BBCF/Taokaka: Difference between revisions

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  |level=2 |attribute=B |startup=14 |active=2(15)*N |recovery=(18, 19)*N |frameAdv=(-6, -7)*N |blockstun=13 |invul=- |hitbox=taokaka/236A
  |level=2 |attribute=B |startup=14 |active=2(15)*N |recovery=(18, 19)*N |frameAdv=(-6, -7)*N |blockstun=13 |invul=- |hitbox=taokaka/236A
  |description=
  |description=
*List what the move is used for
*Quickest mashable move. Used to add damage to ground combos.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Drive cancellable
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}
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|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Hits 1-4 |damage=380*N |cancel=RDr |starter=N|guard=all
  |version=Hits 1-4 |damage=300*N |cancel=RDr |starter=N|guard=all
  |level=1 |attribute=H |startup=9 |active=4(3)*N |recovery=12+9L |frameAdv=- |blockstun=11 |invul=- |hitbox=taokaka/j.236B
  |level=1 |attribute=H |startup=9 |active=4(3)*N |recovery=12+9L |frameAdv=- |blockstun=11 |invul=- |hitbox=taokaka/j.236B
  }}
  }}
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  |level=4 |attribute=H |startup=37 |active=4 |recovery=12+9L |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/j.236B
  |level=4 |attribute=H |startup=37 |active=4 |recovery=12+9L |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/j.236B
  |description=
  |description=
*List what the move is used for
*Air combo ender, does 4 hits that deal some damage, then a big final hit.  
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Tricky to get all hits to land due to it not being a scripted combo, part of the trick to learning Taokaka is to learn which combos allow you to land this move fully.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}
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|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Downswing |damage=660 |cancel=RDr |starter=N|guard=all
  |version=Downswing |damage=800 |cancel=RDr |starter=N|guard=all
  |level=4 |attribute=B |startup=21 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C
  |level=4 |attribute=B |startup=21 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Downswing (Max Charge) |damage=660 |cancel=RDr |starter=N|guard=HA
  |version=Downswing (Max Charge) |damage=800 |cancel=RDr |starter=N|guard=HA
  |level=4 |attribute=B |startup=37 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C
  |level=4 |attribute=B |startup=37 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Upswing |damage=580 |cancel=(J)RDr |starter=N|guard=all
  |version=Upswing |damage=800 |cancel=(J)RDr |starter=N|guard=all
  |level=4 |attribute=B |startup=35 |active=4 |recovery=22 |frameAdv=-7 |blockstun=18 |invul=- |hitbox=taokaka/236C
  |level=4 |attribute=B |startup=35 |active=4 |recovery=22 |frameAdv=-7 |blockstun=18 |invul=- |hitbox=taokaka/236C
  |description=
  |description=
*List what the move is used for
*First hit can be held to delay for traps and timing
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Mash to repeat the move
Follow the [[Help:Writing_Character_Pages]] guidelines
*Doesn't combo more than two hits at a time.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name=Cat Spirit Encore!
|name=Cat Spirit Encore!
|input=236C~B
|input=236A~B or 236C~B
|image=BBCP_Taokaka_SpiritEncore.png
|image=BBCP_Taokaka_SpiritEncore.png
|caption=Easy resets, but real men go for corner 5D~A.
|caption=Easy resets, but real men go for corner 5D~A.
Line 630: Line 628:
  |level=4 |attribute=F |startup=15 |active=3 |recovery=20 |frameAdv=-6 |blockstun=18 |invul=- |hitbox=taokaka/236A~B
  |level=4 |attribute=F |startup=15 |active=3 |recovery=20 |frameAdv=-6 |blockstun=18 |invul=- |hitbox=taokaka/236A~B
  |description=
  |description=
*List what the move is used for
*Low hit that causes knockdown.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Causes opponent to drop a character specific item that Tao eats (no matter what it was). This has no gameplay effect.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}
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  |level=3 |attribute=HBFP* |startup=- |active=- |recovery=- |frameAdv=- |blockstun=16 |invul=- |hitbox=taokaka/214A
  |level=3 |attribute=HBFP* |startup=- |active=- |recovery=- |frameAdv=- |blockstun=16 |invul=- |hitbox=taokaka/214A
  |description=
  |description=
*List what the move is used for
*Something to do while at max range, the bowling ball is of particular note since it has a lot of active time and can force your opponent to block while you do other things.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}
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  |level=- |attribute=- |startup=- |active=- |recovery=15+2L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/214D
  |level=- |attribute=- |startup=- |active=- |recovery=15+2L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/214D
  |description=
  |description=
*List what the move is used for
*A faster and more agressive forward jump, for when you just need some more mobility.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}
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  |level=- |attribute=- |startup=- |active=- |recovery=10L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/j.214D
  |level=- |attribute=- |startup=- |active=- |recovery=10L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/j.214D
  |description=
  |description=
*List what the move is used for
*Tao grabs the side of the wall with her claws and slides down...
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Useful for air stalling?
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}
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  |level=4 |attribute=H |startup=17L |active=9 |recovery=4+25L |frameAdv=- |blockstun=17 |invul=- |hitbox=taokaka/28D_3
  |level=4 |attribute=H |startup=17L |active=9 |recovery=4+25L |frameAdv=- |blockstun=17 |invul=- |hitbox=taokaka/28D_3
  |description=
  |description=
*List what the move is used for
*Tao jumps to the wall behind her and then does a move from there, depending on the direction held at the time.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name=Slashy Slashy
|name=Slashy Slashy
|input=22C
|input=22C (Mashable)
|image=BBCS_Taokaka_Slashy.png
|image=BBCS_Taokaka_Slashy.png
|caption=Great P2.
|caption=Great P2.
Line 780: Line 770:
  |level=3 |attribute=B |startup=11 |active=(2, 2, 6)*2 |recovery=15 |frameAdv=-4 |blockstun=16 |invul=- |hitbox=taokaka/22C
  |level=3 |attribute=B |startup=11 |active=(2, 2, 6)*2 |recovery=15 |frameAdv=-4 |blockstun=16 |invul=- |hitbox=taokaka/22C
  |description=
  |description=
*List what the move is used for
*Downed move designed to force your opponent to emergency tech after a hard knockdown. Also great for just having loads of active frames and putting up a barrier of pain in front of you.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Really terrible damage.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
}}

Revision as of 13:58, 23 November 2017

Taokaka
BBCF Taokaka Portrait.png

Health: 10,000
Combo Rate: 85%
Prejump:
Backdash Time 18 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Command jump, Dash type: Run
Play-style
Versatile, High Mobility
  

Overview

A young beastkin of the Kaka tribe who live in the lower class part of Kagutsuchi. Her coat is equipped with massive paw-like hands that include long, retractable claws. She wants to get back the sky above her village that was sealed off with an enormous plate by humans who came to the land and started building a big city. She left her village in search of someone called Ragna after she heard that you could gain a lot of money for defeating him. She doesn't know it, but she is a descendant of bio-weapons created from one of the six heroes, Jubei. Her Drive Ability is known as Dancing Edge: Reckless Kitty, which specializes at dashing at high speeds with a slash attack.

Drive: Dancing Edge

Taokaka's Dancing Edge involves using the drive button and a directional input to launch her in a torpedo fashion at the opponent. Each drive travels at a set distance and can all be canceled on block or on hit by inputting A/B/C, 6 or 4. The A cancel stops her from moving completely if done in the air she is unable to perform any action until she touches the ground. This cancel leaves her at an advantage on hit and -2 on block. This is mostly used to frame trap on hit and is one of the two primary cancels that can be safely done on block/instant block. B cancel makes Tao pass through the opponent, and is heavily negative on block (-5) and on hit it's neutral. If Tao uses the B cancel high enough off the ground she can still perform actions such as air normals and utilize her unused jumps. This cancel is commonly used with 2D and j.8D to create cross-up j.A, j.B, j.2B, and j.C situations. It can also be used in the air to alter her landing and control space. A high B-canceled j.D is advantageous on block due to being able to input j.A before landing making it one of her best air pokes. Finally her C cancel stops her mid air and allows the use of any remaining jumps as well as air normals. The C cancel is the second most used on block as it leaves her +2 and she can choose to go for pressure or return to neutral. Another usage it has is with j.4D since j.4D causes Tao to touch the ground, and she can C-cancel this infinitely due to her jumps being refreshed every time she touches the ground. This makes for a very good spacing tool in neutral. It's important to note that despite being +3, since Tao is mid air, she is very susceptible to anti airs. You can also cancel her drive by inputting 6 (forward) which will cause her to bounce of the enemy and go forward pass them, but due to the landing recovery this is rarely seen anymore outside of combos.

Overdrive: Almost Becoming Two

This Overdrive is great for extending pressure or increasing your damage from 4k to 8k depending on the starter. Like all Overdrives, the opponent cannot burst during it, making it a surefire way to finish off your opponent. You can do 5B > 5C > AB2 to extend your pressure in the corner and it frame traps so it is 100% mash safe. This becomes a very useful tool when your opponent has their back to the corner as this is where Tao's damage is at its highest but pressure is at its weakest, however be on the look out for reversals such as DP'S and reversal supers as you will be hit out of anything you do after AB2. The most common way Overdrive Cancel into AB2 is from 6C > 4D~B. Because of the shadow, most normals will now link together much easier (even fully charged ones). Almost everything is now jump cancelable (including j.236Bx5, and Cat Spirit Encore), allowing you to maximize minimum damage. Her new aerial Distortion Drive, Unison Nyaibu is particularly potent during Overdrive, and can combo off j.236Bx5. With 100 meter, a low j.236Bx5 can also combo into a double Hexa-edge (for up to 9k).

Notes

  • Attack power reduced to 50% for duration of AB2 (untechable time is unaffected)
  • Shadow clone does everything Tao does with a 12F delay
  • Any effect on hit or guard (like float) is reduced by 8F
  • If Tao whiffs a move, the shadow clone's move will whiff as well
  • Normal moves can cancel into themselves twice and jump-cancelled
  • Drives and specials can all be special-cancelled
  • Cooldown 180F

Strengths/Weaknesses

Strengths Weaknesses
  • Mobility is easily the most versatile in the game
  • Has solid normals to poke with at neutral
  • Good average damage output
  • Above average pressure, effective frame traps
  • Good crossup potential
  • Gets corner carry into knockdown off most good confirms
  • Extra dashes/jumps allow you to bait and punish more easily
  • Almost Becoming Two combos greatly increase damage potential
  • Below average mixup, only standing overhead that combos without CH/meter is 6B > j.236B(whiff) > 5B
  • Lowest health in the game
  • No DP without meter, few defensive options in general
  • Variety of movement options, poor defensive options, and low HP combined can make for a difficult character to pick up and learn
  • Midscreen damage output without a CH/crouch confirm or meter is fairly low


Normal Moves

5A
5A
BBCS Taokaka 5A.png
Kitty paw.
300 all 7 2 12 - B -
5B
5B
BBCS Taokaka 5B.png
Protect your family jewels.
300 HL 6 2 12 - B -
5C
5C
BBCS Taokaka 5C.png
Not a poke!.
630 HL 11 2 20 - B -
2A
2A
BBCS Taokaka 2A.png
OMG Why is Tao's 2A so broken.
300 LA 6 2 14 - F -
2B
2B
BBCS Taokaka 2B.png
Important space controlling tool that is heavily underestimated.
560 L 10 7 24 - F -
2C
2C
BBCS Taokaka 2C.png
Outside of combos this makes for a decent go to normal for a frame trap.
700 HL 17 2 23 - F -
6A
6A
BBCS Taokaka 6A.png
Anti air. Second hit is jump cancable, making this a good ground to air combo starter.
320*2 HL 12 2(4)2 20 - B -
6B
6B
BBCS Taokaka 6B.png
Slow overhead, safe on block
700 HA 26 4 3+14L - H -
6C
6C
BBCS Taokaka 6C.png
Tao's best standing poke now due to the increase in speed.
910 HL 19 6 18 - B - 1300 HL 42 6 18 - B -
3C
3C
BBCS Taokaka 3C.png
Pointless outside combos.
300*2, 600 HL*2, L 10 2(4)2(13)3 25 - F -
j.A
j.A
BBCS Taokaka jA.png
.
300 HA 6 2 9 - H -
j.B
j.B
BBCF Taokaka jB.png
Standing hit confirm into stuff.
500 H 9 6 15 - H -
j.2B
j.2B
BBCS Taokaka j2B.png
Hitbox as big as you like
600 HA 17 3 19 - H -
j.C
j.C
BBCF Taokaka jC.png
Her most rewarding air poke if hit confirmed properly.
700 H 11 3 20 - H -
Crawl
Crawl
3
BBCS Taokaka Crawl.png
Low profile's everything (almost).
- - - - - - - -
Taunt
Taunt
BBCS Taokaka Taunt.png
Taunt RC mix up is OP.
100*2 HL 11 5(10)5 15 - B -


Drive Moves

5D
5D
BBCS Taokaka 5D.png
Torpedo.
800 all 15 9 5+25L - H -
2D
2D
BBCS Taokaka 2D.png
Works as an anti air sometimes.
800 all 13 10 10 - H -
4D
4D
BBCF Taokaka 4D.png
In combos now.
1000 HA 30 11 9 - H -
j.D
j.D
BBCS Taokaka jD.png
Amazing air poke only 2nd to j.C .
900 all 11 12 till L+10 - H -
j.2D
j.2D
BBCS Taokaka j2D.png
gimmicks.
850 all 12 till L 25L - H -
j.4D
j.4D
BBCS Taokaka j4D.png
Alters landing.
550, 800 all 6 till L(16)9 4+25L - H -
j.8D
j.8D
BBCS Taokaka 2D.png
No more loops!
930 all 10 10 10 - H -
Forward Cancel
Forward Cancel
BBCS Taokaka 6Cancel.png
Combo stuff.
- - - - 18 - - -
Back Cancel
Back Cancel
BBCS Taokaka 4Cancel.png
Combo stuff.
- - - - 20 - - -
A Cancel
A Cancel
BBCS Taokaka ACancel.png
Frame traps on hit and safe on block.
- - - - 18 - - -
B Cancel
B Cancel
BBCS Taokaka BCancel.png
J.D BFF.
- - - - 21 - - -
C Cancel
C Cancel
BBCS Taokaka CCancel.png
+3 leaves you air borne.
- - - - 16 - - -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Taokaka FThrow.png
Normal.
0, 1400 T (70) 7 3 18 - T -
Backward Throw
Backward Throw
BBCS Taokaka BThrow.png
Troll pose.
0, 1400 T (70) 7 3 18 - T -
Air Throw
Air Throw
BBCS Taokaka AThrow.png
Solid damage.
0, 1400 T (70) 7 3 15+3L - T -
Counter Assault
Counter Assault
BBCS Taokaka 2C.png
Got a buff back up in CP.
0 all 13 4 30 - B -
Crush Trigger
Crush Trigger
BBCP Taokaka CrushTrigger.png
1000 B 30~59 1 25 - B -


Special Moves

Cat Spirit One!
Cat Spirit One!
236A (Repeatable)
BBCS Taokaka Spirit1.png
Safe.
420*N all 14 2(15)*N (18, 19)*N - B -
Cat Spirit Two!
Cat Spirit Two!
j.236B (Repeatable)
BBCS Taokaka Spirit2.png
Combo ender.
300*N all 9 4(3)*N 12+9L - H - 1000 all 37 4 12+9L - H -
Cat Spirit Three!
Cat Spirit Three!
236C (Repeatable)
BBCS Taokaka Spirit3.png
No longer an overhead.
800 all 21 2 17 - B - 800 HA 37 2 17 - B - 800 all 35 4 22 - B -
Cat Spirit Encore!
Cat Spirit Encore!
236A~B or 236C~B
BBCP Taokaka SpiritEncore.png
Easy resets, but real men go for corner 5D~A.
800 LA 15 3 20 - F -
Kitty Litter Special
Kitty Litter Special
63214A/B/C
BBCS Taokaka Litter.png
Tao throws out some random shit. A and B are not options.
BBCS Taokaka Items.png
Bowling ball xN.
- - 30 - 52T - - - - - 30 - 52T - - - - - 67 - 56T - - - 150 all - - - - HBFP* - 150*2 all - - - - HBFP* - 300 all - - - - HBFP* - 150*2 all - - - - HBFP* - 200 all - - - - HBFP* - 200 all - - - - HBFP* - 200 all - - - - HBFP* - 300*2 all - - - - HBFP* -
Cat Jump
Cat Jump
214D
BBCS Taokaka CatJump.png
broken.
- - - - 15+2L - - -
Sticky Kitty
Sticky Kitty
j.214D (at edge of screen)
BBCS Taokaka Sticky.png
Ambigious.
- - - - 10L - - -
Trick Edge
Trick Edge
[2]~8D
BBCS Taokaka Trick.png
Testu Special.
600 all 4 after wall contact 10 till L+10 - H - 600 all 4 after wall contact till L 25 - H - 600 all 17L 9 4+25L - H -
Slashy Slashy
Slashy Slashy
22C (Mashable)
BBCS Taokaka Slashy.png
Great P2.
80*9 HL 11 (2, 2, 6)*2 15 - B -


Distortion Drives

Hexa Edge
Hexa Edge
236236D
BBCS Taokaka Hexa.png
No more wall bounce =[.
450*4, 1900 all 4+3 2(6)2(4)2(6)2(18)2 43 - B -
Imma Beat The Crap Outta You
Imma Beat The Crap Outta You
214214C
BBCS Taokaka Tuna.png
Hold Dat L.
0, 3300 UNB 5+11 10 5+50L - T - 0, 5500 UNB 5+11 10 5+50L - T -
Unison Nyaibu!
Unison Nyaibu!
j.236236D
BBCP Taokaka Unison Nyaibu.png
Damage and knockdown.
500, 300*8, 500, 2000, 500*2 all 4+5 3 till L - H - 500, 300*28, 500, 2000, 500*2 all 4+5 3 till L - H -


Exceed Accel

Kaka Clan Hospitality!
ABCD during Overdrive
600, 440, 0, 40*18, 1200 Fast: 10
Slow: 20
3 34 - - 600, 440, 0, 60*18, 1200*3 Fast: 10
Slow: 20
3 34 - -


Overdrive

Almost Becoming Two
Almost Becoming Two
BBCS Taokaka AB2.png
SHADOW CLONE JUTSU!
- - - -

Astral Heat

Attack Meow Pow!
[4]~128D
BBCS Taokaka NyamberOne.png
GG.
DESTROY all 2 after SF 10 till L+54 - H -


External References