(14 intermediate revisions by the same user not shown) | |||
Line 84: | Line 84: | ||
|level=0 |attribute=B |startup=7 |active=2 |recovery=12 |frameAdv=-2 |blockstun=9 |invul=- |hitbox=taokaka/5A | |level=0 |attribute=B |startup=7 |active=2 |recovery=12 |frameAdv=-2 |blockstun=9 |invul=- |hitbox=taokaka/5A | ||
|description= | |description= | ||
* | *Mashable and surprisingly long ranged 5A. | ||
* | *Not Taokaka's fastest move | ||
}} | }} | ||
}} | }} | ||
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|level=1 |attribute=B |startup=6 |active=2 |recovery=12 |frameAdv=-2 |blockstun=10 |invul=- |hitbox=taokaka/5B | |level=1 |attribute=B |startup=6 |active=2 |recovery=12 |frameAdv=-2 |blockstun=10 |invul=- |hitbox=taokaka/5B | ||
|description= | |description= | ||
* | *Astonishingly fast move, but with very similar statistics otherwise to 5A. Most characters would have these moves the other way around. | ||
}} | }} | ||
}} | }} | ||
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|level=3 |attribute=B |startup=11 |active=2 |recovery=20 |frameAdv=-5 |blockstun=16 |invul=- |hitbox=taokaka/5C | |level=3 |attribute=B |startup=11 |active=2 |recovery=20 |frameAdv=-5 |blockstun=16 |invul=- |hitbox=taokaka/5C | ||
|description= | |description= | ||
* | *Standing long ranged jab, one of Tao's best starters, specially given its speed. | ||
}} | }} | ||
Line 132: | Line 127: | ||
|level=1 |attribute=F |startup=6 |active=2 |recovery=14 |frameAdv=-4 |blockstun=11 |invul=- |hitbox=taokaka/2A | |level=1 |attribute=F |startup=6 |active=2 |recovery=14 |frameAdv=-4 |blockstun=11 |invul=- |hitbox=taokaka/2A | ||
|description= | |description= | ||
* | *Low hitting and faster than Tao's 5A, this is your go-to jab move at close range. | ||
* | *Fairly low profile, can go under a lot of moves. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=560 |cancel=SORDr |starter=S|guard=L | ||
|level=3 |attribute=F |startup=10 |active=7 |recovery=24 |frameAdv=-14 |blockstun=11 |invul=- |hitbox=taokaka/2B | |level=3 |attribute=F |startup=10 |active=7 |recovery=24 |frameAdv=-14 |blockstun=11 |invul=- |hitbox=taokaka/2B | ||
|description= | |description= | ||
* | *Slide kick move that doesn't go as far as others, but still has a deceptive range for its speed | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage= | |version=Normal |damage=700 |cancel=SORDr |starter=N|guard=HL | ||
|level=3 |attribute=F |startup=17 |active=2 |recovery=23 |frameAdv=-8 |blockstun=16 |invul=- |hitbox=taokaka/2C | |level=3 |attribute=F |startup=17 |active=2 |recovery=23 |frameAdv=-8 |blockstun=16 |invul=- |hitbox=taokaka/2C | ||
|description= | |description= | ||
* | *Tao's best starter in terms of raw damage but a lot slower than 5C but a lot more and more unsafe on recovery. | ||
}} | }} | ||
}} | }} | ||
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|level=2 |attribute=B |startup=12 |active=2(4)2 |recovery=20 |frameAdv=-8 |blockstun=13 |invul=8-14H |hitbox=taokaka/6A | |level=2 |attribute=B |startup=12 |active=2(4)2 |recovery=20 |frameAdv=-8 |blockstun=13 |invul=8-14H |hitbox=taokaka/6A | ||
|description= | |description= | ||
* | *General purpose anti-air, hits twice. | ||
* | *Good vertical hitbox, but poor horizontal range, making it effective against crossups. | ||
}} | }} | ||
}} | }} | ||
Line 193: | Line 182: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=700 |cancel=SORDr |starter=N|guard=HA | ||
|level=3 |attribute=H |startup=26 |active=4 |recovery=3+14L |frameAdv=-2 |blockstun=16 |invul=1-32F |hitbox=taokaka/6B | |level=3 |attribute=H |startup=26 |active=4 |recovery=3+14L |frameAdv=-2 |blockstun=16 |invul=1-32F |hitbox=taokaka/6B | ||
|description= | |description= | ||
* | *One of the many tools in Tao's mixup-heavy arsenal. | ||
* | *Fatal counter | ||
*110% bonus proration | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage= | |version=Normal |damage=910 |cancel=SORDr |starter=N|guard=HL | ||
|level=4 |attribute=B |startup=19 |active=6 |recovery=18 |frameAdv=-5 |blockstun=18 |invul=- |hitbox=taokaka/6C | |level=4 |attribute=B |startup=19 |active=6 |recovery=18 |frameAdv=-5 |blockstun=18 |invul=- |hitbox=taokaka/6C | ||
|description= | |description= | ||
Line 215: | Line 204: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Max Charge |damage= | |version=Max Charge |damage=1300 |cancel=SORDr |starter=N|guard=HL | ||
|level=4 |attribute=B |startup=42 |active=6 |recovery=18 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/6C | |level=4 |attribute=B |startup=42 |active=6 |recovery=18 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/6C | ||
|description= | |description= | ||
* | *Moves Tao forwards somewhat | ||
* | *110% bonus proration | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=300*2, 600 |cancel=-, SOR*2 |starter=N|guard=HL*2, L | ||
|level=3 |attribute=F |startup=10 |active=2(4)2(13)3 |recovery=25 |frameAdv=-11 |blockstun=16 |invul=- |hitbox=taokaka/3C | |level=3 |attribute=F |startup=10 |active=2(4)2(13)3 |recovery=25 |frameAdv=-11 |blockstun=16 |invul=- |hitbox=taokaka/3C | ||
|description= | |description= | ||
* | *A strange sweep move, hits twice with Tao's claws and then follows with a sweep kick, only the kick needs to be blocked low, making it a poor mixup tool, but a decent combo tool. | ||
}} | }} | ||
}} | }} | ||
Line 242: | Line 228: | ||
|name=j.A | |name=j.A | ||
|image=BBCS_Taokaka_jA.png | |image=BBCS_Taokaka_jA.png | ||
|caption= | |caption=. | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 248: | Line 234: | ||
|level=1 |attribute=H |startup=6 |active=2 |recovery=9 |frameAdv=- |blockstun=11 |invul=- |hitbox=taokaka/j.A | |level=1 |attribute=H |startup=6 |active=2 |recovery=9 |frameAdv=- |blockstun=11 |invul=- |hitbox=taokaka/j.A | ||
|description= | |description= | ||
* | *One of the better j.A moves due to Tao's tiny hurtbox. | ||
* | *Hitbox does not extend as low as the animation suggests. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 262: | Line 248: | ||
|damage=500 |cancel= |starter=|guard=H | |damage=500 |cancel= |starter=|guard=H | ||
|level= |attribute=H |startup=9 |active=6 |recovery=15 |frameAdv= |blockstun= |invul=- |description= | |level= |attribute=H |startup=9 |active=6 |recovery=15 |frameAdv= |blockstun= |invul=- |description= | ||
* | *One of the few anti air moves performed in the air | ||
* | *Also useful in combos when you end up hitting your opponent above you during combos. | ||
}} | }} | ||
}} | }} | ||
Line 272: | Line 258: | ||
|name=j.2B | |name=j.2B | ||
|image=BBCS_Taokaka_j2B.png | |image=BBCS_Taokaka_j2B.png | ||
|caption= | |caption=Hitbox as big as you like | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=600 |cancel=SOJRDr |starter=N|guard=HA | ||
|level=3 |attribute=H |startup=17 |active=3 |recovery=19 |frameAdv=- |blockstun=16 |invul=- |hitbox=taokaka/j.2B | |level=3 |attribute=H |startup=17 |active=3 |recovery=19 |frameAdv=- |blockstun=16 |invul=- |hitbox=taokaka/j.2B | ||
|description= | |description= | ||
* | *For when you just need a big hitbox to cover lots of possibilities, j.2B is the move for you | ||
* | *Beware that this also increases Tao's own hurtbox quite a lot as well. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
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|damage=700 |cancel= |starter=|guard=H | |damage=700 |cancel= |starter=|guard=H | ||
|level= |attribute=H |startup=11 |active=3 |recovery=20 |frameAdv= |invul= |description= | |level= |attribute=H |startup=11 |active=3 |recovery=20 |frameAdv= |invul= |description= | ||
* | *Surprisingly good hitbox, good damage and faster than most j.C moves. | ||
* | *Gives good air surperiority, but questionable jump in move. | ||
}} | }} | ||
}} | }} | ||
Line 309: | Line 294: | ||
|level=- |attribute=- |startup=- |active=- |recovery=- |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/crawl | |level=- |attribute=- |startup=- |active=- |recovery=- |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/crawl | ||
|description= | |description= | ||
* | *Not really a move as such, but Tao has the unique ability to move while while crouching, and it gives her a much lower profile than just crouching | ||
* | *Obviously, due to the input you cannot block while doing this (Although you can switch to blocknig with no delay) so you need to choose between trying to low profile and trying to block. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Taunt</font> ====== | ====== <font style="visibility:hidden" size="0">Taunt</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 324: | Line 309: | ||
|level=0 |attribute=B |startup=11 |active=5(10)5 |recovery=15 |frameAdv=-10 |blockstun=9 |invul=- |hitbox=taokaka/taunt | |level=0 |attribute=B |startup=11 |active=5(10)5 |recovery=15 |frameAdv=-10 |blockstun=9 |invul=- |hitbox=taokaka/taunt | ||
|description= | |description= | ||
* | *For reasons known only to Tao, her taunt actually has some active frames and deals some damage. However unlike in previous games where it could actually be used in some combos, this is basically just for... well... taunting your opponent. | ||
}} | }} | ||
}} | }} | ||
Line 339: | Line 322: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=800 |cancel=R |starter=N|guard=all | ||
|level=4 |attribute=H |startup=15 |active=9 |recovery=5+25L |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/5D | |level=4 |attribute=H |startup=15 |active=9 |recovery=5+25L |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/5D | ||
|description= | |description= | ||
* | *Standard forward launching drive, useful in ground combos to keep yourself in range and launchs both of you into the airbone state for the followups. | ||
}} | }} | ||
}} | }} | ||
Line 354: | Line 335: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=800 |cancel=R |starter=N|guard=all | ||
|level=4 |attribute=H |startup=13 |active=10 |recovery=10 |frameAdv=- |blockstun=13 |invul=- |hitbox=taokaka/2D | |level=4 |attribute=H |startup=13 |active=10 |recovery=10 |frameAdv=- |blockstun=13 |invul=- |hitbox=taokaka/2D | ||
|description= | |description= | ||
* | *Launches Tao upwards, making it quicker to go active than simply jumping and attacking. | ||
* | *Effective pre-emptive anti-air, make them afraid to jump in on you. Even if they block you still have all of your normal drive followup options. | ||
}} | }} | ||
}} | }} | ||
Line 369: | Line 349: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=1000 |cancel=R |starter=N|guard=HA | ||
|level=4 |attribute=H |startup=30 |active=11 |recovery=9 |frameAdv=- |blockstun=15 |invul=- |hitbox=taokaka/4D | |level=4 |attribute=H |startup=30 |active=11 |recovery=9 |frameAdv=- |blockstun=15 |invul=- |hitbox=taokaka/4D | ||
|description= | |description= | ||
* | *No longer jumps back before performing the attack like in previous interations. | ||
*Jumps forward with Tao basically being one big hitbox during the active part of the move. | |||
}} | }} | ||
}} | }} | ||
Line 385: | Line 364: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=900 |cancel=R |starter=N|guard=all | ||
|level=4 |attribute=H |startup=11 |active=12 |recovery=till L+10 |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/j.D | |level=4 |attribute=H |startup=11 |active=12 |recovery=till L+10 |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/j.D | ||
|description= | |description= | ||
* | *A bit like 5D, but with a slight downward angle | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=850 |cancel=R |starter=N|guard=all | ||
|level=4 |attribute=H |startup=12 |active=till L |recovery=25L |frameAdv=- |blockstun=17 |invul=- |hitbox=taokaka/j.2D | |level=4 |attribute=H |startup=12 |active=till L |recovery=25L |frameAdv=- |blockstun=17 |invul=- |hitbox=taokaka/j.2D | ||
|description= | |description= | ||
* | *It's a dive claw | ||
* | *A quick, if somewhat reckless, jump-in move. Useful for catching anti air attacks by attacking earlier than they expect. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=550, 800 |cancel=R |starter=N|guard=all | ||
|level=4 |attribute=H |startup=6 |active=till L(16)9 |recovery=4+25L |frameAdv=- |blockstun=13, 17 |invul=- |hitbox=taokaka/j.4D | |level=4 |attribute=H |startup=6 |active=till L(16)9 |recovery=4+25L |frameAdv=- |blockstun=13, 17 |invul=- |hitbox=taokaka/j.4D | ||
|description= | |description= | ||
* | *Basically the same as standing 5D, with the exception that Tao dives straight down to the floor first. | ||
* | *Useful for baiting out anti-airs due to the speed Tao grounds herself | ||
*Tao is briefly considered grounded as she lands, meaning she can be ground thrown during this time. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=930 |cancel=R |starter=N|guard=all | ||
|level=4 |attribute=H |startup=10 |active=10 |recovery=10 |frameAdv=- |blockstun=13 |invul=- |hitbox=taokaka/j.8D | |level=4 |attribute=H |startup=10 |active=10 |recovery=10 |frameAdv=- |blockstun=13 |invul=- |hitbox=taokaka/j.8D | ||
|description= | |description= | ||
* | *Like Tao's 2D, but from an airborne start, useful for chasing opponents you've knocked upwards and also as a ghetto double jump. | ||
}} | }} | ||
}} | }} | ||
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|level=- |attribute=- |startup=- |active=- |recovery=18 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/forwardJump | |level=- |attribute=- |startup=- |active=- |recovery=18 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/forwardJump | ||
|description= | |description= | ||
* | *After hitting or being blocked by a drive move, holding 6 will cause tao to cancel the recovery into a low forward jump of sorts. Useful for chasing down opponents knocked away by drive moves. | ||
}} | }} | ||
}} | }} | ||
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|level=- |attribute=- |startup=- |active=- |recovery=20 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/backJump | |level=- |attribute=- |startup=- |active=- |recovery=20 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/backJump | ||
|description= | |description= | ||
* | *Similar to the forward cancel, except it goes backwards, typically used on block to bounce back to safety. | ||
}} | }} | ||
}} | }} | ||
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|level=- |attribute=- |startup=- |active=- |recovery=18 |frameAdv=-2 |blockstun=18T |invul=- |hitbox=taokaka/Acancel | |level=- |attribute=- |startup=- |active=- |recovery=18 |frameAdv=-2 |blockstun=18T |invul=- |hitbox=taokaka/Acancel | ||
|description= | |description= | ||
* | *Stops Tao dead during a drive move. Can be used during the recovery or active frames of the move, even if it doesn't hit (Allowing you to feint out attacks). | ||
}} | }} | ||
}} | }} | ||
Line 493: | Line 461: | ||
|level=- |attribute=- |startup=- |active=- |recovery=21 |frameAdv=-5 |blockstun=- |invul=- |hitbox=taokaka/Bcancel | |level=- |attribute=- |startup=- |active=- |recovery=21 |frameAdv=-5 |blockstun=- |invul=- |hitbox=taokaka/Bcancel | ||
|description= | |description= | ||
* | *Similar to the A version, except Tao passes through her opponent before stopping. | ||
}} | }} | ||
}} | }} | ||
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|level=- |attribute=- |startup=- |active=- |recovery=16 |frameAdv=- |blockstun=16T |invul=- |hitbox=taokaka/Ccancel | |level=- |attribute=- |startup=- |active=- |recovery=16 |frameAdv=- |blockstun=16T |invul=- |hitbox=taokaka/Ccancel | ||
|description= | |description= | ||
* | *Stops Tao dead after landing a drive move, and pops her upwards a little bit, can be used to cancel the active frames of her drive moves to perform a feint | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
Line 585: | Line 550: | ||
|level=3 |attribute=B |startup=30~59 |active=1 |recovery=25 |frameAdv=+2 |blockstun=26 |invul=- |hitbox=taokaka/crushTrigger | |level=3 |attribute=B |startup=30~59 |active=1 |recovery=25 |frameAdv=+2 |blockstun=26 |invul=- |hitbox=taokaka/crushTrigger | ||
|description= | |description= | ||
* | *With all of the ways Tao has to open up opponents, it's unlikely you'll need to use this. | ||
}} | }} | ||
}} | }} | ||
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|level=2 |attribute=B |startup=14 |active=2(15)*N |recovery=(18, 19)*N |frameAdv=(-6, -7)*N |blockstun=13 |invul=- |hitbox=taokaka/236A | |level=2 |attribute=B |startup=14 |active=2(15)*N |recovery=(18, 19)*N |frameAdv=(-6, -7)*N |blockstun=13 |invul=- |hitbox=taokaka/236A | ||
|description= | |description= | ||
* | *Quickest mashable move. Used to add damage to ground combos. | ||
* | *Drive cancellable | ||
}} | }} | ||
}} | }} | ||
Line 617: | Line 579: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Hits 1-4 |damage= | |version=Hits 1-4 |damage=300*N |cancel=RDr |starter=N|guard=all | ||
|level=1 |attribute=H |startup=9 |active=4(3)*N |recovery=12+9L |frameAdv=- |blockstun=11 |invul=- |hitbox=taokaka/j.236B | |level=1 |attribute=H |startup=9 |active=4(3)*N |recovery=12+9L |frameAdv=- |blockstun=11 |invul=- |hitbox=taokaka/j.236B | ||
}} | }} | ||
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|level=4 |attribute=H |startup=37 |active=4 |recovery=12+9L |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/j.236B | |level=4 |attribute=H |startup=37 |active=4 |recovery=12+9L |frameAdv=- |blockstun=18 |invul=- |hitbox=taokaka/j.236B | ||
|description= | |description= | ||
* | *Air combo ender, does 4 hits that deal some damage, then a big final hit. | ||
*Tricky to get all hits to land due to it not being a scripted combo, part of the trick to learning Taokaka is to learn which combos allow you to land this move fully. | |||
}} | }} | ||
}} | }} | ||
Line 638: | Line 599: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Downswing |damage= | |version=Downswing |damage=800 |cancel=RDr |starter=N|guard=all | ||
|level=4 |attribute=B |startup=21 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C | |level=4 |attribute=B |startup=21 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Downswing (Max Charge) |damage= | |version=Downswing (Max Charge) |damage=800 |cancel=RDr |starter=N|guard=HA | ||
|level=4 |attribute=B |startup=37 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C | |level=4 |attribute=B |startup=37 |active=2 |recovery=17 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/236C | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Upswing |damage= | |version=Upswing |damage=800 |cancel=(J)RDr |starter=N|guard=all | ||
|level=4 |attribute=B |startup=35 |active=4 |recovery=22 |frameAdv=-7 |blockstun=18 |invul=- |hitbox=taokaka/236C | |level=4 |attribute=B |startup=35 |active=4 |recovery=22 |frameAdv=-7 |blockstun=18 |invul=- |hitbox=taokaka/236C | ||
|description= | |description= | ||
* | *First hit can be held to delay for traps and timing | ||
* | *Mash to repeat the move | ||
*Doesn't combo more than two hits at a time. | |||
}} | }} | ||
}} | }} | ||
Line 659: | Line 620: | ||
{{MoveData | {{MoveData | ||
|name=Cat Spirit Encore! | |name=Cat Spirit Encore! | ||
|input=236C~B | |input=236A~B or 236C~B | ||
|image=BBCP_Taokaka_SpiritEncore.png | |image=BBCP_Taokaka_SpiritEncore.png | ||
|caption=Easy resets, but real men go for corner 5D~A. | |caption=Easy resets, but real men go for corner 5D~A. | ||
Line 667: | Line 628: | ||
|level=4 |attribute=F |startup=15 |active=3 |recovery=20 |frameAdv=-6 |blockstun=18 |invul=- |hitbox=taokaka/236A~B | |level=4 |attribute=F |startup=15 |active=3 |recovery=20 |frameAdv=-6 |blockstun=18 |invul=- |hitbox=taokaka/236A~B | ||
|description= | |description= | ||
* | *Low hit that causes knockdown. | ||
* | *Causes opponent to drop a character specific item that Tao eats (no matter what it was). This has no gameplay effect. | ||
}} | }} | ||
}} | }} | ||
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|level=3 |attribute=HBFP* |startup=- |active=- |recovery=- |frameAdv=- |blockstun=16 |invul=- |hitbox=taokaka/214A | |level=3 |attribute=HBFP* |startup=- |active=- |recovery=- |frameAdv=- |blockstun=16 |invul=- |hitbox=taokaka/214A | ||
|description= | |description= | ||
* | *Something to do while at max range, the bowling ball is of particular note since it has a lot of active time and can force your opponent to block while you do other things. | ||
}} | }} | ||
}} | }} | ||
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|level=- |attribute=- |startup=- |active=- |recovery=15+2L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/214D | |level=- |attribute=- |startup=- |active=- |recovery=15+2L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/214D | ||
|description= | |description= | ||
* | *A faster and more agressive forward jump, for when you just need some more mobility. | ||
}} | }} | ||
}} | }} | ||
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|level=- |attribute=- |startup=- |active=- |recovery=10L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/j.214D | |level=- |attribute=- |startup=- |active=- |recovery=10L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/j.214D | ||
|description= | |description= | ||
* | *Tao grabs the side of the wall with her claws and slides down... | ||
* | *Useful for air stalling? | ||
}} | }} | ||
}} | }} | ||
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|level=4 |attribute=H |startup=17L |active=9 |recovery=4+25L |frameAdv=- |blockstun=17 |invul=- |hitbox=taokaka/28D_3 | |level=4 |attribute=H |startup=17L |active=9 |recovery=4+25L |frameAdv=- |blockstun=17 |invul=- |hitbox=taokaka/28D_3 | ||
|description= | |description= | ||
* | *Tao jumps to the wall behind her and then does a move from there, depending on the direction held at the time. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Slashy Slashy | |name=Slashy Slashy | ||
|input=22C | |input=22C (Mashable) | ||
|image=BBCS_Taokaka_Slashy.png | |image=BBCS_Taokaka_Slashy.png | ||
|caption=Great P2. | |caption=Great P2. | ||
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|level=3 |attribute=B |startup=11 |active=(2, 2, 6)*2 |recovery=15 |frameAdv=-4 |blockstun=16 |invul=- |hitbox=taokaka/22C | |level=3 |attribute=B |startup=11 |active=(2, 2, 6)*2 |recovery=15 |frameAdv=-4 |blockstun=16 |invul=- |hitbox=taokaka/22C | ||
|description= | |description= | ||
* | *Downed move designed to force your opponent to emergency tech after a hard knockdown. Also great for just having loads of active frames and putting up a barrier of pain in front of you. | ||
* | *Really terrible damage. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage=Normal: 720*4, 2160 | ||
OD: 720*4, 100*16, 2160|cancel=R |starter=N |guard=all | |||
|level=4 |attribute=B |startup=4+3 |active=2(6)2(4)2(6)2(18)2 |recovery=43 |frameAdv=-26 |blockstun=18 |invul=1-14 All |hitbox=taokaka\23236D | |level=4 |attribute=B |startup=4+3 |active=2(6)2(4)2(6)2(18)2 |recovery=43 |frameAdv=-26 |blockstun=18 |invul=1-14 All |hitbox=taokaka\23236D | ||
|description= | |description= | ||
* | *Big Damage ground combo ender. | ||
* | *Can be used as an emergency reversal. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage=0, | |version=Normal |damage=0, 4000 |cancel=R |starter=VS |guard=UNB | ||
|level=0*39, 4 |attribute=T |startup=5+11 |active=10 |recovery=5+50L |frameAdv=- |blockstun=- |invul=1-15 All |hitbox=taokaka\214214C | |level=0*39, 4 |attribute=T |startup=5+11 |active=10 |recovery=5+50L |frameAdv=- |blockstun=- |invul=1-15 All |hitbox=taokaka\214214C | ||
|description= | |description= | ||
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{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage=0, | |version=Overdrive |damage=0, 4800 |cancel=R |starter=VS |guard=UNB | ||
|level=0*99, 4 |attribute=T |startup=5+11 |active=10 |recovery=5+50L |frameAdv=- |blockstun=- |invul=1-15 All |hitbox=taokaka\214214C | |level=0*99, 4 |attribute=T |startup=5+11 |active=10 |recovery=5+50L |frameAdv=- |blockstun=- |invul=1-15 All |hitbox=taokaka\214214C | ||
|description= | |description= | ||
* | *Command throw. | ||
* | *Unblockable, but fails on grounded and airborne opponents | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal |damage= | |version=Normal |damage= 800, 100*8, 800*4 |cancel=R |starter=N |guard=all | ||
|level=4 |attribute=H |startup=4+5 |active=3 |recovery=till L |frameAdv=- |blockstun=18 |invul=1-32 All |hitbox=taokaka\j.236236D | |level=4 |attribute=H |startup=4+5 |active=3 |recovery=till L |frameAdv=- |blockstun=18 |invul=1-32 All |hitbox=taokaka\j.236236D | ||
|description= | |description= | ||
Line 877: | Line 828: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Overdrive |damage= | |version=Overdrive |damage=800, 100*28, 800*5 |cancel=R |starter=N |guard=all | ||
|level=4 |attribute=H |startup=4+5 |active=3 |recovery=till L |frameAdv=- |blockstun=18 |invul=1-32 All |hitbox=taokaka\j.236236D | |level=4 |attribute=H |startup=4+5 |active=3 |recovery=till L |frameAdv=- |blockstun=18 |invul=1-32 All |hitbox=taokaka\j.236236D | ||
|description= | |description= | ||
* | *P2 only applies once for the entire move | ||
Air combo Distortion ender. Once the first hit lands, the rest are scripted | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= |hitbox=taokaka/236236B | |startup= |active= |recovery= |frameAdv= |hitbox=taokaka/236236B | ||
|description= | |description= | ||
* | *A former distortion drive turned Overdrive. Tao's overdrive leaves an afterimage that does everything she does with a 20F delay. | ||
*All moves performed by the duplicate are blockable with any guard, regardless of what the copied move was. | |||
}} | }} | ||
}} | }} | ||
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|level=1 |attribute=H |startup=2 after SF |active=10 |recovery=till L+54 |frameAdv=- |blockstun=11 |invul=SF - 11 after SF All|hitbox=taokaka\4218D | |level=1 |attribute=H |startup=2 after SF |active=10 |recovery=till L+54 |frameAdv=- |blockstun=11 |invul=SF - 11 after SF All|hitbox=taokaka\4218D | ||
|description= | |description= | ||
* | *Tao jumps to the middle of the wall behind her, activates the Astral super pause, and then dives to the floor, covering about 3/4 of the screen. If the dive hits, the Astral will play out. | ||
* | *Somewhat awkward input and attack execution makes this very awkward to combo into, making its use more akin to trick edge, baiting out your opponent's jump in moves. | ||
}} | }} | ||
}} | }} |
Revision as of 14:06, 23 November 2017
Taokaka |
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Health: 10,000
|
Overview
A young beastkin of the Kaka tribe who live in the lower class part of Kagutsuchi. Her coat is equipped with massive paw-like hands that include long, retractable claws. She wants to get back the sky above her village that was sealed off with an enormous plate by humans who came to the land and started building a big city. She left her village in search of someone called Ragna after she heard that you could gain a lot of money for defeating him. She doesn't know it, but she is a descendant of bio-weapons created from one of the six heroes, Jubei. Her Drive Ability is known as Dancing Edge: Reckless Kitty, which specializes at dashing at high speeds with a slash attack.
Drive: Dancing Edge
Taokaka's Dancing Edge involves using the drive button and a directional input to launch her in a torpedo fashion at the opponent. Each drive travels at a set distance and can all be canceled on block or on hit by inputting A/B/C, 6 or 4. The A cancel stops her from moving completely if done in the air she is unable to perform any action until she touches the ground. This cancel leaves her at an advantage on hit and -2 on block. This is mostly used to frame trap on hit and is one of the two primary cancels that can be safely done on block/instant block. B cancel makes Tao pass through the opponent, and is heavily negative on block (-5) and on hit it's neutral. If Tao uses the B cancel high enough off the ground she can still perform actions such as air normals and utilize her unused jumps. This cancel is commonly used with 2D and j.8D to create cross-up j.A, j.B, j.2B, and j.C situations. It can also be used in the air to alter her landing and control space. A high B-canceled j.D is advantageous on block due to being able to input j.A before landing making it one of her best air pokes. Finally her C cancel stops her mid air and allows the use of any remaining jumps as well as air normals. The C cancel is the second most used on block as it leaves her +2 and she can choose to go for pressure or return to neutral. Another usage it has is with j.4D since j.4D causes Tao to touch the ground, and she can C-cancel this infinitely due to her jumps being refreshed every time she touches the ground. This makes for a very good spacing tool in neutral. It's important to note that despite being +3, since Tao is mid air, she is very susceptible to anti airs. You can also cancel her drive by inputting 6 (forward) which will cause her to bounce of the enemy and go forward pass them, but due to the landing recovery this is rarely seen anymore outside of combos.
Overdrive: Almost Becoming Two
This Overdrive is great for extending pressure or increasing your damage from 4k to 8k depending on the starter. Like all Overdrives, the opponent cannot burst during it, making it a surefire way to finish off your opponent. You can do 5B > 5C > AB2 to extend your pressure in the corner and it frame traps so it is 100% mash safe. This becomes a very useful tool when your opponent has their back to the corner as this is where Tao's damage is at its highest but pressure is at its weakest, however be on the look out for reversals such as DP'S and reversal supers as you will be hit out of anything you do after AB2. The most common way Overdrive Cancel into AB2 is from 6C > 4D~B. Because of the shadow, most normals will now link together much easier (even fully charged ones). Almost everything is now jump cancelable (including j.236Bx5, and Cat Spirit Encore), allowing you to maximize minimum damage. Her new aerial Distortion Drive, Unison Nyaibu is particularly potent during Overdrive, and can combo off j.236Bx5. With 100 meter, a low j.236Bx5 can also combo into a double Hexa-edge (for up to 9k).
Notes
- Attack power reduced to 50% for duration of AB2 (untechable time is unaffected)
- Shadow clone does everything Tao does with a 12F delay
- Any effect on hit or guard (like float) is reduced by 8F
- If Tao whiffs a move, the shadow clone's move will whiff as well
- Normal moves can cancel into themselves twice and jump-cancelled
- Drives and specials can all be special-cancelled
- Cooldown 180F
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.2B
j.2B |
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j.C
j.C |
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Crawl
Crawl 3 |
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Taunt
Taunt |
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Drive Moves
5D
5D |
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2D
2D |
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4D
4D |
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j.D
j.D |
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j.2D
j.2D |
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j.4D
j.4D |
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j.8D
j.8D |
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Forward Cancel
Forward Cancel |
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Back Cancel
Back Cancel |
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A Cancel
A Cancel |
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B Cancel
B Cancel |
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C Cancel
C Cancel |
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Universal Mechanics
Forward Throw
Forward Throw |
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Backward Throw
Backward Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Special Moves
Cat Spirit One!
Cat Spirit One! 236A (Repeatable) |
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Cat Spirit Two!
Cat Spirit Two! j.236B (Repeatable) |
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Cat Spirit Three!
Cat Spirit Three! 236C (Repeatable) |
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Cat Spirit Encore!
Cat Spirit Encore! 236A~B or 236C~B |
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Kitty Litter Special
Kitty Litter Special 63214A/B/C |
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Cat Jump
Cat Jump 214D |
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Sticky Kitty
Sticky Kitty j.214D (at edge of screen) |
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Trick Edge
Trick Edge [2]~8D |
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Slashy Slashy
Slashy Slashy 22C (Mashable) |
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Distortion Drives
Hexa Edge
Hexa Edge 236236D |
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Imma Beat The Crap Outta You
Imma Beat The Crap Outta You 214214C |
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Unison Nyaibu!
Unison Nyaibu! j.236236D |
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Exceed Accel
Kaka Clan Hospitality! ABCD during Overdrive |
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Overdrive
Almost Becoming Two
Almost Becoming Two |
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Astral Heat
Attack Meow Pow! [4]~128D |
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External References
- Japanese Name: タオカカ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
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- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •