BBCF/Taokaka/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7


Movement Options: Triple Jump, 2 Air Dashes, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 7 2 12 -2 11 12 - Click!
5B
300 S(J)R 100 80 Normal All 1 B 6 2 12 -2 11 14 - Click!
5C
630 SJR 100 89 Long Mid 3 B 11 2 20 -5 16 17 - Click!
2A
300 CSR 90 80 Normal Low/Air 1 F 6 2 14 -4 11 12 - Click!
2B
560 SR 90 89 Long Low 3 F 10 7 24 -14 16 17 - Click!
2C
700 SR 100 89 Long Mid 3 F 17 2 23 -8 16 21 - Click!
6A
420*2 R, SJR 100 85 Long Mid 2 B 12 2 (4) 2 20 -8 13 19 7-13 H Click!
6B
700 SR 80 89 Normal High/Air 3 H 26 4 3+14L -4 16 17 4-29 F Click!
  • Bonus Proration 110%
  • Fatal Counter
6C
910 SR 90 92 Long Mid 4 B 19 3 29 -14 18 40, Wall 40 - Click!
  • Bonus Proration 110%
  • Fatal Counter
6C Max Charge
1300 SR 90 92 Long Mi 4 B 42 3 29 -14 18 19 - Click!
  • Fatal Counter
3C
300*2, 600 SR 90 89 Long Low 3 F 10 1 (4) 2 (12) 5 18 -6 16 40 - Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 6 2 9 - 11 12 - Click!
j.B
500 SJR 80 85 Long High/Air 2 H 9 6 15 - 13 17 - Click!
j.2B
600 SJR 80 89 Long All 3 H 14 2 18 - 13 14 - Click!
j.C
700 SJR 80 89 Long High/Air 3 H 11 3 20 - 13 19 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
800 R 80 89 Normal All 4 H 19 8 Until L+24 - 14 35, Slide 15 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
2D
800 R 80 89 Normal All 4 H 13 10 9+3L - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
4D
1000 R 80 89 Normal All 4 H 25 Until L 8 - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
  • Fatal Counter
j.D
900 R 80 89 Normal All 4 H 11 12 Until L+20 - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.2D
850 R 80 82 Normal All 4 H 15 Until L 24 - 14 35, Slide 10 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.4D
550, 800 R 80 89 Normal All 4 H 4 Until L (15) 10 9 - 14 35 - Click!
  • On hit/block of 2nd hit, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.8D
930 R 80 89 Normal All 4 H 10 10+4L 9 - 14 35 - Click!
Triangle Jump Attack
950 - 80 89 Normal - 4 H Until Wall+3 Until L 24 - 18 19 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
Triangle Jump > Drop Attack
- - 80 89 - - 4 - Until Ground+20 18 28 - 18 19 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
Forward D > Stop
xD > A
- - - - - - - - - - 17+13L - - - - Click!
Upwards D > Stop
xD > A
- - - - Long - - - - - 17+14L - - - - Click!
Downwards D > Stop
xD > A
- - - - Long - - - - - 17+14L - - - - Click!
Forward D > Turn
xD > B
- - - - Long - - - - - Ground: 24
Air: 21
- - - - Click!
  • Can pass through oppoonent 2-16
Upward D > Turn
xD > B
- - - - Long - - - - - 24 - - - - Click!
  • Can pass through oppoonent 2-16
Downards D > Turn
xD > B
- - - - Long - - - - - Ground: 30
Air: 16
- - - - Click!
  • Can pass through oppoonent 2-14
D > Jump
xD > C
- - - - Long - - - - - 16 - - - - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - 60 - Click!
  • Minimum Damage 100%
Back Throw
1500 SR 100 50 Normal Theow(70) 4 T 7 3 23 - - 60 - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal Thtow(120) 4 T 7 3 23+3L - - 100 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 4 30 - 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Kitty Litter Special
63214A/B
- - - - - - - P1* 30 - Total 52 - - - - Click!
Chibi, Fish, Hammer
500 R 90 80 Short All - P1* 30 Until Offscreen - - - - - Click!
Baseball
500 R 90 80 Short All - P1* 30 Until Offscreen (120) Until Offscreen - - - - - Click!
  • Disappears after touching opponent
Bomb
500*2 R 90 80 Short All - P1* 30 Until Offscreen - - - - - Click!
Bowling Ball
500*2 R 90 80 Short All 1 P1* 56 Until Offscreen Total 79 - 11+0 14+0 - Click!
Cat Jump
214D
- - - - Long - - - - - Until L+5 - - - - Click!
  • Can cancel into actions on 19
Cat Spirit One!
236A
400*N R 100 89 Long All 3 B 12 2 19 - 16 22 - Click!
  • Press button for more hits (max 9).
  • Followup hits will have startup 9 and 2 active frames.
  • Can cancel in Drives on hit/block.
  • Can cancel into Cat Sprit Encore! on hit/block/whiff
Slashy Slashy
22C
110*3 R 100 85 Long Mid 2 B 8 [2,2,6]*3 15 - 13 25 - Click!
  • Press button for more hits
Cat Spirit Two!
j.236B
300*4, 1000 R 100 85 Long All 2 H 9 4 (3) 4 (3) 4 (3) 4 (3) 4 15+9L - 13 17*4, 36 - Click!
  • Release button to stop attack and go into recovery.
  • Can cancel into Drive on hit/block
Cat Spirit Three!
236C
800 R 90 89 Normal, Long All 3 B 35 - - - 16 17 - Click!
Cat Spirit Encore!
236C~B
1000 R 80 89 Normal Low 3 F 11 3 33 -19 - - - -
Sticky Kitty
j.214D at edge of screen
- - - - - - - - - - - - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Hexa Edge
236236D
Normal: 720*4, 2160
OD: 720*4, 100*16, 2160
R 80 82 Normal All 4 B 4+3 2 (6) 2 (4) 2 (6) 2 (18) 2 43 -26 18 60*4, 55 1-14 All Click!
  • Minimum Damage 20% (Normal: 1008 OD: 1328)
Imma Beat The Crap Outta You
214214C
Normal: 0, 4000
OD: 0, 4800
- 100 100, 20 Very Short Unblockable 4 T 5+11 10  ??+50L - - 1000 1-15 All
16-25 FT
Click!
  • Misses vs crouching opponents.
  • Minimum Damage 25% (Normal: 1000, OD: 1200)
Aerial Dancing Edge
j.236236D
Normal: 800, 100*8, 800*4
OD: 800, 100*28, 800*5
R 80 80 Normal All 4 H 4+5 3 Until L - 18 60, Slide 30 1-11 All Click!
  • Minimum Damage 15% (Normal: 720 OD: 1140)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Kaka Clan Hospitality!
ABCD during Overdrive
Normal: 600, 440, 0, 40*18, 1200
AF: 600, 440, 0, 60*18, 1200*3
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 296 OD: 572)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Attack Meow Pow!
[4]128D
0,100*5,10*5,20,21000 - - - Long All 1 H Until Wall+3 Until L 54 - 12 200 - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B 5A, 6A 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump[-], Special
5C[1] - - 2C, 6C, 3C 5D, 2D, 4D Jump, Special
5D - - - - D Followups[+]
2A[2] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Special
2B 6A 5B 5C, 2C, 6C 5D, 2D, 4D Special
2C[1] - - 5C, 6C, 3C 5D, 2D, 4D Special
2D - - - - D Followups[+]
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump
6B - - - j.D, j.2D, j.4D, j.8D Special
6C - - - 5D, 2D, 4D Special
6D - - - - D Followups[+]
4D - - - - D Followups[+]
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B, j.2B j.C j.D, j.2D, j.4D, j.8D Throw, Jump, Special
j.B - j.2B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.2B - j.B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.C - - - j.D, j.2D, j.4D, j.8D Jump, Special
j.D - - - - D Followups[+]
j.2D - - - - D Followups[+]
j.4D - - - - D Followups[+]
j.8D - - - - D Followups[+]
  • All cancels from 6A are on the 2nd hit
  • All cancels from 3C are on the 2nd or 3rd hit
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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