BBCF/Taokaka/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-7


Movement Options: Triple Jump, 2 Air Dashes, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 77 - - 1 - 7 2 12 -2 11 13 - Click!
5B
300 - 100 77 - - 1 - 6 2 12 -2 11 14 - Click!
5C
630 - 100 89 - - 3 - 11 2 20 -5 16 17 - Click!
2A
300 - 90 77 - - 1 - 6 2 14 -4 11 14 - Click!
2B
560 - 90 89 - - 3 - 10 7 24 -14 16 17 - Click!
2C
700 - 100 89 - - 3 - 17 2 23 -8 16 21 - Click!
6A
420*2 - 100 85 - - 2 - 12 2 (4) 2 20 -8 13 19 7-13 H Click!
6B
700 - 80 89 - - 3 - 26 4 3+14L -4 16 17 4-29 F Click!
  • Bonus Proration 110%
  • Fatal Counter
6C
910 - 90 92 - - 4 - - 3 29 -14 18 40+40 after Wall - Click!
  • Bonus Proration 110%
  • Fatal Counter
6C Max Charge
1300 - 90 92 - - 4 - - 3 29 -14 18 19 - Click!
  • Fatal Counter
3C
300*2, 600 - 90 79 - - 3 - 10 1 (4) 2 (12) 5 18 -6 16 40 - Click!
j.A
300 - 80 77 - - 1 - 6 2 9 - 11 14 - Click!
j.B
500 - 80 85 - - 2 - 9 4 11 - 13 17 - Click!
j.2B
600 - 80 89 - - 3 - 14 2 18 - 13 14 - Click!
j.C
700 - 80 89 - - 3 - 11 3 20 - 13 19 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
800 - 80 89 - - 4 - 19 8 Until L+24 - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
2D
800 - 80 89 - - 4 - 13 10 9+3L - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
4D
1000 - 80 89 - - 4 - 25 Until L 8 - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.D
900 - 80 89 - - 4 - 11 12 Until L+20 - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.2D
850 - 80 82 - - 4 - 15 Until L 24 - 14 35 - Click!
  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.4D
550, 800 - 80 89 - - 4 - 4 Until L (15) 10 9 - 14 35 - Click!
  • On hit/block of 2nd hit, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.8D
930 - 80 89 - - 4 - 10 10+4L 9 - 14 35 - Click!
Triangle Jump Attack
950 - 80 89 - - 4 - Until Wall+3 Until L 24 - 18 19 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
Triangle Jump > Drop Attack
- - 80 89 - - 4 - Until Ground+20 18 28 - 18 19 - Click!
  • On hit/block, has 2F recovery before transitioning to followups
Forward D > Stop
xD > A
- - - - - - - - - - 17+13L - - - - Click!
Upwards D > Stop
xD > A
- - - - - - - - - - 17+14L - - - - Click!
Downwards D > Stop
xD > A
- - - - - - - - - - 17+14L - - - - Click!
Forward D > Turn
xD > B
- - - - - - - - - - Ground: 24
Air: 21
- - - - Click!
  • Can pass through oppoonent 2-16
Upward D > Turn
xD > B
- - - - - - - - - - 24 - - - - Click!
  • Can pass through oppoonent 2-16
Downards D > Turn
xD > B
- - - - - - - - - - Ground: 30
Air: 16
- - - - Click!
  • Can pass through oppoonent 2-14
D > Jump
xD > C
- - - - - - - - - - 16 - - - - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 - 100 50 - - 4 - 7 3 23 - - 60 - Click!
  • Minimum Damage 100%
Back Throw
1500 - 100 50 - - 4 - 7 3 23 - - 60 - Click!
  • Minimum Damage 100%
Air Throw
1500 - 100 50 - - 4 - 7 3 23+3L - - 100 - Click!
  • Minimum Damage 100%
Counter Assault
0 - 50 92 - - 4 - 13 4 30 - 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 - 100 60 - - - - 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 - 100 100 - - - - 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Kitty Litter Special
63214A/B
- - - - - - - - 30 - Total 52 - - - - Click!
Chibi, Fish, Hammer
500 - - - - - - - 30 Until Offscreen - - - - - Click!
Baseball
500 - - - - - - - 30 Until Offscreen (120) Until Offscreen - - - - - Click!
  • Disappears after touching opponent
Bomb
500*2 - - - - - - - 30 Until Offscreen - - - - - Click!
Bowling Ball
500*2 - 90 80 - - 1 - 56 Until Offscreen Total 79 - 11+0 14+0 - Click!
Cat Jump
214D
- - - - - - - - - - Until L+5 - - - - Click!
  • Can cancel into actions on 19
Cat Spirit One!
236A
400*N - 100 89 - - 3 - 12 2 19 - 16 22 - Click!
  • Press button for more hits (max 9).
  • Followup hits will have startup 9 and 2 active frames.
  • Can cancel in Drives on hit/block.
  • Can cancel into Swipe at Item on hit/block/whiff
Slashy Slashy
22C
110*3 - 100 - - - 2 - 8 [2,2,6]*3 15 - 13 25 - Click!
  • Press button for more hits
Cat Spirit Two!
j.236B
300*4, 1000 - 100 85 - - 2 - 9 4 (3) 4 (3) 4 (3) 4 (3) 4 15+9L - 13 17*4, 36 - Click!
  • Release button to stop attack and go into recovery.
  • Can cancel into Drive on hit/block
Cat Spirit Three!
236C
800 - 90 89 - - 3 - 35 - - - 16 17 - Click!
Cat Spirit Encore!
236C~B
1000 - 80 89 - - 3 - 11 3 33 - 16 40 - Click!
  • Fatal Counter
Sticky Kitty
j.214D at edge of screen
- - - - - - - - - - - - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Hexa Edge
236236D
Normal: 720*4, 2160
OD: 720*4, 100*16, 2160
- 80 82 - - 4 - 4+3 2 (6) 2 (4) 2 (6) 2 (18) 2 43 -26 18 60*4, 55 1-14 All Click!
Imma Beat The Crap Outta You
214214C
Normal: 0, 4000
OD: 0, 4800
- 100 100, 20 - - 4 - 5+11 10  ??+50L - - 1000 1-15 All
16-25 FT
Click!
  • Misses vs crouching opponents.
  • Minimum Damage 25%
Unison Nyaibu!
Normal: 800, 100*8, 800*4
OD: 800, 100*28, 800*5
- 80 80 - - 4 - 4+5 3 Until L - 18 60 1-11 All Click!
  • Minimum Damage 15%

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Kaka Clan Hospitality!
ABCD during Overdrive
Normal: 600, 440, 0, 40*18, 1200
AF: 600, 440, 0, 60*18, 1200*3
- 100 100 - - - - Fast: 10
Slow: 20
3 18 0 20 - Fast: 1-12 All
Slow: 1-22 All
Click!

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Attack Meow Pow!
[4]128D
- - - - - - 1 - Until Wall+3 Until L 54 - - - - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B 5A, 6A 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump[-], Special
5C[1] - - 2C, 6C, 3C 5D, 2D, 4D Jump, Special
5D - - - - D Followups[+]
2A[2] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Special
2B 6A 5B 5C, 2C, 6C 5D, 2D, 4D Special
2C[1] - - 5C, 6C, 3C 5D, 2D, 4D Special
2D - - - - D Followups[+]
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump
6B - - - j.D, j.2D, j.4D, j.8D Special
6C - - - 5D, 2D, 4D Special
6D - - - - D Followups[+]
4D - - - - D Followups[+]
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B, j.2B j.C j.D, j.2D, j.4D, j.8D Throw, Jump, Special
j.B - j.2B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.2B - j.B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.C - - - j.D, j.2D, j.4D, j.8D Jump, Special
j.D - - - - D Followups[+]
j.2D - - - - D Followups[+]
j.4D - - - - D Followups[+]
j.8D - - - - D Followups[+]
  • All cancels from 6A are on the 2nd hit
  • All cancels from 3C are on the 2nd or 3rd hit
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

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BlazBlue: Central Fictione
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System Explanations

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