Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.
Drive: Divine Warrior
When on P1 side, icons order is left-to-right. On P2 side, it's reversed
Susano'o has eight special moves and starts every round with the first special move unlocked, with the remainder locked. Each time he lands a hit, a cursor cycles through the eight icons/seals above his Heat Gauge in numerical order. He begins with no icons highlighted, so for example doing 5A > 5B > 5C, would highlight the third icon (Megalith). When a Drive move hits (or is blocked by) the opponent, the currently highlighted icon becomes unlocked and the cursor is reset. Certain icons can be levelled up if they are already unlocked, changing their properties and damage. If the icon is both unlocked and fully levelled (if applicable), the next icon is highlighted instead.
Overdrive: Shrieks of the Entombed
- All specials can be used at their highest level while Overdrive is active, even if locked.
- Gains access to an Overdrive-only Distortion Drive that instantly unlocks all of Susano'o's specials for use outside of Overdrive.
Pros/Strengths
- High average damage
- Most moves have good range and can be used for spacing
- Builds strong momentum when given the opportunity
- High health helps compensate for diminished defenses at round start
- Has a tool for nearly every situation
Cons/Weaknesses
- Slow attacks and a tall hurtbox make it hard for him to defend and easy for opponents to stuff or punish his moves
- Has a dash with unique startup that renders microdashing impossible
- Most tools must be unlocked before using, rendering Susano'o significantly weaker than other characters at round start
- Below average high/low mixup game, and severely lacks safe low options
- Best combo routes are only accessible after unlocking specials, and many moves lack good confirms without them
- Relies on system mechanics and resources to escape pressure before reversal options can be acquired
- Struggles greatly to regain momentum when put at an early disadvantage, and most momentum gained is reset after each round