BBCF/Susano'o: Difference between revisions

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* Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.
* Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.


===Pros/Strengths===
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
*High average damage
*High average damage
*Most moves have good range and can be used for spacing
*Most moves have good range and can be used for spacing
Line 47: Line 52:
*High health helps compensate for diminished defenses at round start
*High health helps compensate for diminished defenses at round start
*Has a tool for nearly every situation
*Has a tool for nearly every situation
*Even his blockstrings can unlock moves, forcing his opponents to try more risky ways to defend, opening them up for baiting and frametraps.
*Arguably the best overdrive in the game.


===Cons/Weaknesses===
| style="width: 50%;"|
*Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
*Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
*Has a dash with unique startup that renders microdashing impossible
*Has a dash with unique startup that renders microdashing impossible
Line 56: Line 59:
*Below average high/low mixup game, and severely lacks safe low options
*Below average high/low mixup game, and severely lacks safe low options
*Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them
*Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them
*Requires good knowledge of variable combo paths based on what is currently unlocked.
*Relies on system mechanics and resources to escape pressure before reversal options can be acquired
*Relies on system mechanics and resources to escape pressure before reversal options can be acquired
*Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round
*Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round
|-
|}
<br clear=all/>
<br clear=all/>


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{{MoveData
{{MoveData
|name=5A
|name=5A
|image=BBCF_Susanoo_5A.png
|image=BBCF_Susanoo_5A.png |caption=Short, but safe.
|caption=Short, but safe.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 80: Line 85:
{{MoveData
{{MoveData
|name=5B
|name=5B
|image=BBCF_Susanoo_5B.png
|image=BBCF_Susanoo_5B.png |caption=Every Susano'o starts rounds with this. No exceptions.
|caption=Every Susano'o starts rounds with this. No exceptions.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=770 |cancel=SOJR |starter= |guard=HL
  |damage=770 |cancel=SOJR |starter= |guard=Mid
  |level=3 |attribute=B |startup=9 |active=6 |recovery=16 |frameAdv=-5 |invul= |hitbox=Susanoo/5B
  |level=3 |attribute=B |startup=9 |active=6 |recovery=16 |frameAdv=-5 |invul= |hitbox=Susanoo/5B
  |description=
  |description=
Line 96: Line 100:
{{MoveData
{{MoveData
|name=5C
|name=5C
|image=BBCF_Susanoo_5C.png
|image=BBCF_Susanoo_5C.png |caption=Slow, but long-ranged.
|caption=Slow, but long-ranged.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000 |cancel=SOJR |starter= |guard=HL
  |damage=1000 |cancel=SOJR |starter= |guard=Mid
  |level=4 |attribute=B |startup=17 |active=6 |recovery=18 |frameAdv=-5 |invul= |hitbox=Susanoo/5C
  |level=4 |attribute=B |startup=17 |active=6 |recovery=18 |frameAdv=-5 |invul= |hitbox=Susanoo/5C
  |description=
  |description=
Line 111: Line 114:
{{MoveData
{{MoveData
|name=2A
|name=2A
|image=BBCF_Susanoo_2A.png
|image=BBCF_Susanoo_2A.png |caption=Not a low.
|caption=Not a low.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 127: Line 129:
{{MoveData
{{MoveData
|name=2B
|name=2B
|image=BBCF_Susanoo_2B.png
|image=BBCF_Susanoo_2B.png |caption=Also not a low...
|caption=Also not a low...
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=720 |cancel=SOR |starter= |guard=HL
  |damage=720 |cancel=SOR |starter= |guard=Mid
  |level=3 |attribute=F |startup=10 |active=3 |recovery=19 |frameAdv=-5 |invul= |hitbox=Susanoo/2B
  |level=3 |attribute=F |startup=10 |active=3 |recovery=19 |frameAdv=-5 |invul= |hitbox=Susanoo/2B
  |description=
  |description=
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{{MoveData
{{MoveData
|name=2C
|name=2C
|image=BBCF_Susanoo_2C.png
|image=BBCF_Susanoo_2C.png |caption=Serviceable anti-air.
|caption=Serviceable anti-air.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=700*2 |cancel=SOR, SOJR |starter= |guard=HL
  |damage=700*2 |cancel=SOR, SOJR |starter= |guard=Mid
  |level=3 |attribute= |startup=10 |active=3(2)5 |recovery=22 |frameAdv=-10 |invul= |hitbox=Susanoo/2C
  |level=3 |attribute= |startup=10 |active=3(2)5 |recovery=22 |frameAdv=-10 |invul= |hitbox=Susanoo/2C
  |description=
  |description=
Line 158: Line 158:
{{MoveData
{{MoveData
|name=6A
|name=6A
|image=BBCF_Susanoo_6A.png
|image=BBCF_Susanoo_6A.png |caption=Who needs anti-airs when you have hit scans?
|caption=Who needs anti-airs when you have hit scans?
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800 |cancel=R |starter= |guard=All
  |damage=800 |cancel=R |starter= |guard=All
  |level=4 |attribute=HBFP |startup=16 |active=3 |recovery=33 |frameAdv=-10 |invul= |hitbox=susanoo/6A
  |level=4 |attribute=P1* |startup=16 |active=3 |recovery=33 |frameAdv=-10 |invul= |hitbox=susanoo/6A
  |description=
  |description=
*Fires a wisp of dark energy that instantly travels across the screen.
*Fires a wisp of dark energy that instantly travels across the screen.
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{{MoveData
{{MoveData
|name=6B
|name=6B
|image=BBCF_Susanoo_6B.png
|image=BBCF_Susanoo_6B.png |caption=Good ol' "Fatal! Fatal!"
|caption=Good ol' "Fatal! Fatal!"
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=HL
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=Mid
  |level=4 |attribute=B |startup=18 |active=4(11)5 |recovery=10 |frameAdv=+4 |invul= |hitbox=susanoo/6B
  |level=4 |attribute=B |startup=18 |active=4(11)5 |recovery=10 |frameAdv=+4 |invul= |hitbox=susanoo/6B
  |description=
  |description=
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{{MoveData
{{MoveData
|name=6C
|name=6C
|image=BBCF_Susanoo_6C.png
|image=BBCF_Susanoo_6C.png |caption=Hope you like 50/50s.
|caption=Hope you like 50/50s.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1120 |cancel=SOR |starter= |guard=H
  |damage=1120 |cancel=SOR |starter= |guard=High
  |level=5 |attribute=B |startup=25 |active=4 |recovery=20 |frameAdv=-3 |invul= |hitbox=Susanoo/6C
  |level=5 |attribute=B |startup=25 |active=4 |recovery=20 |frameAdv=-3 |invul= |hitbox=Susanoo/6C
  |description=
  |description=
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{{MoveData
{{MoveData
|name=3C
|name=3C
|image=BBCF_Susanoo_3C.png
|image=BBCF_Susanoo_3C.png |caption=Finally, a low!
|caption=Finally, a low!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=L, L
  |damage=800*2 |cancel=SOR, SOR |starter= |guard=Low
  |level=4 |attribute=F |startup=12 |active=4(8)4 |recovery=23 |frameAdv=-8 |invul= |hitbox=Susanoo/3C
  |level=4 |attribute=F |startup=12 |active=4(8)4 |recovery=23 |frameAdv=-8 |invul= |hitbox=Susanoo/3C
  |description=
  |description=
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{{MoveData
{{MoveData
|name=j.A
|name=j.A
|image=BBCF_Susanoo_jA.png
|image=BBCF_Susanoo_jA.png |caption=You are going to see this a lot.
|caption=You are going to see this a lot.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=450 |cancel=SOJR |starter= |guard=HA
  |damage=450 |cancel=SOJR |starter= |guard=High/Air
  |level=3 |attribute=H |startup=8 |active=5 |recovery=15 |frameAdv= |invul= |hitbox=Susanoo/j.A
  |level=3 |attribute=H |startup=8 |active=5 |recovery=15 |frameAdv= |invul= |hitbox=Susanoo/j.A
  |description=
  |description=
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{{MoveData
{{MoveData
|name=j.B
|name=j.B
|image=BBCF_Susanoo_jB.png
|image=BBCF_Susanoo_jB.png |caption=Your staple jump-in.
|caption=Your staple jump-in.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=740 |cancel=SOJR |starter= |guard=HA
  |damage=740 |cancel=SOJR |starter= |guard=High/Air
  |level=3 |attribute=H |startup=10 |active=4 |recovery=22 |frameAdv= |invul= |hitbox=Susanoo/j.B
  |level=3 |attribute=H |startup=10 |active=4 |recovery=22 |frameAdv= |invul= |hitbox=Susanoo/j.B
  |description=
  |description=
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{{MoveData
{{MoveData
|name=j.C
|name=j.C
|image=BBCF_Susanoo_jC.png
|image=BBCF_Susanoo_jC.png |caption=General purpose air normal.
|caption=General purpose air normal.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=770*2 |cancel=SOJR, SOJR |starter= |guard=HA
  |damage=770*2 |cancel=SOJR, SOJR |starter= |guard=High/Air
  |level=4 |attribute=H |startup=12 |active=2(2)3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/j.C
  |level=4 |attribute=H |startup=12 |active=2(2)3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/j.C
  |description=
  |description=
*Kicks downward with great overall range. Hits twice.
*Kicks downward with great overall range. Hits twice. Second hit knocks opponent towards the ground (can be teched).
Great tool for cycling through seals to get what you want before going into j.D to unlock/upgrade a special. Its fantastic vertical coverage also makes it a fine tool for protecting yourself from enemy approaches while airborne, and can see some use as a jump-in of your own. Keep in mind that the lower part of the hitbox does not become active until frame 16.
Great tool for cycling through seals to get what you want before going into j.D to unlock/upgrade a special. Its fantastic vertical coverage also makes it a fine tool for protecting yourself from enemy approaches while airborne, and can see some use as a jump-in of your own. Keep in mind that the lower part of the hitbox does not become active until frame 16. In normal air combos you'll want to ensure the second hit comes out to push them downwards so j.D connects.
}}
}}
}}
}}
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|name=5D
|name=5D
|input=
|input=
|image=BBCF_Susanoo_5D.png
|image=BBCF_Susanoo_5D.png |caption=The Key to the Kingdom!
|caption=The Key to the Kingdom!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1100 |cancel=SDrOR |starter= |guard=HL
  |damage=1100 |cancel=SDrOR |starter= |guard=Mid
  |level=5 |attribute= |startup=17 |active=3 |recovery=28 |frameAdv=-10 |invul= |hitbox=
  |level=5 |attribute=B |startup=17 |active=3 |recovery=28 |frameAdv=-10 |invul= |hitbox=
  |description=
  |description=
*Steps forward and thrusts with both palms in a shockwave of dark energy.
*Steps forward and thrusts with both palms in a shockwave of dark energy.
Line 290: Line 282:
|name=2D
|name=2D
|input=
|input=
|image=BBCF_Susanoo_2D.png
|image=BBCF_Susanoo_2D.png |caption=The higher risk... less reward low.
|caption=The higher risk... less reward low.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version= |damage=1080 |cancel=(SO)R |starter= |guard=L
  |version= |damage=1080 |cancel=(SO)R |starter= |guard=Low
  |level=3 |attribute= |startup=16 |active=5 |recovery=22 |frameAdv=-10 |invul= |hitbox=
  |level=3 |attribute=F |startup=16 |active=5 |recovery=22 |frameAdv=-10 |invul= |hitbox=
  |description=
  |description=
*Dives and slashes at the opponent's legs. Hits low.
*Dives and slashes at the opponent's legs. Hits low.
Line 308: Line 299:
|name=4D
|name=4D
|input=
|input=
|image=BBCF_Susanoo_4D.png
|image=BBCF_Susanoo_4D.png |caption=An unlock tool that doesn't require a hit.
|caption=An unlock tool that doesn't require a hit.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 318: Line 308:
*If it's already unlocked, levels it up.
*If it's already unlocked, levels it up.
*If it's already unlocked and cannot be upgraded, highlights the next icon.
*If it's already unlocked and cannot be upgraded, highlights the next icon.
Typically used as a followup to 6A on hit and block, or to quickly grab a highlighted icon in neutral if you have a moment. However, you can also use it to cut most combos short if you desperately want access to a certain special and other Drive moves might not yield it for one reason or another.
Typically used as a followup to 6A on hit and block, or to quickly grab a highlighted icon in neutral if you have a moment. However, you can also use it to cut most combos short if you desperately want access to a certain special and other Drive moves might not yield it for one reason or another. Puts the pressure on your opponent to come towards you while at long range neutral since they'll unlikely want to watch you slowly unlock every special move.
}}
}}
}}
}}
Line 326: Line 316:
|name=6D
|name=6D
|input=
|input=
|image=BBCF_Susanoo_6D.png
|image=BBCF_Susanoo_6D.png |caption=Ok to use as a mixup on occasion, but will see most use in combos.
|caption=Ok to use as a mixup on occasion, but will see most use in combos.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version= |damage=1150 |cancel=(SO)R |starter= |guard=H
  |version= |damage=1150 |cancel=(SO)R |starter= |guard=High
  |level=4 |attribute= |startup=20 |active=3(3)1 |recovery=26 |frameAdv=-14 |invul= |hitbox=
  |level=4 |attribute=B |startup=20 |active=3(3)1 |recovery=26 |frameAdv=-14 |invul= |hitbox=
  |description=
  |description=
*A darkness-empowered stomp on the opponent's head. Hits high, and hits once.
*A darkness-empowered stomp on the opponent's head. Hits high, and hits once.
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|name=j.D
|name=j.D
|input=
|input=
|image=BBCF_Susanoo_jD.png
|image=BBCF_Susanoo_jD.png |caption=Staple air combo ender.
|caption=Staple air combo ender.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1100 |cancel=SOR |starter= |guard=All
  |damage=1100 |cancel=SOR |starter= |guard=All
  |level=4 |attribute= |startup=15 |active=6 |recovery=21 |frameAdv= |invul= |hitbox=
  |level=4 |attribute=H |startup=15 |active=6 |recovery=21 |frameAdv= |invul= |hitbox=
  |description=
  |description=
*Rotates his arms, generating a wheel of dark energy around himself.
*Rotates his arms, generating a wheel of dark energy around himself.
Line 364: Line 352:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_ForwardThrow.png
|image=BBCF_Susanoo_ForwardThrow.png
|input=5/6B+C
|input=5/6B+C |caption=Up we go!
|caption=Up we go!
|name=Forward Throw
|name=Forward Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500 |cancel=SOJR |starter= |guard=
  |damage=1500 |cancel=SOJR |starter= |guard=Throw |attribute=T
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/ForwardThrow
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/ForwardThrow
  |description=
  |description=
Line 382: Line 369:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_BackThrow.png
|image=BBCF_Susanoo_BackThrow.png
|input=4B+C
|input=4B+C |caption=Sucks To Be You 2: Electric Boogaloo.
|caption=Sucks To Be You 2: Electric Boogaloo.
|name=Back Throw
|name=Back Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500 |cancel=SOR |starter= |guard=
  |damage=1500 |cancel=SOR |starter= |guard=Throw |attribute=T
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/BackThrow
  |startup=7 |active=3 |recovery=23 |frameAdv= |invul= |hitbox=Susanoo/BackThrow
  |description=
  |description=
Line 398: Line 384:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_AirThrow.png
|image=BBCF_Susanoo_AirThrow.png
|input=j.B+C
|input=j.B+C |caption=Susano'o's throws can all lead to exceptional damage, even with scaling.
|caption=Susano'o's throws can all lead to exceptional damage, even with scaling.
|name=Air Throw
|name=Air Throw
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1500 |cancel=SOR |starter= |guard=
  |damage=1500 |cancel=SOR |starter= |guard=Throw |attribute=T
  |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul= |hitbox=Susanoo/AirThrow
  |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul= |hitbox=Susanoo/AirThrow
  |description=
  |description=
Line 413: Line 398:
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_5D.png
|image=BBCF_Susanoo_5D.png |caption=If only Terumi had this...
|caption=If only Terumi had this...
|input=6A+B (When Blocking)
|input=6A+B (When Blocking)
|name=Counter Assault
|name=Counter Assault
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage= |cancel=R |starter= |guard=All
  |damage= |cancel=R |starter= |guard=All |attribute=B
  |startup=13 |active=3 |recovery=31 |frameAdv= |invul= |hitbox=Susanoo/6A
  |startup=13 |active=3 |recovery=31 |frameAdv= |invul= |hitbox=Susanoo/6A
  |description=
  |description=
Line 429: Line 413:
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_CT.png
|image=BBCF_Susanoo_CT.png |caption=Old habits die hard.
|caption=Old habits die hard.
|input=5A+B
|input=5A+B
|name=Crush Trigger
|name=Crush Trigger
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000 |cancel=R |starter= |guard=B
  |version=Uncharged |damage=1000 |cancel=R |starter= |guard=Barrier |attribute=B
  |startup=20-61 |active=1 |recovery=25 |frameAdv=0 |invul= |hitbox=Susanoo/CT
  |startup=20 |active=1 |recovery=25 |frameAdv=0 }}
{{AttackData-BBCF
|header=no
|version=Charged |damage=1000 |cancel=R |starter= |guard=Barrier |attribute=B
|startup=30-61 |active=1 |recovery=25 |frameAdv=0
  |description=
  |description=
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more.
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more.
Line 448: Line 435:
====== <font style="visibility:hidden" size="0">Sundering Claws</font> ======
====== <font style="visibility:hidden" size="0">Sundering Claws</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_SunderingClaws.png
|image=BBCF_Susanoo_SunderingClaws.png |caption=Does second hit only at level 3.
|caption=Does second hit only at level 3.
|input=236A
|input=236A
|name=Sundering Claws
|name=Sundering Claws
Line 455: Line 441:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Level 1 |damage=900 |cancel=R |starter= |guard=All
  |version=Level 1 |damage=900 |cancel=R |starter= |guard=All
  |startup=15 |active=6 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A
  |startup=15 |active=6 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A
  |description=
  |description=
}}
}}
Line 461: Line 447:
  |header=no
  |header=no
  |version=Level 2 |damage=900 |cancel=R |starter= |guard=All
  |version=Level 2 |damage=900 |cancel=R |starter= |guard=All
  |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A
  |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A
  |description=
  |description=
}}
}}
Line 467: Line 453:
  |header=no
  |header=no
  |version=Level 3 |damage=990*2 |cancel=R |starter= |guard=All
  |version=Level 3 |damage=990*2 |cancel=R |starter= |guard=All
  |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |hitbox=Susanoo/236A
  |startup=15 |active=12 |recovery=19 |frameAdv=-3 |invul= |attribute = B |hitbox=Susanoo/236A
  |description=
  |description=
*First Icon
*First Icon
Line 482: Line 468:
====== <font style="visibility:hidden" size="0">Towering Flame</font> ======
====== <font style="visibility:hidden" size="0">Towering Flame</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_ToweringFlame.png
|image=BBCF_Susanoo_ToweringFlame.png |caption=Pray this attack hits.
|caption=Pray this attack hits.
|input=623C
|input=623C
|name=Towering Flame
|name=Towering Flame
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1400 |cancel=R |starter= |guard=HL
  |damage=1400 |guard=Mid |attribute=P1*
  |startup=12 |active=12 |recovery=46 |frameAdv=-28 |invul= |hitbox=Susanoo/623C
  |startup=12 |active=12 |recovery=46 |frameAdv=-28  
  |description=
  |description=
*Second Icon
*Second Icon
Line 501: Line 486:
====== <font style="visibility:hidden" size="0">Megalith</font> ======
====== <font style="visibility:hidden" size="0">Megalith</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_Megalith.png
|image=BBCF_Susanoo_Megalith.png |caption=Kicking sand!
|caption=Kicking sand!
|input=214A
|input=214A
|name=Megalith
|name=Megalith
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Level 1 |damage=900 |cancel=R |starter= |guard=All
  |version=Level 1 |damage=900 |guard=All |attribute=P1*
  |startup=20 |active=4 |recovery=18 |frameAdv=+1 |invul= |hitbox=Susanoo/214A
  |startup=20 |active=4 |recovery=18 |frameAdv=+1  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 2 |damage=1000 |cancel=R |starter= |guard=All
  |version=Level 2 |damage=1000 |guard=All |attribute=P1*
  |startup=30 |active=4 |recovery=18 |frameAdv=+8 |invul= |hitbox=Susanoo/214A
  |startup=30 |active=4 |recovery=18 |frameAdv=+8  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 3 |damage=1100 |cancel=R |starter= |guard=B
  |version=Level 3 |damage=1100 |guard=Barrier |attribute=P1*
  |startup=30 |active=4 |recovery=18 |frameAdv=+12 |invul= |hitbox=Susanoo/214A
  |startup=30 |active=4 |recovery=18 |frameAdv=+12  
  |description=
  |description=
*Third Icon
*Third Icon
Line 526: Line 510:
*Level 3 guard crushes normal guard.
*Level 3 guard crushes normal guard.
*Ruptures the ground with a powerful kick, creating a wave of dark energy.
*Ruptures the ground with a powerful kick, creating a wave of dark energy.
*Hitbox extends as far out horiziontally as the projectile suggests, but also as tall as Susanoo's foot, giving it a slightly deceptive hitbox in the far upper corner.
Level 1 version is very good at helping making certain normals safer to use such as 3C and 5D, as well as giving you access to an option with frame advantage from normals that would otherwise lack such an option. It helps that your hurtboxes don't extend forward too much. However, it has a lot of pushback on barrier guard, limiting its use as a pressure extender. Very plus on block at higher levels, but becomes very slow as well. Can be used in combos but mostly corner combos. Level 3 version can be used in specific midscreen combos, but these are mainly reserved for OD.
Level 1 version is very good at helping making certain normals safer to use such as 3C and 5D, as well as giving you access to an option with frame advantage from normals that would otherwise lack such an option. It helps that your hurtboxes don't extend forward too much. However, it has a lot of pushback on barrier guard, limiting its use as a pressure extender. Very plus on block at higher levels, but becomes very slow as well. Can be used in combos but mostly corner combos. Level 3 version can be used in specific midscreen combos, but these are mainly reserved for OD.
}}
}}
Line 532: Line 518:
====== <font style="visibility:hidden" size="0">Hunter's Fang</font> ======
====== <font style="visibility:hidden" size="0">Hunter's Fang</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_HuntersFang.png
|image=BBCF_Susanoo_HuntersFang.png |caption=More useful than you might think.
|caption=More useful than you might think.
|input=214B (air OK)
|input=214B (air OK)
|name=Hunter's Fang
|name=Hunter's Fang
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Level 1 |damage=840*2 |cancel=R |starter= |guard=H
  |version=Level 1 |damage=840*2 |guard=High |attribute=H
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 |invul= |hitbox=Susanoo/214B
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 2 |damage=840*3 |cancel=R |starter= |guard=H
  |version=Level 2 |damage=840*3 |guard=High |attribute=H x 2, P1*
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10 |invul= |hitbox=Susanoo/214B
  |startup=23 |active=Until L, 3 |recovery=24 |frameAdv=-10  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 1 (Air) |damage=660*N |cancel=R |starter= |guard=All
  |version=Level 1 (Air) |damage=660*N |attribute = H|guard=All
  |startup=9 |active=Until L, 3 |recovery=24 |frameAdv= |invul= |hitbox=Susanoo/214B
  |startup=9 |active=Until L, 3 |recovery=24 |frameAdv=  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 2 (Air) |damage=660*N, 840 |cancel=R |starter= |guard=All
  |version=Level 2 (Air) |damage=660*N, 840 |attribute = H x N, P1* |guard=All
  |startup=9 |active=Until L, 3 |recovery=24 |frameAdv= |invul= |hitbox=Susanoo/214B
  |startup=9 |active=Until L, 3 |recovery=24 |frameAdv=  
  |description=
  |description=
*Fourth Icon
*Fourth Icon
Line 571: Line 556:
====== <font style="visibility:hidden" size="0">Dancing Dual Kick</font> ======
====== <font style="visibility:hidden" size="0">Dancing Dual Kick</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_DancingDualKick.png
|image=BBCF_Susanoo_DancingDualKick.png |caption=Grand Viper, nuff said.
|caption=Grand Viper, nuff said.
|input=236B
|input=236B
|name=Dancing Dual Kick
|name=Dancing Dual Kick
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=390*5, 780 |cancel=R*5, JR |starter= |guard=L*5, All
  |damage=390*5, 780 |guard=Low*5, All |attribute=F*5, B
  |startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15 |invul= |hitbox=Susanoo/236B
  |startup=18 |active=4*5(18)4 |recovery=19+11L |frameAdv=-15  
  |description=
  |description=
*Fifth Icon
*Fifth Icon
Line 589: Line 573:
====== <font style="visibility:hidden" size="0">Inevitable Calamity</font> ======
====== <font style="visibility:hidden" size="0">Inevitable Calamity</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_InevitableCalamity.png
|image=BBCF_Susanoo_InevitableCalamity.png |caption=Damage Scaling: The Move.
|caption=Damage Scaling: The Move.
|input=Mash C
|input=CCCC...
|name=Inevitable Calamity
|name=Inevitable Calamity
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=570*N |cancel=R |starter= |guard=All
  |damage=570*N |guard=All |attribute=P2*
  |startup=6 |active=[3*3]*N |recovery=20 |frameAdv=-7 |invul= |hitbox=Susanoo/CCCC
  |startup=6 |active=[3*3]*N |recovery=20 |frameAdv=-7
  |description=
  |description=
*Sixth Icon
*Sixth Icon
Line 603: Line 586:
*Absorbs projectiles and has good chip damage, but high pushback.
*Absorbs projectiles and has good chip damage, but high pushback.
*Treated as a projectile.
*Treated as a projectile.
*Awkward input that can be tricky to activate on demand and can also activate accidentally if you aren't being disciplined with your inputs during other combos.
*To assist activating this at neutral, 5C's startup can be cancelled into this by mashing enough times.
A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure.
A good move to go for due to its fast startup, serviceable frame advantage, and the ability for you to cancel it whenever you like by pressing B+C+D. Sees limited use during combos due to its scaling. It is -6 on block if canceled with B+C+D. You have good control on when the move goes into recovery so it allows you to cover holes in pressure.
}}
}}
Line 609: Line 594:
====== <font style="visibility:hidden" size="0">Splintering Thrust</font> ======
====== <font style="visibility:hidden" size="0">Splintering Thrust</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_SplinteringThrust.png
|image=BBCF_Susanoo_SplinteringThrust.png |caption=Putting the "God" back in God Press.
|caption=Putting the "God" back in God Press.
|input=63214C
|input=63214C
|name=Splintering Thrust
|name=Splintering Thrust
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0, 1800*2 |cancel=R |starter= |guard= None
  |damage=0, 1800*2 |guard=Unblockable |attribute=T
  |startup=30 |active=16 |recovery=37 |frameAdv= |invul= |hitbox=Susanoo/63214C
  |startup=30 |active=16 |recovery=37 |frameAdv=  
  |description=
  |description=
*Seventh Icon
*Seventh Icon
Line 624: Line 608:
*Somewhat deceptive animation where the pause at the start looks a bit like his dash startup.
*Somewhat deceptive animation where the pause at the start looks a bit like his dash startup.
*Certain Counter Hits will combo into it, but it can only be followed up with a Rapid or off the first hit of a Fatal 6B.
*Certain Counter Hits will combo into it, but it can only be followed up with a Rapid or off the first hit of a Fatal 6B.
Has exceptionally long range for a command grab, but horrible startup, the 30 Frames listed is only true at point blank range, where you'll likely never use it. You'll have to treat this differently from most commands grabs to get any mileage out of it. Keep in mind that because of the long dash Susano'o makes, this grab can out range a large number of moves despite its awful startup. Also note that it will generally lose to other command grabs that have greater reach, such as both of Tager's 360s, since Susanno's hithox is pretty much touching range when using this move.
Has exceptionally long range for a command grab, but horrible startup (The 30 Frames listed is only true at point blank range, where you'll likely never use it). This is also coupled with no invulnerabilities, guardpoints or low profiling so you'll have to treat this differently from most commands grabs to get any mileage out of it. Also note that it will generally lose to other command grabs that have greater reach, such as both of Tager's 360s, since Susanno's hitbox is pretty much touching range when using this move. However because it can never be throw rejected for any reason, it can be a powerful tool when your opponent is teching since it's easy to get a meaty hit (Where they must start jumping or using a reversal as soon as possible to avoid it). Very powerful if you do land a hit with it since you're guarenteed to corner your opponent with them teching at your feet.
}}
}}
}}
}}
Line 630: Line 614:
====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ======
====== <font style="visibility:hidden" size="0">Blade of Judgement</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_BladeOfJudgement.png
|image=BBCF_Susanoo_BladeOfJudgement.png |caption=Michael Swor - oops, wrong game.
|caption=Michael Swor - oops, wrong game.
|input=236D
|input=236D
|name=Blade of Judgement
|name=Blade of Judgement
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1650 |cancel=R |starter= |guard=All
  |damage=1650 |guard=All |attribute=B
  |startup=19 |active=3 |recovery=24 |frameAdv=-6 |invul= |hitbox=Susanoo/236D
  |startup=19 |active=3 |recovery=24 |frameAdv=-6  
  |description=
  |description=
*Eighth Icon
*Eighth Icon
Line 652: Line 635:
====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ======
====== <font style="visibility:hidden" size="0">Liberating Dagger</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_LiberatingDagger.png
|image=BBCF_Susanoo_LiberatingDagger.png |caption=This is a no-fireball zone.
|caption=This is a no-fireball zone.
|input=236236D
|input=236236D
|name=Liberating Dagger
|name=Liberating Dagger
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal |damage=2800 |cancel=R |starter= |guard=All
  |version=Normal |damage=2800 |guard=All |attribute=B
  |startup=7+8 |active=6 |recovery=55 |frameAdv=-40 |invul= |hitbox=Susanoo/236236D
  |startup=7+8 |active=6 |recovery=55 |frameAdv=-40  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Overdrive |damage=3500 |cancel=R |starter= |guard=All
  |version=Overdrive |damage=3500 |guard=All |attribute=B
  |startup=7+8 |active=6 |recovery=55 |frameAdv=-40 |invul= |hitbox=Susanoo/236236D
  |startup=7+8 |active=6 |recovery=55 |frameAdv=-40  
  |description=
  |description=
*Requires Blade of Judgement unlocked.
*Requires Blade of Judgement unlocked.
Line 676: Line 658:
====== <font style="visibility:hidden" size="0">Strike of the Possessed God</font> ======
====== <font style="visibility:hidden" size="0">Strike of the Possessed God</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_StrikeOfThePossessedGod.png
|image=BBCF_Susanoo_StrikeOfThePossessedGod.png |caption=Deadly Rave meets Gamma Ray.
|caption=Deadly Rave meets Gamma Ray.
|input=632146D
|input=632146D
|name=Strike of the Possessed God
|name=Strike of the Possessed God
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal |damage=2428~4567 |cancel=R |starter= |guard=All
  |version=Normal |damage=2428~4567 |guard=All |attribute=B
  |startup=5+11 |active=4 |recovery=40 |frameAdv=-23 |invul= |hitbox=Susanoo/632146D
  |startup=5+11 |active=4 |recovery=40 |frameAdv=-23  
  |description=
  |description=
}}
}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Overdrive |damage=3380~5323 |cancel=R |starter= |guard=All
  |version=Overdrive |damage=3380~5323 |guard=All |attribute=B
  |startup=5+11 |active=4 |recovery=40 |frameAdv=-23 |invul= |hitbox=Susanoo/632146D
  |startup=5+11 |active=4 |recovery=40 |frameAdv=-23  
  |description=
  |description=
*Susano'o delivers a backhand strike that stuns the opponent before using all of his unlocked specials, finishing off by firing a huge laser from his mouth.
*Susano'o delivers a backhand strike that stuns the opponent before using all of his unlocked specials, finishing off by firing a huge laser from his mouth.
*Damage increases depending on how many seals are unlocked/upgraded.
*Damage increases depending on how many seals are unlocked/upgraded.
*Overdrive does not automatically enable all parts of this move to activate, Susanno will still only use the special moves that have actually been unlocked.
*Fully invulnerable on frames 1-19.
*Fully invulnerable on frames 1-19.
Can be Rapid Cancelled after the first hit for specific combos, but the opponent will either be put in stagger or bounced high into the air depending on which specials are unlocked. If Sundering Claws is above level 1, the first hit will always stagger the opponent.
Can be Rapid Cancelled after the first hit for specific combos, but the opponent will either be put in stagger or bounced high into the air depending on which specials are unlocked. If Sundering Claws is above level 1, the first hit will always stagger the opponent.
Line 700: Line 682:
====== <font style="visibility:hidden" size="0">Collapsing Resentment</font> ======
====== <font style="visibility:hidden" size="0">Collapsing Resentment</font> ======
{{MoveData
{{MoveData
|image=BBCF_Susanoo_CollapsingResentment.png
|image=BBCF_Susanoo_CollapsingResentment.png |caption=When 4D goes on as many steroids as Susano'o.
|caption=When 4D goes on as many steroids as Susano'o.
|input=[2]8D during Overdrive
|input=[2]8D during Overdrive
|name=Collapsing Resentment
|name=Collapsing Resentment
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage= |cancel= |starter= |guard=
  |damage= |guard=
  |startup=10 |active= |recovery=27 |frameAdv= |invul= |hitbox=Susanoo/28D
  |startup=10 |active= |recovery=27 |frameAdv=  
  |description=
  |description=
*Unlocks all of his specials for the remainder of the round. Will not upgrade any specials.
*Unlocks all of his specials for the remainder of the round. Will not upgrade any specials.
Line 719: Line 700:
{{MoveData
{{MoveData
|image=BBCF_Susanoo_Bloodsplitter.png
|image=BBCF_Susanoo_Bloodsplitter.png
|input=ABCD during Overdrive
|input=ABCD during Overdrive |caption=Come on and slam!
|caption=Come on and slam!
|name=Bloodsplitter
|name=Bloodsplitter
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
  |version=Normal |damage=600, 500, 210*5, 0, 1000|cancel= |starter=|guard=All
  |version=Normal |damage=600, 500, 210*5, 0, 1000 |guard=All |attribute=B
  |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |attribute= |invul=|hitbox=Susanoo/ABCD
  |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10  
|description=
|description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=no
|header=no
  |version=Active Flow |damage=600, 500, 210*14, 0, 2000 |cancel= |starter=|guard=All
  |version=Active Flow |damage=600, 500, 210*14, 0, 2000 |guard=All |attribute=B
  |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |attribute= |invul=|hitbox=Susanoo/ABCD
  |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10
|description=
|description=
*Susano'o strikes the opponent in the gut. If it connects, he smashes them into the air with an upwards version of his 214B before crashing down, slamming his opponent to the ground.
*Susano'o strikes the opponent in the gut. If it connects, he smashes them into the air with an upwards version of his 214B before crashing down, slamming his opponent to the ground.
Line 743: Line 723:
==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBCF_Susanoo_RoarOfTheMadKing.png
|image=BBCF_Susanoo_RoarOfTheMadKing.png |caption=「MUST DIE」
|caption=「MUST DIE」
|input=2141236C
|input=2141236C
|name=Roar of the Mad King
|name=Roar of the Mad King
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=DESTROY |cancel= |starter= |guard=All
  |damage=DESTROY |guard=All |attribute=B
  |startup=4+12 |active=6 |recovery=36 |frameAdv=-21 |invul= |hitbox=Susanoo/2141236C
  |startup=4+12 |active=6 |recovery=36 |frameAdv=-21  
  |description=
  |description=
*Susano'o slams the opponent to the ground before knocking them away with a burst of dark energy. He then gathers a massive amount of dark energy into a huge sword and cuts downwards, causing a multitude of dark beams to slash across the screen before erasing the opponent from existence, leaving behind only destruction in its wake.
*Susano'o slams the opponent to the ground before knocking them away with a burst of dark energy. He then gathers a massive amount of dark energy into a huge sword and cuts downwards, causing a multitude of dark beams to slash across the screen before erasing the opponent from existence, leaving behind only destruction in its wake.

Revision as of 01:25, 10 January 2018

Susanoo
BBCF Susanoo Portrait.png

Health: 12,500
Combo Rate: 60%
Prejump:
Backdash Time 29 / Invul: 1-5


Movement Options
Double Jump, 1 Airdash, Dash type: Delayed Run
Playstyle
Rushdown, Snowball
  

Overview

Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.

Drive: Divine Warrior

When on P1 side, icons order is left-to-right. On P2 side, it's reversed

Susano'o has eight special moves and starts every round with the first special move unlocked, with the remainder locked. Each time he lands a hit, a cursor cycles through the eight icons/seals above his Heat Gauge in numerical order. He begins with no icons highlighted, so for example doing 5A > 5B > 5C, would highlight the third icon (Megalith). When a Drive move hits (or is blocked by) the opponent, the currently highlighted icon becomes unlocked and the cursor is reset. Certain icons can be levelled up if they are already unlocked, changing their properties and damage. If the icon is both unlocked and fully levelled (if applicable), the next icon is highlighted instead.

Overdrive: Shrieks of the Entombed

  • All specials can be used at their highest level while Overdrive is active, even if locked.
  • Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.

Strengths/Weaknesses

Strengths Weaknesses
  • High average damage
  • Most moves have good range and can be used for spacing
  • Builds strong momentum when given the opportunity
  • High health helps compensate for diminished defenses at round start
  • Has a tool for nearly every situation
  • Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
  • Has a dash with unique startup that renders microdashing impossible
  • Most tools must be unlocked before using, rendering Susano'o significantly weaker than other characters at round start
  • Below average high/low mixup game, and severely lacks safe low options
  • Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them
  • Requires good knowledge of variable combo paths based on what is currently unlocked.
  • Relies on system mechanics and resources to escape pressure before reversal options can be acquired
  • Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round


Normal Moves

5A
5A
BBCF Susanoo 5A.png
Short, but safe.
450 All 8 5 6 - B -
5B
5B
BBCF Susanoo 5B.png
Every Susano'o starts rounds with this. No exceptions.
770 Mid 9 6 16 - B -
5C
5C
BBCF Susanoo 5C.png
Slow, but long-ranged.
1000 Mid 17 6 18 - B -
2A
2A
BBCF Susanoo 2A.png
Not a low.
300 All 7 2 10 - F -
2B
2B
BBCF Susanoo 2B.png
Also not a low...
720 Mid 10 3 19 - F -
2C
2C
BBCF Susanoo 2C.png
Serviceable anti-air.
700*2 Mid 10 3(2)5 22 - -
6A
6A
BBCF Susanoo 6A.png
Who needs anti-airs when you have hit scans?
800 All 16 3 33 - P1* -
6B
6B
BBCF Susanoo 6B.png
Good ol' "Fatal! Fatal!"
800*2 Mid 18 4(11)5 10 - B -
6C
6C
BBCF Susanoo 6C.png
Hope you like 50/50s.
1120 High 25 4 20 - B -
3C
3C
BBCF Susanoo 3C.png
Finally, a low!
800*2 Low 12 4(8)4 23 - F -
j.A
j.A
BBCF Susanoo jA.png
You are going to see this a lot.
450 High/Air 8 5 15 - H -
j.B
j.B
BBCF Susanoo jB.png
Your staple jump-in.
740 High/Air 10 4 22 - H -
j.C
j.C
BBCF Susanoo jC.png
General purpose air normal.
770*2 High/Air 12 2(2)3 23 - H -


Drive Moves

5D
5D
BBCF Susanoo 5D.png
The Key to the Kingdom!
1100 Mid 17 3 28 - B -
2D
2D
BBCF Susanoo 2D.png
The higher risk... less reward low.
1080 Low 16 5 22 - F -
4D
4D
BBCF Susanoo 4D.png
An unlock tool that doesn't require a hit.
16 27 - -
6D
6D
BBCF Susanoo 6D.png
Ok to use as a mixup on occasion, but will see most use in combos.
1150 High 20 3(3)1 26 - B -
j.D
j.D
BBCF Susanoo jD.png
Staple air combo ender.
1100 All 15 6 21 - H -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C Up we go!
1500 Throw 7 3 23 - T -


Back Throw
Back Throw
4B+C Sucks To Be You 2: Electric Boogaloo.
1500 Throw 7 3 23 - T -
Air Throw
Air Throw
j.B+C Susano'o's throws can all lead to exceptional damage, even with scaling.
1500 Throw 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B (When Blocking)
BBCF Susanoo 5D.png
If only Terumi had this...
All 13 3 31 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Susanoo CT.png
Old habits die hard.
1000 Barrier 20 1 25 - B - 1000 Barrier 30-61 1 25 - B -


Special Moves

Sundering Claws
Sundering Claws
236A
BBCF Susanoo SunderingClaws.png
Does second hit only at level 3.
900 All 15 6 19 - B - 900 All 15 12 19 - B - 990*2 All 15 12 19 - B -
Towering Flame
Towering Flame
623C
BBCF Susanoo ToweringFlame.png
Pray this attack hits.
1400 Mid 12 12 46 - P1* -
Megalith
Megalith
214A
BBCF Susanoo Megalith.png
Kicking sand!
900 All 20 4 18 - P1* - 1000 All 30 4 18 - P1* - 1100 Barrier 30 4 18 - P1* -
Hunter's Fang
Hunter's Fang
214B (air OK)
BBCF Susanoo HuntersFang.png
More useful than you might think.
840*2 High 23 Until L, 3 24 - H - 840*3 High 23 Until L, 3 24 - H x 2, P1* - 660*N All 9 Until L, 3 24 - H - 660*N, 840 All 9 Until L, 3 24 - H x N, P1* -
Dancing Dual Kick
Dancing Dual Kick
236B
BBCF Susanoo DancingDualKick.png
Grand Viper, nuff said.
390*5, 780 Low*5, All 18 4*5(18)4 19+11L - F*5, B -
Inevitable Calamity
Inevitable Calamity
Mash C
BBCF Susanoo InevitableCalamity.png
Damage Scaling: The Move.
570*N All 6 [3*3]*N 20 - P2* -
Splintering Thrust
Splintering Thrust
63214C
BBCF Susanoo SplinteringThrust.png
Putting the "God" back in God Press.
0, 1800*2 Unblockable 30 16 37 - T -
Blade of Judgement
Blade of Judgement
236D
BBCF Susanoo BladeOfJudgement.png
Michael Swor - oops, wrong game.
1650 All 19 3 24 - B -


Distortion Drives

Liberating Dagger
Liberating Dagger
236236D This is a no-fireball zone.
2800 All 7+8 6 55 - B - 3500 All 7+8 6 55 - B -
Strike of the Possessed God
Strike of the Possessed God
632146D Deadly Rave meets Gamma Ray.
2428~4567 All 5+11 4 40 - B - 3380~5323 All 5+11 4 40 - B -
Collapsing Resentment
Collapsing Resentment
[2]8D during Overdrive
BBCF Susanoo CollapsingResentment.png
When 4D goes on as many steroids as Susano'o.
10 27 - - -


Exceed Accel

Bloodsplitter
ABCD during Overdrive Come on and slam!
600, 500, 210*5, 0, 1000 All Fast: 10
Slow: 20
3 34 - B - 600, 500, 210*14, 0, 2000 All Fast: 10
Slow: 20
3 34 - B -


Astral Heat

Roar of the Mad King
2141236C 「MUST DIE」
DESTROY All 4+12 6 36 - B -


External References