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|description= | |description= | ||
*Standing long ranged jab, one of Tao's best starters, specially given its speed. | *Standing long ranged jab, one of Tao's best starters, specially given its speed. | ||
*Jump-cancelable on block | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
*Slide kick move that doesn't go as far as others, but still has a deceptive range for its speed | *Slide kick move that doesn't go as far as others, but still has a deceptive range for its speed | ||
*Very unsafe so be sure to cancel into something else | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
|image=BBCS_Taokaka_2C.png |caption= | |image=BBCS_Taokaka_2C.png |caption=TAOKAKA used Slash! | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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|level=3 |attribute=F |startup=17 |active=2 |recovery=23 |frameAdv=-8 |blockstun=16 |invul=- |hitbox=taokaka/2C | |level=3 |attribute=F |startup=17 |active=2 |recovery=23 |frameAdv=-8 |blockstun=16 |invul=- |hitbox=taokaka/2C | ||
|description= | |description= | ||
*Tao's best starter in terms of raw damage but a lot slower than 5C but | *Tao's best starter in terms of raw damage but a lot slower than 5C but much more unsafe on recovery. | ||
*High startup makes gatling into 5C a high-reward frametrap | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=6A | |name=6A | ||
|image=BBCS_Taokaka_6A.png |caption= | |image=BBCS_Taokaka_6A.png |caption=The Kaka version of the Wave | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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*General purpose anti-air, hits twice. | *General purpose anti-air, hits twice. | ||
*Good vertical hitbox, but poor horizontal range, making it effective against crossups. | *Good vertical hitbox, but poor horizontal range, making it effective against crossups. | ||
*Second hit is jump-cancelable on block | |||
}} | }} | ||
}} | }} | ||
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|level=3 |attribute=H |startup=26 |active=4 |recovery=3+14L |frameAdv=-2 |blockstun=16 |invul=1-32F |hitbox=taokaka/6B | |level=3 |attribute=H |startup=26 |active=4 |recovery=3+14L |frameAdv=-2 |blockstun=16 |invul=1-32F |hitbox=taokaka/6B | ||
|description= | |description= | ||
* | *Relatively slow overhead | ||
*Gatlings from 2A, 5A and 5B | |||
*Fatal counter | *Fatal counter | ||
*Without counterhit, can combo from it using j.236B > 2A/5B, D moves, overdrive, or rapid cancel | |||
*110% bonus proration | *110% bonus proration | ||
}} | }} | ||
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|level=4 |attribute=B |startup=42 |active=6 |recovery=18 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/6C | |level=4 |attribute=B |startup=42 |active=6 |recovery=18 |frameAdv=±0 |blockstun=18 |invul=- |hitbox=taokaka/6C | ||
|description= | |description= | ||
*Moves Tao | *Moves Tao slightly forward. Gains a little extra distance by holding | ||
*110% bonus proration | *110% bonus proration | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|name=j.2B | |name=j.2B | ||
|image=BBCS_Taokaka_j2B.png |caption= | |image=BBCS_Taokaka_j2B.png |caption=The inspiration for Swan Lake | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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*For when you just need a big hitbox to cover lots of possibilities, j.2B is the move for you | *For when you just need a big hitbox to cover lots of possibilities, j.2B is the move for you | ||
*Beware that this also increases Tao's own hurtbox quite a lot as well. | *Beware that this also increases Tao's own hurtbox quite a lot as well. | ||
*Only aerial that can inherently crossup, but requires annoyingly high precision except when the opponent is slightly cornered | |||
}} | }} | ||
}} | }} | ||
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|level=0, 4 |attribute=T |startup=7 |active=3 |recovery=18 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/groundThrow | |level=0, 4 |attribute=T |startup=7 |active=3 |recovery=18 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/groundThrow | ||
|description= | |description= | ||
* | *Tao pushes the opponent and herself backwards, requiring D moves to begin comboing off of it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Backward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Backward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
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|level=0, 4 |attribute=T |startup=7 |active=3 |recovery=18 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/groundThrow | |level=0, 4 |attribute=T |startup=7 |active=3 |recovery=18 |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/groundThrow | ||
|description= | |description= | ||
* | *Tao grounds the opponent behind her. To follow up, use a fast normal that can hit grounded opponents (2A, 2B, 5B) | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|name=Air Throw | |name=Air Throw | ||
|image=BBCS_Taokaka_AThrow.png |caption= | |image=BBCS_Taokaka_AThrow.png |caption=Like a ninja! | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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|level=0, 4 |attribute=T |startup=7 |active=3 |recovery=15+3L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/airThrow | |level=0, 4 |attribute=T |startup=7 |active=3 |recovery=15+3L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/airThrow | ||
|description= | |description= | ||
* | *Izuna drops the opponent behind Tao. Followup with anything relatively fast | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
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|level=4 |attribute=B |startup=13 |active=4 |recovery=30 |frameAdv=-15 |blockstun=18 |invul=1-20 All |hitbox=taokaka/counterAssault | |level=4 |attribute=B |startup=13 |active=4 |recovery=30 |frameAdv=-15 |blockstun=18 |invul=1-20 All |hitbox=taokaka/counterAssault | ||
|description= | |description= | ||
* | *Long-reaching but relatively slow counter assault | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
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|description= | |description= | ||
*Air combo ender, does 4 hits that deal some damage, then a big final hit. | *Air combo ender, does 4 hits that deal some damage, then a big final hit. | ||
*Can be used as an air poke, as it has longer horizontal reach than Tao's aerials | |||
*Tricky to get all hits to land due to it not being a scripted combo, part of the trick to learning Taokaka is to learn which combos allow you to land this move fully. | *Tricky to get all hits to land due to it not being a scripted combo, part of the trick to learning Taokaka is to learn which combos allow you to land this move fully. | ||
}} | }} | ||
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|level=4 |attribute=F |startup=15 |active=3 |recovery=20 |frameAdv=-6 |blockstun=18 |invul=- |hitbox=taokaka/236A~B | |level=4 |attribute=F |startup=15 |active=3 |recovery=20 |frameAdv=-6 |blockstun=18 |invul=- |hitbox=taokaka/236A~B | ||
|description= | |description= | ||
*Low hit that causes knockdown. | *Low hit that causes knockdown. Requires rapid cancel or counterhit to continue comboing off it | ||
*Causes opponent to drop a character specific item that Tao eats (no matter what it was). This has no gameplay effect | *Very long range low. Covers roughly half-screen | ||
*Virtually unpunishable when not done point-blank | |||
*Causes opponent to drop a character specific item that Tao eats (no matter what it was). This has no gameplay effect | |||
}} | }} | ||
}} | }} | ||
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|level=- |attribute=- |startup=- |active=- |recovery=15+2L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/214D | |level=- |attribute=- |startup=- |active=- |recovery=15+2L |frameAdv=- |blockstun=- |invul=- |hitbox=taokaka/214D | ||
|description= | |description= | ||
*A faster and more | *A faster and more aggressive forward jump, for when you just need some more mobility. | ||
*Jumps over the opponent when relatively close. Requires delaying aerials fairly long for them to autocorrect | |||
*Opens up an easy crossup with j.2B when the opponent is mostly cornered | |||
}} | }} | ||
}} | }} |
Revision as of 08:11, 20 April 2018
Taokaka |
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Health: 10,000
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Overview
A young beastkin of the Kaka tribe who live in the lower class part of Kagutsuchi. Her coat is equipped with massive paw-like hands that include long, retractable claws. She wants to get back the sky above her village that was sealed off with an enormous plate by humans who came to the land and started building a big city. She left her village in search of someone called Ragna after she heard that you could gain a lot of money for defeating him. She doesn't know it, but she is a descendant of bio-weapons created from one of the six heroes, Jubei. Her Drive Ability is known as Dancing Edge: Reckless Kitty, which specializes at dashing at high speeds with a slash attack.
Drive: Dancing Edge
Taokaka's Dancing Edge involves using the drive button and a directional input to launch her in a torpedo fashion at the opponent. Each drive travels at a set distance and can all be canceled on block or on hit by inputting A/B/C, 6 or 4. The A cancel stops her from moving completely if done in the air she is unable to perform any action until she touches the ground. This cancel leaves her at an advantage on hit and -2 on block. This is mostly used to frame trap on hit and is one of the two primary cancels that can be safely done on block/instant block. B cancel makes Tao pass through the opponent, and is heavily negative on block (-5) and on hit it's neutral. If Tao uses the B cancel high enough off the ground she can still perform actions such as air normals and utilize her unused jumps. This cancel is commonly used with 2D and j.8D to create cross-up j.A, j.B, j.2B, and j.C situations. It can also be used in the air to alter her landing and control space. A high B-canceled j.D is advantageous on block due to being able to input j.A before landing making it one of her best air pokes. Finally her C cancel stops her mid air and allows the use of any remaining jumps as well as air normals. The C cancel is the second most used on block as it leaves her +2 and she can choose to go for pressure or return to neutral. Another usage it has is with j.4D since j.4D causes Tao to touch the ground, and she can C-cancel this infinitely due to her jumps being refreshed every time she touches the ground. This makes for a very good spacing tool in neutral. It's important to note that despite being +3, since Tao is mid air, she is very susceptible to anti airs. You can also cancel her drive by inputting 6 (forward) which will cause her to bounce of the enemy and go forward pass them, but due to the landing recovery this is rarely seen anymore outside of combos.
Overdrive: Almost Becoming Two
This Overdrive is great for extending pressure or increasing your damage from 4k to 8k depending on the starter. Like all Overdrives, the opponent cannot burst during it, making it a surefire way to finish off your opponent. You can do 5B > 5C > AB2 to extend your pressure in the corner and it frame traps so it is 100% mash safe. This becomes a very useful tool when your opponent has their back to the corner as this is where Tao's damage is at its highest but pressure is at its weakest, however be on the look out for reversals such as DP'S and reversal supers as you will be hit out of anything you do after AB2. The most common way Overdrive Cancel into AB2 is from 6C > 4D~B. Because of the shadow, most normals will now link together much easier (even fully charged ones). Almost everything is now jump cancelable (including j.236Bx5, and Cat Spirit Encore), allowing you to maximize minimum damage. Her new aerial Distortion Drive, Unison Nyaibu is particularly potent during Overdrive, and can combo off j.236Bx5. With 100 meter, a low j.236Bx5 can also combo into a double Hexa-edge (for up to 9k).
Notes
- Attack power reduced to 50% for duration of AB2 (untechable time is unaffected)
- Shadow clone does everything Tao does with a 12F delay
- Any effect on hit or guard (like float) is reduced by 8F
- If Tao whiffs a move, the shadow clone's move will whiff as well
- Normal moves can cancel into themselves twice and jump-cancelled
- Drives and specials can all be special-cancelled
- Cooldown 180F
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.2B
j.2B |
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j.C
j.C |
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Crawl
Crawl 3 |
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Taunt
Taunt |
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Drive Moves
5D
5D |
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2D
2D |
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4D
4D |
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j.D
j.D |
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j.2D
j.2D |
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j.4D
j.4D |
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j.8D
j.8D |
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Forward Cancel
Forward Cancel |
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Back Cancel
Back Cancel |
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A Cancel
A Cancel |
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B Cancel
B Cancel |
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C Cancel
C Cancel |
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Universal Mechanics
Forward Throw
Forward Throw |
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Backward Throw
Backward Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Special Moves
Cat Spirit One!
Cat Spirit One! 236A (Repeatable) |
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Cat Spirit Two!
Cat Spirit Two! j.236B (Repeatable) |
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Cat Spirit Three!
Cat Spirit Three! 236C (Repeatable) |
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Cat Spirit Encore!
Cat Spirit Encore! 236A~B or 236C~B |
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Kitty Litter Special
Kitty Litter Special 63214A/B/C |
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Cat Jump
Cat Jump 214D |
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Sticky Kitty
Sticky Kitty j.214D (at edge of screen) |
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Trick Edge
Trick Edge [2]~8D |
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Slashy Slashy
Slashy Slashy 22C (Mashable) |
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Distortion Drives
Hexa Edge
Hexa Edge 236236D |
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Imma Beat The Crap Outta You
Imma Beat The Crap Outta You 214214C |
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Unison Nyaibu!
Unison Nyaibu! j.236236D |
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Exceed Accel
Kaka Clan Hospitality! ABCD during Overdrive |
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Overdrive
Almost Becoming Two
Almost Becoming Two |
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Astral Heat
Attack Meow Pow! [4]~128D |
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External References
- Japanese Name: タオカカ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •