*Awkward input that can be tricky to activate on demand and can also activate accidentally if you aren't being disciplined with your inputs during other combos. | |||
*To assist activating this at neutral, 5C's startup can be cancelled into this by mashing enough times. | |||
A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure. | A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Splintering Thrust</font> ====== | ====== <font style="visibility:hidden" size="0">Splintering Thrust</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_SplinteringThrust.png | |image=BBCF_Susanoo_SplinteringThrust.png |caption=Putting the "God" back in God Press. | ||
|caption=Putting the "God" back in God Press. | |||
|input=63214C | |input=63214C | ||
|name=Splintering Thrust | |name=Splintering Thrust | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0, 1800*2 | | |damage=0, 1800*2 |guard=Unblockable |attribute=T | ||
|startup=30 |active=16 |recovery=37 |frameAdv= | |startup=30 |active=16 |recovery=37 |frameAdv= | ||
|description= | |description= | ||
*Seventh Icon | *Seventh Icon | ||
*Susano'o charges at the opponent. If it connects, he slams them into the far wall and punches them in a damaging explosion. | *Combo throw, will not cause purple !! marks for any reason, but does not have 100% minimum damage either. | ||
*Can only throw Standing or Crouching opponents. | |||
*Susano'o pauses for its startup and then charges at the opponent. If it connects, he slams them into the far wall and punches them in a damaging explosion. | |||
*Somewhat deceptive animation where the pause at the start looks a bit like his dash startup. | |||
*Certain Counter Hits will combo into it, but it can only be followed up with a Rapid or off the first hit of a Fatal 6B. | *Certain Counter Hits will combo into it, but it can only be followed up with a Rapid or off the first hit of a Fatal 6B. | ||
Has exceptionally long range for a command grab, but horrible startup. | Has exceptionally long range for a command grab, but horrible startup (The 30 Frames listed is only true at point blank range, where you'll likely never use it). This is also coupled with no invulnerabilities, guardpoints or low profiling so you'll have to treat this differently from most commands grabs to get any mileage out of it. Also note that it will generally lose to other command grabs that have greater reach, such as both of Tager's 360s, since Susanno's hitbox is pretty much touching range when using this move. However because it can never be throw rejected for any reason, it can be a powerful tool when your opponent is teching since it's easy to get a meaty hit (Where they must start jumping or using a reversal as soon as possible to avoid it). Very powerful if you do land a hit with it since you're guarenteed to corner your opponent with them teching at your feet. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ====== | ====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_BladeOfJudgement.png | |image=BBCF_Susanoo_BladeOfJudgement.png |caption=Michael Swor - oops, wrong game. | ||
|caption=Michael Swor - oops, wrong game. | |||
|input=236D | |input=236D | ||
|name=Blade of Judgement | |name=Blade of Judgement | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1650 | | |damage=1650 |guard=All |attribute=B | ||
|startup=19 |active=3 |recovery=24 |frameAdv=-6 | |startup=19 |active=3 |recovery=24 |frameAdv=-6 | ||
|description= | |description= | ||
*Eighth Icon | *Eighth Icon | ||
Line 637: | Line 627: | ||
A very high priority special worth unlocking as soon as possible. Pressing buttons while grounded becomes scary for the opponent, as a Counter Hit Blade of Judgement will wallbounce them directly into Susano'o for a free combo. Because of your newfound ground control, be prepared to deal with air approaches once your opponent sees that you have this. | A very high priority special worth unlocking as soon as possible. Pressing buttons while grounded becomes scary for the opponent, as a Counter Hit Blade of Judgement will wallbounce them directly into Susano'o for a free combo. Because of your newfound ground control, be prepared to deal with air approaches once your opponent sees that you have this. | ||
The sword's hitbox extends behind Susano'o. As a result, you can can use it to catch enemies thrown behind him by 6D for certain combos. | The sword's hitbox extends behind Susano'o. As a result, you can can use it to catch enemies thrown behind him by 6D for certain combos and also catch out characters with grounded crossups, such as Azrael's dash. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ====== | ====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_LiberatingDagger.png | |image=BBCF_Susanoo_LiberatingDagger.png |caption=This is a no-fireball zone. | ||
|caption=This is a no-fireball zone. | |||
|input=236236D | |input=236236D | ||
|name=Liberating Dagger | |name=Liberating Dagger | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=2800 | | |version=Normal |damage=2800 |guard=All |attribute=B | ||
|startup=7+8 |active=6 |recovery=55 |frameAdv=-40 | |startup=7+8 |active=6 |recovery=55 |frameAdv=-40 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage=3500 | | |version=Overdrive |damage=3500 |guard=All |attribute=B | ||
|startup=7+8 |active=6 |recovery=55 |frameAdv=-40 | |startup=7+8 |active=6 |recovery=55 |frameAdv=-40 | ||
|description= | |description= | ||
*Requires Blade of Judgement unlocked. | *Requires Blade of Judgement unlocked. | ||
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====== <font style="visibility:hidden" size="0">Strike of the Possessed God</font> ====== | ====== <font style="visibility:hidden" size="0">Strike of the Possessed God</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_StrikeOfThePossessedGod.png | |image=BBCF_Susanoo_StrikeOfThePossessedGod.png |caption=Deadly Rave meets Gamma Ray. | ||
|caption=Deadly Rave meets Gamma Ray. | |||
|input=632146D | |input=632146D | ||
|name=Strike of the Possessed God | |name=Strike of the Possessed God | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=2428~4567 | | |version=Normal |damage=2428~4567 |guard=All |attribute=B | ||
|startup=5+11 |active=4 |recovery=40 |frameAdv=-23 | |startup=5+11 |active=4 |recovery=40 |frameAdv=-23 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage=3380~5323 | | |version=Overdrive |damage=3380~5323 |guard=All |attribute=B | ||
|startup=5+11 |active=4 |recovery=40 |frameAdv=-23 | |startup=5+11 |active=4 |recovery=40 |frameAdv=-23 | ||
|description= | |description= | ||
*Susano'o delivers a backhand strike that stuns the opponent before using all of his unlocked specials, finishing off by firing a huge laser from his mouth. | *Susano'o delivers a backhand strike that stuns the opponent before using all of his unlocked specials, finishing off by firing a huge laser from his mouth. | ||
*Damage increases depending on how many seals are unlocked/upgraded. | *Damage increases depending on how many seals are unlocked/upgraded. | ||
*Overdrive does not automatically enable all parts of this move to activate, Susanno will still only use the special moves that have actually been unlocked. | |||
*Fully invulnerable on frames 1-19. | *Fully invulnerable on frames 1-19. | ||
Can be Rapid Cancelled after the first hit for specific combos, but the opponent will either be put in stagger or bounced high into the air depending on which specials are unlocked. If Sundering Claws is above level 1, the first hit will always stagger the opponent. | Can be Rapid Cancelled after the first hit for specific combos, but the opponent will either be put in stagger or bounced high into the air depending on which specials are unlocked. If Sundering Claws is above level 1, the first hit will always stagger the opponent. | ||
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====== <font style="visibility:hidden" size="0">Collapsing Resentment</font> ====== | ====== <font style="visibility:hidden" size="0">Collapsing Resentment</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_CollapsingResentment.png | |image=BBCF_Susanoo_CollapsingResentment.png |caption=When 4D goes on as many steroids as Susano'o. | ||
|caption=When 4D goes on as many steroids as Susano'o. | |||
|input=[2]8D during Overdrive | |input=[2]8D during Overdrive | ||
|name=Collapsing Resentment | |name=Collapsing Resentment | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage | |damage= |guard= | ||
|startup=10 |active= |recovery=27 |frameAdv= | |startup=10 |active= |recovery=27 |frameAdv= | ||
|description= | |description= | ||
*Unlocks all of his specials for the remainder of the round. Will not upgrade any specials. | *Unlocks all of his specials for the remainder of the round. Will not upgrade any specials. | ||
*Guard Points against Body attacks on frames 1-10. | *Guard Points against Body attacks on frames 1-10. | ||
While Susano'o suddenly gaining every special in one fell swoop is a very nice tool to have, the fact that your unlocked specials will still reset at the end of the round as well as requiring Overdrive, on top of its total duration, makes this a fairly situational super. However, using this can be good if you have been put at an early disadvantage to try and get back into the game. | While Susano'o suddenly gaining every special in one fell swoop is a very nice tool to have, the fact that your unlocked specials will still reset at the end of the round as well as requiring Overdrive, on top of its total duration, makes this a fairly situational super. However, using this can be good if you have been put at an early disadvantage to try and get back into the game or as a reason to get good milage out of a short overdrive, since unlocking all of your specials is similar to just having a permanent overdrive. Your opponent may fear trying to punish this since you'll still probably be in overdrive and have access to your exceed accel afterwards. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_Bloodsplitter.png | |image=BBCF_Susanoo_Bloodsplitter.png | ||
|input=ABCD during Overdrive | |input=ABCD during Overdrive |caption=Come on and slam! | ||
|caption=Come on and slam! | |||
|name=Bloodsplitter | |name=Bloodsplitter | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage= | |version=Normal |damage=600, 500, 210*5, 0, 1000 |guard=All |attribute=B | ||
|startup=20 |active=3 |recovery= | |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Active Flow |damage= | |version=Active Flow |damage=600, 500, 210*14, 0, 2000 |guard=All |attribute=B | ||
|startup=20 |active=3 |recovery= | |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 | ||
|description= | |description= | ||
*Susano'o strikes the opponent in the gut. If it connects, he smashes them into the air with an upwards version of his 214B before crashing down, slamming his opponent to the ground. | *Susano'o strikes the opponent in the gut. If it connects, he smashes them into the air with an upwards version of his 214B before crashing down, slamming his opponent to the ground. | ||
*Does not cost Heat, but immediately ends Overdrive if used. | *Does not cost Heat, but immediately ends Overdrive if used. | ||
Puts Susano'o into Active Flow if he hasn't already entered it once in the round. Has full invulnerability | *15% Minimum damage | ||
Puts Susano'o into Active Flow if he hasn't already entered it once in the round. Has full invulnerability but cannot be Rapid Cancelled. Deals significantly more damage if Susano'o is already in Active Flow. | |||
}} | }} | ||
}} | }} | ||
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==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Susanoo_RoarOfTheMadKing.png | |image=BBCF_Susanoo_RoarOfTheMadKing.png |caption=「MUST DIE」 | ||
|caption=「MUST DIE」 | |||
|input=2141236C | |input=2141236C | ||
|name=Roar of the Mad King | |name=Roar of the Mad King | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=DESTROY | | |damage=DESTROY |guard=All |attribute=B | ||
|startup=4+12 |active=6 |recovery=36 |frameAdv=-21 | |startup=4+12 |active=6 |recovery=36 |frameAdv=-21 | ||
|description= | |description= | ||
*Susano'o slams the opponent to the ground before knocking them away with a burst of dark energy. He then gathers a massive amount of dark energy into a huge sword and cuts downwards, causing a multitude of dark beams to slash across the screen before erasing the opponent from existence, leaving behind only destruction in its wake. | *Susano'o slams the opponent to the ground before knocking them away with a burst of dark energy. He then gathers a massive amount of dark energy into a huge sword and cuts downwards, causing a multitude of dark beams to slash across the screen before erasing the opponent from existence, leaving behind only destruction in its wake. |
Revision as of 01:25, 10 January 2018
Susanoo |
---|
Health: 12,500
|
Overview
Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.
Drive: Divine Warrior
Susano'o has eight special moves and starts every round with the first special move unlocked, with the remainder locked. Each time he lands a hit, a cursor cycles through the eight icons/seals above his Heat Gauge in numerical order. He begins with no icons highlighted, so for example doing 5A > 5B > 5C, would highlight the third icon (Megalith). When a Drive move hits (or is blocked by) the opponent, the currently highlighted icon becomes unlocked and the cursor is reset. Certain icons can be levelled up if they are already unlocked, changing their properties and damage. If the icon is both unlocked and fully levelled (if applicable), the next icon is highlighted instead.
Overdrive: Shrieks of the Entombed
- All specials can be used at their highest level while Overdrive is active, even if locked.
- Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Drive Moves
5D
5D |
---|
2D
2D |
---|
4D
4D |
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6D
6D |
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j.D
j.D |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
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Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.B+C |
---|
Counter Assault
Counter Assault 6A+B (When Blocking) |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Special Moves
Sundering Claws
Sundering Claws 236A |
---|
Towering Flame
Towering Flame 623C |
---|
Megalith
Megalith 214A |
---|
Hunter's Fang
Hunter's Fang 214B (air OK) |
---|
Dancing Dual Kick
Dancing Dual Kick 236B |
---|
Inevitable Calamity
Inevitable Calamity Mash C |
---|
Splintering Thrust
Splintering Thrust 63214C |
---|
Blade of Judgement
Blade of Judgement 236D |
---|
Distortion Drives
Liberating Dagger
Liberating Dagger 236236D |
---|
Strike of the Possessed God
Strike of the Possessed God 632146D |
---|
Collapsing Resentment
Collapsing Resentment [2]8D during Overdrive |
---|
Exceed Accel
Bloodsplitter ABCD during Overdrive |
---|
Astral Heat
Roar of the Mad King 2141236C |
---|
External References
- Japanese Name: スサノオ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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Click [★] for character's full frame data
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