BBCF/Taokaka/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7

Movement Options: Triple Jump, 2 Air Dashes, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 7 2 12 -2 11 12 12 9 - Click!
5B 300 S(J)R 100 80 Normal All 1 B 6 2 12 -2 11 12 14 9 - Click!
5C 630 SJR 100 89 Long Mid 3 B 11 2 20 -5 16 17 17 11 - Click!
2A 300 CSR 90 80 Normal Low/Air 1 F 6 2 14 -4 11 12 12 9 - Click!
2B 560 SR 90 89 Long Low 3 F 10 7 24 -14 16 17 17 11 - Click!
2C 700 SR 100 89 Long Mid 3 F 17 2 23 -8 16 17 21 11 - Click!
6A 420*2 R, SJR 100 85 Long Mid 2 B 12 2 (4) 2 20 -8 13 14 19 10 7-13 H Click!
6B 700 SR 80 89 Normal High/Air 3 H 26 4 3+14L -4 16 21 17 11 4-29 F Click!
  • Bonus Proration 110%
  • Fatal Counter
6C 910 [1300] SR 90 92 Long Mid 4 B 19 [42] 3 29 -14 18 23 40 + WBounce 40 16 [24] - Click!
  • Values in [] for max charge
  • Bonus Proration 110%
  • [Fatal Counter]
3C 300*2, 600 SR 90 89 Long Low 3 F 10 1 (4) 2 (12) 5 18 -6 16 17*2, Launch 40 7*2,11 - Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 6 2 9 - 11 12 12 9 - Click!
j.B 500 SJR 80 85 Long High/Air 2 H 9 6 15 - 13 14 17 10 - Click!
j.2B 600 SJR 80 89 Long All 3 H 14 2 18 - 16 17 17 11 - Click!
j.C 700 SJR 80 89 Long High/Air 3 H 11 3 20 - 16 17 19 11 - Click!
Taunt 100*2 SJR 100 20 Long All 0 B 11 5(10)5 15 -10 9 10 30,10 8 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 800 R 80 89 Normal All 4 H 19 8 Until L+24 - 14 Launch 35 + Slide 34 5 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
2D 800 R 80 89 Normal All 4 H 13 10 9+3L - 14 Launch 35 5 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
4D 1000 R 80 89 Normal All 4 H 25 Until L 8 - 14 Stagger 34 35 5 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
  • Fatal Counter
j.D 900 R 80 89 Normal All 4 H 11 12 Until L+20 - 14 19 35 5 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.2D 850 R 80 82 Normal All 4 H 15 Until L 24 - 14 Launch 35 + Slide 29 5 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.4D 800 R 80 89 Normal All 4 H Until L +15 10 9 - 14 19 35 5 - Click!
  • On hit/block of 2nd hit, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.8D 930 R 80 89 Normal All 4 H 10 10+4L 9 - 14 Launch 35 5 - Click!
Triangle Jump Attack
[2]8D
950 - 80 89 Normal - 4 H Until Wall+3 Until L 24 - 18 - 19 5 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
Triangle Jump > Drop Attack
[2]8D~2
900 - 80 89 Normal - 4 - Until Wall+3 Until L 28 - 18 - 40 - - Click!
  • On hit/block, has 2F recovery before transitioning to followups
Forward D > Stop
xD > A
- - - - - - - - - - 17+13L - - - - - - Click!
Upwards D > Stop
xD > A
- - - - - - - - - - 17+14L - - - - - - Click!
Downwards D > Stop
xD > A
- - - - - - - - - - 17+14L - - - - - - Click!
Forward D > Turn
xD > B
- - - - - - - - - - Ground: 24
Air: 21
- - - - - - Click!
  • Can pass through oppoonent 2-16
Upward D > Turn
xD > B
- - - - - - - - - - 24 - - - - - - Click!
  • Can pass through oppoonent 2-16
Downards D > Turn
xD > B
- - - - - - - - - - Ground: 30
Air: 16
- - - - - - Click!
  • Can pass through oppoonent 2-14
D > Jump
xD > C
- - - - - - - - - - 16 - - - - - - Click!
D > 6 - - - - - - - - - - 18 - - - - - - Click!
D > 4 - - - - - - - - - - 20 - - - - - - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - Launch 60 + WBounce 40 0 - Click!
  • Minimum Damage 100%
Back Throw 1500 SR 100 50 Normal Theow(70) 4 T 7 3 23 - - Launch 60 + GBounce + Knockdown 34 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SR 100 50 Normal Thtow(120) 4 T 7 3 23+3L - - - 100 + GBounce 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 4 30 - 18 Launch 19 12 1-20 All Click!
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Kitty Litter Special
63214A/B
- - - - - - - P1* 30 - Total 52 - - - - - - Click!
Chibikaka 500 R 90 80 Short All 1 P1* 30 Until Offscreen - - 11 12 12 0/+9 - Click!
Fish 500 R 90 80 Short All 1 P1* 30 Until Offscreen - - 11 12 12 0/+9 - Click!
Apple 500 R 90 80 Short All 1 P1* 30 Until Offscreen - - 11 12 12 0/+9 - Click!
Hammer 500 R 90 80 Short All 1 P1* 30 Until Offscreen - - 11 12 12 0/+18 - Click!
Baseball 500 R 90 80 Short All 1 P1* 30 Until Offscreen (120) Until Offscreen - - 11 12 12 0/+9 - Click!
Bomb 500*2 R 90 80 Short All 1 P1* 30 Until Hit(1)1 - - - Launch 30 0 - Click!
Pillow 500*2 R 90 80 Short All 1 P1* 30 Until Offscreen - - 11 12 12 0 - Click!
Bowling Ball
63214C
500*2 R 90 80 Short All 1 P1* 56 Until Offscreen Total 79 - 11 12 12 0/+9 - Click!
Cat Jump
214D
- - - - Long - - - - - Until L+5 - - - - - - Click!
  • Can cancel into actions on 19
Cat Spirit One!
236A
400*N R 100 89 Long All 3 B 12 2 19 - 16 17 22 5 - Click!
  • Press button for more hits (max 9).
  • Followup hits will have startup 9 and 2 active frames.
  • Can cancel in Drives on hit/block.
  • Can cancel into Cat Sprit Encore! on hit/block/whiff
Slashy Slashy
22C
110*3 R 100 85 Long Mid 2 B 8 [2,2,6]*3 15 - 13 14 25 1 - Click!
  • Press button for more hits
Cat Spirit Two!
j.236B
300*4, 1000 R 100 85 Long All 2 H 9 4 (3) 4 (3) 4 (3) 4 (3) 4 15+9L - 13 14*4, Launch 17*4, 36 + WBounce 5*4, 20 - Click!
  • Release button to stop attack and go into recovery.
  • Can cancel into Drive on hit/block
Cat Spirit Three!
236C
800*N R 90 89 Normal, Long All 3 B 35 - - - 16 17, Launch 22 + GBounce, 26 11 - Click!
Cat Spirit Encore!
236A/C~B
1000 R 80 89 Normal Low 3 F 11 3 33 -19 16 Stagger Fall 24 40 12 - -
Sticky Kitty
j.214D
- - - - - - - - - - - - - - - - - Click!


Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Hexa Edge
236236D
720*4, 2160
[720*4, 100*16, 2160]
R 80 82 Normal All 4 B 4+3 2 (6) 2 (4) 2 (6) 2 (18) 2 43 -26 18 23*4 [*20], Launch 60*4, 55 6*4, 12
[6*4, 1*16, 12]
1-14 All Click!
  • Values in [] are during OD
  • Minimum Damage 20%: 1008 [1328]
Imma Beat The Crap Outta You
214214C
0, 4000
[0, 4800]
- 100 100, 20 Very Short Unblockable 4 T 5+11 10 ??+50L - - Launch 1000 0 1-15 All
16-25 FT
Click!
  • Values in [] are during OD
  • Misses vs crouching opponents.
  • Minimum Damage 25%: 1000 [1200]
Aerial Dancing Edge
j.236236D
800, 100*8, 800*4
[800, 100*28, 800*5]
R 80 80 Normal All 4 H 4+5 3 Until L - 18 Launch 60 + Slide 49 + Knockdown 94 20 1-11 All Click!


  • Values in [] are during OD
  • Minimum Damage 15%: 720 [1140]

Overdrive[edit]

All normals, drives and specials that are strikes create a shadow that:

  • hit 20F after the original attack
  • have hitstop 5F
  • can be guarded All

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Kaka Clan Hospitality!
ABCD
600, 440, 0, 40*18, 1200
{600, 440, 0, 60*18, 1200*3}
- 100 100 Long All - B 20 [10] 3 34 -10 26 Launch 200 +Slide 59 20 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 296 {572+46}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Attack Meow Pow!
[4]128D
0,100*5,10*5,20,21000 - - - Long All 1 H Until Wall+3 Until L 54 - 12 - 200 0 - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B 5A, 6A 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump[-], Special
5C[1] - - 2C, 6C, 3C 5D, 2D, 4D Jump, Special
5D - - - - D Followups[+]
2A[2] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Special
2B 6A 5B 5C, 2C, 6C 5D, 2D, 4D Special
2C[1] - - 5C, 6C, 3C 5D, 2D, 4D Special
2D - - - - D Followups[+]
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump
6B - - - j.D, j.2D, j.4D, j.8D Special
6C - - - 5D, 2D, 4D Special
6D - - - - D Followups[+]
4D - - - - D Followups[+]
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B, j.2B j.C j.D, j.2D, j.4D, j.8D Throw, Jump, Special
j.B - j.2B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.2B - j.B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.C - - - j.D, j.2D, j.4D, j.8D Jump, Special
j.D - - - - D Followups[+]
j.2D - - - - D Followups[+]
j.4D - - - - D Followups[+]
j.8D - - - - D Followups[+]
  • All cancels from 6A are on the 2nd hit
  • All cancels from 3C are on the 2nd or 3rd hit
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Taokaka/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc