BBCF/Tsubaki Yayoi/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Tsubaki Yayoi 11,000 4F 22F (1-5F Inv All) BBCF Tsubaki Portrait.png BBCF Tsubaki Yayoi Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 11 -2 B CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Tsubaki 5A.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 550 Mid 10 5 17 -5 B SJR 100 89 Long 3 16 17 17 22 31 9 +0 +2
BBCS Tsubaki 5B.png
Whiff cancellable into 5BB from frame 15 (first frame of recovery)


5BB

5BB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 500 Mid 11 3 19 -8 B S(J)R 100 85 Long 2 13 14 14 18 26 9 +0 +1
BBCS Tsubaki 5BB.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 660 Mid 8 3 23 -9 B SR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Tsubaki 5C.png
Whiff cancellable into 5CC from frame 11 (first frame of recovery)


5CC

5CC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Mid 12 3 27 -11 B S(J)R 100 92 Long 4 18 19 19 27 37 12 +0 +5
BBCS Tsubaki 5CC.png
Fatal Counter


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 7 2 11 -1 F CSR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Tsubaki 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 550 Low 11 3 12 -1 F SR 90 85 Long 2 13 14 14 18 26 9 +0 +1
BBCS Tsubaki 2B.png
Whiff cancellable into 2BB from frame 14 (first frame of recovery)


2BB

2BB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 500 Low 10 3 18 -7 F SR 90 85 Long 2 13 14 14 18 26 9 +0 +1
BBCS Tsubaki 2BB.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 660 Mid 13 3 22 -8 B 8~15 H SJR 90 89 Long 3 16 17 22 Crumple 48 36 11 +0 +2
BBCS Tsubaki 2C.png
Cancellable into 2CC (including on whiff) from frame 18


2CC

2CC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 740 Mid 12 3 29 -15 B SJR 100 89 Long 3 16 Launch 22 Launch 36 11 +0 +2
BBCS Tsubaki 2CC.png


6A

6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 High 26 2 24 -9 B SR 80 89 Normal 3 16 17 17 + Down 23 25 34 + Down 23 11 +0 +2
BBCS Tsubaki 6A.png
Bonus Proration 110%
Fatal Counter


6B

6B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Low 17 3 17 -3 F SR 90 89 Long 3 16 17 17 Launch 31 + Down 23 11 +0 +2
BBCS Tsubaki 6B.png
Cancellable into 6BB (including on whiff) from frame 20


6BB

6BB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Low 11 4 20 -7 F SR 90 89 Long 3 16 19 35 24 49 11 +0 +2
BBCS Tsubaki 6BB.png


6C

6C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 200×6 Mid 23 1×6 38 -18 B S(J)R 100 94 Long 5 20 21 21 + Down 23 27 37 + Down 23 2 +6 +6
BBCS Tsubaki 6C.png
Cancellable into 6CC (including on whiff) from frame 33


6CC

6CC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 200×3 Mid 20 1×3 35 -15 B S(J)R 100 84 Long 5 20 Launch 29 Launch 45 4 +0 +8
BBCS Tsubaki 6CC.png
Bonus proration 110%


3C

3C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 Low 18 10 23 -12 F R 90 94 Long 5 20 Launch 54 Launch 73 13 +0 +8
BBCS Tsubaki 3C.png
Fatal Counter
Whiff cancellable into 3CC from frame 18 (first active frame)


3CC

3CC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 Mid 17 4 17+18L -18 B 1~17 H R 90 84 Long 5 20 Launch 54 Launch 73 13 +0 +8
BBCS Tsubaki 3CC.png


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 7 2 9 H CSJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Tsubaki jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 High/Air 8 4 12 H SJR 80 85 Long 2 13 14 17 18 29 10 +0 +1
BBCS Tsubaki jB.png
Cancellable into j.BB (including on whiff) from frame 12


j.BB

j.BB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 750 High/Air 7 3 24 H S(J)R 80 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Tsubaki jBB.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 700 High/Air 11 4 23 H SJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCS Tsubaki jC.png
Cancellable into j.CC (including on whiff) from frame 15


j.CC

j.CC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 High/Air 10 2 29 H SR 80 92 Long 4 18 22 22 27 37 12 +0 +5
BBCS Tsubaki jCC.png


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 18 [14] While held 9
BBCS Tsubaki 5D.png
Active time refers to when Install gauge increases


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 18 [14] While held 9
BBCS Tsubaki 2D.png
Active time refers to when Install gauge increases


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 13 [9] While held 5L
BBCS Tsubaki jD.png
Active time refers to when Install gauge increases
Ends automatically if Tsubaki lands


Universal Mechanics

BC

BC
Forward Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 4 Launch 60 + GBounce 0, 12 +0
BBCS Tsubaki FThrow.png
Minimum Damage 100%: 1500


4BC

4BC
Back Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 4 Crumple 36 0, 12 +0
BBCS Tsubaki BThrow.png
Minimum Damage 100%: 1500


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(120) 7 3 23+3L T SR 100 50 Normal 0, 4 60 + GBounce + Down 23 0 +0
BBCS Tsubaki AThrow.png
Minimum Damage 100%: 1500


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 All 13 4 35 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Tsubaki Decus.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 100 60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Tsubaki CT.png


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 100 100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Tsubaki CT.png


Specials

236A

236A
A Sanctus Aequum
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 All 13 4 18 -7 B R 90 79 Long 3 16 17 30 22 44 11 +0 +2
BBCS Tsubaki Aequum.png


236B

236B
B Sanctus Aequum
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 18 9 18 -8 B R 90 82 Long 4 18 19 30 24 45 12 +0 +5
BBCS Tsubaki Aequum.png


236C

236C
C Sanctus Aequum
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 18 9 18 -8 B R 90 82 Long 4 18 Spin Fall 31 40 Spin Fall 36 55 12 +0 +5
BBCS Tsubaki Aequum.png
On hit/block, Tsubaki goes behind opponent. Recovery 26 in that case


236D

236D
D Sanctus Aequum
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900 All 19 10 10 +2 B R 90 94 Long 5 20 Launch 50 Launch 66 13 +0 +8
BBCS Tsubaki Aequum.png


421D 236D

421D 236D
Shot > D Sanctus Aequum
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 250×7 All 19 10 [2×6] 18 +6 B 19~End of Active Guard P R 90 94 Long 5 20 Launch 50 Launch 65 3/+5 +5 +13
BBCP Tsubaki ShingiAura.png
On Guard Point, hitstop for Tsubaki is 0F. Opponent hitstop unchanged


214B

214B
B Sanctus Veritas
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 Mid 21 3 23 -7 B 9~20 B R 90 82 Normal 4 18 Launch 45 Launch 60 12 +0 +5
BBCS Tsubaki Veritas.png


214D

214D
D Sanctus Veritas
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 [900] Mid [All] 20 [17] 3 23 -7 B 6~22 B [-] R 90 92 Normal 4 18 Launch 60 Launch 75 12 +0 +5
BBCS Tsubaki Veritas.png
Values in [] are when canceled into from a Special Attack


623C

623C
C Benedictus Rex
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 850 Mid 10 40 Total 45+19L -21 B 1~10 All R 50 89 Very Short 3 29 Launch 44 Launch 60 0/+4 +4 +4
BBCS Tsubaki BenedictusRex.png


623D

623D
D Benedictus Rex
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 650×3 Mid 10 3,3,3 Total 50+23L -21 B 1~14 All R 50 92 Very Short 4 24 Launch 44 Launch 59 0/+4 +4 +9
BBCS Tsubaki BenedictusRex.png


j.236A

j.236A
A Aequum Elesion
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800, 500 All 16 3(6)X Until L+5 H, P1 R 100, 90 79, 89 Long 3 16 17 30, 20 22 44, 34 13, 0/+11 +0, +11 +2, +13
BBCF Tsubaki AequumElesion.png


j.236D

j.236D
D Aequum Elesion
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800, 600 All 16 3(6)X 37 H, P1 R 100, 90 92, 89 Long 4, 3 18, 16 Crumple 50, 17 60 + GBounce + Down 23, 20 Crumple 100, 22 75 + GBounce + Down 23, 34 12/+0, 0/+11 -8, +11 -8, 0/+11
BBCF Tsubaki AequumElesion.png


Followup j.236D

Followup j.236D
D Aequum Elesion (Followup)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 700, 600 All 16 3(6)X Until L H, P1 R 100, 90 92, 89 Long 4, 3 18, 16 Crumple 50, 17 60 + GBounce + Down 23, 20 Crumple 100, 22 75 + GBounce + Down 23, 34 12/+0, 0/+11 -8, +11 -8, 0/+11
BBCF Tsubaki AequumElesion.png


j.214A

j.214A
A Lux Aeterna
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 All 9 Until L 22 -5~-10 H R 80 82 Normal 4 18 Launch + Down 23 60 Launch + Down 23 75 8 +0 +5
BBCS Tsubaki LuxAeterna.png


j.214B

j.214B
B Lux Aeterna
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 700 All 11 Until L 24 -6~-15 H R 80 82 Normal 4 18 Launch + Down 28 60 Launch + Down 28 75 8 +0 +5
BBCS Tsubaki LuxAeterna.png


j.214C

j.214C
C Lux Aeterna
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 17 Until L 33 -14~-24 H R 80 82 Normal 4 18 Launch + Down 23 62 + WBounce Launch + Down 23 77 + WBounce 8 +0 +5
BBCS Tsubaki LuxAeterna.png


j.214D

j.214D
D Lux Aeterna
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900 All 13 Until L 16 +4~-4 H R 80 92 Long 4 18 Launch 60 + Down 23 Launch 75 + Down 23 8 +0 +5
BBCS Tsubaki LuxAeterna.png


Followup j.214D

Followup j.214D
D Lux Aeterna (Followup)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 9 Until L 29 -12~-17 H R 80 92 Long 4 18 Launch 60 + Down 23 Launch 75 + Down 23 8 +0 +5
BBCS Tsubaki LuxAeterna.png


j.236D j.214D

j.236D j.214D
Shot > D Lux Aeterna
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 250×N All 9 Until L 29 -5~-1 H 11~Until L P R 80 92 Long 4 18 Launch 60 + Down 33 Launch 75 + Down 33 3/+8 +8 13
BBCS Tsubaki AequumElesionD.png110x110px


63214C

63214C
Sactus Aerolata
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 0, 100×12 Throw(90) 11 3 30 T R 90 80×13 Very Short 3 Launch 40×12, 50 0, 2×12 +0
BBCF Tsubaki Shinsa.png


421A

421A
A Lux Macto
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 500 All 25 70 Total 54 -2 P1 R 90 89 Long 3 16 17 20 22 34 0/+11 +11 +13
BBCP Tsubaki Shingi.png


421D

421D
D Lux Macto
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 All 13 95 Total: 47 -7 P1 R 90 89 Long 3 16 17 20 22 34 0/+11 +11 +13
BBCP Tsubaki Shingi.png


22B

22B
B Agnus Dei
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 High/Air 28 6 1+10L 0 H 7~38 F R 90 79 Normal 3 16 Launch 44 + GBounce Launch 58 + GBounce 11 +0 +2
BBCP Tsubaki Hammer.png


22D

22D
D Agnus Dei
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 660×2 High/Air 28 3,3 3+10L +3 H 5~36 FT R 90 92 Normal 4 18 Launch 44 + GBounce Launch 59 + GBounce 12 +0 +5
BBCP Tsubaki Hammer.png


Followup 22D

Followup 22D
D Agnus Dei (Followup)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 660×2 High/Air 22 3,3 4+9L +3 H 5~37 FT R 90 92 Normal 4 18 Launch 44 + GBounce Launch 59 + GBounce 12 +0 +5
BBCP Tsubaki Hammer.png


Distortion Drives

236236C

236236C
C Confutatis Maledictis
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1000×4 [1000×5] All 5+(30 Flash)+7 21? Total 51 -21 B 1~14 All R 80 65 Long 4 18 Launch 50 0, 0/+3×3 [×4] +0, +3×3 [×4] +0, +3×3 [×4]
BBCS Tsubaki ConfutatisMaledictis.png
Values in [] are during OD
Minimum Damage 15%: 600 [750]


236236D

236236D
D Confutatis Maledictis
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1000, See notes
[1000, See notes, 1000]
All 5+(34 Flash)+1 18? Total 51 -28 B 5~5 All R 80 65 Long 4 18 Launch 50 + GBounce 0 +0 +0
BBCS Tsubaki ConfutatisMaledictis.png
Values in [] are during OD
Minimum Damage 15% Lv0: 525 Lv1: 600 Lv2: 750 Lv3: 900 Lv4: 1050 Lv5: 1500
[Minimum Damage 15% Lv0: 600 Lv1: 750 Lv2: 895 Lv3: 1042 Lv4: 1360 Lv5: 1740]
Base Damage of projectile Lv0: 2500, Lv1: 3000, Lv2: 4000, Lv3: 5000, Lv4: 1200×5 Lv5: 1000×9
[Base Damage of projectile Lv0: 500×4, Lv1: 750×4, Lv2: 570×7, Lv3: 710×7, Lv4: 710×10 Lv5: 960×10]


214214D

214214D
Macto Maledictis
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 7+(125 Flash)+4 7~7 All
BBCS Tsubaki MactoMaledictis.png
Consumes 100 install points per frame normally, 50 during overdrive


632146B

632146B
Requiem Maledictus
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 450×8 [600×8] All 1+40 Total 1+57 P2* 16~58 All 60 96×8 [96×8] Very Short 2 13 Launch 36 Launch 48 0 [0/+2] +0 [+2] +1 [+7]
BBCP Tsubaki Shinpatsu.png
Values in [] are during OD
Shots fire in 4F intervals starting on 41F
Minimum Damage 20%: 630 [960]


Exceed Accel

ABCD

ABCD
Macto Lux Kyrie
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceed accel 600, 120×20
{600, 160×32}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 4 26 Launch 60 + Down 23 20 20, 0/+1×20 [×32] +0, +1×20 [×32]
BBCF Tsubaki ExceedAccel.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {572+38}

Astral Heat

632146C

632146C
Requiem Aeternam
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 0, 9000 All 3+(127 Flash)+17 10 23 -19 B 1~29 All 100 92 Long 4 18 20/-5
BBCS Tsubaki RequiemAeternam.png


Category